Tengu rogue w / Katana & Sneak attack? Fail GM?


Rules Questions

Dark Archive

Pathfinder Rulebook Subscriber

We recently had an IPC.
Our Rule's lawyer helped a build the Tengu Rogue w/ a Katana character for a new player,GM cleared it, Thinking that the weapon was a wakizashi, Weapon has named on the sheet, Not what the weapon is.

So our rules lawyer's character attacked our Cleric to retrieve an item, he epicly failed to steal from her.

Our Tengu rogue, sneak attacked him max damage with the katana. Is the katana legal for a sneak attacks, Our Rules Lawyer now says it isn't legal.


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Yes. Virtually every weapon can be used for an SA. Even an earth breaker.


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Your rules lawyer is either a liar or he doesn't deserve the title. Or both. If he can't be trusted, he shouldn't be the "rules lawyer".

Scarab Sages

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yup what they said. I had a barbarian rogue who snuck attack with a greatsword all the time. Its all about hitting those vital spots. A dagger can hit a kidney as well as a warhammer. His katana can cut a throat as quickly as a glaive can. Its where the strike goes that causes the hurt, not the item used.


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Drop the sword and sneak attack with claw claw beak.

Dark Archive

Pathfinder Rulebook Subscriber
Rynjin wrote:
Your rules lawyer is either a liar or he doesn't deserve the title. Or both. If he can't be trusted, he shouldn't be the "rules lawyer".

He's a Liar and a Cheat in my opinion.

so a Katana is legal. at the time of the game he showed something that I can't find now, that said it wasn't due to not being 1 handed weapon and something else about length.


Katana is legit for S/A damage, but as BNW points out - there might be even better mileage out of the triple attack spam combo where he could get three lots of S/A damage out.


Gurby wrote:

He's a Liar and a Cheat in my opinion.

so a Katana is legal. at the time of the game he showed something that I can't find now, that said it wasn't due to not being 1 handed weapon and something else about length.

That's stupid (the rules lawyer, not you). Nothing about sneak attack has anything whatsoever to do with how many hands you hold a weapon with or length (what is he even smoking?) at all.

Read the description of the ability for yourself.

Shadow Lodge RPG Superstar 2010 Top 8

Katana is not legal for weapon finesse, which is due to it being a one-handed weapon rather than a light weapon. Is that maybe what he was talking about?

Like everyone else has said, though, katana is 100% legal for sneak attack.

Liberty's Edge

Gurby wrote:
Rynjin wrote:
Your rules lawyer is either a liar or he doesn't deserve the title. Or both. If he can't be trusted, he shouldn't be the "rules lawyer".

He's a Liar and a Cheat in my opinion.

so a Katana is legal. at the time of the game he showed something that I can't find now, that said it wasn't due to not being 1 handed weapon and something else about length.

Swordtrained: Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).

Characters can use a katana two-handed as a martial weapon, but must take the Exotic Weapon Proficiency (katana) feat to use it one-handed.

The tengus can use that sword one handed

Sczarni

A Rogue with a two-handed reach weapon and Lunge under the effects of Enlarge Person can Sneak Attack from 25 feet away.

All you need is to meet the other qualifiers for Sneak Attack, such as being in a flanking position or having the target denied their Dexterity modifier.

Lantern Lodge

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Nefreet wrote:

A Rogue with a two-handed reach weapon and Lunge under the effects of Enlarge Person can Sneak Attack from 25 feet away.

All you need is to meet the other qualifiers for Sneak Attack, such as being in a flanking position or having the target denied their Dexterity modifier.

Which is just 5 feet short of the max range to sneak attack with ranged weaponry...

Sigh..

Liberty's Edge

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He tries to kill the cleric after he fails to steal from her, then he tries to say that the rogue he help build is againsts the rules?!?! I wouldn't want this person at my table.


How old are you guys. In the olden days of 1st ed there was a list of what weapons could be used to backstab. It included mainly small weapons: dagger; shortsword, etc.

Those rules have been gone for a long time. So bring on the sneak attack with a cannon baby!

RPG Superstar Season 9 Top 32

"I'm going to stab you in the base of your spine with a dagger - and then smash you in the base of your spine with a warhammer. When you're not looking. Tell me which one doesn't feel like it struck a vital area."


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Nefreet wrote:

A Rogue with a two-handed reach weapon and Lunge under the effects of Enlarge Person can Sneak Attack from 25 feet away.

All you need is to meet the other qualifiers for Sneak Attack, such as being in a flanking position or having the target denied their Dexterity modifier.

And also be able to see your target clearly and to be in a position to reach said vulnerable spots.


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You can legally sneak attack someone with a balista There is no prohibition against light, one handed, or even heavy weapons from sneak attacking.


As others said, you can sneak attack with any weapon. It doesn't matter if it's a dagger or a greatsword. ALL weapons can be used for sneak attack. He is a terrible "rules lawyer".


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Rules Lawyer is trying to weasel out of being a bad player by attacking a fellow PC.

Dark Archive

Pathfinder Rulebook Subscriber
Mike Franke wrote:

How old are you guys. In the olden days of 1st ed there was a list of what weapons could be used to backstab. It included mainly small weapons: dagger; shortsword, etc.

Those rules have been gone for a long time. So bring on the sneak attack with a cannon baby!

I honestly did not see what he showed. after 15 minutes of loud BS. I went to look at something in the hosts basement, that she had questions on.

The gm,stopped the mess and called it an evening til he looked up the legality of the mess.
he then roughly went over the trash info with me. since he's off for work somewhere. And I can't find anything that says a Katana isn't legal.

Now calling around, Everyone's confused about what it was he showed. Dan(Rules lawyer) is not telling me what he show,Thus why I think he Lied.

Short of one player, we're all over 39 and I'm personally 47.

Dark Archive

Pathfinder Rulebook Subscriber
Zhayne wrote:
Rules Lawyer is trying to weasel out of being a bad player by attacking a fellow PC.

The game is setup to have inner party conflicts. He's only trying to weasel out of Snafu(He forgot he doesn't have trap sense, On a knife fighter rogue and the tengu neutralized his Epic sleeping Poison/Potion).

Every character has a slightly different end game plan for their particular faction.

Scarab Sages

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Gurby wrote:

We recently had an IPC.

Our Rule's lawyer helped a build the Tengu Rogue w/ a Katana character for a new player,GM cleared it, Thinking that the weapon was a wakizashi, Weapon has named on the sheet, Not what the weapon is.

So our rules lawyer's character attacked our Cleric to retrieve an item, he epicly failed to steal from her.

Our Tengu rogue, sneak attacked him max damage with the katana. Is the katana legal for a sneak attacks, Our Rules Lawyer now says it isn't legal.

That in bold says it all.

He helped to build the character. He obviously believed it was a great weapon choice for that PC when he suggested it. Because what kind of troll would help a new player build a Rogue, and tell him to use a weapon he couldn't Sneak with?

I take it he never said a word, after the Tengu sneak attacked any NPC or monster, but only 'remembered' it was illegal when his own PC got stuck in the gut?


Gurby wrote:
Zhayne wrote:
Rules Lawyer is trying to weasel out of being a bad player by attacking a fellow PC.

The game is setup to have inner party conflicts. He's only trying to weasel out of Snafu(He forgot he doesn't have trap sense, On a knife fighter rogue and the tengu neutralized his Epic sleeping Poison/Potion).

Every character has a slightly different end game plan for their particular faction.

This sounds like Society play. PFS play is not supposed to be PVP - sometimes you can't do your faction mission - the lawyer ought to suck it up, not attack their comrade!

Your action was fine btw - defending a fellow party member from someone obviously gone mad!

The Exchange

If your rogue is a knife master, then there are bonuses for using a knife versus a weapon, but even then other weapons are still allowed to be used. You just get d4s on your sneak attack instead of d8s using a knife. That is the only thing I could think of that would argue the use of a none daggerish weapon, but it is more then a disadvantage and not an exclusion. I see no problem with you using a Katana for sneak attacks.

Dark Archive

Pathfinder Rulebook Subscriber
Dazylar wrote:
Gurby wrote:
Zhayne wrote:
Rules Lawyer is trying to weasel out of being a bad player by attacking a fellow PC.

The game is setup to have inner party conflicts. He's only trying to weasel out of Snafu(He forgot he doesn't have trap sense, On a knife fighter rogue and the tengu neutralized his Epic sleeping Poison/Potion).

Every character has a slightly different end game plan for their particular faction.

This sounds like Society play. PFS play is not supposed to be PVP - sometimes you can't do your faction mission - the lawyer ought to suck it up, not attack their comrade!

Your action was fine btw - defending a fellow party member from someone obviously gone mad!

It is Social play, we're in rules questions, Not PFS? at least to the best of my knowledge.

Saying no threat of pvp, is like saying no mythic adventures or to NO elves or Mages. it's a different flavor.
This wasn't a random act. it was planned out, with others making counter plans against it(Thus the Poison being Neutralized, another character had his sword sealed in the scabbard and an alarm spell placed on a BP where the ring in question was supposed to be located.)

Dark Archive

Pathfinder Rulebook Subscriber
foolishpete wrote:
If your rogue is a knife master, then there are bonuses for using a knife versus a weapon, but even then other weapons are still allowed to be used. You just get d4s on your sneak attack instead of d8s using a knife. That is the only thing I could think of that would argue the use of a none daggerish weapon, but it is more then a disadvantage and not an exclusion. I see no problem with you using a Katana for sneak attacks.

No, the Rules lawyer was playing the Knife fighter. the Tengu with the katana S/A him.

he thought the everyone was passed out from his poison. Why he attempted to steal the Item(a Signet Ring) that a few different factions made us offers to get for them.


If he is a knife Master he have improved uncanny Dodge ( at level 8) Then he cannot be flanked unless the flanker is 5 levels above him. He can be sneek attacked but getting him in a position where he is sneek attackable is Harder.
But that have nothing to do with The Crow man using a Katana.

Scarab Sages

Gurby wrote:
It is Social play, we're in rules questions, Not PFS? at least to the best of my knowledge.

It was the reference to 'factions', that implied it could be a PFS game, in which the writers have stressed you are supposed to be able to carry out your missions without doing each other in.

You can accidentally foil someone's mission, say by setting fire to the room with their McGuffin in, or telling them you found nothing interesting when you've searched a place (so they don't go in), but if there's any hint you know you're screwing with the other player, you can be over-ruled.

But if it's not an actual PF Society game, never mind.

Dark Archive

Pathfinder Rulebook Subscriber
Snorter wrote:
Gurby wrote:
It is Social play, we're in rules questions, Not PFS? at least to the best of my knowledge.

It was the reference to 'factions', that implied it could be a PFS game, in which the writers have stressed you are supposed to be able to carry out your missions without doing each other in.

You can accidentally foil someone's mission, say by setting fire to the room with their McGuffin in, or telling them you found nothing interesting when you've searched a place (so they don't go in), but if there's any hint you know you're screwing with the other player, you can be over-ruled.

But if it's not an actual PF Society game, never mind.

No, We have 7 warrior/ Mercenary/Nomadic factions, 6-7 Noble factions, 2 Mage/Seers guilds, 2 Sorcerers guilds, 12+ Religious factions and 5 thieves/assassins guilds. that is off the top of my head. at least 1/2 the game is political maneuvering.

Sczarni

Rynjin wrote:
Your rules lawyer is either a liar or he doesn't deserve the title. Or both. If he can't be trusted, he shouldn't be the "rules lawyer".

I've found most "Rules Lawyers" are full of s***. I've got one guy in my RotRL campaign trying to call me and others out on nearly every general rule when it occurs. He tried his best to convince me Total Defense was a full-round action >_>


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Kazumetsa Raijin wrote:
He tried his best to convince me Total Defense was a full-round action >_>

3.5 was like that, IIRC. I see a lot of ex-3.5 players confusing the old and the new rules, who don't even bother to check when they argue rules.


HectorVivis wrote:
Kazumetsa Raijin wrote:
He tried his best to convince me Total Defense was a full-round action >_>
3.5 was like that, IIRC. I see a lot of ex-3.5 players confusing the old and the new rules, who don't even bother to check when they argue rules.

3.5 had virtually the exact same rules for total defense as PF. The only difference is that 3.5 had a few additional explanatory sentences; the actual rules were word-for-word the same.


Are wrote:
3.5 had virtually the exact same rules for total defense as PF. The only difference is that 3.5 had a few additional explanatory sentences; the actual rules were word-for-word the same.

Hahaha, funny thing, all my friends who introduced me to 3.5 used a full-round action to total defense. I had to make them read the PRD and the PDF to make them believe me when we begin to play PF, hahaha!

Can it be a 3.0 thing then ? Most of them began with this edition. Or Neverwinter Night (I can't remember anything of that game and their adaptation of D&D rules).

Sczarni

I really just wish the Rules Lawyers out there would at least check first before calling it out. I don't mind if you wanna play Ref, but do it right please :T


HectorVivis wrote:
Can it be a 3.0 thing then?

Perhaps. In 3.0, a "standard action" was "action plus move", which is somewhat similar to the current full-round action (although that action type also existed in 3.0, and worked the same way as it does now).

Total defense used this "standard action", meaning you activated it and could move your speed.

Converting it to a 3.5 full-round action could thus make sense (assuming you keep the "move your speed" part), despite the fact that, say, a regular melee attack also used the same action type. Some 3.0 "standard action" options were, in fact, converted to full-round actions (charge, for instance), which would help to muddy the waters for people used to 3.0.


I think it is more of a "the character is having fun with the character, and is doing better with it than expected situation I imagine." Questions I must ask: Does the "Rules Lawyer" have a habit of consistently doing the most damage?

Some player's feel underrated especially compared to rogues in damage output and skills. Many of times I have seen where a player, especially a rules lawyer get upset if there is characters more powerful then them. 10:1 says that is the case. Unfortunately, the team work portion is what many players forget. Alot of times, I have to target a character's weakness and exploit it. Character in full plate is going to get hit by a scorching ray for example. A rogue character will meet his match against a cleric with light fortification armor. our group knows that cleric's, fighter's and barbarian's in my home brew almost always have fortification of some some sort after level 5. When I play as one, I use fortification.

There is actually a module where almost everything has atleast light fortification and that is the one with the city of gold. It sucks, but that is life. But enough of my side note, I think truly all that this is, is the rules lawyer getting upset, because the new guy is out performing him (the rules lawyer).

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