
Ishpumalibu |
So I'm going to be playing a monk/paladin. There's a few things that will be different, I'll be allowed 3.5 material, also, using the retraining from the in a liberal sense meaning i can swap out any class features. So essentially i can use any archetype combinations. I really like the zen archer. I'm going to take the feat serenity from dragon compendium to make all of my paladin abilities key off of wisdom. I'm thinking something like paladin 4/ monk 6/champion of irori .10. Is this a solid build? Stats are 18 16 15 15 14 14
Thanks in advance :)

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Paladin 4 (Oath of Vengeance)/Monk 6/Champion of Irori 10 is indeed very solid, though the real essentials are Paladin 4 (Oath of Vengeance)/Monk 3/Champion of Irori 10 and anything past that is just gravy (and unlikely to come up, too).
Zen Archer isn't normally allowable with Champion of Irori, but your rules seem to allow that, and if so it's a very solid option.

DrDew |

Or if you don't want to multiclass, the Irorian Paladin from Inner Sea Combat.
This archetype looks nice as a concept but some of the new abilities appear less useful than the ones they replace.
Sense Perfection essentially allows the character to detect if a creature is a Monk, Ninja, or Enlightened Paladin. It's so specific as to be pretty much worthless in most games.
Aura of Excellence seems like an okay replacement for Aura of Courage since both are very situational but Aura of Perfection is also only useful in very niche situations when compared to Aura of Justice. I don't think I've ever played a game in which a reroll ability was used more than once against the party.

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Eh, Detect Evil is overrated. I agree that Sense Perfection is mostly useless, but it can be be situationally effective if you are trying to find a ninja clan or something.
Aura of Excellence is good if you ever go up against a witch or dual cursed oracle, which has happened somewhat often for me.
The loss of Smite Evil hurts, but the ability to ignore DR against your personal challenge with a ki point makes up for it.

Ishpumalibu |
Yeah i suppose so, i am going to take iorian paladin to make my own code. My dm is playing champion of irori to only use your paladin code. Training back into smite evil . Taking ascetic knight (3.5 feat) and monastic legacy? To up my unarmed damage to 30th level monk or so. Take sen archer and retrain in evasion. I know this isn't raw by any means. At this point I'm mainly just looking for feats.
Apparently we'll be so powerful because we are assaulting the worldwound. I'll also be mythic tier 1 and haven't really read much into what's good from there.

Treantmonk |

(Be warned: paladins don't need Wisdom, monks don't need Charisma, and they both need Str/Dex/Con, so don't expect to devastate unless you have a surprisingly high stat array. Someday I'll run a character with straight 13s, optimized to make the best of that - just to show it can be done.)
Good point. Personally, I would go for dumping Wis and maybe a 12 Cha. Focus on that Str score with Dex/Con as secondaries.
Flurry of blows + Smite (even with 12 Cha) will mean a high damage potential! Smite benefits greatly from increased # of attacks, and the damage boost from Smite is not Cha dependent.

Ishpumalibu |
(Be warned: paladins don't need Wisdom, monks don't need Charisma, and they both need Str/Dex/Con, so don't expect to devastate unless you have a surprisingly high stat array. Someday I'll run a character with straight 13s, optimized to make the best of that - just to show it can be done.)
Yeah I'm taking the serenity feat from dragon compendium. Makes all my paladin features wisdom based

Ishpumalibu |
If 3.5 is legal see if the GM will allow the old Vow of Poverty from The Book of Exalted Deeds (may be 3.0). This meshes perfectly with the monk, and it's fun to show up to a knife fight with just your bare hands.
This is allowed and probably not a bad idea, it sounds like there won't be a bunch of loot.

reyyvin |
Lincoln Hills wrote:(Be warned: paladins don't need Wisdom, monks don't need Charisma, and they both need Str/Dex/Con, so don't expect to devastate unless you have a surprisingly high stat array. Someday I'll run a character with straight 13s, optimized to make the best of that - just to show it can be done.)Yeah I'm taking the serenity feat from dragon compendium. Makes all my paladin features wisdom based
Combined with Zen, this is awesome.
16 Str = damage for bow. Unless DM allows the "guided" enchantment on a bow. If so, only put this as high as you need for Feats.
15 dex = 13 is all you need to qualify for Deadly Aim
15 Con = 3rd highest stat. yer gonna attract aggro
14 Int = dump, unless you want skill points
18 Wis = uber stat. AC, hit bonus, all saves (and 2x wis), perception, Ki Pool, probably Paladin spells too. I don't remember everything from 3.5
14 Cha = dump, unless you wanna be the face.
If you can drop Int and Cha for more Wis/Str/Con, may be a good idea. Otherwise, Dex, Int, and Cha are not that important.
Combining Zen and Serenity means he only has to focus on 2 stats. Wisdom is primary (headband), and Strength secondary (belt). can also add Con to the belt for more damage. Makes a MAD combo very easy to pull off with only 2 main stats.

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How would I do it? Drop strength and play a Dex-based Scimitar dancer.
Ranger 2 (to get Power Attack) / Flowing Monk 1 / Paladin X / Mammoth Rider.
Be a small race like halfling. Crusader's Flurry as a worshipper of Sarenrae gets you scimitar flurries...which you can Power Attack with. Then you have stuff to buff your damage vs. larger stuff too.