Joining a RotRL Group, What To Bring?


Advice

Silver Crusade RPG Superstar Season 9 Top 32

I'll be joining a Rise of the Runelords group since they lost a player, so I'll be replacing their fifth member. They're still level 1.

Right now they are:
1. Two-Weapon Fighter
2. Conjuration-focused sorcerer
3. Enchantment-focused bard
4. Archer Cleric of Erastil

I was thinking that another front liner might be nice for them, perhaps a reach-weapon "tank." I was also thinking a debuffer of some kind might be nice, either a witch or something focused on combat maneuvers.

Build info (not looking for a full build, just providing this info to help with the advice):
-20 point buy
-Paizo classes allowed, except Gunslinger
-Standard races preferred
-Paizo-published is fair game
-Non-evil alignment


some thoughts

A Half-Orc Fighter with the Dirty Fighter archetype is quite good at the dirty trick build, as is a Maneuver Master Monk. For other archetypes also I think Lore Warden and Cad have something to offer.

Barbarian, Paladin and Ranger all make great tank types with more out of combat utility than a Fighter.

Witch or Hexcrafter Magus make the best debuffers, as there is really nothing as hideous as Evil Eye for debuffing.

Scarab Sages

When I join a new group, I find it's best to bring dice. They tend to get annoyed if I don't have dice.

Seriously though, tank is the right idea. They've got a single melee, and looks like more of a dex based one. Like Gregory said: Barbarian, Paladin, and Fighter immediately spring to mind. If you go that route, I don't see a good way of getting a debuffer role in there. If you want the combat maneuver route though, barbarians are a lot of fun, not just because of the rage strength boost but because a lot of the rage powers are explicit enhancements of combat manuevers. I've got an armored hulk overrun specialist who can charge 90ft in adamantine full plate and just cannonballs through mooks, it's a lot of fun.


Smash barbarian will work well, trust me.


1 person marked this as a favorite.

I second Smash Barbarian. If not that, a Two-Handed Weapon Ranger with

Spoiler:
Goblins for first FEnemy

Silver Crusade RPG Superstar 2014 Top 16

1 person marked this as a favorite.

You can't go wrong with beer and pizza!


I can think of 3 routes to fill both debuff and tank roles:

Hexcrafter magus (you can use a whip and the whip mastery line to do some reach while being able to to spell combat)

Cad or Lore Warden Fighter (focus on the Dirty Trick maneuver, take a dip in Maneuver Master Monk to get a bonus Dirty trick on a full attack)

Intimidation based Fighter/Cavalier/Barbarian (take Cornugon Smash, or Dazzling Display, and Intimidating Prowess to get your Str to Intimidate)


Even a vanilla, Core I R barbarian will get it done. If the bard is an effective buffer the barbarian will smash through most enemies. At about level 7 the Barbarian is likely though to find people just a little bit bigger and badder than he is and watch his step.


Hmm how about something like this?

Build:
Dwarf Ranger
take giants as your favored enemy and the giant hunter alternate racial trait, other favored enemies as whatever you seem to be fighting, make sure to take mountains, urban and underground as favored terrains in whatever order, weapon and shield style
1 Power Attack
2 Shield Slam
3 Cleave, Endurance
5 Goblin Cleaver
6 Shield Mastery
7 Orc Hewer
9 Lunge
10 Improved Shield Bash
11 Strike Back
13 Giant Killer
14 Bashing Finish
15 Steel Soul
17 Great Cleave
18 Shield Focus

Shadow Lodge

beer

Grand Lodge

Gregory Connolly wrote:

Hmm how about something like this?

** spoiler omitted **

That would be a very good build for RotRL. Ultimately just build whatever you think would be fun.


Gregory Connolly wrote:

some thoughts

A Half-Orc Fighter with the Dirty Fighter archetype is quite good at the dirty trick build, as is a Maneuver Master Monk. For other archetypes also I think Lore Warden and Cad have something to offer.

I second this. Combine it with the racial that gives you nets then go net adept line dirty fighter. You'll be able to debuff so bad and once you work up a few levels it's sick. If you can get dirty tick master you'll be a god versus anything you can hit with the nets touch attack, dirty trick daze is game over. Make sure you keep that cmb up good though and pick the maneuvers that help you control, you have plenty of feats to really make it your own in what you can do.

Note I wouldn't go with Net & Trident though, quick drawing an actual weapon is better and frees up other feats.

Grand Lodge

If you want a Front line beat stick for Rise of the Runelords I would recommend playing a Paladin. I have played Rise of the Runelords Through and will say a Paladin handily curb stomps some encounters with his Saves, Immunities, and Smite. This is a Wizard campaign through and through and I know the Sorcerer will be envious of not being a wizard come book 3+. Hell the last half of the campaign your fighting Wizards and Runelords are like the Kings of Wizards more powerful then Archmages. Those Paladin saves will be welcomed with open arms. Here is what I suggest for a paladin:

Angel Blooded Aasimar with Deathless Spirit (if Aaismar isnt "standard" enough for your GM go Human. But I would argue Aasimar is standard enough for Pathfinder Society Play.)

Point buy 20 Angel Blooded Aasimar: Str: 17, Dex: 13, Con: 14, Int: 10, Wis: 8 Cha: 17

Oath of Vengeance Paladin

Grab Power Attack and Good 2 handed weapon. Some good 2 Handed weapons are: Falchion, Glaive, Great Sword, or Scythe. Get it +1 Spell Storing> Giant Bane>Impact (hint hint Level 7+). Ask the cleric or The Sorcerer to fill it up with Vampiric Touch, Blindness, Bestow Curse are good choices. I recommend Bonding To your weapon. Do not put a enchantment on your weapon you can Bond on.

For armor I would Try to get +1 Deathless armor (Lots of death effects in this campaign so death ward is welcome) when you can afford it. Buy a pearl of Power lvl 3 and ask the Cleric to use Magic Vestment on you when he does his daily prep of the spell.

During Rise of the Runelords at Level 5 or 7 I highly recommend the Feat Big Game Hunter. It was tailored to this campaign and is invaluable to a class that can not get weapon specialization. The feat adds +1 to hit and +2 to damage against a Large or bigger creature. You will face a good number of Large creatures from Level 7 through the Last fight of the campaign.

My suggested build feats will look something like this:

1-Power attack
3- Extra LoH (For more HP), Extra Channel (Another Smite), Furious Focus
5- Big Game Hunter
7- Vital Strike
9- Improved Critical (not needed if you spam Wrath) (Free feat)
11- Critical Focus
13- Improved Vital Strike
15- Bleeding Critical
17- Greater Vital Strike

Skills:
Diplomacy
Sense motive
Know Religion
Heal (a few points will be nice for book 2. Wouldn't invest Wholeheartedly.)

You will be Laying the Smack Down on all sorts of things. I recommend just bringing the pain to evil creatures and trying to end those fights ASAP for your group as there will be Plenty of things to smite. Most things that take double damage from your smite will present themselves. Just save 1 smite for the final BBEG of each respected dungeon and you will be a good addition to the group. I know you will put out better numbers then the fighter most the campaign.


Gregory Connolly wrote:

Hmm how about something like this?

** spoiler omitted **

The only thing I'd consider changing on that would be possibly going into Skyseeker instead of staying in Ranger. Then convince the party to swing over to Belkzen on your way home.


ZanThrax wrote:
Gregory Connolly wrote:

Hmm how about something like this?

** spoiler omitted **

The only thing I'd consider changing on that would be possibly going into Skyseeker instead of staying in Ranger. Then convince the party to swing over to Belkzen on your way home.

I agree. Both ranger and Skyseeker are great for RotRl, given the abundance of enemies with the giant subtype. And a dwarf with the giant killer alt racial trait is a perfect fit.

Good progressions include:

Dwarven Ranger 7 / Skyseeker 10 / Ranger 10

or

Skirmisher Ranger 2 / (Forgemaster) Cleric 3 / Skyseeker 10 / (Forgemaster) Cleric 8

Just make sure you do not take an animal companion, as Skyseeker does not progress it.

Sczarni

mechaPoet wrote:

I'll be joining a Rise of the Runelords group since they lost a player, so I'll be replacing their fifth member. They're still level 1.

Right now they are:
1. Two-Weapon Fighter
2. Conjuration-focused sorcerer
3. Enchantment-focused bard
4. Archer Cleric of Erastil

I was thinking that another front liner might be nice for them, perhaps a reach-weapon "tank." I was also thinking a debuffer of some kind might be nice, either a witch or something focused on combat maneuvers.

Build info (not looking for a full build, just providing this info to help with the advice):
-20 point buy
-Paizo classes allowed, except Gunslinger
-Standard races preferred
-Paizo-published is fair game
-Non-evil alignment

Bring whatever. Just make sure there is a light healer, or everyone has potions to heal themselves.

Liberty's Edge

A prepared arcane caster will greatly benefit from this AP. Maybe Witch or Magus, since the Wizard might be stepping on the Sorcerer's toes.


I think whichever class interests you the most is the best route to go! Personally I've found that people tend to stick with the campaign more if they are interested in their concept.


Synthesist Summoner can cover each of those roles pretty well, and you wouldn't have to worry about making the Conjuration Sorcerer feel obsolete. You should have your eidolon out most of the time which prevents you from summoning other things.

There are evolutions that let you get things like the "grab" monster ability for some battlefield control.

Depending on the base form and evolutions you take, you can also cast spells while fused with your eidolon. (still not the "summon monster" ability.

If you go Elf you can reduce the amount of time necessary to summon your eidolon to 1 round instead of 10 after a few levels. You can also go human and take the Racial Heritage (elf) feat to consider yourself an Elf for that purpose and choose where your Ability score goes instead of having the set +2 Dex and Int, -2 Con. I'd recommend grabbing Cha.


Zhayne wrote:

I second Smash Barbarian. If not that, a Two-Handed Weapon Ranger with

** spoiler omitted **

Two-handed weapon ranger! That's what I'm running right now in a RotRL campaign and she's kicking butt! At 10th level I'll be taking giant as my favored enemy!


Ranger, Paladin, and Barbarian builds would be welcome and handy.

If you want to create the front line instead of being the front line, Master Summoner would work well. The huge advantage is that your summoned critters don't have to be healed afterwards. Your eidalon(sp?) could be a good scout and skill focus on whatever the party sux at, e.g. disable device and you have buff spells and utility spells (our group would have been lost without teleport when we ran RotRL).


mechaPoet wrote:

I'll be joining a Rise of the Runelords group since they lost a player, so I'll be replacing their fifth member. They're still level 1.

Right now they are:
1. Two-Weapon Fighter
2. Conjuration-focused sorcerer
3. Enchantment-focused bard
4. Archer Cleric of Erastil

I was thinking that another front liner might be nice for them, perhaps a reach-weapon "tank." I was also thinking a debuffer of some kind might be nice, either a witch or something focused on combat maneuvers.

Build info (not looking for a full build, just providing this info to help with the advice):
-20 point buy
-Paizo classes allowed, except Gunslinger
-Standard races preferred
-Paizo-published is fair game
-Non-evil alignment

Druid would fit.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Joining a RotRL Group, What To Bring? All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice