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Grand Lodge

I am the player Under a bleeding sun was referring to. This does sound very much like the horrible GM experience I had in an online game. I tried talking to the GM and he only called me names and verbally attacked me. The only thing I can think of is that it was his passive aggressive way at picking on people he thought he had authority over. OP please PM me to see if it is indeed the same GM. If talking to the GM doesn't work then the only other recourse is to quit. I lingered on for a couple months in the game i was a part of before finally having enough and i wish i had quit sooner.

Grand Lodge

So I have a barbarian who just hit level 5 i need some advice or interesting ideas for feats. I have the majority of the build fleshed out but wanted some advice on where to go from there

Thornan Jr - Invulnerable Rager/Totem Barbarian 5
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STR 19
Dex 12
CON 16
INT 10
WIS 12
CHA 7
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Feats:
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Human: Power Attack
1st: Furious focus *retrain for combat reflexes for Come and Get Me
3rd: Raging vitality
5th: ?? possibly weapon focus(greatsword)
7th: ?? possibly Bolstered Resilience
9th: Extra rage power (Beast totem)
11th: Dazing Assault
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Rage Powers:
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2nd: lesser beast totem
4th: superstition
6th: reckless abandon
8th: internal fortitude
10th: greater beast totem
12th: come and get me

combining the flawed scarlet and green ioun stone for endurance and fatigued = sickened with internal fortitude to abuse bolstered resilience thus doubling DR. The combination of rage + reckless abandon means AC is pointless. Anyone have any other suggestions?

Grand Lodge

So I'm running RoW and I want to tie in a characters backstory in with some of the antagonists. I know the witch queen Elvanna is at least 100 but what about the rest of the Jadwiga? More specifically how old would Nazhena Vasilliovna and Radosek Pavril be? Is there something about being a witch that slows/stops aging?

Grand Lodge

Okay thanks wraithstrike, just wanted to make sure before the GM goes "what!?"

Grand Lodge

Blood of Fiends pg 24

Grand Lodge

If I use the feat blinding sneak attack using improved TWF does that mean the target has to make a fort save for each hit? I assume the duration of one round doesn't stack so no matter how many times the creature is blinded its only for 1 round.

Grand Lodge

Well I was hoping for a more definite answer =/

Grand Lodge

That's what I thought but I just wanted to make sure. Thanks.

Grand Lodge

What are the rules on taking the elf favored class bonus for +1/6 magus arcana? Since the magus doesn't gain its first arcana until 3rd level does that mean that I can' start taking that bonus until 3rd level?

Grand Lodge

I am very interested on seeing what the FAQ ruling would be to this question.

Grand Lodge

Edguy - Space Police
More specifically the song Baba Yaga. Getting in the zone for Reign of Winter.

Grand Lodge

Before I buy Inner Sea Gods I have a question. When the Evangelist PrC says "She gains all the class features for this class, essentially adding every evangelist level beyond 1st to her aligned class to determine what class features she gains." does this include gaining spells and spell levels, caster levels, arcane pool, magus arcana, and everything else included in the aligned class?

Grand Lodge

It's been a long ass time but i believe in the original Age of Apocalypse story arch, it was mentioned that he could have regrown his missing hand that Cyclops blasted off, but he capped it.

Grand Lodge

Just to clarify if your strength modifier is 19 1-1/12 is still +6. you round down.

Grand Lodge

Ok so I have a home group that I am running RotRL with. They are interested in doing the PFS thing. My question is how do I apply the chronicles for their characters for a new PFS char. The group they want to join is 4th level. I ran First Steps and Silent Tide already. since they are level 1 can I apply The Skinsaw Murders to their level 1 chars? This should bump them to 2.6. If I run or they catch another scenario it will bring them to 3. Then I they can apply Burnt Offerings to the 3rd level PC bringing hem to 4. Is this correct?

Grand Lodge

Artanthos wrote:
Rerednaw wrote:
FavoredEnemy wrote:

Bob "Mega-Cheese-Min-Maxed" Smith

CN Tiefling
Init 5; Senses darkvision 60 ft; Perception +4
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DEFENSE
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AC 30, touch 21, flat-footed 19 (+4 armor +1 natural +4 shield +7 Dex, +4 dodge (INT))
hp 27 (4d84)
Fort +6, Ref +9, Will +3
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OFFENSE
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...The 30 AC is with cat's grace, shield and mage armor up. He aslo took the scaled skin variant trait for the previously mentioned +1 natural armor. Add +2 to the attack rolls for cat's grace.

Interesting build...have a few questions.

Where is getting Shield and Mage Armor?
How does his buffing routine fit in a typical 4-5/day combat cycle?
Is his real flat-footed AC 11?

Shield is on the Magus spell list.

Mage Armor requires spending an arcana or drinking potions. Spending the arcana + a level 1 pearl of power allows you to keep Mage Armor up all day.

With Mage Armor the posted character would have a flat footed AC of 15, assuming Shield is not up. By 7th level, a kensai will rarely be caught flat footed.

When Bracers of Armor +5 become available, retrain the arcana used to obtain Mage Armor.

Mage armor via wand to arcane caster or UMD or pearl of power to arcane caster. Will be on spell list along with touch of fatigue at 6th level.

Grand Lodge

Under A Bleeding Sun wrote:
ekibus wrote:
@Under Hate to say it but I was thinking the scimitar, any other weapon worth it?
Unfortunately not if you're dex based and don't want to suck until level 6 ish when you can afford agile. I'm just very sick of the magus class, not because it's bad or op, but because 90% of them look exactly the same, dex based wielding a scimitar, with or without kensai/blackblade. I just find it incredibly dull. I really hope they add a different "dervish dance" feat so a weapon beside the scimitar is actually feasible for a dex character. It's been hinted that they will in the acg, I just hope it's true. I have scimitar overload and every time i see someone using one I die a little inside.

Haha good! Become numb to this world!

Grand Lodge

Find a new gm/group. Or just hold back until a character dies then tell them you would have helped but you didn't want to be op. But that's me and I'm petty.

Grand Lodge

Bob "Mega-Cheese-Min-Maxed" Smith
CN Tiefling
Init 5; Senses darkvision 60 ft; Perception +4
------------------------------------------------
DEFENSE
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AC 30, touch 21, flat-footed 19 (+4 armor +1 natural +4 shield +7 Dex, +4 dodge (INT))
hp 27 (4d84)
Fort +6, Ref +9, Will +3
------------------------------------------------
OFFENSE
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Speed 30 ft.
Melee +1 black blade scimitar +10(1d6+6 18-20x2), arcane pool +11(1d6+7), spellstrike +9(1d6+7+4d6 electricity 18-20x2)
Ranged shortbow +8 (1d6)
2nd level cats grace
1st level frostbite, shocking grasp (2) pearls of power x4
0 read magic, detect magic, arcane mark, acid splash
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STATISTICS
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Str 10, Dex 20, Con 12, Int 19, Wis 7, Cha 5
Base Atk +3; CMB +3; CMD 22
Feats dervish dance, weapon finesse, weapon focus(scimitar)

The 30 AC is with cat's grace, shield and mage armor up. He aslo took the scaled skin variant trait for the previously mentioned +1 natural armor. Add +2 to the attack rolls for cat's grace.

Grand Lodge

I run a tiefling dervish dance bladebound/kensai magus. I'm usually the party tank with 30+ AC at level 4-5. I always have mage armor up and shield from a wand when i know a battle is coming up.

You can always give a level 1 pearl of power to an arcane caster for mage armor or hand them your wand. Don't forget UMD is a class skill, max it!

If you take the tiefling favored class bonus for +1/3 to arcane pool it helps with the penalty from bladebound. Wearing no armor makes you mobile,DEX to AC attack and damage is great. Losing spell recall sucks, however, all the gp you save on weapons and armor means you can stock up on pearls of power.

When I get home I'll post my build.

Grand Lodge

derp, i musthave skimmed right past it. Thanks.

Grand Lodge

Does anyone have a link? I have a bladebound magus, at level 9 his black blade will be +3. I want to be able to use the arcane pool to give the weapon +3 worth of other bonuses.

Grand Lodge

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Nefreet wrote:

DEXRAY's example is one of the reasons why half the playerbase does not allow Grab or Trip during an AoO. Free actions, such as Quickdraw, or gripping your one-handed weapon with two hands, are generally understood to only function on your turn. So when a Wolf gets a "free action" to trip during a Bite attack, it's understandable why some don't allow it during an AoO.

But then our real-life-brains start grinding away and you think to yourself...

Wolf bites, wolf trips... snake bites, snake grabs... frog licks, frog pulls... what does it matter if it's its turn or not?

Complications of an abstract, turn-based, action-defined, combat system.

But what does the fox say?

Grand Lodge

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Only if the unicorn uses it's gore attack at which point the rider would be an impale-adin.

Grand Lodge

I don't know if anyone has posted this, but this is all i could find.

Here

It doesn't specifically deal with the grab action on an attack though.

Grand Lodge

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Sounds more like neutral evil to me. Stealing a person's body against their will, and potentially burning it up in the process. Seems a little harsh for lawful neutral.

Grand Lodge

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Dazylar wrote:
FavoredEnemy wrote:
Chew with your mouth closed.

Wow - you're easily impressed! :-)

I'd put in talking without food in your mouth on the list though... Nothing worse than getting your minis and gaming aids covered in pizza/crisps due to an exuberant player yelling Charge!

I'm sure I could conjure a plethora of other more complicated deeds to impress me, but lets start with the basics :P

Grand Lodge

Most of my characters are CN. None of them are chaotic stupid. In fact they are the most conniving, plotting, outside the box thinking characters at the table. They don't kick in doors, they don't murder bums, and they don't hinder the party. They have their own agendas but won't sacrifice everything for themselves.

Grand Lodge

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Chew with your mouth closed.

Grand Lodge

I play a TWF character using keen wakizashis. Sure I might fumble twice as much as the barbarian across from me, but I also critical 4 times as often.
I use the crit and fumble decks when I GM, and a nat 1 is an auto fail but my players have to confirm the fumble just like they have to confirm a critical. I don't use either deck for the NPC's as many of the cards are too brutal to use on the PC's.

Grand Lodge

He needs to be missing half a hand too.

Grand Lodge

Ok so I'm playing a level 1 human barbarian, right now I have combat expertise and improved trip. I'm smashing face with a greatsword for almost 20 dmg, and haven't tripped anything yet because charging it and killing it is easier. I know this will be harder to do at higher levels (until greater beast totem kicks in). My question is should I swap them out for power attack and furious focus for even more damage or continue on with the trip build?

Rage powers are cool, but effective tripping requires at least 4 feats, which I am starved for. I would need combat expertise, improved trip, greater trip, and combat reflexes. With most of my points going toward STR and CON, plus the 13 int required there isn't much room for more than 12 DEX so maximizing combat reflexes would require gold. And no bonuses to damage from power attack until 5th level.

Should I just drop the trip thing and go for power attack at the beginning, and drop my INT to 10-12 for more face smashing? I'm leaning toward that direction but wanted to know if anyone has built an effective tripper barbarian.

Grand Lodge

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I was in a similar situation. Except this GM asked for feedback and when I gave it to him (with examples) he denied everything and took offense. Shortly after a player rage quit, and I followed suit after having none of my class abilities work multiple times in a game session and being told that I could not attack with a spell while being compulsed to attack an empty sarcophagus.
All of the RP was handled off camera with one other guy, and we were seriously railroaded to the point we had nno control over anything. Do yourself a favor and quit now before he really makes you mad. Sometimes pride gets in the way of what could be a good learning experience. Find an online gaming group if there isn't a local game you can join. Best of luck.

Grand Lodge

MattR1986 wrote:

In America its a common mistake for people to use a c I.e. like posters at a sports game: defense is spelled with a c since its pronounced "D-fence" when its a noun.

This is why I asked because in the U.S. that's incorrect. "Your" language is largely just a bastardisation of french and others so no need to get butthurt.

If you notice its usually the letter "D" with "fence" over some white pickets, resulting in a drunken fan's best attempt at clever wordplay. I have an unhealthy feeling of agitation every time I see it in the crowd -_-.

Grand Lodge

I run a game of all noobs so I gave them max Hp for the first 2 levels, then roll, and if the roll is less than half they just get half. Sure this takes the penalty away but as GM I can also raise a monsters HP. It really just helps being killed by a lucky crit by a mook.

I'm in a game where we get max at each level, but all the NPCs have max HP also so its harder to kill characters on both sides.

Grand Lodge

I am also running RotRL and unfortunately the part with Shayliss never happened, the party member who I was going to use her to get more into RP didn't show that day. Shalelu has flirted with the monk in my party in front of her step-dad Jakardos, that makes some pretty awkward moments lol.

A game I am in my character has a drug addicted witch that he keeps around for heals and what not. My character is evil so he is just using her. In one battle she was healing my char and then when he fell unconscious instead of continuing to heal him she looted him for the drugs it was comedy!

In a PFS game my 7 CHA barbarian ended up taking 2 of the rich merchant daughters home out of spite (thanks to the oracle insulting them both on the date) and then died the next day due to color spray spam and coup de grace. Then I played with the same oracle character as my barbarian's progeny. The oracle got to tell him all about his old man, that was cool.

The one peeve I do have about it is when a character constantly tries to pick up every female NPC on the planet. It detracts from the rest of the party and the constant fade to black scenes get old after a while.

Grand Lodge

I love running and playing map tool games, but there is something about getting everyone around the table and going old school.

Grand Lodge

I also print out individual Stat blocks of each monster type. I track initiative, npc he and status on a clipboard sized white board. I have an index card with all my players AC, and saves taped to my screen so I know if something hits without having to ask the players. I also print out the feats or abilities of anything I am not really familiar with. I use Perram's spellbook to print out any spells the npc may know so that I don't have to flip through the book.

No matter how well you prep, there will be things that you miss. As long as the players don't know they'll be none the wiser. Don't be afraid to improvise, the best moments at my table were when I jumped the rails and dropped a quirky npc or gave the baddie a cause that the party could sympathize with. If they miss a clue give it to them somewhere else.

I started pre-rolling initiative on the npcs to speed things up. I use mostly paper minis for the bad guys and number them with a pencil so I know which one is which in battle.

I printed out different conditions if they aren't listed on the back of my screen and that helps. If you are unsure of something have the player who's turn is farthest away in initiative look it up for you.

Familiarize yourself with the PCs abilities so that you don't have to look anything up in game. And sometimes to move the story along don't be afraid to fudge the mechanics (in the party's favor of course) to do so.

If you are running an AP, read the entire thing so you can set up foreshadowing and know who the recurring NPC's are. Pre-draw your maps, I use a chessex battlemap and the 1 inch grid easel pads. If I don't want to waste time with an outdoor random (non-boss) encounter I go free form and don't use a grid for movement.

Grand Lodge

LazarX wrote:
The Morphling wrote:
Practice this phrase: "GM, I dare you to ban me from your table because my Aasimar is younger than 80."
I dare you to find a GM who'd even bother to ask.

Challenge accepted!

Grand Lodge

I'm still somewhat of a newbie GM myself (bought the BB then CRB and started running games). I roll behind a screen, and have fudged rolls usually in the PC's favor while they were still newbies. Once they understood the mechanics more the fudging of rolls has lessened if not ceased. Now if i roll a crit that can seriously wreck a player I have the one closest scoot over to verify the crit roll and confirm it on the table. I also roll random effects such as miss chance or what mirror image/bad guy they hit. Some things I flat out say won't work such as a intimidate build fighter not being able to intimidate the big bad raging barbarian ogre king, that's just not gonna happen. But I also let things slide that normally wouldn't work if it increases the fun and memorability of the encounter.

The dice do get bone chilling cold or center of a volcano hot sometimes. I've had entire nights where attack rolls were never over a 9, and some where I roll 3 critical threats in a row.

Grand Lodge

I would so use weeping angels in my group if for nothing else than the fact that it would creep the hell out of my wife.

Grand Lodge

I've played many different types of characters from mega cheese magus to sub optimal multiclass to fit a theme. I have fun with each one of them. I've had just as much fun with a successful bluff check as I have a critical confirm. I think the term normal is all a matter of perspective. There isn't much difference between the core only guy, and the theory craft the most broken build possible if they are having fun working as a team enjoying the game.

Grand Lodge

Gregory Connolly wrote:

Hmm how about something like this?

** spoiler omitted **

That would be a very good build for RotRL. Ultimately just build whatever you think would be fun.

Grand Lodge

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One free weapon proficiency.

Grand Lodge

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Three builds come to mind.
1. Fighter(weapon master) 3/rogue(knifemaster, scout) X. This build can crank out some damage getting sneak attack on flank, charging, and improved two-weapon feint. It costs quite a bit of gold to be effective as u need 2 either agile or keen weapons and duelist gloves so your atk bonus doesn't suck. It also uses d8's for the sneak dice with kukris and daggers.

2. Rogue 3/ranger X. The 3 level dip in rogue to get 2d6 sneak attack and some extra class skills, but slower ranger progression. But this will make a STR based twf viable. You get your own flanking buddy, better BAB, and more hp. Bane weapons + instant enemy = murder.

3. Slayer. Slower sneak attack progression, but full BAB and d10. Bluff is a class skill max it. Make sure you have at least 15 DEX and enough gold to buy a +2 belt when you can qualify for improved two weapon feint. The favored target helps with the twf penalty and is more versatile than favored target.

Any one of these builds could also benefit from 1 level of wave Oracle to use obscuring mist for more sneak attacks. It does mean that u will need some CHA however. These are all twf builds which will get you more sneak dice but lower your attack bonus so boosting that is priority.

Grand Lodge

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I bought the RotRL anniversary edition. I also made sure to purchase the pawn set, to add to the bestiary 1 pawn set that I already have they have been working out well. I did buy the face cards, my players actually look forward to seeing the cards pop up from behind the screen and they actually talk to the cards like they are actual people (after they chant puppet show). Btw they are all in their late 20s early 30s lol

Grand Lodge

Lusiphur from Posion Elves.

Grand Lodge

Don't know if someone posted this already but fighter (weapon master) 3/knife master scout rogue X get some gloves of dueling twf with improved two weapon feint works well. Or go slayer.

Grand Lodge

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Noclue4u wrote:
This class needs Bluff as a class skill. It has sneak attack which means feinting is going to be important to it. It also has Sense Motive, so it kinda makes sense to have Bluff.

Yeah the skill set seems pretty limited too. Searching out your quarry could entail gathering information and the location inside a city so some sort of social skills so bluff and diplomacy would be a good addition. Disable device is missing too, as a rogue alternative that's kind of important.

I would rather play Rogue 3/Ranger X to get the added class skills and combat style feats.