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Designer

andreww wrote:
Mark Seifter wrote:
This seems to me not to be different than the Fury's Fall + Weapon Finesse situation where one feat adds Dex and the other changes Str to Dex.
In that case is there any chance of this becoming a FAQ? As I understand it at the minute we only have a comment from JJ who stresses that he is not the "rules guy".

There's always a chance of something becoming a FAQ, but it's fairly unpredictable, even to me. It's on my (enormous) personal list, though.


Hi Mark,

What's your opinion of the Exploding Runes exploit?

I.E. Lets Stockpile a thousand scrolls with exploding runes, Greater Dispel them, and do a billion points of damage.

Is this something you would like to have on the errata list?

Designer

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MMCJawa wrote:

Hi Mark,

What's your opinion of the Exploding Runes exploit?

I.E. Lets Stockpile a thousand scrolls with exploding runes, Greater Dispel them, and do a billion points of damage.

Is this something you would like to have on the errata list?

It's something that is likely already covered, based on GM adjudication (basically unless the GM really wants this trick to succeed). When you cast greater dispel magic, the GM has to adjudicate the result of the dispel, and, just like in the way initiative works where everyone takes turns (while in the real world they would all be trying to act simultaneously), in the game world, the general way to adjudicate a bunch of spells winking out, particularly when they may have complicated interactions among each other, is to handle them sequentially. With that being the case, the triggered force damage will destroy other scrolls with runes on them unless they are fairly spaced out, though if you have them spaced far enough apart against a particularly large opponent, you can still do I think 54d6 or so (I'd need to do a diagram to check my geometry on that one). If a GM was particularly looking to have this combo work because they thought it was a cool and funny way to adjudicate it, I'd say that's fine too. And if a player tries to pressure their GM into that ruling, well, given that this is the only one of these permanent trap spells with no gp cost, I feel like any PC who was eager to push their GM to allow the 6000d6 interpretation would be cured of that swiftly the first time the bad guy uses it on the PCs.


Mark Seifter wrote:
andreww wrote:
Mark Seifter wrote:
This seems to me not to be different than the Fury's Fall + Weapon Finesse situation where one feat adds Dex and the other changes Str to Dex.
In that case is there any chance of this becoming a FAQ? As I understand it at the minute we only have a comment from JJ who stresses that he is not the "rules guy".
There's always a chance of something becoming a FAQ, but it's fairly unpredictable, even to me. It's on my (enormous) personal list, though.

Well with Charisma to all saves becoming a thing which is much more easily accessed very shortly it is likely to crop up more commonly.


Are you guys monitoring the Dex to Damage thread?

I know you guys probably won't be commenting on anything until after the ACG hits the street, but I'm curious to see if you guys are following along with it.

Contributor

Not really a question, so I apologize, but do you think you could add an FAQ on handidness to your personal FAQ to-do list? The rules aren't particularly clear with how some weapons interact with some abilities. For example:

— A lance is a two-handed weapon, but you can wield it with one hand while mounted. Does that mean that it qualifies for Swashbuckler's Finesse and the precise strike deed while you are mounted?

— Does Swashbuckler's Finesse and the precise strike deed apply when I use a one-handed piercing weapon with two hands (such as using a katana that has been modified with Slashing Grace in two hands)?

Designer

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Tels wrote:

Are you guys monitoring the Dex to Damage thread?

I know you guys probably won't be commenting on anything until after the ACG hits the street, but I'm curious to see if you guys are following along with it.

I personally mildly monitor a large number of threads on my own time. Feedback is important, and constructive criticism is useful. Sometimes I agree, sometimes I disagree, sometimes I learn something. As you might guess from the tenor of that thread, whether I monitor it or not, that one isn't likely to have a designer come in and discuss.

Designer

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Alexander Augunas wrote:

Not really a question, so I apologize, but do you think you could add an FAQ on handidness to your personal FAQ to-do list? The rules aren't particularly clear with how some weapons interact with some abilities. For example:

— A lance is a two-handed weapon, but you can wield it with one hand while mounted. Does that mean that it qualifies for Swashbuckler's Finesse and the precise strike deed while you are mounted?

— Does Swashbuckler's Finesse and the precise strike deed apply when I use a one-handed piercing weapon with two hands (such as using a katana that has been modified with Slashing Grace in two hands)?

You can't use Slashing Grace when you wield a katana in two hands.

As to that lance thing, that seems to have been decided decisively. There are other situations with one-handed vs two-handed that are still in the FAQ zone though. That is on my list.


Mark Seifter wrote:
Tels wrote:

Are you guys monitoring the Dex to Damage thread?

I know you guys probably won't be commenting on anything until after the ACG hits the street, but I'm curious to see if you guys are following along with it.

I personally mildly monitor a large number of threads on my own time. Feedback is important, and constructive criticism is useful. Sometimes I agree, sometimes I disagree, sometimes I learn something. As you might guess from the tenor of that thread, whether I monitor it or not, that one isn't likely to have a designer come in and discuss.

Really? Wow, I thought the tone of that thread was pretty good considering it's kind of a 'hot topic' for some people and can result in some seriously passionate responses. I know that some people have been overly negative (claiming you guys hate certain things), but over all I feel the thread hasn't really been that bad.

There's been some good discussion on the subject and a lot of people expressing view points, but there isn't a lot of name calling, heated responses, or anything. I believe there's only been a couple post removals, but the thread has been pretty clean.

Maybe I'm just optimistic about it because I've seen threads like this before go very nasty, very quickly, and I half-expected this one too and I'm pleasantly surprised it hasn't so far.

Designer

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Tels wrote:
Mark Seifter wrote:
Tels wrote:

Are you guys monitoring the Dex to Damage thread?

I know you guys probably won't be commenting on anything until after the ACG hits the street, but I'm curious to see if you guys are following along with it.

I personally mildly monitor a large number of threads on my own time. Feedback is important, and constructive criticism is useful. Sometimes I agree, sometimes I disagree, sometimes I learn something. As you might guess from the tenor of that thread, whether I monitor it or not, that one isn't likely to have a designer come in and discuss.

Really? Wow, I thought the tone of that thread was pretty good considering it's kind of a 'hot topic' for some people and can result in some seriously passionate responses. I know that some people have been overly negative (claiming you guys hate certain things), but over all I feel the thread hasn't really been that bad.

There's been some good discussion on the subject and a lot of people expressing view points, but there isn't a lot of name calling, heated responses, or anything. I believe there's only been a couple post removals, but the thread has been pretty clean.

Maybe I'm just optimistic about it because I've seen threads like this before go very nasty, very quickly, and I half-expected this one too and I'm pleasantly surprised it hasn't so far.

I think there have been more posts removed than you might think (a couple of removal sweeps does not mean only a couple of posts were removed). One way to tell is to check the post number of the most recent post compared to the number of posts actually present (or for me, I can just see them all). It also corresponds (a correlation only possible while viewing the removed posts) strongly with a new poster coming onto the thread and discussing viewpoints that the majority of the thread's posters don't agree with, even if the new poster is being respectful. But there's still value to me in reading it.

There are several posters in there that are clearly venting anger and frustration, using their online communication as an outlet for that rather than for analysis. And that's OK. Venting is a natural thing that everyone does. I feel sympathy that they are experiencing those negative emotions, and I have a lot of respect that most of them were willing to stop venting in the ACG discussion thread and bring those comments to a new thread, avoiding derails in the main discussion thread. There are also posters on both sides of the fence with some good points, who are being levelheaded and using the thread for the purpose of discussion.

So it seems to me to be a thread to watch but not one to join. Just my own personal preferences there. My joining would not mix well with the people using the thread as an emotional outlet. They were kind enough to "take it outside", so to speak, so I would consider it disrespectful to follow them over there. A designer posting there (even one who didn't work on the ACG and received the completed pdf on joining, like me) would just be asking those people to lash out, derailing the thread further, causing more removed posts (possibly including ones that also had good content) and maybe even temp bans. It would be like if a vampire was trying her best to avoid feeding on humans by drinking animal blood instead of human blood and I constantly was pricking my finger and dripping the blood right in front of her.


Mark Seifter wrote:
Tels wrote:
Mark Seifter wrote:
Tels wrote:

Are you guys monitoring the Dex to Damage thread?

I know you guys probably won't be commenting on anything until after the ACG hits the street, but I'm curious to see if you guys are following along with it.

I personally mildly monitor a large number of threads on my own time. Feedback is important, and constructive criticism is useful. Sometimes I agree, sometimes I disagree, sometimes I learn something. As you might guess from the tenor of that thread, whether I monitor it or not, that one isn't likely to have a designer come in and discuss.

Really? Wow, I thought the tone of that thread was pretty good considering it's kind of a 'hot topic' for some people and can result in some seriously passionate responses. I know that some people have been overly negative (claiming you guys hate certain things), but over all I feel the thread hasn't really been that bad.

There's been some good discussion on the subject and a lot of people expressing view points, but there isn't a lot of name calling, heated responses, or anything. I believe there's only been a couple post removals, but the thread has been pretty clean.

Maybe I'm just optimistic about it because I've seen threads like this before go very nasty, very quickly, and I half-expected this one too and I'm pleasantly surprised it hasn't so far.

I think there have been more posts removed than you might think (a couple of removal sweeps does not mean only a couple of posts were removed). One way to tell is to check the post number of the most recent post compared to the number of posts actually present (or for me, I can just see them all). It also corresponds (a correlation only possible while viewing the removed posts) strongly with a new poster coming onto the thread and discussing viewpoints that the majority of the thread's posters don't agree with, even if the new poster...

Ah ok. I just feel this is one subject that could probably really do with some designer input, especially since one of the big themes most everyone agrees with is why so many weapons that should benefit from a feat like slashing grace don't, wile tons of weapons that shouldn't benefit, do.

Designer

Tels wrote:
Ah ok. I just feel this is one subject that could probably really do with some designer input, especially since one of the big themes most everyone agrees with is why so many weapons that should benefit from a feat like slashing grace don't, wile tons of weapons that shouldn't benefit, do.

I couldn't really comment, since I wasn't part of the Design Team at the time, so I don't really know all the details.


Is there any chance you could point a design team member who worked on Slashing Grace towards the thread? Having the reasoning behind some the limitations of the feat (why only slashing weapons? Why one-handed weapons instead of light weapons? Why is the design team reluctant to allow a more open dexterity-damage feat option in general?) explained would probably help a lot.

It would also be answers messageboard users could refer to when the question inevitably turns up in other sections of the forum. Dexterity to Damage in one form or another is a frequent topic on the paizo forum and a very common houserule, and from what I found on some quick board searches it seems like the design team have been fairly quiet on the issue.


Gencon is coming up, so I doubt the Design team has time to be involved until sometimes after next week. Which has been already stated a couple of times in the ACG product thread (although Mark can correct me if I am wrong)


Hey Mark, I want to thank you for your thoughts on combat healing. They have been like a breath of fresh air.

I also really appreciate this thread.

Designer

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DrDeth wrote:

Hey Mark, I want to thank you for your thoughts on combat healing. They have been like a breath of fresh air.

I also really appreciate this thread.

Thanks! While we're sharing appreciation, I really appreciate that the posters in this thread have been hugely respectful in keeping the tone on the thread friendly and conversational. I know some of the posters who have posted here have strong opinions, but they have consistently shown class and respect by keeping potentially derailing or provocative posts to other threads, without my even having to ask them to do so once. Paizo as a whole has a really great fanbase, from the gushing excited fans, to the quiet fans, to the extremely analytical and number-crunching fans, and even the harsh but honest fans. When we take the time to work together constructively, there's virtually no limit to what we can accomplish, and I hope we'll continue to work together and tell fun stories in fantasy worlds for a long time to come!


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So... how thrilled are you that your introductory book is, basically, going to include the number 1 most requested system since, like day 1 of Pathfinder in Psychic Magic?

Designer

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Tels wrote:
So... how thrilled are you that your introductory book is, basically, going to include the number 1 most requested system since, like day 1 of Pathfinder in Psychic Magic?

Pathfinder Unchained is really my introductory book, which is thrilling because I love tinkering new subsystems like Unearthed Arcana. However, I've really fallen in love with the classes I've adopted for Occult Adventures. I didn't think I would say this, but I may be more excited for Occult than Unchained!


Mark Seifter wrote:
Tels wrote:
So... how thrilled are you that your introductory book is, basically, going to include the number 1 most requested system since, like day 1 of Pathfinder in Psychic Magic?
Pathfinder Unchained is really my introductory book, which is thrilling because I love tinkering new subsystems like Unearthed Arcana. However, I've really fallen in love with the classes I've adopted for Occult Adventures. I didn't think I would say this, but I may be more excited for Occult than Unchained!

While true, I'm not sure how much of Unchained will be considered part of the core rules as it seems, from what's been teased, more a hypthetical book.

So your first hardcover rulebook that is likely to be considered binding rules, especially for PFS, is Occult Adventures.

Also, I'm betting people are more excited about OA than Unchained due to Psychic Magic being so heavily requested.

Silver Crusade

Hi Mark!

Hope you're recovering well from the weekend.

How was your first GenCon as a Paizo employee? Favorite moments? Anything that surprised you? Anything that you learned to do differently for next year?

Also: excited to dig into all the FAQs the ACG is starting to generate as folks work through it?

:-)

Designer

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Tels wrote:
Mark Seifter wrote:
Tels wrote:
So... how thrilled are you that your introductory book is, basically, going to include the number 1 most requested system since, like day 1 of Pathfinder in Psychic Magic?
Pathfinder Unchained is really my introductory book, which is thrilling because I love tinkering new subsystems like Unearthed Arcana. However, I've really fallen in love with the classes I've adopted for Occult Adventures. I didn't think I would say this, but I may be more excited for Occult than Unchained!

While true, I'm not sure how much of Unchained will be considered part of the core rules as it seems, from what's been teased, more a hypthetical book.

So your first hardcover rulebook that is likely to be considered binding rules, especially for PFS, is Occult Adventures.

Also, I'm betting people are more excited about OA than Unchained due to Psychic Magic being so heavily requested.

That is both exciting and a little terrifying. Because on the one hand, I am super-pumped about this book and several of the awesome factors, including giving people game elements they've been looking for for a while and some they didn't think to ask for that will be amazing, but on the other hand, some people are going to be disappointed that it isn't the same as psionics no matter what. It's fair to say I am also a psionics fan, given that one of the two inspirations for my handle of "Rogue Eidolon" (other than the monster from MM2) was a Ghostwalk telepath (psion) eidoloncer and that my last big homebrew campaign before our group started running APs by popular vote was heavily psionic, but I'm personally really excited for the different take in this book, rooted strongly in real world occult mythology with help from Brandon and Erik.

Designer

Joe M. wrote:

Hi Mark!

Hope you're recovering well from the weekend.

How was your first GenCon as a Paizo employee? Favorite moments? Anything that surprised you? Anything that you learned to do differently for next year?

Also: excited to dig into all the FAQs the ACG is starting to generate as folks work through it?

:-)

I am recovering as well as can be expected after the flight cancellation. No con crud or anything!

My first Gencon as a Paizo employee was pretty intense in terms of how much energy it took out of me.

My favorite moments were helping new people who came to the booth find and go home with products that are sure to bring happiness and spur the imaginations of their group for years to come.

Next year I will bring shoe inserts. Standing in the booth all day is agony on the feet.

I am excited to dig into all the FAQs, but I'm even more excited to dig into the kineticist and <redacted> classes. If I can have both, that will be amazing! But in the scheme of things, I think having a longer playtest cycle on the Occult Adventures classes will be worth a longer wait on FAQs (and I can't wait to show you all those two classes).

Silver Crusade

Mark Seifter wrote:
But in the scheme of things, I think having a longer playtest cycle on the Occult Adventures classes will be worth a longer wait on FAQs (and I can't wait to show you all those two classes).

Exciting! Glad to hear that yall are working to carve out a bit more space for this one than the ACG test. :-)

Though of course I do hope we get a more-regular FAQ system established eventually.


Dear Mr. Seifter (fixed it for you),

Can I please have a Jedi (analogue) in Occult Adventures? I had a big reasoned letter written for you, but it was basically, "please, please, please, please, please."

Designer

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Kairos Dawnfury wrote:

Dear Mr. Shifter,

Can I please have a Jedi (analogue) in Occult Adventures? I had a big reasoned letter written for you, but it was basically, "please, please, please, please, please."

I like the way you think. Sure! What aspect of jedi are you thinking of most? I can think of two classes and one archetype from Occult Adventures that each cover a different thing that I consider to be really iconic "jedi" stuff.

Also, it's "Seifter" rather than "Shifter".


Damn, I tried to fix my phone auto correcting your name 3 times. I apologize.

I'm a huge fan of the Knights of the Old Republic games, and played Sentinels usually. Basically Rangers with some psionic ability, probably with 3/4 BAB, but I wasn't super familiar with DnD 3.5/PF at the time.

I also enjoyed the Guardians, similar to a Paladin or Bloodrager, full BAB, some access to arcane level abilities and special leaping charge.

To dig into expanded universe, I love Master Tholme and Quinlon Vos, more of the roguish investigators than the Mystic peacekeepers. The Clone Wars cartoon, if you're familiar hit all the right Jedi characteristics I loved.

Edit: After a second thought, the Sentinels are probably most like bards... Just replace their artistic flavor with Mystic/psychic flavor.

RPG Superstar 2013 Top 32

Glad you survived GenCon! Did you manage to check out either of the PFS specials while you were there, or were you shackled to the Paizo booth at all times?

Mark Seifter wrote:
I think having a longer playtest cycle on the Occult Adventures classes will be worth a longer wait on FAQs (and I can't wait to show you all those two classes).

Glad to hear that Paizo are looking at a longer playtest cycle for the Occult Adventures classes. Will this mean that playtesting starts earlier in the cycle (more rough designs, see what works, what doesn't, larger changes to be made), or will it just be a longer process with more small revisions?

Will there be a playtest for Pathfinder Unchained?

Designer

Kairos Dawnfury wrote:

Damn, I tried to fix my phone auto correcting your name 3 times. I apologize.

I'm a huge fan of the Knights of the Old Republic games, and played Sentinels usually. Basically Rangers with some psionic ability, probably with 3/4 BAB, but I wasn't super familiar with DnD 3.5/PF at the time.

I also enjoyed the Guardians, similar to a Paladin or Bloodrager, full BAB, some access to arcane level abilities and special leaping charge.

To dig into expanded universe, I love Master Tholme and Quinlon Vos, more of the roguish investigators than the Mystic peacekeepers. The Clone Wars cartoon, if you're familiar hit all the right Jedi characteristics I loved.

Edit: After a second thought, the Sentinels are probably most like bards... Just replace their artistic flavor with Mystic/psychic flavor.

I think there will be several things you really like in this book. Perhaps not exactly ones that match those descriptions straight up, but things you really like. Also, we won't be using 'psionic' abilities. This is going to be occult stuff, like drawn from the rich lore and mythos of real-world occultism, which does include the idea of psychic powers, but follows a bit of a different view.

Designer

ubiquitous wrote:
Glad you survived GenCon! Did you manage to check out either of the PFS specials while you were there, or were you shackled to the Paizo booth at all times?

I was pretty shackled, but I skipped all my lunch breaks to go to the PFS room. I managed to see small portions of the Thursday and Saturday specials.

ubiquitous wrote:
Mark Seifter wrote:
I think having a longer playtest cycle on the Occult Adventures classes will be worth a longer wait on FAQs (and I can't wait to show you all those two classes).
Glad to hear that Paizo are looking at a longer playtest cycle for the Occult Adventures classes. Will this mean that playtesting starts earlier in the cycle (more rough designs, see what works, what doesn't, larger changes to be made), or will it just be a longer process with more small revisions?

I really can't make any promises, just that even if I did have the power to turn a lot of attention to FAQs, I think it would cause the playtest to be shorter, and I would like the playtest to be longer. More than that, I don't think anyone can say. We'll have to wait and see how the schedule works out. I'm rooting for it though!

ubiquitous wrote:
Will there be a playtest for Pathfinder Unchained?

No. Jason considers all the classes to have already received extensive playtests in the form of all these years of play.


I'm excited and grateful for your response. Hiding my Jedi in fantasy trappings appropriate for Golarion is what I'm most excited about.

Dreamscarred did a great job updating the psionic rules, but the flavor always seemed to clash with the setting.

You can expect me to be following the playtest very closely. All though I may not have much actual playtest data, I really enjoyed discussing the different solutions and seeing some of my feedback directly inform an ability or two in the ACG.


I'm curious, will the old norns (as in, not the creature Norns) be touched upon? My understanding is, if you were a 'norn' you were someone who was a practitioner of magic that attempted to control your destiny/fate, even change it entirely.


I'm watching Chronicle again, but this time showing it to my parents. On a scale of 1 - 10, how likely would a 'Chronicle' like character be possible with Occult Adventures?

Designer

Tels wrote:
I'm watching Chronicle again, but this time showing it to my parents. On a scale of 1 - 10, how likely would a 'Chronicle' like character be possible with Occult Adventures?

Based on my knowledge of the movie, I would say 8. If I watched the movie right now and paid attention, rather than just refreshing my memory with a summary, that might go up to 10--by the summary, you can definitely make characters like that, but there might be something else they do in the fight scene that isn't in the synopsis.

@Non-creature norns--unsure

Contributor

Here's a question for you: How does mithral armor interact with things like evasion or the brawler's AC bonus?

For reference, many abilities say that they can only be used while the character wears "light or no armor." Mithral armor says:

Mithral Special Material wrote:


Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light. This decrease does not apply to proficiency in wearing the armor.

I've been playing it as "mithral medium armor is treated as light armor for the purpose of ability limitations, so you can use evasion in a suit of mithral medium armor."

I don't need a super official FAQ or anything. I'm asking for the Seifter house ruling experience.

Designer

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In my home games, I run it like you--limits to light armor for evasion and AC bonus count as "other limitations".


what's your timeline for your thread catching and overtaking jj's thread?


Pathfinder Adventure Path Subscriber

What would you do with athletic/sport type skills? I have a player that wants to be able to surf, do you think the best thing is to wrap it into swimming? Seems too limited to be its own skill.

Designer

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ikarinokami wrote:
what's your timeline for your thread catching and overtaking jj's thread?

Both the first and second derivatives of my thread seem to be lower than his (not to mention the static value of 50,000 additional posts), so mathematically that won't happen unless something changes. However, this thread may overtake the other ask questions here threads if trends continue, since it has higher derivatives.

Designer

Seannoss wrote:
What would you do with athletic/sport type skills? I have a player that wants to be able to surf, do you think the best thing is to wrap it into swimming? Seems too limited to be its own skill.

Surfing is all about riding the wave but it also involves careful balance, so I might use Swim, Ride, Acrobatics, or some combination thereof. Acrobatics is probably the best skill to use alone if there isn't a combo skill, since I see this as more Dex-based and Swim is Str-based unless your friend is Tiny (or smaller).


So I'm about to start a campaign with only 3 total players and, was wondering what your ideal three man party would be?

Designer

Caasi Vomisa wrote:
So I'm about to start a campaign with only 3 total players and, was wondering what your ideal three man party would be?

It would depend on the campaign. I like groups that are cohesive and that synergize well, covering each other's weaknesses, but first and foremost I like them to fit the flavor of the world and the campaign/adventure path. Now that we have so many classes and builds possible, there are many ways to make an awesome, successful, and fitting three-person team.


What is the biggest single difference between going to GenCon as part of your job, and seeing it as an attendee? Also are you feeling back to normal or are you still a little tired from going hither and yon?

Also have you guys considered a bit of extra padding on the floor of the booth itself? When I worked food service they used floor pads and it makes standing all day much more bearable. Though I realize you guys also have to cart all of that stuff to the convention as well, so maybe that is not practical.

Designer

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David Neilson wrote:
What is the biggest single difference between going to GenCon as part of your job, and seeing it as an attendee? Also are you feeling back to normal or are you still a little tired from going hither and yon?

There is almost no similarity, other than the familiar locations around you. It's like the difference between a regular customer going to visit the Blakros museum and examining the exhibits, and a PFS scenario in the Blakros museum.

I'm still a bit tired from the time zone shifts and the cancelled flight shenanigans, but I'm mostly back to normal now. And I even managed to drag myself into work on Tuesday. That kineticist won't write itself!

Quote:
Also have you guys considered a bit of extra padding on the floor of the booth itself? When I worked food service they used floor pads and it makes standing all day much more bearable. Though I realize you guys also have to cart all of that stuff to the convention as well, so maybe that is not practical.

We actually have this, unlike many booths--it's probably the only reason I didn't collapse in agony on any of the days, since I could feel the pain magnify when we removed them. If I get shoe inserts (which provide a stacking bonus to foot comfort), I'll probably be fine next year.


Mark Seifter wrote:
If I get shoe inserts (which provide a stacking bonus to foot comfort), I'll probably be fine next year.

Are you sure they stack? Like bonuses don't stack except for dodge or circumstance bonuses from different sources. One could say rubber padding on the floor and rubber padding in your shoes are the same source :P

I know what you mean though. I worked at both a concession stand through out my highschool years, and a McDonalds and neither had any amount of padding. I was always working drive through, which meant standing in one spot for hours (and I very frequently worked 14+ hour shifts) until I made management. When my day ended, I was out the door, in the car, on the way home. Once I got home, I would crawl into the house to avoid walking as much as possible.

One day, someone will invent shoes that just hover an inch off the ground while still giving plenty of traction. On that day, that guy will gain untold legions of minions from service industry personnel.

Designer

Tels wrote:
Mark Seifter wrote:
If I get shoe inserts (which provide a stacking bonus to foot comfort), I'll probably be fine next year.

Are you sure they stack? Like bonuses don't stack except for dodge or circumstance bonuses from different sources. One could say rubber padding on the floor and rubber padding in your shoes are the same source :P

I know what you mean though. I worked at both a concession stand through out my highschool years, and a McDonalds and neither had any amount of padding. I was always working drive through, which meant standing in one spot for hours (and I very frequently worked 14+ hour shifts) until I made management. When my day ended, I was out the door, in the car, on the way home. Once I got home, I would crawl into the house to avoid walking as much as possible.

One day, someone will invent shoes that just hover an inch off the ground while still giving plenty of traction. On that day, that guy will gain untold legions of minions from service industry personnel.

The ground cover would be a cover (or perhaps a circumstance) bonus, and the shoe an armor bonus. Fortunately, those stack!


Pathfinder Adventure, Adventure Path, Rulebook Subscriber
Mark Seifter wrote:
Tels wrote:
Mark Seifter wrote:
If I get shoe inserts (which provide a stacking bonus to foot comfort), I'll probably be fine next year.

Are you sure they stack? Like bonuses don't stack except for dodge or circumstance bonuses from different sources. One could say rubber padding on the floor and rubber padding in your shoes are the same source :P

I know what you mean though. I worked at both a concession stand through out my highschool years, and a McDonalds and neither had any amount of padding. I was always working drive through, which meant standing in one spot for hours (and I very frequently worked 14+ hour shifts) until I made management. When my day ended, I was out the door, in the car, on the way home. Once I got home, I would crawl into the house to avoid walking as much as possible.

One day, someone will invent shoes that just hover an inch off the ground while still giving plenty of traction. On that day, that guy will gain untold legions of minions from service industry personnel.

The ground cover would be a cover (or perhaps a circumstance) bonus, and the shoe an armor bonus. Fortunately, those stack!

Are you sure the insoles aren't a profane bonus?

Designer

2 people marked this as a favorite.
j b 200 wrote:
Mark Seifter wrote:
Tels wrote:
Mark Seifter wrote:
If I get shoe inserts (which provide a stacking bonus to foot comfort), I'll probably be fine next year.

Are you sure they stack? Like bonuses don't stack except for dodge or circumstance bonuses from different sources. One could say rubber padding on the floor and rubber padding in your shoes are the same source :P

I know what you mean though. I worked at both a concession stand through out my highschool years, and a McDonalds and neither had any amount of padding. I was always working drive through, which meant standing in one spot for hours (and I very frequently worked 14+ hour shifts) until I made management. When my day ended, I was out the door, in the car, on the way home. Once I got home, I would crawl into the house to avoid walking as much as possible.

One day, someone will invent shoes that just hover an inch off the ground while still giving plenty of traction. On that day, that guy will gain untold legions of minions from service industry personnel.

The ground cover would be a cover (or perhaps a circumstance) bonus, and the shoe an armor bonus. Fortunately, those stack!
Are you sure the insoles aren't a profane bonus?

Because their power is directly related to the soles of sentient creatures?


Mark Seifter wrote:
j b 200 wrote:
Mark Seifter wrote:
Tels wrote:
Mark Seifter wrote:
If I get shoe inserts (which provide a stacking bonus to foot comfort), I'll probably be fine next year.

Are you sure they stack? Like bonuses don't stack except for dodge or circumstance bonuses from different sources. One could say rubber padding on the floor and rubber padding in your shoes are the same source :P

I know what you mean though. I worked at both a concession stand through out my highschool years, and a McDonalds and neither had any amount of padding. I was always working drive through, which meant standing in one spot for hours (and I very frequently worked 14+ hour shifts) until I made management. When my day ended, I was out the door, in the car, on the way home. Once I got home, I would crawl into the house to avoid walking as much as possible.

One day, someone will invent shoes that just hover an inch off the ground while still giving plenty of traction. On that day, that guy will gain untold legions of minions from service industry personnel.

The ground cover would be a cover (or perhaps a circumstance) bonus, and the shoe an armor bonus. Fortunately, those stack!
Are you sure the insoles aren't a profane bonus?
Because their power is directly related to the soles of sentient creatures?

It could be damage reduction!


Depending you could also time it so you get new shoes a few weeks ahead of time so they are broken in, but still with maximum cushioning.


Would a kineticist have anything in common with Sebastian Shaw or Gambit of X-men fame?

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