Should Player Character Classes Have Two Poors Saves...


Pathfinder First Edition General Discussion


Or should they be allowed to choose which save they want to be Good in?

That seems to be a fairly common thing suggested for Fighters and Rogues and others and I like to give another Good save if I take a class from 3.5 Dungeons and Dragons and bring it up to Pathfinder snuff.

Does anybody else feel this way?

Sovereign Court

Actually, I'd like to see more classes with only one good save......


I would say "yes," and "no." Or more rather, it should be part of the design on a class by class basis. it's one of the few things right now that makes Rogues and Rangers special -- having good Reflex saves in Core.

Personally, I think that too many characters have good Will saves; everyone has good Will saves, it feels more like another penalty to being a fighter than a benefit to being a bard.


Pathfinder has a serious inflated numbers problem.

Fighters get an additional +4 to hit

Paladins smite is now an I-WIN button and Ranger favored enemy now adds to to-hit

Paladins effectively use cha for health, allowing them to boost it higher for saves, and they no longer have any need for wisdom.

Barbars get a stupid bonus on practically all saving throws.

It's gotten to the point that you need full BAB + change to be effective.
Poor saves basically mean auto-fail with all the crazy bonuses running around.


Marthkus wrote:

Pathfinder has a serious inflated numbers problem.

Fighters get an additional +4 to hit

Paladins smite is now an I-WIN button and Ranger favored enemy now adds to to-hit

Paladins effectively use cha for health, allowing them to boost it higher for saves, and they no longer have any need for wisdom.

Barbars get a stupid bonus on practically all saving throws.

It's gotten to the point that you need full BAB + change to be effective.
Poor saves basically mean auto-fail with all the crazy bonuses running around.

Yet you didn't talk about the Numbers inflation with Spell DCs. I feel like such a mook when I run characters with poor saves. Somebody can get you with spells EASILY pushing DC 30 by like level 10. Easily.

Starting with 18 when that was a 70 to 1 on a character sheet in a rolling system. Getting a racial bonus to a casting stat was rare as HELL in 3.5. Now every single race in the core rulebook can provide a casting stat bonus. Traits jacking DCs, alternative class features and archetypes jacking DC, everything is jacked to the effing roof DC wise on spells. Fighter and Rogue need a floating Good Save soooo badly.


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Starfinder Charter Superscriber

Back in Star Wars D20, they had an 'average' save, that scaled from +1 to +9. I'd rather see most classes get a good, average, and poor save.

Obviously, it's not going to happen, but it would be an easy house rule.


SPCDRI wrote:

Yet you didn't talk about the Numbers inflation with Spell DCs. I feel like such a mook when I run characters with poor saves. Somebody can get you with spells EASILY pushing DC 30 by like level 10. Easily.

Starting with 18 when that was a 70 to 1 on a character sheet in a rolling system. Getting a racial bonus to a casting stat was rare as HELL in 3.5. Now every single race in the core rulebook can provide a casting stat bonus. Traits jacking DCs, alternative class features and archetypes jacking DC, everything is jacked to the effing roof DC wise on spells. Fighter and Rogue need a floating Good Save soooo badly.

If your GM is statting your normal NPC casters like that, you shouldn't play any martial (maybe a Superstitious Barbarian or a Paladin could get by, but it'd be less painful to just play a full caster and try to kill them before they get an action off). Seriously, those are like CR 20-21 saves (Balor, Ancient Gold Dragon, end boss of RotRL). Doesn't mean you can't run a campaign where every level 10 caster is tossing Persistent DC30 Will saves around, but it's ... a little high powered.


Cheburn wrote:


If your GM is statting your normal NPC casters like that, you shouldn't play any martial (maybe a Superstitious Barbarian or a Paladin could get by, but it'd be less painful to just play a full caster and try to kill them before they get an action off). Seriously, those are like CR 20-21 saves (Balor, Ancient Gold Dragon, end boss of RotRL). Doesn't mean you can't run a campaign where every level 10 caster is tossing Persistent DC30 Will saves around, but it's ... a little high powered.

It just seems like the spell DCs are out of line and it helps the casters shine a lot and if you play a caster against the party is hard to not be overwhelming. The guidelines have DC 19 come up by Character Level 10 and many monsters are substantially higher than that.


I always thought that the less spells you had the more your mundane resources should go up. (HD, Saves, Skills, BAB)


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Only full arcane casters. No other classes should have two poor saves.


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Raith Shadar wrote:
Only full arcane casters. No other classes should have two poor saves.

Agreed, though I think this is a place that could have benefited from adding an "average" save column, as some other d20 games have done. That way you could get by with a class only having one good save, if the other two were average.


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I would rather all saves be average, but each class gets a bonus to however many saves. The gap between good save and bad save should not be as wide as it is.


Having 2 poor saves is the first and most popular reason that the forums will say " that class stinks". Now obviously among the arcane spell casters they have strengths that will be more benefit than 2 poor saves detracts but this is not so among martials. Fighter and rogue are outright hated by a significant, though not majority, of players for this reason.

There are plenty of classes that should either have 2 bad saves OR those that currently 2 bad saves should be elevated a bit. Look at paladin for example... The saves granted by divine grace, hope I got that right, blows away most classes saves in just two levels. With a little bit of gear an unoptimized paladin can have save bonuses to all three that is the rough equivilant that a fighter would have to wait for 20 levels to get. Yes I know there are differences but I don't care, that gap is too BIG.

Similarly, an inquisitor has 2 good saves and can boost all of with domains OR judgments so he is great at all saves too. Even some oracles can replace X with Y to artificially inflate the saves despite their having 2 bad saves.

Bottoms line... I don't mind classes having 2 bad saves as long as they either make up for it (wizard anyone) OR can have an option for boosting it. Even if that option is not chosen I want it to be there. But rogues, fighters, and to some extent others are boned.


Renegadeshepherd wrote:
There are plenty of classes that should either have 2 bad saves OR those that currently 2 bad saves should be elevated a bit. Look at paladin for example... The saves granted by divine grace, hope I got that right, blows away most classes saves in just two levels. With a little bit of gear an unoptimized paladin can have save bonuses to all three that is the rough equivilant that a fighter would have to wait for 20 levels to get. Yes I know there are differences but I don't care, that gap is too BIG.

Paladins also have 2 good saves.

I've thinking of abilities that can make the fighter better against saving throws without giving them a plus 6 bonus like the barbarian, among other things.


Fighters really need 4sp/level, bravery being beefed up, combat expertise as a freebie, and armor training to be a little bit better (not just adding a higher dex cap). A fighter with step up and strike, spellbreaker, missle/ray shield, spell reflect enchant and the new +2 will save enchant from magical market places is brutal.


I think weak saving throws should follow the theoretical "medium progression". that is, from +1 to +9. Weak saves are too much of a vulnerability at mid/high levels.


Marthkus wrote:
Renegadeshepherd wrote:
There are plenty of classes that should either have 2 bad saves OR those that currently 2 bad saves should be elevated a bit. Look at paladin for example... The saves granted by divine grace, hope I got that right, blows away most classes saves in just two levels. With a little bit of gear an unoptimized paladin can have save bonuses to all three that is the rough equivilant that a fighter would have to wait for 20 levels to get. Yes I know there are differences but I don't care, that gap is too BIG.

Paladins also have 2 good saves.

I've thinking of abilities that can make the fighter better against saving throws without giving them a plus 6 bonus like the barbarian, among other things.

that was my point, though I may not have made it well. it already has two good saves AND charisma to boost all of em. It has the same skill points, the same weapons, the same armor, same BAB, lay on hands, and a bad spell list. The LEAST it could have is 2 bad saves like the fighter. or even bad saves to all of em before the two classes are even half comparable.

Same problem with rogue to inquisitor/bard in skill monkey or 3/4 BAB role. Both bard and inquisitor have 2 good saves and at least some of those classes archetypes or class features can boost them even more.

Conclusion: boost the martials saves or dumb down the others.


SPCDRI wrote:

Or should they be allowed to choose which save they want to be Good in?

That seems to be a fairly common thing suggested for Fighters and Rogues and others and I like to give another Good save if I take a class from 3.5 Dungeons and Dragons and bring it up to Pathfinder snuff.

Does anybody else feel this way?

I honestly don't know if it matters all that much either way. It would certainly be nice, but it's only a little water in the bucket.

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