DM_aka_Dudemeister wrote:
Yeah, I'd want that trap to be fully functioning, but broken, so it only fills up the tomb at 1-foot/round. Giving the PCs like 10 turns to Disable/Bypass the trap or bust down the doors before they even think of having to hold their breath.
Would there be a way to have it fill up to maybe 6 feet without stopping the sarcophagus?