Has anyone tried Treantmonks control bard?


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How bad is Arcane Duelist? It LOOKS okay. And I'm okay giving up Bardic Knowledge and Lore Master and Jack of All Trades. Knowledge, I can put points into I suppose if I need/want to. Jack of All doesn't bother me because there's specific skills I want, the rest would be cool to have but not "essential" to me.

What should my stat spread look like for this type of build? Weapon Finesse would obviously be a good feat choice. I think. Right?

Liberty's Edge

DrDeth wrote:
Will saves are just not something you dump. It's just plain foolish. Esp with a 20 pt buy in.

Depends on your definition of 'dump'. I generally don't hold a positive number at 1st level to be a dump, and with Indomitable Faith, you can have that as a Wis 7 Bard. Heck, I can manage a +3 Will Save on a 1st level Bard with Wis 7 if I choose to, and that's not counting Iron Will. A +2 is easy, and a +1 even easier.

DrDeth wrote:
It's just poor math to dump Wis down to 7 just to take a 16 to a 17.

In what and opposed to what?

Str 14 Dex 18 Con 12 Int 12 Wis 7 Cha 14 on a Human Archer Bard is almost certainly worth the dump.

DrDeth wrote:
And sure, one can burn a feat to get Iron will, but you get back less from that than you do by simply not dumping WIS, since two very good skills come with that Wis. Not to mention that WIS drain attacks are not that rare.

There are ways other than Feats to increase Will Save. Wis drain and damage is an issue, as is lower Perception, but again, every build has a price, and that one's pretty low considering what you get for it (the above build gets, depending on how you assigned things, +2 damage on all attacks, or +1 to attack, AC, and Reflex Saves, or +1 each HP and Skill Points per level and +1 to Fortitude Saves).

DrDeth wrote:
True, one can take Versatile Performance in Oratory or Sing and get a nice bonus to Sense Motive. But that means you're not taking it in Dance or other good ones... well except later.

Dance isn't necessary at all for an archer, and even for a melee character can afford not to have it. Not having Sense Motive until level 6 hurts much more, and given the inability to reassign skill points...well, I certainly always take Sing or Oratory at 2nd level.

DrDeth wrote:
Yes, a Bard.

Must not have spent resources on overcoming the downside, then.

Liberty's Edge

Rannan wrote:
How bad is Arcane Duelist? It LOOKS okay. And I'm okay giving up Bardic Knowledge and Lore Master and Jack of All Trades. Knowledge, I can put points into I suppose if I need/want to. Jack of All doesn't bother me because there's specific skills I want, the rest would be cool to have but not "essential" to me.

You also lose Versatile Performance, which hurts. But the worst cost is actually disguised as a benefit. You get Arcane Bond...on a weapon. But there's a problem with that, which is that you effectively can't cast unless holding said weapon. And that really sucks, given how awesome and useful Bard spells in non-combat situations.

What part of Arcane Duelist do you really want? If it's just the Arcane Strike...that's what Feats are for.

Rannan wrote:
What should my stat spread look like for this type of build? Weapon Finesse would obviously be a good feat choice. I think. Right?

Weapon Finesse is always good on a Dex based melee build. And Dex builds really helps Bard AC since they're restricted to light armor.


DrDeth wrote:


True, one can take Versatile Performance in Oratory or Sing and get a nice bonus to Sense Motive. But that means you're not taking it in Dance or other good ones... well except later.

Dance? Dance is the worst possible versatile performance choice. Every other versatile performance option gets you two skills for one. Dance is a complete waste unless you're a Strix.

If you think dance is a good early versatile performance choice there's something seriously dubious about your judgement. Or you're posting from an alternate universe where the details of the game are different.


Deadmanwalking wrote:
Rannan wrote:
How bad is Arcane Duelist? It LOOKS okay. And I'm okay giving up Bardic Knowledge and Lore Master and Jack of All Trades. Knowledge, I can put points into I suppose if I need/want to. Jack of All doesn't bother me because there's specific skills I want, the rest would be cool to have but not "essential" to me.

You also lose Versatile Performance, which hurts. But the worst cost is actually disguised as a benefit. You get Arcane Bond...on a weapon. But there's a problem with that, which is that you effectively can't cast unless holding said weapon. And that really sucks, given how awesome and useful Bard spells in non-combat situations.

What part of Arcane Duelist do you really want? If it's just the Arcane Strike...that's what Feats are for.

Rannan wrote:
What should my stat spread look like for this type of build? Weapon Finesse would obviously be a good feat choice. I think. Right?
Weapon Finesse is always good on a Dex based melee build. And Dex builds really helps Bard AC since they're restricted to light armor.

It was that and the medium armor feat without arcane failure chance. I think I'm going to try going melee/buff/debuff bard. Keep high dex, cha can go slightly lower I suppose, pick up weapon finesse and eventually pick up medium armor so I can make good use of the Lunge feat tree. I'll use a light shield for the extra AC but no TWF feats. I'm just going to use spells to debuff/charm enemies and use songs to buff. That's why I want to keep the high cha. I'll try to get my wis higher though. I only want str at 10 so I can carry all of my stuff, so I'll try to figure that in there. As it is already I have to drop my backpack as a free action at the beginning of battle.

Liberty's Edge

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If going Dex based, Medium Armor is completely unnecessary, and I'd skip Arcane Duelist.

Heck, even if you do want Medium Armor Chelish Diva is a better choice than Arcane Duelist, IMO.


By level 10 it's +2 to my weapon for one feat. What's so bad about it? Is it just a crap feat or something?

Also, what would be the best weapon for me to use on melee? A rapier for the weapon finesse?

Liberty's Edge

Rannan wrote:
By level 10 it's +2 to my weapon for one feat. What's so bad about it? Is it just a crap feat or something?

No, Arcane Strike is a great Feat (and +3 damage by 10th level, actually). All melee Bards should take it...but there aren't actually that many other Feats they need, making it a poor trade for Bardic Knowledge, and the archetype Arcane Duelist is thus somewhat questionable.

Rannan wrote:
Also, what would be the best weapon for me to use on melee? A rapier for the weapon finesse?

If going Weapon Finesse? A rapier is absolutely the way to go. Unless you want Piranha Strike, in which case Short Sword isn't a bad call, or unless going Dawnflower Dervish, in which case you obviously go scimitar.


Dervish Dancer looks alright. I'd have to give up a lot but really the only one that bothers me is Bardic Performance. That sucks. That's a big loss. But, with enough skill points and int I can make up for it. I don't need all of the skills. That's the only thing standing in the way of me going Dervish Dancer. I'm already locked into the bard, but if I can't play it the way I want I'll just play it the alternative way I want. Self buffs and melee and still charming.


For what it is worth, I'm playing a dwarven bard in CoT. I took some hints from TM's guide, knowing I wasn't going to have an "optimized" character. However, I wanted to play an eccentric dwarven story-teller who likes to wade into battle belting out drinking songs. So, he's primarily a buffer, but I've invested feats into trip and the whip. When a cleric, wizard, or some other enemy who I know may have a low CMD shows up, I pull out the whip. We're 9th right now, so we'll see if it still remains to be effective. However, there've been a few encounters where I've shut down the primary BBEG with trips. I think it's perfect to bring it out only in certain situations. If it was as effective all the time, I'd just be ticking off the DM.


I forgot to add; so Thank you, TM.


Deadmanwalking wrote:
Rannan wrote:
By level 10 it's +2 to my weapon for one feat. What's so bad about it? Is it just a crap feat or something?

No, Arcane Strike is a great Feat (and +3 damage by 10th level, actually). All melee Bards should take it...but there aren't actually that many other Feats they need, making it a poor trade for Bardic Knowledge, and the archetype Arcane Duelist is thus somewhat questionable.

Rannan wrote:
Also, what would be the best weapon for me to use on melee? A rapier for the weapon finesse?
If going Weapon Finesse? A rapier is absolutely the way to go. Unless you want Piranha Strike, in which case Short Sword isn't a bad call, or unless going Dawnflower Dervish, in which case you obviously go scimitar.

+1

@ Rannan
One of the most important feats is improved initiative. With improved initiative and weapon finess you can buff, debuff and use your whip. I would stay core rogue. If debuffs is something you want I’f go Dirge Bard or Chelish Diva (Chelish Diva is alled Diva at d20pfsrd.com)

If Dawnflower Dervish is what you want, then I suggest you rebuild your concept and your character. To me loosing inspire courage is not worth it unless you plan to build a pure melee bard that is focused on dealing damage. A controller bard not only controls his enemies, but also his allies. Loosing inspire courage mean you lose the best party buff in the game: inspire courage + mood Hope + haste. Also you lose you proficiency with the whip.

I would play core bard or play Dirge Bard or Chelish Diva.
Dirge Bard and Chelish Diva both keep a lot of the Iconic bardic abilities and get some good debuffs as well. Dirge Bard get a lot of good debuff abilities and he gets some bonus spells from the Necromancy school. There are a lot of good ray spells if you focus on that. Sure he loses versatile performance, but he keeps Bardic knowledge and pretty much all other good bardic abilities. It also get +4 bonus on saves against fear, energy drain, death effects, and necromantic effects. Hade it been me then I would have played core bard or Dirge Bard.

Stay away from rappid reload. At lower levels you won’t need it at higher levels you got better things to do that using a cross bow. If you plan to take PBS + PS, then I would rather pick arcane strike and use a composite short bow.

You could pick two archer feats (PBS + PS) if you really want to focus on rays (Dirge Bard) or focus on stuff like tanglefoot bags, but it isn’t necessary actually.

Spell focus and spell penetration aren't bad choices. Again, improved initiative is a must have. Boosting your Fort save is also good, but if you play a Dirge Bard you may not need boostin that save. Stay away from Dodge.

Before you do anything, look at the rest of the party and decide what role you want to play. You don’t have to be a damage dealer, to have fun, or let me put it this way: when all the other is getting +8 to hit and +5 to damage and some of the enemy is blind because of your Glitterdust then the Party’s DPR will skyrocket.

Race: Human for the bonus feat, skill point and favored class bonus that grants you the option of picking more spells known. You will love that option, trust me. If not human play Half-orc or Halv-elf since they too can pick the human favored class bonus. Also both have a flexible stat boost that goes to con and they are medium. Aasimars favored class bonus is also good, but not that good.

edit
Suggested stats:
Str 10, Dex 16, con 12, int 10, wis, 8, char 18. If you dump wis to 7 I would boost str or int. 14 dex might be enough, but high dex is always nice. Will saves and reflex saves are your good saves but it actually nice to keep them good so I suggest you only dump wisdom to 8.

If you plan to multiclass get a trait that grants +2 to CL. I suggest stay 8 level bard. Level 9 bard is a bit boring so you could pick a level fighter, but pure bard is far better.

At level one I would start with Weapon Finesse and improved initiative and use a whip.


Why no dervish dancer build?

Go dawnflower dervish or dervish dancer and you will for sure be effective in combat.


@Wasum: I'm thinking about it. It's not not my first choice, but if it's effective then I'll roll with it. I like the concept of it, but giving up Bardic Performane (EDIT: meant versatile performance) hurts.

@Zark: I really want to do a buff/debuff/control bard, but it's looking like its impossible to do that. If I focus on spells, I'll end up not having any melee and then I'll run out spells quickly. Not to mention we have a wizard in the group, so that'll put me to shame even quicker. If I go melee, I have to choose an archetype and lose a lot of the bard skills that I liked. My original build was going to be a skill monkey who used buffs and debuffs to control the field and used a whip to help as well. I'd love for that to work, but the whip feat tree would take up all of my feats. Otherwise the whip is subpar. I'd love to just dance around the combat tripping and disarming and casting debuffs while singing buffs, I just can't get the build to work for all the levels.


De-buff Bard = Court Bard, you also can lower saves vs Fear and Charm effects (note not just spells) and as you can choose your spells (i.e. pick Fear and Charm Spells) you can give surprisingly high DC's to your opponents. One caveat however, the performance is language related and so you need to speak a lot of commonly available languages or have Tongues active (2nd level spell for a bard).

That sounds yuor best bet to me.


strayshift wrote:

De-buff Bard = Court Bard, you also can lower saves vs Fear and Charm effects (note not just spells) and as you can choose your spells (i.e. pick Fear and Charm Spells) you can give surprisingly high DC's to your opponents. One caveat however, the performance is language related and so you need to speak a lot of commonly available languages or have Tongues active (2nd level spell for a bard).

That sounds yuor best bet to me.

Court Bards best debuff is single enemies though. If all her spells and abilities effected a range like other Bard abilities, I'd be down for it. But the best one is single target and I'm sure we won't be fighting individuals constantly.

Archivist Bard looks kind of alright. The Naturalist sounds nice, although I wonder if I have to keep that performance up for the bonus. IMO once you convey a weakness you don't need to keep singing it, but idk. Maybe the characters with <7 int need a reminder haha. I could RP Indiana Jones, but I'm sure that's been done a million times before.

Liberty's Edge

Rannan wrote:
Court Bards best debuff is single enemies though. If all her spells and abilities effected a range like other Bard abilities, I'd be down for it. But the best one is single target and I'm sure we won't be fighting individuals constantly.

Uh...Satire is their big debuff, and effects all enemies who can hear it.

Rannan wrote:
Archivist Bard looks kind of alright. The Naturalist sounds nice, although I wonder if I have to keep that performance up for the bonus. IMO once you convey a weakness you don't need to keep singing it, but idk. Maybe the characters with <7 int need a reminder haha. I could RP Indiana Jones, but I'm sure that's been done a million times before.

Archivist can be a lot of fun, yeah.


I'm thinking I'm going to go regular bard, 9 str, 14 dex, 14 con, 12 int, 12 wis, 17 cha. I'll grab imp. init and Fast Learner at level 1 (fast learner should give the same as toughness in the long run), level 3 will be skill focus possibly, Extra Performance most likely. I'll plan more after that. Eventually I want to use Discordant Voice with Virtuoso Performance. That's 1D6+1D6 extra damage for my friends at level 10. I'll burn through performances though.


Deadmanwalking wrote:
Rannan wrote:
Court Bards best debuff is single enemies though. If all her spells and abilities effected a range like other Bard abilities, I'd be down for it. But the best one is single target and I'm sure we won't be fighting individuals constantly.

Uh...Satire is their big debuff, and effects all enemies who can hear it.

Rannan wrote:
Archivist Bard looks kind of alright. The Naturalist sounds nice, although I wonder if I have to keep that performance up for the bonus. IMO once you convey a weakness you don't need to keep singing it, but idk. Maybe the characters with <7 int need a reminder haha. I could RP Indiana Jones, but I'm sure that's been done a million times before.
Archivist can be a lot of fun, yeah.

The most I would get out of Satire is -3 at level 11. That's good but not great. Not for the things I give up anyways.


Rannan wrote:
Deadmanwalking wrote:
Rannan wrote:
Court Bards best debuff is single enemies though. If all her spells and abilities effected a range like other Bard abilities, I'd be down for it. But the best one is single target and I'm sure we won't be fighting individuals constantly.

Uh...Satire is their big debuff, and effects all enemies who can hear it.

Rannan wrote:
Archivist Bard looks kind of alright. The Naturalist sounds nice, although I wonder if I have to keep that performance up for the bonus. IMO once you convey a weakness you don't need to keep singing it, but idk. Maybe the characters with <7 int need a reminder haha. I could RP Indiana Jones, but I'm sure that's been done a million times before.
Archivist can be a lot of fun, yeah.
The most I would get out of Satire is -3 at level 11. That's good but not great. Not for the things I give up anyways.

-3 to hit and damage and -3 on the appropriate saves, which can be further boosted by feats. If you are looking at Enchantment spells that could be effectively +5 on the save DC (Yes I am aware they are not a 'full' caster). Decent enough if you ask me.


I'm not saying it's not good, I'm just saying there are better options (to me) that don't force me to give up some of the best vanilla bard features. I just don't like what I have to give up for archetypes. The more I look into them the less appealing they sound.


If you do dump Wisdom then I strongly recommend picking up the Irrepressible trait. It allows you to use charisma instead of wisdom for saves against charms and compulsions which are the most common form of will based spell saves.

As far as versatile performance goes Dance is a decent choice for number 3. Acrobatics isn't going to do you much good against a lot of enemies as the DC scales too fast (although you will have a better chance than many) but from the mid levels you can pretty much be sure that you will be flying all of the time.

Versatile Performance is already an awkward decision due to the overlapping nature of skills. If you discount handle animal as being necessary then you are looking at Act and Oratory as key for Diplomacy, Bluff, Sense Motive and Disguise. Personally I don't find much use for Intimidate. In social situations diplomacy has better results and in combat demoralising is generally a poor option. You should be able to do far better than impose a -2 debuff with you standard action.


Does intimidate have any real use out of combat or is bluff and diplomacy better for just about everything?

Edit: I also changed my wisdom to 12 to avoid any will issues.


You can use it to get people to do what you want for a short period of time but diplomacy is generally better.

Dark Archive

Chelish Diva with a Doomharp: Move Action Dirge after a standard action Scathing Tirade!

Shaken in a 30' radius while one creature runs in fear for its life all with no saves! Now that's control. Throw in some enchantment save or sucks and/or buff spells like Haste and you got yourself a stew baby!


I didn't read the whole thread (sorry) but bards get Blistering Invective. It has no feat tax and accomplishes exactly what Dazzling Display does, though it does take a casting. Still better than a 2 feat tax, and its a standard action.


Under A Bleeding Sun wrote:
I didn't read the whole thread (sorry) but bards get Blistering Invective. It has no feat tax and accomplishes exactly what Dazzling Display does, though it does take a casting. Still better than a 2 feat tax, and its a standard action.

That is definitely a better alternative.

Also, slightly off topic, am I allowed to post links to other sites? I'd like to just post my sheet and see how it all looks to everyone so far. I'm sure I've messed up somewhere.

Liberty's Edge

Rannan wrote:
Does intimidate have any real use out of combat or is bluff and diplomacy better for just about everything?

Intimidate is quite useful to make people who are already hostile do things for you right now. Over the long term, or with people who aren't already at least unfriendly, Diplomacy is quite a bit better.

Rannan wrote:
Edit: I also changed my wisdom to 12 to avoid any will issues.

That may be excessive. :)

Rannan wrote:
Also, slightly off topic, am I allowed to post links to other sites? I'd like to just post my sheet and see how it all looks to everyone so far. I'm sure I've messed up somewhere.

Generally? Yeah, that's fine. People post links like that all the time.


You guys kill me. I'm already wishy washy enough and half of you convince me to move one way and the other half convinces me to move back. Anyways, here is my current build (ignore the gold, I think something went terribly wrong and I have to go over it again): http://www.myth-weavers.com/sheetview.php?sheetid=894740 let me know what you think. I grabbed Weapon Finesse for the + to CMB with the whip, and it'll help if I need to melee. I thought about Fast Learner, but I feel like there are better feats. And I'm not sure about the Criminal feat. Makes sense RP wise because I am going to steal everything, but mechanically it feels weak.

I thought about doing Magical Lineage (I think that's the one) with Charm but I wasn't sure if that would be a decent idea or not. Thoughts?

Liberty's Edge

That's a bad Feat/Stat combo, IMO. If engaging in melee, I'd go with at least a 16 Dex, even if you don't want to dump anything that much should be doable.

And what point-buy are you using? I can't make that one quite come out right.


20. I put my +2 in cha. I don't plan on meleeing with this guy unless forced to, minus the whip. I did it for the bonus to CMB because at the early levels I'll only have 2 combat spells and melee/whip. First scenario is 5 hours long and idk how often we typically level up. I imagine that at the end of the scenario we gain a level, so that's five hours with a whip and basic spells for combat. Idk how often we will be resting either so idk how often my spells will replenish.

Remember this is my first bard and my first game in like 18 months. I've never done a spell caster either. It's all new to me.

Edit: I know I keep trying to get melee to work, but I can't buff/debuff/charm/skillmonkey and melee. I tried to make it work but it is not optimal at all unless I do an archetype, and I don't like any of them.

Also I see why you couldn't get the points to work. Had 10 str instead of 9. Fixed it now. Just have to add Masterwork Backpack so I can actually carry my stuff. And I'm okay having a dump stat.

Liberty's Edge

Rannan wrote:
20. I put my +2 in cha.

7+5+5+2+2=21. So you're a point over.

I'd go something like this, given your premise, if you don't want to dump:

Str 10 Dex 16 Con 10 Int 13 Wis 10 Cha 17

If willing to dump a bit, a Wis or Str of 8 will up your con to 12 and be a very good idea, IMO. A 7 would also up Cha to 18 if you drop Int to 12.

Your saves suffer a bit, but your other areas become quite a bit more effective.

Rannan wrote:
Remember this is my first bard and my first game in like 18 months. I've never done a spell caster either. It's all new to me.

Noted. :)

Rannan wrote:
Edit: I know I keep trying to get melee to work, but I can't buff/debuff/charm/skillmonkey and melee. I tried to make it work but it is not optimal at all unless I do an archetype, and I don't like any of them.

Uh...yes you can. You'll likely need to dump Wis, but you can manage:

Str 10 Dex 16 Con 12 Int 12 Wis 7 Cha 18

That's not a bad set of melee stats at all if you grab an Agile weapon later. It's not quite optimal, but very workable.


7 str means I'd have to get rid of most of my inventory :( and 7 wis gives me terrible stats for perc. If I don't terribly need perc, sure dump both. And if I do combat, won't it be kinda useless at the higher levels when I have way more spells? If I sacrifice human and go elf I can get slightly better stats for a melee bard with still high cha, but I lose all those human bonuses. Kinda sucks.

Really my options are ranged bard or melee bard, eh? Gotta have one because I can't just do spells, and the whip won't last forever. I know I want to have high cha and decent int so I can be a halfa**ed skill monkey at the very least.

Would you mind walking me through a quick round too? I know that I'll cast Inspire Courage if it'll be a decent fight, and then what? Trip/disarm everyone? How many battles do you typically go through before resting to replenish spells? Idk how liberal to be with my spells. I keep hearing my AC and health will be kinda low for being really involved in melee, so would I pursue the Lunge feat tree or what? I'm not opposed to being ranged either.

Liberty's Edge

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Rannan wrote:
7 str means I'd have to get rid of most of my inventory :( and 7 wis gives me terrible stats for perc. If I don't terribly need perc, sure dump both.

Perception is nice, but a +2 at 1st level and going up from there isn't actually bad, just mediocre.

Rannan wrote:
And if I do combat, won't it be kinda useless at the higher levels when I have way more spells?

Not necessarily. Being good at spells is nice, but you simply don't have enough of them to cast good and effective ones every round of every combat...so you need a backup option.

Rannan wrote:
If I sacrifice human and go elf I can get slightly better stats for a melee bard with still high cha, but I lose all those human bonuses. Kinda sucks.

Elf isn't worth it as a focused casting Bard.

Rannan wrote:
Really my options are ranged bard or melee bard, eh? Gotta have one because I can't just do spells, and the whip won't last forever. I know I want to have high cha and decent int so I can be a halfa**ed skill monkey at the very least.

You'll be an excellent skill-monkey with those. And having ranged or melee as a legitimate option seems a good idea, yeah.

Rannan wrote:
Would you mind walking me through a quick round too?

Sure.

Rannan wrote:
I know that I'll cast Inspire Courage if it'll be a decent fight, and then what? Trip/disarm everyone?

It's up to you what you do then, and depends a lot on what focus you want to go with.

Rannan wrote:
How many battles do you typically go through before resting to replenish spells? Idk how liberal to be with my spells.

4 to 6 is typical, but especially at higher levels, you'll be able to control that a fair bit.

Rannan wrote:
I keep hearing my AC and health will be kinda low for being really involved in melee, so would I pursue the Lunge feat tree or what? I'm not opposed to being ranged either.

AC will be okay with a buckler, actually, which you'll definitely want to get. Or less important if you go ranged. HP will be mediocre, but you can put Favore Class bonuses into them if you like.

And ranged is an option, and a very good one mechanically, but a harder one for a spell-specialized Bard since it's so Feat intensive. Doable as a Human, though.


When I go melee, is it recommended that I do the Lunge feat tree or am I perfectly fine without it? I like the thought of melee, and I'll likely end up using it way more than the whip because the whip quickly loses it's awesomeness without the feats. So I'll be pretty close to combat then eventually. Closer than the whips range anyways. Should I dump str and wis then and go 17 dex, 14 con, 13 int, 17 cha? Puts my will saves at 0, but originally I had the adopted trait and took the gnome animal one. Bought a raccoon friend for the +1 will save. I can drop Criminal for that.

Now, I want to use spells often enough to control the battlefield when I can and to boost my group, do should I take Spell Focus often or just leave my spells as is for use and take melee feats? That way I can be more effective melee wise and still pretty good spell wise. Or if I focus on melee feats will my spells suffer greatly? Or split the focus on both as best I can?


I'm kinda stuck between a fortitude save feat, disable device, and heal. We have a healer currently, but who knows if we always will. And we have no one else to use disable device. But my fortitude saves are -1 :(


Would it be worth it to take MWP: Scimitar and then the Dervish Dance feat for a dex build like that? Or would taking a level dip into a martial class be a better option? Then I can get martial weapon proficiency and usually some other bonuses as well.


I really don't like Lunge as a feat, especially for 3/4th BAB classes. You won't have the BAB to take it until 8th level, which means 9th before you can actually pick it up, and by that point a lot of your opponents have reach of their own so it's not really helping you to avoid many attacks. If you want to melee, you'll have spells before that like Bladed Dash that are better for maneuvering around the battlefield.

Beyond the base feat, what exactly is the Lunge feat tree?

You don't really need a lot of melee feats to melee. Sure it helps, but Inspire Courage is already a nice buff to your own melee. Weapon Finesse is good. Beyond that I wouldn't worry about melee feats unless you want it to be a cornerstone of the build. If you do want to focus on it (note: IF) and if you don't mind dipping a level or two in another class, two levels of Lore Warden archetype for Fighter would be my suggestion to pick up scimitar proficiency, dervish dance, combat expertise, and another combat feat. Personally I think staying Bard for faster access to your higher level bardic goodies is better though.

For debuff spells, Spell focus isn't necessary. It's in that "every little bit helps" category but many casters do just fine without it. Spell penetration you will probably want to take eventually, but you don't need it to start. If you're worried about saves, the Persistent Spell metamagic feat is nice, but you can get a lesser rod of that for 9k which is well worth it once you can afford one. 3 times per day should do well enough for your debuffs in particularly rough fights, IMO.

As for other feat choices, Lingering Performance is a solid feat, especially with the Finale spells. There's a bard in my group at the moment and I can't count how many times Saving Finale has saved us, and it's really nice to still get the benefits of the song. Prodigy is good if you want to beef up your (versatile) perform skills. Flag Bearer isn't bad if you want to buff the party a little more without burning spells (even better if you can get a Banner of the Ancient Kings at some point.) You've already mentioned wanting to pick up Discordant Voice eventually. There's a lot of options - I know it can get a little overwhelming. Welcome to the Bard. ;)


I'm thinking I'm going to start out as a Lore Warden for the first two levels. I can pick up several feats and really gear up to be melee focused with spells for utility and versatility. Plus I can get ready to get the Dervish Dance feat and actually be pretty good damage wise. I'm looking forward to this build. The only thing that bothers me is the loss of skill points for each level. Amounts to a total of 4 skill points :( I can make up for it easily though. Dervish Dancer feat + weapon finesse + high dex + discordant voice = great melee for everyone around. I'm really looking forward to this build.

Liberty's Edge

If just aiming for Dervish Dance, why not go Dawnflower Dervish? It's very solid and doesn't delay any Bard stuff, though it does scrap Inspire Courage for people who aren't you. Of course, Bard spells remain great buffing effects, and you, personally, get much more dangerous.


I lose the vanilla bard stuff. Plus I like being able to buff the party at the same time. Losing one level of bard isn't bad to keep all the vanilla bard stuff that I want. Going one level into fighter gets me an extra feat at level 1, scimitar proficiency (only one I care about), a better base fortitude, and only slows me down (bard wise) a little bit.

I'm still considering it, but I like the fighter1/bard11 better so far. This way I get good melee, still can buff the party with all that a vanilla bard can, skill points are still good enough to be the face of the party and a mild skill monkey.


Pathfinder Adventure Path Subscriber

I think a halfling bard with a whip, weapon finesse and the halfling racial trait helpfull can go a long way.
You only need to focus on DEX, CHA, CON, you could even do CHA, DEX, CON, depending on needs.
Chelish diva offers itself for this, because of the heavy debuffs.

Else, a kitsune lotus geisha is also a powerful thing, only they use whip proficiency and probably best go for archery. DC´s do get really high, since you get a racial +1 on enchantment and then both spell foci. I´m currently playing one and it´s big fun.


For a single level dip for proficiency and a bonus feat, I think Swashbuckler would be a better choice (assuming your GM allows it). Swashbuckler Finesse counts as weapon finesse for prerequisites. Same hit dice and BAB, but a few other little things as well.

Although if you just want dex to damage, you may want to consider waiting until you can get an Agile magic weapon. This way you're not dipping out of bard and you can keep a shield. Could be a long wait though depending on the campaign.


Rannan wrote:
I'm thinking I'm going to go regular bard, 9 str, 14 dex, 14 con, 12 int, 12 wis, 17 cha. I'll grab imp. init and Fast Learner at level 1 (fast learner should give the same as toughness in the long run), level 3 will be skill focus possibly, Extra Performance most likely. I'll plan more after that. Eventually I want to use Discordant Voice with Virtuoso Performance. That's 1D6+1D6 extra damage for my friends at level 10. I'll burn through performances though.

I think you need to decide what your role is going to be and build it from there. Before picking feats you should decide what you want to do.

Some reflections on your feat picks:
Improved Init. Great feat! You may not need it at level 1, but it is a must have at least by level 5. I would probably pick it by level 3 depending on what feat I want at level 1, but picking it at level 1 isn't bad :)

Fast learner is one of the worst feats in the game. It is far worse than toughness since it only give you a hp + skill point. It does not let you pick a favored class bonus and a HP or skills point. Also you lose your bonus if you multiclass. Toughness at least grants you a HP + whatever you want (HP, skill or favored class bonus) and Toughness grants you a HP even if you multiclass.

Skill focus is not worth it. You are a bard and you need all the feats you can get. Don’t blow it on skill focus.

Extra Performance sucks! By level 4 or 5 you regret picking it. By level 7 or 8 you never run out of rounds and you will hate that you picked it.
Here is the deal: at lower levels bardic performance isn’t that great. By level 5 it is good, but by level 5 you get by. At level 7 bardic performance is awesome, but at level 7 rounds per day isn’t a problem, especially if you have a high charisma.
Discordant Voice is a nice feat but you can’t pick it until level 11 since you don’t get at feat at level 10.

Virtuoso Performance is not Worth it for an extra d6, but it is perhaps worth it if you combine different bardic performances (inspire courage and Dirge of doom), which you can if you plan ahead and you will still get 2d6 extra damage. Although at level 11 you only have 2 or 3 level 4 spells peer day and there are a lot of other good spells by then. Trust me burning rounds won’t be a problem. But more to the point by level 11 there are far more powerful buffs your teammate wants. This is the one they want: inspire courage and haste. If you got a rod of quicken spell you also add quicken good hope with a nice bonus of +6 to hit, +5 to damage, +1 to AC, +2 to will and fort saves, +3 to reflex saves, +30 to move and a bonus attack when you full attack. They much rather have that then Virtuoso Performance.

Could you give us some info on the rest of the group?

Edit:
As Deadmanwalking has pointed out. You can’t be good at everything. You need to decide what you want to do. I wouldn’t go for wisdom 7, but my Bard in Corse of Crismon throne had wisdom 7 and that was no problem at al. There are traits to help you and Versatile performance helps you with sense motive. As for perception that isn’t a problem. It is still a class skill for you. Remember, this is a corporate game. I have even played character that hasn’t max out perception and I’ve even played character that hasn’t put any ranks at all in perception. No problem at all.

A not on Versatile performance dance. If you plan to fly a lot and got a grupy DM/GM this is a good pick evetually becuase it let you put ranks in fly without having reliable means of flying every day, but if you plan a dex build I'd probably stay away from Versatile performance dance.


Rannan wrote:

I lose the vanilla bard stuff. Plus I like being able to buff the party at the same time. Losing one level of bard isn't bad to keep all the vanilla bard stuff that I want. Going one level into fighter gets me an extra feat at level 1, scimitar proficiency (only one I care about), a better base fortitude, and only slows me down (bard wise) a little bit.

I'm still considering it, but I like the fighter1/bard11 better so far. This way I get good melee, still can buff the party with all that a vanilla bard can, skill points are still good enough to be the face of the party and a mild skill monkey.

Why do you want scimitar proficiency? If you plan a bard that will focus on fighting using Dervish Dance feat build that kind of bard, if not you don’t need scimitar proficiency. Remember, you can’t fight like a killing machine if you spend round casting spells and changing bardic performances and doing all other kind of crazy stuff. If you get into melee you also risk getting hit and you need to move so you burn move actions.

edit:
Lunge feat tree sucks.


Here is how I'd like my character:

Not bad at melee, preferably good at it. Whip/trip/disarm won't work, so let's stab things with the pointy end. I like the scimitar because it allows me to nearly dump strength with the proper build and can be really good. I think.

Spells in combat would be nice, but I don't think a single one is quick. It's not worth the feat the get Quicken Spell, so I'm likely looking at either a buff at the beginning of combat, or a debuff in the beginning. Possibly a spell or two during tougher battles to help out where my melee wouldn't be as strong as a spell. Maybe I can find a bard that debuffs while fighting. Is there a debuffing performance I can keep up while fighting melee?

I'd like to just be a dex based build. I have more skills that use dex, and I don't think I can be a full strength bard (correct me if I'm wrong) because of feats and skills. The downside to dex based as that I need extra feats to make it work, or a level dip.

I'm okay with spells being used mostly out of combat. I'm okay with mostly debuff, buff, or control-type spells as well. Whatever works. The buffs Zark listed are really nice, but my concern is that if I go full buffing, I'll end up casting buffs close to the end of battle and wasting them or after I buff I'll have nothing to do. That's why I'm looking into melee. I'd prefer melee over ranged, but I'm okay with ranged as well. I can always use wands too for buffs if need be.

I would like a high charisma skill for out of combat stuff. The DM has hinted at that skills like that will definitely make me useful to the party, and the social skills and skill monkey aspect of the bard is what drew me in.

I'd like to buff the group, or debuff/control the enemies, but I'm still wanting to melee. Idk how well this can mesh together.

Mabye Dervish Dancer is a better option for me. I'm entirely okay being a graceful murderer who buffs himself and really only uses spells for utility out of battle. I'm flexible. I just want to be good at whatever I choose to do. I'm leery about just being a buffer/debuffer because I can't just do that without running out of spells or nets. I would really like to melee. High dex build will also give me higher AC, I plan on using a buckler for more AC as well. Is it at all possible to have a skirmisher type bard meant for 1v1 or flanking? If that means I can't cast in battle, how hard is that going to hurt?

If I'm doing melee with little combat casting, I can always jump to medium armor as well. If I cast out of combat I won't have it on anyways. During combat would be an issue though.

I initially didn't want to give up the vanilla bard options like Bardic Knowledge and Versatile Performance, but if it won't work with my build then sacrifices need to be made I suppose.

As for an agile weapon. I can ask the DM about it, but I would rather wait a scenario or two. Our game starts in two days and I'm still having trouble with a build. I don't want to annoy him too much by having a needy build right from the start.


Zark wrote:
Could you give us some info on the rest of the group?

There is a barbican, monk, cleric, wizard, and fighter. Besides me.

Liberty's Edge

Okay, it sounds like you mostly want a melee Bard, with a sideline in casting. Is that correct?

If it is, you probably want to focus on your attack stat over Cha. A 16 Cha or so is more than enough for most purposes (certainly skills)...just not Save DCs beyond the early levels. But if you want to mainly do buffs and other spells that don't have Save DCs, then you don't really need that.

Regardless, you are going to be casting spells in combat, so if you want Medium Armor go Chelish Diva...on the other hand, if going with a Dex build, you probably shouldn't really care about that, as light armor will be more than sufficient.

If you do go buffing-Bard, don't worry about wasting spells too much, you'll be casting one or two buffs at the beginning of combat (maybe more with prep-time or Quickened spells) and then just fighting in melee...so not a spell every round or anything. It's also worth noting that if you go Dervish Dance you can't use a shield.

From your description, I have a couple of suggestions for what you might want to do:

Idea #1: Dervish Dance/Offensive Casting build. This one actually does most of what you want...but necessitates a non-human race. Either Halfling or Musetouched Aasimar. Or, you could go with the Dual Talented Human Racial Trait, that'd work too (though it'd be slightly less optimal mechanically). Either way you distribute your stats like this:

Str 7 Dex 16 Con 12 Int 12 Wis 10 Cha 16 (Swap Str and Wis if you like)

And then you get bonuses to both Dex and Cha from race. You go Dawnflower Dervish. Your first Feat is probably Improved Initiative, followed by Spell Focus (Enchantment) at 3rd, then Arcane Strike at 5th, then Greater Spell Focus (Enchantment) at 7th. You put level up points into Charisma and make sure to get a Belt of Dex and Headband of Charisma when you can. You'll be a solid offensive caster (focusing on Enchantment spells...which is practically the whole Bard offense list), and pretty solid melee character to boot. You miss out on Bardic Knowledge but not Versatile Performance, and can only Inspire yourself...but spells like Haste and Good Hope are still on your list and work on everyone. In short, you've got skill monkey, spellcasting, and melee down cold, but your buffing is kinda weak...for a Bard (ie: still on par with the best other buffers out there).

This seems the closest build to doing exactly what you want, honestly.

Idea #2: Another possibility is a bog-standard melee Bard. Focusing on buff spells rather than offensive ones, and Str rather than Dex. Chelish Diva is a good Archetype for this one for the Medium and eventually Heavy armor proficiencies. You can stick with Human if you want for this build, though Half Elf ort Half Orc are better for the free two-handed weapon proficiencies (and a Half Orc can also grab Sacred Tattoo, which is pretty awesome, and shaman's Apprentice isn't half bad either). Stats will look something like this, before the racial bonus (which will go in Str).

Str 16 Dex 14 Con 12 Int 12 Wis 7 Cha 14 (Swap Dex and Con if you like, though I wouldn't).

Your first Feat on this build should likely be Arcane Strike, with Power Attack following at 3rd and various other combat or skill Feats following after that. For the first few levels you'll fight with a Longsword and Buckler (to help out your otherwise mediocre AC)...and you can keep doing that the whole way up if you like (and perhaps should if going straight Bard) but as a Chelish Diva, around 5th you get Medium Armor, and can swap to a two-handed fighting style for more damage without changing your AC too much (especially with Mirror Image available to help defend you), and will eventually even get Heavy Armor and can walk around casting in full plate.All level ups go to Str, and physical enhancers and Charisma enhancers are solid.

This build sacrifices AC and offensive spellcasting (and Bardic Knowledge if going Chelish Diva) for a much more powerful melee attack and better buffing capabilities. It's a solid. classic, build. A version swapping Dex and str, going Human or maybe elf and focusing on Archery and Archery Feats is also available, and pretty much the same conceptually.

But honestly, build #1 seems a much closer match to what you seem to be looking for.


I'll try out option one. I like the sounds of it better. As for the feats, do I need weapon finesse as well to use my dex as my + to hit, or does Dervish Dance add my dex to my hit as well as my damage?

EDIT: Nevermind I used my eyes to read. Works as both for a Scimitar.

EDIT #2: Damn you beat me to it. Now I feel dumb.

Liberty's Edge

Rannan wrote:
I'll try out option one. I like the sounds of it better. As for the feats, do I need weapon finesse as well to use my dex as my + to hit, or does Dervish Dance add my dex to my hit as well as my damage?

Cool. And Dervish Dance does indeed add Dex to to-hit as well as damage...though only on scimitars. You'd still need Weapon Finesse for, well, any other weapon.

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