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We prefer that customers try to keep one paizo.com account. For organized play, you can create multiple characters on the same account.
Before I can answer the second part, are you asking about the current setup for Pathfinder Society RPG play, or are you asking about the future organized play program for the Adventure Card Game?

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Refering to the option of playing a scenario I didn't get to finish before in society rpg.
If one of my characters died or I had to leave before seeing the end of the scenario, is it then impossible for me to play it with another character?
Had a bit of an odd case with my newest character, where I spontaniously jumped at any random low lvl game I had the option of joining. Unfortunatly both turned out to be some I had previously played so no rewards other than entertainment.(The later was a scenario I never finished, my previous character died on his first mission.)
The strangest thing about these 2 randomly joined scenarios turning out to be some i've previously played is i've played a total of about 7 scenarios... So guess I've just been a bit unlucky.

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Azullius: If you got a Chronicle sheet from playing a scenario then you are considered to have played that scenario. You can playing it as many more times as you want, you just will never receive another chronicle sheet for it from playing.
I find it a little strange that you have played less than 10 games or so and cannot remember which ones you have played. Even sitting down into the first encounter alarm bells should have been going off.
If you are asking for permission to create a separate Paizo account so you can create new PFS character under a new number this is.. well no. PFS works on an honor system, in a fair few games gms will not get a chance to view your past chronicle sheets. Ill go a step further than Tony above, If I found you in my game playing again for a second sheet when you already had one then Id directly report that up the chain and make sure you never sat at my table again.
You might get away with it if you gamed with people you didnt know constantly, moved around a lot etc. Eventually though it will catch up with you.
(My apologies if I got the original intent of your message wrong. It seemed like you were asking if its okay to effectively cheat to get 2 chronicle sheets for playing the same game twice)

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I wouldn't call this "cheating," folks. A fellow who cheats doesn't usually go around on the boards announcing it ahead of time and asking for advice. It's a cultural norm that Azullius is learning: play only once for PFS credit. (There's an exception for a couple of adventures that are designed for beginning characters. If you were looking for "low-level" things to play, you might be in luck. Do you remember the name of the adventure?)
You can also GM once for credit.
If you run enough games (10) you get your first "GM star". For every star you receive, you can replay one adventure for credit.
And welcome. It's good to have you.

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Thanks for the replies, even though it's apparently the wrong section, simply searched for the rules section and posted here.
Regarding honor points, arn't they assigned to the character? I suppose it changes something if it's the player.(does this mean i could be allowed to buy loot from a chronicle sheeth done by another of my characters?)
Azullius: If you got a Chronicle sheet from playing a scenario then you are considered to have played that scenario. You can playing it as many more times as you want, you just will never receive another chronicle sheet for it from playing.
I find it a little strange that you have played less than 10 games or so and cannot remember which ones you have played. Even sitting down into the first encounter alarm bells should have been going off.
If you are asking for permission to create a separate Paizo account so you can create new PFS character under a new number this is.. well no. PFS works on an honor system, in a fair few games gms will not get a chance to view your past chronicle sheets. Ill go a step further than Tony above, If I found you in my game playing again for a second sheet when you already had one then Id directly report that up the chain and make sure you never sat at my table again.
You might get away with it if you gamed with people you didnt know constantly, moved around a lot etc. Eventually though it will catch up with you.
(My apologies if I got the original intent of your message wrong. It seemed like you were asking if its okay to effectively cheat to get 2 chronicle sheets for playing the same game twice)
This is both good and bad, I haven't made a second account, but I was considering the option.(though was mainly because I thought items I failed to get would never be optainable later, if they were failed once)
I get that we shouldn't exploid the system, but lets say a case happend where a player had to leave the game before it finished, to top it off said player was playing a pregenerate character to try it out.
Then later Said player make his own character joins a game a year later(due to perhaps it not being often played in the area)
Kinda sad not to be allowed any rewards there(imo I get that replaying shouldn't be done with the scenario fresh in mind, nor should there be full credit however no rewards at all is limiting.

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does this mean i could be allowed to buy loot from a chronicle sheeth done by another of my characters?
No, only the character who has the chronicle sheet gets access to the items.
lets say a case happend where a player had to leave the game before it finished, to top it off said player was playing a pregenerate character to try it out.
Then later Said player make his own character joins a game a year later(due to perhaps it not being often played in the area)
The GM should have given this player a chronicle sheet with whatever rewards he had already earned for the encounters that he played. If the player had kept this chronicle sheet, he could have applied it to his own 1st level character.
If he were now to trace the GM, or ask a regional coordinator, to get a chronicle sheet for that game, I believe he could still apply it to his own character, as it would be applied in the order that the chronicles were earned as chronicle #1.

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Regarding honor points, arn't they assigned to the character? I suppose it changes something if it's the player.(does this mean i could be allowed to buy loot from a chronicle sheeth done by another of my characters?)
The posters above aren't referring to any game rules, just that it's taken on trust that people won't try to exploit the organised play system by creating multiple accounts to get round the simple checks that are in place to help prevent errors.
Had a bit of an odd case with my newest character, where I spontaniously jumped at any random low lvl game I had the option of joining. Unfortunatly both turned out to be some I had previously played so no rewards other than entertainment.(The later was a scenario I never finished, my previous character died on his first mission.)
There are a number of printable sheets around to help keep track of which scenarios you've played, so at worst you'll know before the game starts that you can't play it for credit.
EDIT: There's a good checklist in the files section of the PFS Facebook group; if you join the group then you can download the checklist HERE.

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As Chris above pointed out, there is a slim chance that the scenario you played was one of the "Re-playable" ones... do you have the chronicle from it? For example, if it was "First Steps part#1, In Service to Lore", that scenaio can be re-played (with different starting PCs) more than once... each time you play it you would be running a different PC, and each PC would get credit for it. (there are several of these "re-playables".

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THanks for all the replies. I still find it concerning that it's theoretically possible to be unable to play a scenario for credit even if you only played like 5 min before the outside world knock.
I apologise if I got something wrong, but really how much would you be able to get from simply being there for such a theoretically short time...
Though in the long run, I guess most of these question are simply a result of my own surprise over both unknown scenarios turning out to be some i had previously played(thought there were so many scenarios it would have been near impossible ^^' )

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Azullius Koujou, like many rules this one was drawn up to address a concern.
Let's say that a players have two chaacters of the same level, each of whom could play a scenario. You start to play it with one character, but realize that the other one is a more effective choice. ("There's a lot of people-pleasing in this adventure? I wish I'd brought my high-Charisma paladin instead of my stinky, rude dwarf monk.")
So, players were trying to listen to the Venture Captain's briefing, find out clues to what was going to be needed, and then switch out from one character to another. Essentially, they wanted to play one multi-character.
The campaign leadership at the time wanted to discourage that behavior. (For all sorts of reasons, including, hey, it's fun to play against type sometimes.) So, the rule. When is it too late to switch characters? When the VC meeting starts.
And you'd be wise to point out that the same kind of cherry-picking can happen if you GM a scenario (for credit), and then play it (for credit). That's true, but we're hoping our GMs are above that sort of thing.

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THanks for all the replies. I still find it concerning that it's theoretically possible to be unable to play a scenario for credit even if you only played like 5 min before the outside world knock.
I apologise if I got something wrong, but really how much would you be able to get from simply being there for such a theoretically short time...
How often does that happen though? Most of the time, people play the whole session, or occasionally all but the last 15-30 minutes (e.g. if they have another session to get to, or a bus to catch). And if you try to set a rule about what percentage of a session people must complete before getting a chronicle, you'd get people bailing just before that limit is reached, and plenty of arguments on these boards about pushing that percentage up or down (probably at the same time).
Anyway, good luck in your future PFS games - thanks for joining the community!

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THanks for all the replies. I still find it concerning that it's theoretically possible to be unable to play a scenario for credit even if you only played like 5 min before the outside world knock.
You still havnt said if you received a Chronicle sheet or not. If you have only played for 5 minutes then I wouldnt give you a sheet. You wouldnt even be out of the briefing.
The issue with players like this is if
A) You leaving makes the table down to 3 characters (which is after the fact legal to play but really bites hard on the players you are leaving behind)
B) You were 90 percent sure you would have to leave into the game (and didnt really bother to tell the gm/other players before). Another dick move.
If you were there for 5 minutes and had to leave simply say 'I would prefer not to get the Chronicle sheet for this and I cant stay for the rest of the game'

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If you were there for 5 minutes and had to leave simply say 'I would prefer not to get the Chronicle sheet for this and I cant stay for the rest of the game'
The player is stil supposed to get a chronicle sheet for this - they aren't allowed to decline a chronicle, nor is the GM supposed to not supply them with a chronicle (and is supposed to report the game, showing that player/character has played it).
Your local VC can make exceptions to this rule in the case of real-world issues (family emergencies, unexpected events, etc.). But other than that, once you've filled out the sign-in sheet you are supposed to get a chronicle (and you're supposed to fulfill your obligations to the other players at the table, and actually play the whole game you signed up for; if you can't commit to being there for the whole four-hour slot, you shouldn't have signed up in the first place).

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Not to long ago we had a game starting up, and as the players were settling in one of them (Husband of a pair of gamers) gets a phone call. (just before starting the VC briefing, but it could easily have been after...)
He turns to his wife and says - "someone just broke in at the house and your mother is going in with a gun..." ... and he ran out the door, jumped in the car and drove off.
He actually didn't say anything to the rest of us... but it didn't really bother us.
Sometimes real life interfers with the gaming...

aboyd |
We prefer that customers try to keep one paizo.com account.
Vic, are you so committed to it that you are able to combine paizo.com accounts? I have an account with all my purchases, and an account with all my PFS characters. I will not abandon either account if it means I lose anything. (Well, I don't care about my posts, I'll lose those, but the purchases & PFS characters are paramount.)
If you are able to merge accounts, who do I speak to about doing this?

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John : if a player is leaving 5 minutes after the game starts then Im going with your option on sudden emergency. They simply wont wait around to get a Chronicle sheet. Its pack up and go.
Im more concerned about a player who say leaves an hour into the game 'because hes pissed off' or 'cant handle X anymore'.

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aboyd, Paizo Customer Service should be able to merge your accounts for you. I'd suggest asking them to move all your purchases onto your PFS account. That way your PFS number will remain the same. You could even then change your email on your PFS account to the one you were using for purchases so your watermarks stay the same too.

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John : if a player is leaving 5 minutes after the game starts then Im going with your option on sudden emergency. They simply wont wait around to get a Chronicle sheet. Its pack up and go.
Im more concerned about a player who say leaves an hour into the game 'because hes pissed off' or 'cant handle X anymore'.
I've been doing this for over five years, now, so have personally been involved in the coordination of 1000+ games. I have never seen anyone have to suddenly leave, nor have I seen anyone leave in an effort to game the system, and I have not once seen anyone leave because they're pissed. The closest thing I've had is the GM of one game falling over into a diabetic seizure.
So, considering the infrequency of these things (and, thus, their seeming unlikeliness), why can't common sense be applied to these situations?
If my GM seizure or nosig's Gramma-With-A-Gun situation happens, I think it is entirely appropriate to NOT give those players a chronicle. Punishing players at a table with a 0 xp/0 gp chronicle because the GM fell over after finishing the briefing and then had to get hauled off in an ambulance seems like the height of callousness to me, and handing out a chronicle to the guy going to watch his grandmother shoot up the bad guys just makes you an asshat with no sense of "THAT'S AWESOME!"
Now, if there is someone who is gaming the system by trying to bail after hearing the briefing, then play it later with a different dude, we can all guess what's happening: he's establishing a pattern. When he he has done that a couple or three times people are going to notice. It can be dealt with at that point.
And the guy who leaves after an hour because he can't stand the adventure/GM/store/other players and he's throwing a tantrum by walking out? He's breaking a social contract. Punish him with a chronicle and report him having played it.
Common sense is a useful tool. Being a bunch of dictatorial overlords doesn't sound very useful in any of these situations.

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Matthew Pittard wrote:John : if a player is leaving 5 minutes after the game starts then Im going with your option on sudden emergency. They simply wont wait around to get a Chronicle sheet. Its pack up and go.
Im more concerned about a player who say leaves an hour into the game 'because hes pissed off' or 'cant handle X anymore'.
I've been doing this for over five years, now, so have personally been involved in the coordination of 1000+ games. I have never seen anyone have to suddenly leave, nor have I seen anyone leave in an effort to game the system, and I have not once seen anyone leave because they're pissed. The closest thing I've had is the GM of one game falling over into a diabetic seizure.
So, considering the infrequency of these things (and, thus, their seeming unlikeliness), why can't common sense be applied to these situations?
If my GM seizure or nosig's Gramma-With-A-Gun situation happens, I think it is entirely appropriate to NOT give those players a chronicle. Punishing players at a table with a 0 xp/0 gp chronicle because the GM fell over after finishing the briefing and then had to get hauled off in an ambulance seems like the height of callousness to me, and handing out a chronicle to the guy going to watch his grandmother shoot up the bad guys just makes you an asshat with no sense of "THAT'S AWESOME!"
Now, if there is someone who is gaming the system by trying to bail after hearing the briefing, then play it later with a different dude, we can all guess what's happening: he's establishing a pattern. When he he has done that a couple or three times people are going to notice. It can be dealt with at that point.
And the guy who leaves after an hour because he can't stand the adventure/GM/store/other players and he's throwing a tantrum by walking out? He's breaking a social contract. Punish him with a chronicle and report him having played it.
Common sense is a useful tool. Being a bunch of dictatorial overlords doesn't sound very useful in any of these...
Please excuse the thread Necro... (bolding above is mine)
Ok, I need to swallow my medicine, take my punishment and I know I'm going to have to help the judge (a good friend of mine) work out the paperwork on this one.
I burned a judge replay to sit in an older (season one) game with several friends - so I had played the scenario long ago and was just really playing it for the company. But by the time we finished the first part (maybe 1/4 of the game? or a bit less, 20% maybe?), I became "the guy who leaves after an hour because he can't stand ...(one of the) other players and he's throwing a tantrum by walking out...". I was unable to continue to play at the table with one of the other players (a stranger to me). So I quietly told the judge that I needed to be excused - and that I realized that I would be getting a zeroed out CR - to just keep it and give it to me when I saw him again in a couple days. I offered an apology to the table in general and packed up my stuff and left the shop.
now for my question. I realize that I burned the Judge Star Replay, and the CR will have 0 GP & 0 PP, but does it count as 1 XP? Or doe it count as 0 XP? Doesn't really matter which to me, but I want to be sure we get the paperwork done correctly.
Thank you for your assistance and again, sorry for the thread necro.

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now for my question. I realize that I burned the Judge Star Replay, and the CR will have 0 GP & 0 PP, but does it count as 1 XP? Or doe it count as 0 XP? Doesn't really matter which to me, but I want to be sure we get the paperwork done correctly.
Did you finish three encounters? If so, it's 1 XP. If not, it's 0 XP.
If there was any gold reward for the part you did finish, you get that reward (only). Similarly if somehow the group earned a PP in that part you get the PP.
May want to consider a new thread for things like this. I suspect a lot of people will not read down to the bottom and will start responding to 4-year-old posts.

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nosig wrote:now for my question. I realize that I burned the Judge Star Replay, and the CR will have 0 GP & 0 PP, but does it count as 1 XP? Or doe it count as 0 XP? Doesn't really matter which to me, but I want to be sure we get the paperwork done correctly.Did you finish three encounters? If so, it's 1 XP. If not, it's 0 XP.
If there was any gold reward for the part you did finish, you get that reward (only). Similarly if somehow the group earned a PP in that part you get the PP.
May want to consider a new thread for things like this. I suspect a lot of people will not read down to the bottom and will start responding to 4-year-old posts.
The XP is the real question. I'm pretty sure we didn't finish any of the tasks for the PP, and I walked away after the 1st fight and didn't pick anything up - so I figure I wasn't there for the loot split, so I shouldn't get any gp.
I'm actually fine with the 0 PP & 0 GP, it's the XP that I'm wondering about. Zero XP means I just burned a replay, and will still get to play the PC that one more time before retirement.
Sorry about the necro, but I remembered the post from Dragon that I quoted, and wanted to check as he said it would be "a 0 xp/0 gp chronicle", but other people have said it would be 1 XP... and the zero really doesn't feel like "punishment".

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Kevin Willis wrote:nosig wrote:now for my question. I realize that I burned the Judge Star Replay, and the CR will have 0 GP & 0 PP, but does it count as 1 XP? Or doe it count as 0 XP? Doesn't really matter which to me, but I want to be sure we get the paperwork done correctly.Did you finish three encounters? If so, it's 1 XP. If not, it's 0 XP.
If there was any gold reward for the part you did finish, you get that reward (only). Similarly if somehow the group earned a PP in that part you get the PP.
May want to consider a new thread for things like this. I suspect a lot of people will not read down to the bottom and will start responding to 4-year-old posts.
The XP is the real question. I'm pretty sure we didn't finish any of the tasks for the PP, and I walked away after the 1st fight and didn't pick anything up - so I figure I wasn't there for the loot split, so I shouldn't get any gp.
I'm actually fine with the 0 PP & 0 GP, it's the XP that I'm wondering about. Zero XP means I just burned a replay, and will still get to play the PC that one more time before retirement.
Sorry about the necro, but I remembered the post from Dragon that I quoted, and wanted to check as he said it would be "a 0 xp/0 gp chronicle", but other people have said it would be 1 XP... and the zero really doesn't feel like "punishment".
Since you had to leave before 3 encounters were completed, it would be 0 XP.
The "punishment" is not being able to play the scenario again for another chronicle.

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Question, and it's relevant:
If I have a player who is at the table having issues with the other players (low blood sugar, doesn't like bald people, ate too much lunch, etc, etc) then decide to just pack up and leave, how do I get them their chronicle if I'm in the middle of say, a rolling combat?
Talk to the event host, see if they can deliver it for you. If the player is a regular there, they likely can.
Ask for a mailing address and mail it to the person.
Ask for an e-mail and send a scan of the chronicle,
Those are the ideas that I can come up with off the top of my head. I’m sure there are other potential solutions.

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Question, and it's relevant:
If I have a player who is at the table having issues with the other players (low blood sugar, doesn't like bald people, ate too much lunch, etc, etc) then decide to just pack up and leave, how do I get them their chronicle if I'm in the middle of say, a rolling combat?
One good habit is to pass around the signup sheet at the beginning of the game, record PFS-#s, player and character names and factions. The end of the session is often hectic and things get missed; doing this always at the start really helps ensure good bookkeeping.
And with that bookkeeping in place it'd be possible to track down people and get them their chronicle sheets.

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Unless the player is leaving for an emergency reason, can they not wait the minute it'll take to complete the chronicle sheet? Just take a quick pause in the game, maybe offer everyone a quick break for a drink refresh or whatever. And if they cannot wait and if you're not expecting to see the player again soon (not your local GameDay or at a convention, etc) ask them to write their email address on one of the chronicle sheets. You can complete it later, scan it and email, or worst case snail-mail it.

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I find an early-departure Chronicle is the most complicated one to fill out. You have to cross off items they haven't encountered yet, look at each boon, and adjust gold for the fights they miss. Plus, the player has to do all the math, etc, further delaying their departure. I don't like to pause a game for that unless we know from the outset about the early departure.