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Alia Blackburn wrote:
Ohm, I think she might have been role playing a character from a book(I think its from "Leather and Lace series"). Did she have a background written up? A dual wielding Shotel/Sickle like swords (tripping/disarming)/ sharpshooting Mute silver braided haired elven Ranger. Not everyone is meant to play at every table.
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Everyone talks about guns being Dangerous, Killing and Maiming people! Why doesn't anyone look at the other tool that causes more deaths unintentionally, Maims more people and is easier to steal then most guns!! not to mention is directly related to 1000% more citations, Breaking of Laws then Guns and is in some way linked to 40% of all Felony crimes in the United States. The only thing you need to lawfully buy one is a check book and a state Lic. Automobiles
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johnlocke90 wrote: By RAW, yes it is mandatory. Yeah, I had a GM that demanded I always have Power attack and Combat expertise active at all times. He also kept telling me my dwarf with racial hatred of orcs and goblinoids feels sorry for them.Needless to say I didn't play with that railroading GM for long.
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Korthis wrote:
Ohm, Just wait for town visits.last game I played with a 3 charisma fighter. We kept him unconscious when ever we were in a civilized area. It worked quite well til the DM game him a poison immunity. (and he was coup de graced twice)
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Axial wrote:
YES!!!
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Piccolo wrote: The absentee player has also told me that her work schedule wildly varies, and it's likely she still won't be able to show up regularly. My GM in my monthly(that is requires a digitally response about every 2 or 3 times a week) game has just sent out Attendance/ expectation of play Contracts. so expectations are in black and white.. We have 3 people that are issues with response timing.
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In one game I played in, we had cards about 200 different ones. (Like buff cards) with a random benefit on them. (a one time or for the session +1 to +5 on saves, skill checks or attack rolls, a one time Critical hit or Critical confirmation, a random 1st to 5th lvl potion, scroll or other 1 use item, a random LG guard for sleep/ camping or a Mount-Last 6-24hrs, a piece of equipment or building materials, gems, gold, and Re-rolls.) Or save them for a permanent skill point, experience or an ability point. In another game we had an encounter scale. that worked with lead pebbles. ever time there was meta-gaming at the table. the GM would roll a d10 and take the number of pebbles. for Good rp, we could get a d6. for a good success, sometimes a critical hit for a d4/d3/d2. and the scale would administer justice by it's balance of +1 to 3 in our favor or the GM
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Dryko wrote:
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JohnnyBlue wrote:
I'm playing a stealth Barb 1/2-orc And loving it, U.Barbarian / U.Rogue(Scout/Skulking Slayer) giving me excellent stealth and Precision damage on charges, as well at flanking. Skilled Rager-stealth (Feat): makes the stealth while raging possible.
Giving me a stealthed or charge of 50' move with precision damage!!
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I'm Hiding In Your Closet wrote:
I used to game in an second floor apartment of a warehouse/parking on weekends, in the South of Market area in San Francisco. Our group tended to be real loud. They had a new attendant (Cute Younger-ish Latina, barely spoke English, 18-19 yo) who kept coming upstairs and stealing our sodas and (individually wrapped pies and cake slices, Roach coach pre-made sandwiches as I recall)snacks. so we cut her off when she started taking 3-4 things at a time. about 30-40 minutes later, we get a call from the club up the street asking what we're doing. because there is 3-4 cop cars blocking the parking lot door. so a couple of us went down to see what was going on. getting ready to raid us, SWAT team style-this was before Bullet proof vests were a common sight. Turns out they got a call about something ugly going on upstairs, and when we were being loud it confirmed what ever was called in. we never heard the cops downstairs.
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I remember once playing a 5e game where we were running through a scenario at 1st level, and the Wizard player burned all of his spell slots on Magic Missile in the first encounter (It's actually pretty effective in that system). The DM seemed really surprised that he would do that, and the player said that his resources were there to make the encounters easier, not for him to waste time hoping for the perfect play. It really opened my eyes in regards to playing spellcasters. and the second encounter was a TPK from a pair of Goblin archers in trees?? (sounds like your talking about a game i played in) But for the record, I love my mean Ol'Martials.
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I play in a (not PFS)game with lots of factions, political intrigue and very party conflict oriented due to nearly every character is in different faction and/or sub-factions. My character a Ranger-Crib Warden(Urban-esque law enforcement game archetype) 6/ rogue-Shadow Jack(perception/ stealth heavy ambushing law enforcement game archetype) 3/ Barb 4 and my buddy is a Paladin 6/Cleric 9. Our faction is law enforcement and kinda the defenders of the poor and desperate in an area called the CRIB(The CRIB is an area of 23% of the Sanctuary City where 75-80% of the lowest live.it's all a huge maze of shanties in a wall-less 12 story giant size building. Basicly a Super slum). while the 2 of us are on a mini-quest (There is almost more small group stuff, than full party adventuring), our weapons get sabotaged the paladins +2 greatsword is healing for 2d8+3, more healing then damage he's doing. my sword is turning foes invisible. needless to say, our first random encounter was quite a bit rougher then it should have been. We blew off 24 charges from a Hex breaking Rod to Dispel the 2 swords breaking the weaponwand spells. The 2 wands are stolen from other party members. 15-16 hours away from where they last saw us. So my question is, How do you make weaponwand last more then 15 hours?
http://www.d20pfsrd.com/magic/all-spells/w/weaponwand http://www.d20pfsrd.com/magic/all-spells/p/permanency any ideas?
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CorvusMask wrote:
YES! If the GM allows them too. Of coarse by grinding, your destroy the balance of ecology of the area. and that might mean a whole new threat arises!!
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Any tips/tricks/hints/experience to give? Making a character interesting is as limited as your imagination! 1st, What interests you in the fighter, make a background! personal fluff can be important definition.(even if it is just for your use and the GM never wants to see it.) 2nd, don't he afraid to let the character evolve to keep your interest.
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LordBiBo wrote:
In one of my games, I'm dealing with a fellow player just like that! He thinks such things happen because we disliked him. I'm playing a tank and he's a melee/short ranged, light armor Ranger/Rogue(front line support). Of coarse while he was irked about 2 strength points, a con pt and a lvl. I was down 11 strength, 4 con and 4 lvls. it was all temp damage, so just an inconvenience! He acted like he got castrated. While I was unable to carry my own gear out of the temple we were in and it was his fault as he disregarded ropes on pulleys in the room just before the pit trap filled with the freaking Philippine Wraith things that chewed us up.
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Mr. Bubbles wrote:
I disagree, I think the POLITICS of Religion has warped our view of what marriages are, A Union between two people, Not a CHAINS AND SHACKLES between 2 people. I've seen 40-50 year old OPENED Marriages that support solid family values. But by Opened, I do not mean screwing street corner angels or every ditz that walks in to the room. It's all about communication and being with special people openly, nothing in secrets or hiding!By no means am I saying such marriages are for everyone, But I think it's for those stable enough to handle it.
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Rhedyn wrote:
I disagree. Morality is based on the ethics of ones gods!! And Torture work perfectly well to get the answer YOU WANT and/or ASK FOR!! It's not so good for getting the Truth.
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Bardofcyberspace wrote:
I'd have to ask who his god... that would be a deciding factor!!
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Jeremias wrote:
Talk to your GM? why did it focus on you? Are you over optimized for the party??
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the 3rd level pc has 8 archetypes in 3 classes.
Player is arguing why he WILL be a Chaotic Neutral Paladin with the GM!! ... the 1st lvl barbarian has a 24 strength (dumped everything else) and a +1 great ax (from taking 3 or 4 traits that gave him 900gp each) the Android App says its legal! ... the 6 strength wizard has 290lbs of gear in her backpack.
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Claxon wrote:
You miss a HUGE limitation. 13ft tall and 1/2 a ton!! He'll be on hands and knees in most lodgings or he's out in the elements. Most barns don't have much higher then a 10ft. How common are these guys in the world? How a well viewed are they,If they are Viewed badly. Nobles are gonna send armies after them in their lands, are there Bounties on them??
Not to mention how much food is s/he gonna eat. Rations, Gear and Resources have all doubled in cost and size if not more. He'll be an outsider, so every Crime may be blamed on them. he 5ft taller then the tallest human. so he's a perfect target for collective chaos.
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Issac Daneil wrote:
Assassins being evil Dates back to AD&D(2nd ed.)
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Malusiocus wrote:
Well his actions are bring attention to the Party. use PEER pressure to Reign him in after a Vicious fight with a Wandering Paladin and his Cohorts. Also Not every person is a good fit for every Campaign. Are other players complaining yet??
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Otherwhere wrote:
I so agree. Also allot of Gm's don't allow inner party conflicts, So it playing evil tends to be rougher. Lets not mention how players value their characters these days.
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ok, I think it's called "Death Stalker or Rest Giver" . I played with a kid that was using it. I thought it was over Kill at the time because it had Archetype like mods for the type of sniper the character is.
Anyone have any ideas where to find it? Any help would be great!! THANK!!!
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Zhayne wrote: The reward for playing PF is playing PF. Your player is already getting penalized ... he's not getting to have fun with his friends. First rule of the game, Not every person is a fit for every group. So if you want a Dedicated Group, Then make it a priority to get items!
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Zedth wrote:
I could introduce you to a cousin of mine who nearly killed himself with on 2 Coyote traps. So yeah, 2d6 doesn't sound to far out of place.
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Treppa wrote: Meditation. First off, You need to be experienced with meditation to HELP control emotions!! I stress just the Help part. and i'm not talking close your eyes for 10 minutes a day. I'm talking Hours a day. So no Novice is just gonna find a quick cure in meditations for a real problem.
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Debrio wrote: Roughly how many is following this game and it's progress? Does anyone know? You have to understand not everyone is following PFO, But allot of peeps are waiting for it! Well, just go in to any MMO and ask who's waiting for PFO and every third person has an opinion.. there is also a bit more interest with the fall of WOD.
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Ok, to keep this short we have 3 people with Vanara hirelings, cohorts, etc.
2 of us have vanara Rogue hirelings and Hero Labs seems to be giving them an extra feat? so should a 1st level rogue get 1 feat or 2?
Any Help would be appreciated,Thanks!!
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Outlaw Corwin wrote:
Thanks!!! I thought i was missing something!!! thanks for the Bump!
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Dustyboy wrote:
Sounds like your just trying to irritate the GM!! So you know if your so big, your gonna be considered a monster! Not to mention there isn't gonna be an Inn,Fortress or tavern that would be able to house you!!! And your added food consumption costs and your gear? you'll be walking around in small clothes at first lvl.
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