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Now recruiting players for a Pathfinder Society-legal PbP game of the Tier 1-5 sceanrio, "Severing Ties". The scenario details:
"The Pathfinder Society has discovered a new Aspis Consortium base in the pirate city of Riddleport and sends a small team of agents to infiltrate the rival cell disguised as newly hired mercenaries from Magnimar. After proving their value to the Aspis Consortium by carrying out a number of tasks throughout the City of Cyphers, the Pathfinders can learn the location of one of the consortium's local allies and ensure that the support the Aspis Consortium is counting on from their friends won't come."
To apply, you need a legal Pathfinder Society Organized Play character of level 1, 2 or 3. Please post details of the character, some background, and tell me why you became a Pathfinder. I will look at the applications and then pick a reasonable group as soon as possible.
There are a couple of folks who were on the waiting list for another run of this who will be given priority.
I expect daily posts from folks during the week, and I like to keep things moving at a decent pace.
Thanks!

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I would like to join, I am also from the other recruitment thread. His background is in the profile. He became a pathfinder to to make his family proud. And I mean his real family, not just "Uncle" Guaril. Mechanically speaking, I like to use the Combat Maneuver - Dirty Trick when possible, mostly to blind. Otherwise I try to not get hit long enough for someone else to kill what I'm fighting. As you can see, he has a few skills outside of combat too.

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That's 4 players so far - two level 3's and two level 1's. Given we'd be playing subtier 1-2,. I actually would think 4 players is good (especially since you have a full cleric * and* an oracle of life).
One thing: I misspoke a bit when I said you could be playing in the other games from the other thread - of course, you can't also be playing Chris Mortika's run of the same scenario! But I don't mind if you're also playing in Helaman's goblins.
I'll take a look at PCs tonight, send any questions, and we will go!

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This is copied from the background part of this profile:
This child of a mundane, human fruit and vegetable salesman seeks ADVENTURE! He left his mundane life at 17 and fell into a group of Asmodeus radicals. Once the Cheliax movement caught the ear of this rambunctious youth he jumped on the band wagon! Hoping to better hone his skills he learned in his younger days, as an attempt to stave of the mundane, he learned how to keep to the shadows and stay hidden. This later developed into something even more as he stole a prop box from some traveling entertainers and he began to dress as as other people and even other races!
"Nothing gives me more of a thrill than walking through a crowd of people dressed as an upper class elf and getting away with it"
-Ranvar Eluts
Ranvar joined the pathfinders in hopes of adventure and excitement. He thrives for the thrill of hijinx and misadventure. He cares not for gold or treasure but the journey it takes to get it.

HolmesandWatson |

Sounds like recruitment closed. Will set alias up for an urban ranger with following background. Please keep in mind if you need someone else:
Male Half-Elf, Urban Ranger 1-3 (whatever is needed)
NG medium humanoid (Elf) 5’-8”, 145 pounds
BACKGROUND
Linflass is a half-elf who grew up in the Andoran city of Olfden, in the Darkmoon Vale region. Generally more well-adjusted than many half-elves who struggle with identity issues, he spent time both in the town with others and roaming about the Arthfell Forest and surrounding plains. He was comfortable in cities and in nature.
He was tutored by an Aspodell Ranger who not only taught him the woodsman craft, but also introduced him to the Silverers, a secretive group that hunted and slew werewolves by forcing them to drink silver. This led to a quick but excruciating death. Linflass was betrayed by a friend and exposed as a Silverer. The local populace was outraged and he was forced to leave the region.
Embittered by being driven away, he wandered far, finally settling quietly in Magnimar, in Varisia. He works occasionally as a clerk for a few shopkeepers, spending the rest of his time roaming the city and exploring the surrounding countryside, ocassionally selling game he has slain.

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Hi folks - sorry, spent most of the last 36 hours down with a nasty flu. Back up now.
So, the four players from the other thread who were "auto-in" are:
* Ignatious the Seeker of Flame (played by Beckett) - Cleric 3
* Leastrie Oakenleaf (played by Hawkwen) - Fighter (Lore Warden) 1
* Andrazi (played by Daxter) - Fighter (Cad) 3
* Hadassah Lokrien Savet (played by Akinra) - Halfling Oracle (Dual-Cursed Oracle) 1
This group of four gives us an Average Party Level of 2, so we'd be playing subtier 1-2, but with a healer and a fighter at level 3.
There are some potential new recruits that could be added to the mix:
* Ranvar, human Rogue (spy) 1
* Linflass, elven Ranger 1 (HolmesandWatson - as this is a Pathfinder Society game, you have to start at level 1 unless you've already played other PFS scenarios that have leveled up your PC.)
* Telurian, Human Fighter 1
If we add any of these players, the combats in the game will get easier since the party gets stronger while the enemy doesn't. So, I'd like to sugegst we play this game with the four listed above.
BUT: I will get this game going, and then also start up a First Steps game, which is designed for new 1st level characters. Ranvar, Linflass, Teluriabn, you're all "pre-approved" for that group. Give me a week or so to get this game going and back into the swing of PbP and I'll start the thread.
Ranvar, Leastrie, Andrazi, Hadassah, head over to the discussion thread and we'll get started.

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I'm good either way, honestly. Like I said, I don't mind stepping down, as it where, to let new players have a game. That being said, I would honestly kind of wish for the party either a Wizard or Sorcerer type, or a non-combat skill/traps type Rogue.
@ Hadassah, honestly, with two strong healers, I'd honestly suggest holding off on the wand for now or buying a wand of something else. We should have plenty of free healing beteen us, and I'm going to switch out my spells around your list, though we have it seems, a lot of cross-over naturally.
@ Everyone, any spell requests? I built this character to essentually fill in a lot of roles, but focused on Diplomacy and smiting Undead, and later Evil Outsiders, and to be able to either fill in a bit as tank or arcanist. A lot of recent games have made me learn Tien and prep for cold weather, but I'm still pretty able to switch roles and try to be accomidating. I also tend to add some personal fluff to spellcasting. As much as possible, I like to hold off on my Faction missions and use story elements to accomplish (or fail it) when I can.

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Hi folks - sorry, spent most of the last 36 hours down with a nasty flu. Back up now.
So, the four players from the other thread who were "auto-in" are:
* Ignatious the Seeker of Flame (played by Beckett) - Cleric 3
* Leastrie Oakenleaf (played by Hawkwen) - Fighter (Lore Warden) 1
* Andrazi (played by Daxter) - Fighter (Cad) 3
* Hadassah Lokrien Savet (played by Akinra) - Halfling Oracle (Dual-Cursed Oracle) 1This group of four gives us an Average Party Level of 2, so we'd be playing subtier 1-2, but with a healer and a fighter at level 3.
There are some potential new recruits that could be added to the mix:
* Ranvar, human Rogue (spy) 1
* Linflass, elven Ranger 1 (HolmesandWatson - as this is a Pathfinder Society game, you have to start at level 1 unless you've already played other PFS scenarios that have leveled up your PC.)
* Telurian, Human Fighter 1If we add any of these players, the combats in the game will get easier since the party gets stronger while the enemy doesn't. So, I'd like to sugegst we play this game with the four listed above.
BUT: I will get this game going, and then also start up a First Steps game, which is designed for new 1st level characters. Ranvar, Linflass, Teluriabn, you're all "pre-approved" for that group. Give me a week or so to get this game going and back into the swing of PbP and I'll start the thread.
Ranvar, Leastrie, Andrazi, Hadassah, head over to the discussion thread and we'll get started.
Awwwww yeah

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Like I said, I am willing to give up my spot, (already played the other games, too). That or we can have a 5 (rather unbalanced either way ha ha) person party and "play downish". Or up, I don't care. Just let me know.
On a seperate note, just a heads up, I'm goig to the field for the weekend, so in the later hours, I may not be able to check from my phone. It's unlikely as I have heard we should get signal, but just in case.

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I can cast Burning Hands, once a day, you can cast it, if you so choose like 4 or so.
Also, just a heads-up, Bless, Command, and Prot from Evil, are really, really good spells to take for an Oracle. Bane is ok.
I think I'll go with
0 Level Spells
1.) Detect Poison
2.) Guidance
3.) Read Magic
4.) Spark
1st Level spells
1.) Command
2.) Cause Fear
3.) Shield of Faith
D.) Burning Hands
2nd Level Spells
1.) Bull's Strength
2.) Soundburst
D.) Heat Metal

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I am taking CLW wand. Might be less than optimal in this campaign, but probably the most optimal overall. Too bad you cant swap out wands between campaigns. Once PP is spent, it is spent though.
I can't swap out spells, so I am still going with Bane.Bless.
The wand will free up spell slots for using Bless and burning hands if we hit a large well distributed group.
Edit: Updated profile with link to Chronicle Sheet, and a scan of my Folio.

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Ignatious - you're in, too - sorry, missed you in the list.
Hassadah - you can't play two scenarios simultaneously with the same character. Once you start playing a PFS scenario with a character, that character can`t do anything else until it`s done.
Linflass, I`ll keep you on standby, then.
This thread is now CLOSED.

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I'm technically in another game as well, though i believe it will be over soon. I have another charactr I can post (below) or like I said, I do not mind givig up my spot. The other character is only level 1, (2 XP), so that might actually make room as well.
I am going to the field in a few minutes, so like I said I may not be able to check up on things for a while.

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Let me check with the other GM. In past experience People have generally let you play online because a PFS in person is a four hour (versus 6-7 week) proposition. I have two other PFS characters. I am helping set up a game night for the local con tonight, so I will have to wait until I get home to get my hands on paper copies so I can put online.
Two are
Pretty standard builds. Just lemme know.

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My understanding was that that was waived in PbP for that reason, but I'm not trying to cause issues.
Personally, I would go with the Elven Wizard for a better rounded party.
While we are waiting, I might take the opportunity to do the 1st level rebuild, (but still very much the same character and concpt). It's just a fairly old character and I'd like to possibly look at adding a few newer things.
You should go over to discussion thread. GM won't be on until Sun. night, or Mon.

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My sorcerer is not posting. For some reason, the 'my account' page is freaking out on me. I will retry in the morning, but she is!
If the page isn't liking me tomorrow, I will post on Myth-weavers
Esmerelda
Gnome Sorcerer (Wildblooded) 1
NG Small Humanoid (gnome)
Init +4; Senses darkvision; Perception +0
Encumbrance: 5.625 lbs., Light Encumbrance (up to 12 lbs.)
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Defense
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AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 8 (1d6+2)
Fort +2, Ref +2, Will +2; +2 vs. illusions, +2 vs. fear and despair
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Offense
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Speed 20 ft.
Spell-Like Abilities Dancing Lights (1/day), Ghost Sound (1/day), Prestidigitation (1/day), Speak with Animals (1/day)
Sorcerer (Wildblooded) Spells Known (CL 1):
1 (5/day) Silent Image (DC 17), Color Spray (DC 17)
0 (at will) Daze (DC 15), Detect Magic, Prestidigitation (DC 15), Light
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Statistics
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Str 5, Dex 14, Con 14, Int 10, Wis 10, Cha 20
Base Atk +0; CMB -4; CMD 8
Feats Boon Companion (Sorcerer [Wildblooded]), Eschew Materials
Traits Reactionary, Savannah Child (Ride)
Skills Acrobatics +2 (-2 jump), Fly +4, Handle Animal +6, Ride +7, Spellcraft +4, Stealth +6
Languages Common, Gnome, Sylvan
SQ animal companion link, eternal hope (1/day), illusion resistance, mutated bloodlines (sylvan), share spells with companion
Other Gear Backpack (8 @ 2.25 lbs), Belt pouch (15 @ 1.5 lbs), Candle (3), Chalk (3), Charcoal stick (3), Fishhook (2), Flint and steel, Ink, black, Inkpen, Journal, Rice paper (10), Scroll case (10 @ 0 lbs), Sewing needle (2), Thread (50 ft.), Trail rations (3), Waterskin, Wrist sheath, spring loaded (empty), 116 GP, 1 SP, 3 CP
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TRACKED RESOURCES
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Dancing Lights (1/day) (Sp) - 0/1
Eternal Hope (1/day) - 0/1
Ghost Sound (1/day) (Sp) - 0/1
Prestidigitation (1/day) (Sp) - 0/1
Speak with Animals (1/day) (Sp) - 0/1
Trail rations - 0/3
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Boon Companion (Sorcerer [Wildblooded]) +4 levels to calc familiar/animal comp abilities (max of your HD).
Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day.
Darkvision (60 feet) (Darkvision) You can see in the dark (black and white vision only).
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Eternal Hope (1/day) +2 save vs. fear and despair. 1/day, reroll a 1 rolled on 1d20.
Ghost Sound (1/day) (Sp) With Charisma 11+, cast Ghost Sound once per day.
Illusion Resistance +2 racial bonus to saves against illusions.
Prestidigitation (1/day) (Sp) With Charisma 11+, cast Prestidigitation once per day.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Speak with Animals (1/day) (Sp) Speak with Animals 1/day.
Sylvan Your magic shows a kinship to that of the beast-talkers and shapechanger fey.
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Aliera
Velociraptor
N Small Animal
Init +3; Senses low-light vision, scent; Perception +5
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Defense
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AC 15, touch 14, flat-footed 12 (+3 Dex, +1 size, +1 natural)
hp 12 (+9)
Fort +6, Ref +6, Will +1
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Offense
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Speed 60 ft.
Melee Bite (Velociraptor) +2 (1d4/x2) and
. . Talon x2 (Velociraptor) +2 x2 (1d6/x2)
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Statistics
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Str 11, Dex 17, Con 17, Int 2, Wis 12, Cha 14
Base Atk +1; CMB +0; CMD 13
Feats Toughness +3
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick], Track [Trick]
Skills Acrobatics +7 (+19 jump), Fly +5, Perception +5, Stealth +7
Languages
SQ combat riding [trick], track [trick]
Other Gear You have no money!
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TRACKED RESOURCES
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. . -none-
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Special Abilities
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Track [Trick] The animal will track a scent.
Velociraptor will be getting Armor (I think) as soon as I can find a source. Somewhere, as I recall, Combat Trained Mounts gain Light Armor Proficiency. My Velociraptor is trained for being a mount, just need to wait for its size advancement to take advantage of that aspect (4th Level). If you know what I am speaking of, please PM me or link here and it will save me time!