Best Warpriest buffs (divine list)


Advice


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Hello,

I'm currently playing a warpriest in a new AP, and I'm a bit disappointed by the low number of buffs the divine list has. I thought it was one of the best for buffing purpose, but a lot of great buffing spells aren't in it.

For instance, it lacks enlarge, invisibility, haste, mountain resilience, longstrider, blur, mirror image, disappearance and so many others that could make the life of a martial easier.

Some can be gained back through a deity (Ragathiel giving haste, for instance) but it's only one or two spells, and it sort of shoe-horns you into the same deities.

So far, here are the combat buff spells I found:
- Sanctuary (ok i guess)
- Bless (which is certainly good)
- Benediction (upcoming)
- Infuse vitality (only good on undead though)
- Protection (great, especially heightened)
- Resist energy (situational)
- Heroism (good at higher levels)
- Organsight (ok dps when specced in medicine, like power attack I guess)
- Warding agression (great effect but missing your target makes it go poof)
- Whirling scarves (like blur but 1 lvl higher, with a small buff).
- Fly (good when needed)
- Vital Beacon (great for action economy)

And well, that's about it. Did I miss something ? What are your favorite buff spells from the divine list ? I know the days of Clerczilla from PF1 are long gone and you don't have time to stack buffs anyway, but I really miss a lot of the arcane/primal buffs and those I gained don't seem as impactful.


I really cant overestimate how much I love Blazing Armory and Unfettered Movement.


Isn't Runic Weapon still one of the best go-tos in early levels until the party gets their runes?

I think the point is that they're never going to have *everything* but even just adding Benediction and Protection to their list seems like a new niche for Warpriests.


Runic Body and Weapon are very solid, even at higher levels, as they can be used on your, or a party member's, back-up weapon. Blazing Armory, as mentioned above, is also a very good option.


Darkvision is a good option if you don't have it. Repulsion and regeneration at higher levels.


Not a buff, but I absolutely loved Blink Charge on my Warpriest. Fantastic spell. Usually prepared two a day once I had the L5 slots available.


For the divine list, I would also search the summons for higher level buffs or effects you can use from the summons.

Once I get 6th level spells, I do like to summon a Muse Azata known as a Kanya for the double strength bard song to buff the party.

The summons on the divine list are some of the best in the game and can give you access to spells you might not otherwise have. That 6th level slot for the muse azata becomes cheaper to cast as you gain levels. You can even buy scrolls.

There is also battle form spells which can be good. Dragon Form or Sacred Form.

Divine Vessel can be good, but mainly for Irori or someone with an unarmed strike as you have to have Handwraps to make it shine. It's an odd spell where it isn't a battle form spell, but it only gives an unarmed attack. It's base damage is 2d8 which means with handwraps of mighty blows it would increase by 2d8 per rank of a striking rune since the unarmed strike is not a flat damage amount like a battle form. If you had an extra handwraps you could wear, you could have some fun with it punching stuff out.

Divine Aura is good, but a sustain.

Foresight is good, but on a few lists.

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