
Professor Banner, The Hulk |

Will be submitting Hulk then over Blade, was a little worried Hulk was too strong, but then I though he is the Hulk he should be realy strong and hard to kill.
I like the idea of Hulk smashing the ground when I use the creat pit spell. I tried to pick other spell that made sense as well. Like when I want to emulate the comic book style of jumping that will be the fly spell. I avoided things like greater invisibility and displacement.
Cool about crafting, will change out a feat and do that and start working on the backstory.

chillblame |

Ehhhh!
I have been working out captain America, and I have come accross a problem. His shield.
At the moment, it is a +1 adamantium shield, bashing, impervious, thrown and returning costing 30000gp. And that requires gm permission to use two weapon abilities on it. It does not leave much for anything else. Level 8 characters only get 33000, and this shield takes up most of it. Now I have created him as a shielded fighter, martail artist, but even with monk bonuses his ac is 21, 25 if I use cbt expertise. I'm not certain that's survivable.
I could add a ring of protection +1, but that's about it I think.
Any ideas?

Professor Banner, The Hulk |

Bashing takes the shield from 1d4 to 1d8 so +2 to the average damage roll higher top end, but I would waste the money on it. Returning is bad as well. Get a blink back belt worn as a bandoleer. The shield comes back to your back. This solves the problem for all returning weapons. Damage dice on the weapon don't mean alot get damage from other things. This will drop your shield down to +2 total so 8,000 + additions. Now you have room for things to improve AC and help in other area's.
Can't get to d20srd from work or I would have linked the belt, just go there and search for it.

Professor Banner, The Hulk |

Spooky how do you feel about Dueling Gloves working with the Brawler Archtype? Seems like peeps on the boards house rule it too, If you don't like it I will probably just go wepaon master instead of Brawler. Thanks.
Spooky for those that need help with weapons, there was a 3.5 feat called Ancestral Relic that could help. Also there is enchantable ability nder mythic artifacts for the mythic stuff. Basically lets the user craft the weapon as having the feats.

Gnomezrule |

I will say this process is teaching me a lot. I always thought Daredevil was cool in his own way. Now that I am really looking at the lore I am finding out he is a really great character that few writers have had a real handle on. He could be awesome but he suffers from second string status.
Also this is forcing me to learn about the monk and the ridiculous number of options for the monk. Literally I am sitting at my computer and looking at things on the SRD and looking at the clock and 6 or 7 hours have gone by.

Spooky GM |

@chillblame: Treat it as a magic shield instead of a magic weapon, because it is exactly that. Houserule Impervious (which is only a flat 3,000) and Returning to be acceptable enchantments put on it. So now that's 3000 for an Adamantine "weapon", 9,000 for a +3 Shield (+1, Returning, Bashing), and 3000 for Impervious. 15,000 is a much more reasonable number. We treat it as weapon only for the material because it is meant to bypass DR instead of grant it, and because shields don't do that anyway.
@Hulk: Not seeing anything in Gloves of Dueling that says it wouldn't work.
And wow, that feat would definitely help. I'll consider allowing it, maybe as a Race Enhancer option.
@Gnomezrule: Yeah, Daredevil is one of those characters that some writers don't really get. It's frustrating.

Professor Banner, The Hulk |

what were you thinking for Dare Devil? Are you going Monk for wis to AC or for fighting hand to hand? You can always just pick up improved unarmed strike if want to go hand to hand 1d3 or 1d6 is not a huge differance if you are just dipping into monk.
I like Dare Devil as a
Staff Master Magus 8 / Swashbuckler 8
If Spooky would lets the Quaterstaff have piercing end so it can do B/P damage then this works great. Light armor which his suit would be either lether or some sort of covered light metal like mithral. Awesome with a staff able to deflect attacks, damage is good.
I would go Dual Tallent Human, Adding +2str,+2dex. Besides Dare Devil is pretty reckless I wouldn't peg him for high Wisdom, but he is Smart. Hope this helps you some.
EDIT: Guys hope I'm not seeming pushy or know it all. I seem to look at things a little diffeent then the masses some times as you can see my Hulk build has nothing to do with Alchemist and I coudl drop Barbarian and be fine. I hope to just give different perspective to help your creative juices flow :) Happy building. Thanks Spooky. Yeah its a weird thing with the Brawler Archtype and now the Swashbukcler having weapon training as well. The RAW is it doesn't work but most handwave and allow it as it seems thats what it was meant to do and that way the developers don't need to make a new item like it to work with each instance of weapon training. Crazy right? :)

Gnomezrule |

I dont know the swashbuckler well enough. I am looking at rouge (roofrunner) and monk (weapon adept). I was thinking club more than staff. I wanted to steer clear of spells as much as possible. The monk and rouge have a lot of movement perks. And the high high wis for the social skills. His weapon I am going to come up with an item that is a grapnel, club, staff, nunchaku and so on.

Spooky GM |

@Banner: I hate to do this now that you've made a profile and everything (though it's under 5 posts and thus renameable), but how would you feel about running with Blade, actually? I'm writing up all the setting and necessary documentation stuff to start rolling, and I'm really having second thoughts about allowing certain heroes due to better options with them in fluff, and I think Hulk is coming off as one of them for me.
@Gnomezrule: Yeah, I'm thinking of how to work in that modularity; maybe a buy point instead of making you pay 5,000 extra for the weapon. Then, you'd be able to have it as a quarterstaff, two nunchaku, two clubes, or grappling hook sort of thing, changeable by some measure of an action action.

Ashe |

I am cool with Blade. Don't worry about the Alias thing I have lots of dead ones due to games dying seems unavoidable. Besides there will be another super hero game sometime in the future with Gestalt rules and then the Hulk will be ready. Cool prbably will have blade up sometime tonight then maybe tomorrow depends on what the wife wants to do tonight.
Edit: with Blade would it be ok to take Leadership and have a Whistler? He would be my craftsman making items for me, but never see any gameplay. Basically the same as taking a craft feat myself but ties into the story better. What do you think?
Half Undead: 5RP
Medium Size 0RP
Normal Speed 0RP
Advanced 4RP (+4Str,-2Con, +2Mental)
Standard Language 0RP
Fast Healing 6RP
Moon-Touched Damage Resistance (3 RP): Prerequisites: None; Benefit: Members of this race gain DR 5/silver.
Quick Reactions (2 RP): Prerequisites: None; Benefit: Members of this race receive Improved Initiative as a bonus feat.
Light Blindness (–2 RP): Prerequisite: Darkvision or see in darkness trait; Weakness: Abrupt exposure to bright light blinds members of this race for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area.
Resurrection Vulnerability (–1 RP): Prerequisite: Half-undead subtype or undead type; Weakness: A raise dead spell cast on a member of this race can destroy it (Will negates). Using the spell in this way does not require a material component.
Thirst(Blood Dependancy) (-2RP) User must drink the blood of a living creature once a day or suffer 1 point of Stength and Constitution Drain per day. If he has not yet fed for the day he must make a DC 15 Will save to resits feeding at the sight of blood. The DC goes up by 1 each round.
I created the Thirst what do you think?
This is my Dhampir. Blade is known for superhuman strength speed agility reflexes and durability. I know he is a day walker but I like the Light Blindness as a reason he always has his shades on. Came to 15RP same as an Aasimar. What do you think seem ok? I will build assuming this is ok and chage as needed for now :)

Monkeygod |

Gnome, I posted about this above, but I forgot you were the player looking to portray Daredevil.
Transformative is perfect for DD's billyclub.
Just rule that it is limited to his specific subset of weapons and it should reduce the cost as well.
Spooky signed off on it, but perhaps he didn't realize I meant it for you.

Gnomezrule |

Gnome, I posted about this above, but I forgot you were the player looking to portray Daredevil.
Transformative is perfect for DD's billyclub.
Just rule that it is limited to his specific subset of weapons and it should reduce the cost as well.
Spooky signed off on it, but perhaps he didn't realize I meant it for you.
Yeah I did see it that might be the way to go. Thank you. I have been focused on adapting DD to Korvosa with a move to Absolam. Now I am trying to gestalt without a character generator lol.

Spooky GM |

I'm writing up the recruitment thread now. Lots of words though so it'll be a while.
@Ashe: Sure, I'll allow that. Leadership is on a case-by-case basis, but that seems like a fair way of going about things, and you've got the character in mind anyway. And yeah, that looks solid, although I'd allow Race Enhancer to cut off the Light Blindness, since like you said, daywalker.
@Monkeygod: Yeah, I know it was for him, but I'm also opening up the chance for him to use a point he might otherwise have little use for as an option instead of adding something that costs money and counts against his maximum weapon bonus.
@Gnomezrule: Yeah, it's going to be pretty rough without a generator. Granted, I'm that sad soul who once fully made a level 10 character sheet within a few hours, equipped and spelled up and all, but making statblocks for the enemies is going to be quite an experience.

Ashe |

Spooky, if I don't get in I will be sad, but I would also like to help you make bad guys. Sorta CO-DM. I could help with rules stuff and bad guy creation while you do the story and well make bad guys as well. I hope this offer is not too tempting to keep me out :) Even if I get in and you end up doing two games I would be willing to help with the one I'm not in. This is so much fun :) Blade is looking like a real ass kicker so far. Happy building all and have a good weekend.

mokshus |

The animate rope spell (which is mercifully 1st level) would be Spider-Man's web slinging. This allows you to direct the animated rope and tie around things and entangle enemies. The Equipment trick (rope)-lash allows you to use 10ft of rope as a whip. With greater whip mastery and the feats leading up to it, you can grapple with a whip and tie opponents up with a minimal penalty. They also allow you to use a whip as a grappling hook (and swing around) and to retrieve tiny items and make they whip more combat viable. With fighter BaB and the greater grapple tree, he would be able to do as spider man does in the comics- leave tied up goons ready for the pickings. I like the street performer bard archetype for Spider-Man cause it seems to fit what he does when he works with other super heroes, and provides a convenient method for Peter Parker to switch into his Spider-Man costume! However, I notice that there is another Spider-Man bid who was here first, and I have another idea that would work as Venom with the same web slinging mechanics using sorcerer with the Orc bloodline, reworked to have acid immunity rather than fire.

Spooky GM |

@Ashe: Cool, I'll keep it in mind. If I run two games though, f%*! if they aren't going to have the same missions and plots. I'm not writing up two different campaigns using this bastardized clusterf!+~ we've come up with.
@mokshus: Alright, cool, sounds good. Venom is off the table though. And yeah, I think something to give you Animate Rope or maybe some kind of Rope of Animation would work best.