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228 posts. Alias of The Great Rinaldo!.


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roll4initiative wrote:
What's a 'cert'?

Short for "certificate", it is a term from other organized play campaigns. We call them "chronicles".

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I'm pretty sure they will only be offering season 5 scenarios. I don't remember there being any prior-season offerings in the past two Paizocons I've been to.

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That is covered by the FAQ:

Quote:
Magic armor and weapons may be upgraded to named versions if they are the same basic material and shape as, and meet but do not exceed the enhancement bonuses of the named versions

As long as the character in question has the chronicle to gain access to the item, I believe it would be legal to upgrade his existing item into that one.

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That is actually an excellent question. I would tend to say that it is a medium sword, for the exact reason you mention, but since the chronicle does not specify, I could see it being legitimate to buy it at small size. Hopefully John or Mike will see this and let us know the intent.

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I do not believe that is true. The intelligent items on chronicles are unique, so I can't see how you could "upgrade" into them. Without a specific ok from Mike or John, I would not recommend doing this.


I am that coordinator's local VO, so feel free to PM me.

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Games are currently at 6pm on Thursdays. For information on specific scenarios and other details, come register at the Northwest Pathfinder Society site, www.nwpfs.org. Feel free to PM me if you have any problems or questions.

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Paz is correct. Any boons not handed out should be recycled. They are given to the organizer for that specific event.


anthonydido wrote:
Wolfsnap wrote:
Any idea how long the cab ride is?
Google maps said it was 4.2 miles and a 10 minute drive from the hotel.

Having recently done that drive (after another local con at a neighboring hotel), I can say that time estimate is pretty accurate. There is some construction that your map/GPS may not be aware of, but it isn't hard to navigate around and still get there quickly.

AFK would be a good place for pre and post con gaming, since they are specifically designed for that. There are tables of various sizes so you can pretty much find something suitable to the group and game you are playing.

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Matthew Pittard wrote:

Rusty: Which imo is the only way you can run them. Sadly however a LOT of event organisers run on the view 'more is better' so will likely try to cajole you into running with 5 or 6.

Im off the same with later seasons too until we hit the seasons where 6 is standard.

My experience is more that we have too many people to have a table of only 4, but no space (or no extra GM, or not *enough* extra players) to expand to another table to accommodate the extra people. Most coordinators are loathe to turn players away if there is any way to seat them, so we end up with parties of 6 even when we know it's not optimal for play experience.

4/5 *

My wife and I use the buddy system because we prefer to play together, and are willing to take a lower choice that lets us do that.

As far as your last questions, Matthew:

A) PFS occurs in one big room. Yes, it is quite loud. On Sunday, many GMs have little voice left, making it even worse. Come prepared for that.

Non-PFS games are farmed out to other locations. We were fortunate to get a private boardroom for the game Erik Mona ran. I'm not sure if there are any medium rooms with multiple games, but that could be a possibility.

B) If a GM doesn't show, hopefully s/he sent word and the staff will find another GM to cover. If not, they still might be able to. Otherwise you may have to find another game with open seats or form a pickup game.

C) As I recall there were never more than 2 tables of the same scenario at an give time, but the same scenario might be running in many slots, so that there is plenty of opportunity to get into it.

D) I highly recommend bringing your own snacks, either packaged or self-wrapped into single servings for simplicity. You can grab a small item to munch in the muster area between scenarios or at the table. Same goes for having a water bottle around to stave off the temptation to grab a bottled soda every slot.

There is a restaurant at the hotel, but you can't necessarily count on getting in and out in the time between scenarios if you don't have a slot open. Some people leave an open slot and go off site for one meal a day.

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Unique items are just that - unique. I would not expect that the campaign leadership intends you to be able to do that. Unless Mike or John explicitly say you can, I would recommend you not plan on it.

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1 person marked this as a favorite.

Day of the Demon:
I'm GMing for a party of experienced players. They were all suspicious the entire time. They get to the final room, and I tell them they notice movement under some blankets in the corner of the pit.

Archer players pulls his bow and pumps the moving square full of arrows. Makes the miss chance for concealment. End result: one dead little girl and one nearly so.

At least he had the decency to feel bad...

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Azullius Koujou, in Society play you are only allowed to play each scenario once for credit. I expect that having multiple accounts would be considered very bad form.

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Unfortunately, no. It is reasonable to think they might add such a feat when ACG comes out, but until then we just have to do without.

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Michael Eshleman wrote:
Tony Lindman wrote:
My cavalier gets most potions in oil form so he (or anyone else in the party) can apply them to his mount.
Why can't you just feed potions to your mount?

Action economy. Cavalier uses both actions to draw and apply the oil while the mount double moves, or moves and attacks, etc.

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My cavalier gets most potions in oil form so he (or anyone else in the party) can apply them to his mount.

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Rade, for the future, please put spoiler tags around reveals like that. Anyone who wasn't already aware of that reward (such as myself) just learned something we shouldn't have.

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The number you assigned the chronicle to (presumably -1) cannot be changed. However, your shiny new character doesn't have to be that number. You can make it your -2, and leave the existing -1 chronicles for some future character to make use of if you prefer.

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I have played that the sections that look like they ought to be windows are. I believe it to be a coloring error on the map.

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Amy Lear wrote:
zeroth_hour wrote:

Amy, register on nwpfs.org as well because most of the local stuff in WA is on that forum. I know Tony and Dorothy Lindman (at least) read the forums regularly so they can help too.

Looking at the Olympia forum Olympic Cards and Comics has a regular setup and is biweekly.

I knew olympic cards and comics runs things, i just wanted to get in touch with whoever was coordinating, and I had trouble figuring out who that actually was.

Thank you for the mention of nwpfs.org, I had no idea that existed. Which is kind of unfortunate, seems like a thing that should be visible.. somewhere. Not sure where.

Edit: Now I see that forum does not permit any access to any information of use without registering.

Well, nevermind then. :/

The NWPFS requires registration because we have literally a dozen or more spammers a day, so I require manual registration to stop that.

Our Olympia group is thriving and running games twice a month. The best way to contact the organizer is though our forums, where there is a specific board for Olympia that the organizer and his assistant check regularly.

If you have any further questions or problems, please feel free to PM me here or email me at TheGreatRinaldo (at) outlook (dot) com.

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Given that PFS is an international campaign, there is really no way to keep a comprehensive list of what is being played at all times. You might have better luck if you find a local Venture Officer to help you identify nearby locations and how to find out what is being offered at them.

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Sounds like a great roleplay opportunity , even if it doesn't actually let you save money.

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1 person marked this as a favorite.
The Fox wrote:
Maybe someone will make a similar thread regarding chases. ;)

Maybe they already have...

And maybe someone else made one six months later...

:-)

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nosig wrote:
Orfamay Quest wrote:
nosig wrote:

so wait, this means that as long as I buy a small "guard" dog, my witches familiar is safe from being harmed in combat? "... cannot participate in combat at all. "

somehow this doesn't seem to be the intent of this...

Alternatively, it means that your witch's familiar can't even attack in self-defense.

I suspect that in most PFS scenarios, familiars and pack animals aren't targeted unless they do something to draw attention to themselves. I don't know of any Pathfinder-authored encounters that specifically use the target-the-familiar tactic.

This doesn't necessarily mean that they can't die from, for example, splash weapons and area-effect spells.

this is very much YMMV - as I have encountered one judge who seemed to target Witches Familiars... kill the Familiar, loose the "spell book"

I would be curious to know what creature's tactics and knowledge of the players combined to make that a reasonable choice.


These are clearly no ordinary giant cockroaches! They must have monk levels, the way they're blocking our movement!

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Just a suggestion for you and anyone else with similar questions in the future:

In your situation where you are trying to decide whether to buy the book and want to know if something from it is legal, mentioning that in your post will net you fewer "Just look it up in Additional Resources" comments. By pointing out that you read Additional Resources, but are not sure if the item in question is in the "legal zone", you are more likely to get sympathetic and helpful responses. :)

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I will confirm that Pirate's Honor is the best. (At least of those I've read.) Liar's Blade comes in a close second.

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Alexander_Damocles wrote:
Thus, while an alchemist does not cast spells, every extract he makes is based off of a spell. Thus, all alchemist only spells really are spells.

No, they are not. It really seems like some people have decided what they want, and language be damned.

Being based on a spell does not make an extract into a spell. Extracts are not spells, alchemists are not spellcasters. It really is that simple.

4/5 *

If you happen to find potions in an adventure that you could add to your formula book, and haven't used them by the end, then it's not a bad deal (just like found scrolls). Between adventures, I'd just pay the "hire a wizard" price rather than buy a potion.

4/5 *

I have a wand-wielder magus with Vanish up one sleeve and True Strike up the other (in spring-loaded wrist sheaths). I made great use of both in my last adventure.

GM: As you approach you realize the bad guys all look a bit blurry.
Me: Is that a fact? *snick*

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Tempest_Knight wrote:

Because the rules list them as spells.

The "Alchemist Formulae" section of the class states;

Quote:
Alchemists gain access to a variety of formulae, allowing them to make extracts of the following spells. While most of these spells are found in the Core Rulebook, those marked with an asterisk (*) appear in Chapter 5 of this book.

That first sentence is the biggie...

Access to formulae...
Allowing extracts of spells...

So, they are Spells, why? The rules say so.

No, they are extracts of spells. The word extracts is the key noun here. The phrase "of spells" modifies that noun to describe it. It does not turn one noun into another.

Extracts are not spells, and alchemists are not spellcasters. I think it's pretty clear.

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Illeist wrote:
The fact that a spell only appears on the list of a non-spellcasting class doesn't disqualify from being a spell.

I really can't follow that stretch. If it is only available to a non-spellcasting class, how can it possibly be a "spell"?

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Rinaldo Flutterfoot, aka "The Great Rinaldo!" (Bard 8/Cavalier 4) is currently undertaking the Eyes of the Ten as well.

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We don't currently have an active group in West Seattle, but we have groups all over the area. I encourage you to come visit www.nwpfs.org, the Northwest Pathfinder Society web site. You can also feel free to PM me with any questions you have.

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Joshua Goudreau wrote:
That's actually good to know because I was marking it for the primary and secondary success conditions. Should I go back and change this?

No, they only matter for current season. The devs won't even be looking at the data on older scenarios.

4/5 *

Elvenkind is a straight bonus to acrobatics, while S&S is just for jumping, but also gives the speed bonus. They each have their uses, but they are not related.


Majuba wrote:
That all said, the Unearthed Arcana did have optional rules for adding them as fractions (though I can't seem to find that on d20srd.org - perhaps that part wasn't open content).

I'm pretty sure it wasn't.


Don't think of it as fractional progression. Each class has a BAB progression and you simply add the values together. So yes, a cleric 1/monk 1 has a BAB of 0.

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Or don't actually change genders, just have your character be specifically androgynous / gender indeterminate.

I hadn't planned it this way, but my wife and I have Arshea-worshipping elves that have ended up very gender-inspecific and omni-sexual. It happened at Paizocon 2012 when we were playing Quest for Perfection 2. One of the other players (playing a dwarf) made a point of constantly questioning which of us was male and which female. At one point I needed to hide a certain macguffin, and didn't want to hide it on myself. I told the GM I was hiding it in the dwarf's pants. He then turned to his buddy and said, "I've decided that's the female. Do NOT try to tell me different."

From that point forward, Nillon has been ... "Male. Female. Whatever. Does it really matter?"

Later in their careers they played in "Curse of the Lady's Light". It was quite amusing.

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Unfortunately, due to low numbers in advance registration, we are not going to be able to hold the special, but we will still have PFS scenarios and possibly modules. Check the Warhorn page over the next couple of days for the details.


I can't imagine Sutandir being anything other than Trickster.

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Our group just finished Part 1 (literally, just hours ago). We agreed that from a RP perspective, it doesn't make sense to take enough time off before Part 2 to do anything significant. None of us are going to make any purchases that we couldn't make at our current location or do anything that would require more than a few hours to complete. We are very much enjoying the story, and are trying to stay immersed in it.

However, that was a purely RP decision, and as others have said, because these are different scenarios, from a pure rules perspective you can do anything normally allowed between scenarios.

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Since spellbooks are not on the chronicle, the GM does not get access to them for their character. My own magus and wizard are saddened by this as well.

If you can succeed with Take 10, then there is no need for rolls, but just have the next GM you play for acknowledge the additions to your spellbook (initials on ITS are probably easiest).

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No. When you replay for no credit, you get nothing on the chronicle. The reason you get a chronicle is strictly for recording of any consumables expended, and to note the fact that you were there.

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HUGS!

;-)

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I seem to recall at one point SJG making Munchkin cards that had the logo on the back but blank on the front. If those are still around, it could be as easy as looking up John Kovalic at a con and asking for a quick card sketch. ;-)

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John Woodford wrote:

If the pregen credit is lost due to the death of the character to which it was to be applied before it could be applied, can the player go through the scenario again for credit?

(I think I know the answer to this already, by extrapolation from scenarios played w/characters who died normally.)

Sadly, no. Despite the credit never getting "used", it still follows the rule that you can't play the same scenario for credit twice. *

*:
Without special circumstances, such as GM Star replays.

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My rule of thumb is to plan for 5 hours (including set up and clean up), but expect to occasionally run to 6, and occasionally finish up quicker.

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Walter Sheppard wrote:
3. When making a new character, play what sounds fun.

I end up saying that one far more than I would expect to. I get asked "What's the best?" or similar questions. I do my best to steer people toward characters they will enjoy.

Prompting questions for helping folks pick out a character type:
* What fantasy books/movies have you enjoyed?
* Who were your favorite characters in those?
* Are there any particular scenes or lines that stand out?