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andreww |
Personally I would rate Fly as it is available sooner. It lasts more than long enough for one or two encounters, provides a higher speed and gives you a bonus on your fly checks so you don't need that many skill points invested in it. Air Walk is however still a great spell. They tend not to compete with each other however being on different lists.
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![Chief Sootscale](http://cdn.paizo.com/image/avatar/PZO9031-Kobold.jpg)
Thanks for the answer. I ask since I am playing a cleric that gets fly as a domain spell. Was wondering if I needed to memorize airwalk with fly on my list, or should I just carry some scrolls.
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EvilMinion |
Air walk isn't flight. Not even close.
You're walking, not flying.
You can't go straight up, you can't go straight down (or any angle > 45 degrees for that matter.)
Using it in combat for positioning can be a real pain... and anything that can actually fly will run circles around you.
Never mind if it gets windy.
No contest.
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Rynjin |
![Sajan Gadadvara](http://cdn.paizo.com/image/avatar/Pathfinder9_Monk.jpg)
Air walk isn't flight. Not even close.
You're walking, not flying.
You can't go straight up, you can't go straight down (or any angle > 45 degrees for that matter.)
Using it in combat for positioning can be a real pain... and anything that can actually fly will run circles around you.Never mind if it gets windy.
No contest.
You're forgetting the benefits of a 10 min/level buff that lets you ignore most difficult terrain.
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![Wolverine](http://cdn.paizo.com/image/avatar/A4-scoring1.jpg)
The only real advantage that airwalk has is that you can battle-train a mount to use it, and thus have a flying mount.
Air walkers don't have to make fly checks to hover or to make sharp turns. Quite useful for people in heavy armor with no fly skill
Also, there are characters who can run faster than they can fly. My dwarvren cleric with speed 50 in medium armor prefers air walk to fly (he tends to memorize both, mind),
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Kayerloth |
For what purpose?
Personally I'll take Fly for combat (speed and less vulnerable to wind speeds etc) and Air Walk for getting around terrain in an encounter area, especially an outdoor one (+1 for communal to help the party get around).
For traveling about the 'world' in general Overland Flight for me or a Flying Carpet for the party.
But in general I'd take either over hoofing it about for comfort, tactical and strategic reasons.
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andreww |