I think there's plenty interesting things in the book, they're just a degree to underwhelming in general.
General setbacks for the drakes if i'm not mistaken:
I still keep looking for options to try and get the right build to use one. atm the most likely situation i look at is just have it be flavor more than a carring part of the archtyes.
Hoping to see a faq clarifying and rebalancing several hings from this book
I like the feats you suggested, however I hope to play the character in PFS, which means I can't take the feats as they are monster feats.
I'm not really all that hyped about playing a summoner, what I'm hyped about is making a summoning character focused around Psychopomps. MAss attacks have been done far to often on summons which lead me to look elsewhere.(swallow whole)
I would have a few extra evolution points compared to your assume points however. at lvl 9 i'll have 7 from level, +1 from psychopomp, +2 from FCB for a total of 10 evolution points at lvl 9.
Was wondering if anyone got some suggestions for a Swallow Whole build.
Any suggestions? should I look at another subtype so I could get poison and disease? or could it be done for this archtype?
Granted it could get pretty interesting with Improved Natural attack Claws, large size and the animal companion multi attack for a third claw attack.(3 attacks of 2d8+x dmg), Probably ideal for Greater natural fang assuming it's 1 type of attack that gets the bonus and not just 1 claw.
Having in the past considered getting a Glyptodon animal companion, I discovered It isn't listed as a legal PFS companion.
The Thing is I'm not sure if it's a class feature I'm allowed to retrain or not, since it's not a rogue talent but a standard unchained rogue class feature. I've never used Retraining before.
Age, height and weight are not very relevant rules-wise. So you can tweak them if you want.
It's relevant for a trait such as: Bred for war where you have to be a human of 6f or taller.
So it would be relevant to qualify for a trait there.
there's also a trait that require your character to be 100+ years old
i know about the BMI, the reason i bring it up is the "Mostly human" part
Granted at the tallest height and lowest weight you would be in the low overweight of around 29 part.
I'm just a little curious about why this trait went for humans and not dwarfs, since unlike the other elemental races oreads got their connections stronger to the dwarfs than humans i think.
Just wondering if alternative racial traits such as "Mostly human" would allow a player to go by a mix between human and the given race for this(as long as the character stay the same category)
Could an Oread mostly human for instance be something like 5'5f tall instead of the general Oread's max height of 5'0f tall? (given that humans can be up to 6'6 tall)
Also when comparing the Oread to the other elemental races they appear to have a much stronger connection to dwarfs than humans. Be it their height, speed, weight or even feats.
Going by the listed numbers you could have a mostly human looking girl of 3'11 f with a weight of anything from 134 ibs to 204 ibs. In BMI measures thats a minimum of 42.6 and a max of 64.9
and could this height difference have in game significance, such as being abile to reach areas more easily or dug under more easily, or even help qualify for feats traits etc where height weight and age are of importance.
What do you think?
I think you're plenty strong for a lvl 1 compared to commoners, it's when you compare a lvl 1 character with higher level character it start getting odd. How in your backstory you might have undergone a decade off adventuring leading to you being lvl 1, yet 2 years later you're lvl 5.
Stuff like that is the odd part, not that a lvl 1 can die to a crit.
In order to roll a DayJob in PFS, you must have at least one rank.
Which makes sense, what doesn't make much sense to me is listing Lini as having +3 to craft Jewelry if she can't use the craft for anything.If she can roll it in game sure else why bother listing it under her skills when they've already spend space in traits that she got +2 to craft jewelry
hmm troublesome, I'm starting to wonder just how much photobucket might have changed.
anyway been told what i had found was most likely a piece of bone from recent years, given it was exposed to sun,wind & saltwater it looked more worn than i'd imagined it would.
So probably a leftover from when someone had a trip to the rockey beach, though lets see if i can have you guys opinion before throwing it into the trash.
i'll try and see if i can find an alternative but just got my suspicion confirmed about photobuckets change unfortunately:
"Photobucket tells users no more free hotlinking for you, replaces millions of images with 'ransom demand'"
Probably nothing special, but got curious after a walk at the beach what it was i had stumbled across among the rocks.
took 2 pictures(1 from either side)
I'm guessing it's either a piece of plaster, bark, bone or something else entirely.
Was wondering if by chance you could tell me what it is based on these 2 images?
Damage dealers perhaps, staying alive not so much, at least based on my experience so far.Good ac, good saves, many immunities and lay on hands = Paladins is probably the hardest martial to take down.(at least based on what i've seen)
Is there a way to get these 3 spells on the same character?
Turn people into trees
Either go CN and be a npc that just like to mess things around or be a Neutral pc that teach how to see the world from both the eyes of the hunter & the hunted and user and abuser view.
I'm just against people being told as a group, "you are not allowed to play this and this" yet one guy asked nicely so he can play this character type the rest of the group were not allowed to play."(add to that the Paladin is one of the strongest martial classes if not the strongest)
I think you should stick to the no paladins policy unless the group as a whole agree.
there should be plenty of archtypes around that could resemble a paladin
I did aim for those goals, but i don't think the situations appeared where it wouldn't be better to just full attack the flying target instead of attempting a ranged trip.
Yes in the case it's someone we want to take alive it's better but that was pretty much what it became.
A couple of months ago I finished playing "serpents skull" where i played a lore warden focused on ranged tripping. I could trip flying targets, I could trip huge targets, and when we finished at lvl 17 I had + 41(42 pbs) to my ranged trip attempts and my tripped targets would provoke aoos from me.
So aside the archer archtype that could have gotten trip on each arrow, is there a way to make this work(my problem was i could only get 1 tripping arrow a turn to work with my feat selection)
Basically the choice turned into try to trip the target an do little damage or take away half if not all the hp of the target(and possibly hit more tagets).
I suppose the party might be very well prepared and never taken off guard could be one of the main ways they could survive.
You should expect that from multiclassing you typically get better saves, add to that you got Cha to saves your sample is a character very focused on saves.
Saves are important and I admit in pfs I generally prioritize a cloak of resistance+1 above a +1 weapon or armor.
If just going for good saves at lvl 1 Dwarf monk with glory of old hardy and steel soul could have the following saves:
fort +6, ref +5, will +6
I think it's interesting that the entire group have managed to get that far staying mono classed.
If they however were allowed monster feats, I could see a fair use for a Drake in the lvl 6-8 area, maybe longer.
Would however limit you a lot in what type of drake you can make.
Oh yeah, heard that if the drake die your new drake will start out as lvl 1 tiny which makes it even more troublesome
They'll more than likely have other weaknesses to exploit, cmd, ac, touch, flat fotted etc.
but really I don't think your players are necessary all that high up in the saves for you to be all that concerned.(granted somewhat high for mono class)
The only character i've had at that level range was a lvl 17 fighter/Slayer with 14 lvls lore warden and 3 lvls spirit slayer.
Our save champ character who i think made a mistake getting these high numbers somewhere but as they are listed at lvl 17: Fort 24, Ref 33 will 29 add to that evasion. ac 46, cmd 59
It sounds to me like you just need them to make more saves and they should fail sooner or later.
Then again I've never Gm'ed
Not a shaman archtype and so probably wouldn't work with yours, though it does use wis to cast.
The Drake companion rules have been mentioned a few times, but not with a very important caveat. These archetypes are only unplayably bad at low levels. The power scaling of the drake companion is very weird, and they actually catch up to where they need to be by level 11 or 13 (depending on your build). By 20th the drake is a proper upgrade over comparable animal companions and the archetypes tradeoffs make sense. These archetypes are still regarded as terrible since most players do play at the lower level range, but for tables that are playing at higher levels it actually works.
Drakes are interesting, but with to many drawbacks.
1) stat growth being size bonuses
There's probably more drawbacks
main strength imo:
1) more Skill points
I don't think all drake companion archtypes are unplayable, but i do think they went overboard with how much they've weakened them.
My current main idea for having a drake in pfs is getting it to focus on out of combat stuff, unfortunately aside for it getting a familiar theres not many intersting feats for outside of combat for a potential int 10-16 area.
A very tough mono class option would probably be the "Drake rider" Cavalier archtype.
If you go for a party you could play a "Weapon Bearer Squire" more or less focusing on making sure your knights gear is in top shape, a squire without a knight now that would be unfortunate
You could go for a ratfolk wizard addicted to "warpstone" and if possible turn your familiar into some kind of abomination if possible.
Wayangs is a tougher option, possibly a melee character or a mounted character, being small without a penalty to str. A focus on shadow spells could also be interesting.
Was wondering if anyone tried out having an entire group consisting of mounted characters?
If so how was the experience? If not what do you think of the idea?
Could be something like an organization with all sort of classes they just all have to be mounted(preferable also workable in close combat)
I just think it could bring a much different experience and be pretty interesting to see 4-7 lined up regiment moving around.
Probably should be for a home game.
Finally how would you make the strongest mounted unit if everyone were to be mounted on animals and be able to move with the unit?(at the majority of the time)