Count Aericnein Neska

Matt, Game Master's page

386 posts. Alias of Matt, Garnished Game Designer.


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Sounds perfect then!


Oh, we seem to have a misunderstanding. I have not started the game yet, I'm looking for a GM to run it for me as I write it to let me see how someone else works with what I've written.

Is this still alright with you?


That works fine with me, and sorry for the slow reply, a lot of work is piling up this week.

That sounds fine, but I meant that I wanted to have a good discussion about the adventure etc. I've found that just sending mails takes quite some time.


Have a great time then Mogwag!


Sounds fine to me! What's the best method of communication? Email, skype, fb?


Hey there DoubleGold thanks for joining on! How often have you done PbP games?


As the title says, I am seeking a GM. I am already currently running two/three games and already am having some trouble keeping a high level of posting but I have had quite a few adventure ideas I'd love to see played.

Therefore, I'm looking for a GM who'd be willing to play my adventure as I write it. The adventure that will be played will be decided together.

I will share the adventure path details with the GM after recruitment and I will leave the actual recruitment of players up to him or her.

The details on how the adventure will be shared will be up to the GM's discretion as well.


Thanks everyone, they're wrapping up so expect a good and lengthy update tomorrow when I get some bed rest.


Thanks everyone, they're wrapping up so expect a good and lengthy update tomorrow when I get some bed rest.


I'm really sorry about the delays, it's study week for exams and I don't have much free time. I'll post tomorrow but it might be intermittent for this week.


I'm really sorry about the delays, it's study week for exams and I don't have much free time. I'll post tomorrow but it might be intermittent for this week.


Added discussion #1!


a black bear wrote:
I didn't meant to start it in OTD, just to have fun; you know, writing exercise. Matt's approach is much better on the long run.

It's a fine writing exercise but remember, we'd be stealing ideas if we use them without their permission... and even then...


MagusJanus wrote:
Starting it in OTD is a great way to get people not even involved posting ideas just because they wanted to reply to the topic. Don't be surprised if we end up with more ideas than we bargained for.

I am confident that as time goes, we'll drop down to those who are truly interested.


a black bear wrote:

From what I recall Ravenloft started as an adventure, so maybe we could get a feel of how collaboration would go by creating a nice-well rounded adventure and decide whether to go beyond the location where it happened into a region.

My opinion on all this is that the least lore (or world-mechanics and justification) we have to create, the better, so that we can focus on creating conflicts and plots (and encounters...) If we want to create the world first and then proceed to tell what happened there, before we start telling anything we will declare defeat because we realized Tolkien did an infinitely better job. Whereas for what happened, that's up to us.

We can also just pitch in ideas for themes and premises and brainstorm for a few days so as to get our minds running...

I will be happy to join, but I am sort of a crazy writer who does not write. Also, I like long sentences.

I like your idea. Making such an adventure would be ideal. And yes, just as how even Golarion began very small, the less we do the more we can make further on.

And no problems black bear, I'm a crazy writer myself.


I'm good with everyone jumping aboard.

I say let's start with everyone that we have here, I'll set up a google doc, and let's see who stays and who decides to drop off.

Doc Link


Terquem wrote:

Yeah, that "successfully" thing, that's sort of subjective

The Woodbridge Campaign

Indeed you've got me there.

However, I was more looking to making a "product".

But indeed, you've got me on this.


Space Butler wrote:
If you'd like to try collaborating on something, I'm game. Why not?

Sounds great!

NielsenE wrote:
I'm interested. I've been working on some of my own world building, that I'd like to keep separate, but happy to contribute non-related stuff.

Awesome. And yes, keep any of your own homebrew material that you have on the side out of this. We don't want anyone losing precious work to this. We want to essentially make something new and from scratch.

So yes, Edward, it'd probably be a good idea not to include stuff you've already made. You can use it for inspiration but don't use material you're afraid of losing.


Edward Sobel wrote:

not sure just yet. I can provide some stuff but I might not be able to devote as much time as you would like.

I could pick up a few things and finally put some of those old 1st & 2nd edition stuff I made back in High school (20 years ago) to good use.

I'm not sure if I was seeing this more as a bunch of people collaborating parts to, or a dedicated team.

I was leaning more towards the second as it's easier to manage while I've tried before with just a large group and nothing much got done and it just ended up dying out.

As well, there's a chance we may want to take this further and though I'm no legal wizard, I understand that I can't just take bits and pieces from others in case of copyright, etc.


Edward Sobel wrote:

well if intersted I have a pantheon I made back in my 2nd edition homebrew I updated it for 3.0 but no further updates since.

I will have to dig around among my old files and see if I can find the word document.

If I find it I'll load it up on google docs and post a link.

That'd be nice, but do you mean to say you are interested in collaborating?


As far as I know, I have yet to see this kind of recruitment done recently, nor done successfully.

I'm looking for a few other interested individuals to collaborate on the creation of a small homebrew setting and adventures set within.

Setting
World building is a heavy handed task so I suggest aiming for a smaller setting, like the Red Hand of Doom's Elsir Vale, Kingmaker's Stolen Lands or even Darkmoon Vale. (Seems like Vale's are appropriately sized...)

Adventure
We can decide on what we want to build later. Module sized, adventure length or even longer. This all depends on how things go after all.

Theme
We can all decide on this. I have no objections to any theme, but anything that requires a ton of adaptation (science fiction for example) may be too complex to do.

Collaboration
Social media such as FB/Skype and Google Drive to share work would be fine, as could emails/word documents. We just want to make sure our work is easy to share, work on and private.

Distribution
Nonprofit, profit... I really don't mind, but profit means we need to do more than just write. It'll require quite a bit more effort, but it might be worth it. Therefore, I highly recommend we focus on the writing and once that's done we can see if we want to make something off of this.


I'm also largely having trouble determining how best to merge the two BBEG.


I had edited my post, and yes indeed, Points of Light does sound great. Berik, you are a kind friend indeed, and if some spare change comes my way than I shall return said favor to others as well.

Happy Holidays you Perfect Paizo People


If Day 6 is still there, I'd actually be interested. Points of Light right? Sounds shiny and magical!


Me and my friends are about to start Skull & Shackles but a few of them had also shown interest in the Serpent Skull.

I'm thinking that a mix between the two is certainly feasible.

Essentially, what I've got so far is the following:

PART I: The Wormwood Mutinty & Souls for Smuggler's Shiv

- Aerys Mavato, Gelik Aberwhinge, Ishirou, Jask Derindi and Sasha Nevah will have been prisoners aboard The Wormwood. When the transfer to the Man's Promise will occur, the prisoners will be moved there as well.

- The events leading up to Bonewrack Isle will remain relatively the same. From there, the players will instead wash up on Smuggler's Shiv. From there, the adventure will follow Souls for Smuggler's Shiv. I may add the grindylow caves and the rescuing of certain characters to the adventure, but the purpose will still be to send a signal. Doing so will bring help that will be able to finish repairing their ship.

PART II: Raiders of the Fever Sea & Racing to Ruin

- The adventure will begin with Raiders of the Fever Sea and continue until they crack Tidewater Rock. During this time, when they make port, I'll run some of the earlier encounters from Racing to Ruin, showcasing the preparations to find Saventh-Yhi. They'll have to join the Free Pirate faction however.

- The journey to Saventh-Yhi will need to be heavily modified however, and will consist of both ocean route, but will require overland travel to essentially unlock the giant Sea-Gates that will block the ships from sailing in. I'll be interspacing the events from The Race Begins with some more events from Raiders of the Fever Sea.

- The culmination of the adventure will be the Ruins of Tazion and Event 14: For Whom the Bell Tolls. Saventh-Yhi will then be found, a short walk away from the shores.

PART III: City of Seven Spears & Tempest Rising

- I'll be removing the Free Captain's Regatta, but keeping the search for the spy. Essentially, the search for Saventh-Yhi continues with the City of Seven Spears sandbox but interspaced with the threat of Cheliax attempting to take it as their own, and end piracy once and for all.

- Saventh-Yhi will essentially be "expanded", adding an entire new section slightly off the main map composed of islands and inlets called Hell's Maw, where pirates have always gathered, clueless as to the city that lay beyond the cliffs.

PART IV: Island of Empty Eyes & Vaults of Madness

- Continuing seamlessly and interchangeably from Part III, the players will first need to cement their role midst the Pirate Council by clearing the nearby Island of Empty Eyes (an isle in Hell's Maw). This will be a shortened encounter. After clearing the isle, and before the feast, the players discover the Vaults of Madness and complete that segment of the adventure. The camp ambush scene will be by Cheliax troops. The end of this adventure will be a culmination of Umaro's visit and the Pirate Feast.

PART V: Price of Infamy & The Thousand Fangs Below

- Enraged at the PCs, Harrigan assails them from above while the horrors begin stirring down below. The focus of the adventure will start with defeating Harrigan's naval forces then heading down.

- Most likely, I'll have Cheliax and pirate troops infiltrating Saventh-Yhi and also fighting the players below, merging some dungeons together.

PART VI: From Hell's Heart & Sanctum of the Serpent God

- The final adventure will focus on the players having to fight through Fort Hazard and the Sea Caves of Lucrehold with Ilmurea existing beneath those two complexes.

- So essentially, Kerdak's fortress lies amidst Hell's Maw and is connected by passageways to reach beneath Saventh-Yhi as well. The end then arrives when the players need to delve beneath and stop the rise of Ydersius.

So... in the end, I need advice on my plan and on other ways to combine the adventures and get both dungeon delving goodness and piratical epicness...

Anyone?


Will do!


Would you prefer me putting it as inactive? It might clear some room for you.


It is with great sorrow that I have to announce my temporary departure from the paizo forums.

I've had a great time playing in all the games on the forums but university and my new job has axed my free time enough that I've had to consider just how much time I can realistically spend on the forums gaming.

Rather than continue playing with very subpar posting, that I feel could be so much better if I had the time to make the posts I wish I could make, I'd rather put my current Play-by-Post games on hold until my schedule clears up than play a sub-par game with people I know are capable of making an amazing story come to life.

I cannot say when I will be back, but I will. This is not a definitive goodbye and I will not make the games inactive. When I feel confident that I have the time to continue GMing once again, I will PM each and every one of you.

Again, apologies for cutting these games short and hopefully you'll all be able to find things to do in the downtime.

Thank you to all the players from all my games;

Seekers of the Grail: You guys really are the ultimate best, and we will finish this adventure together. I promised an end and an end we will have. I know we've lost 2 members already and now I must temporarily depart, but keep your characters in your hearts and we'll play again together soon!

Night Upon the Realms: I feel bad cutting us so early in the game, but fear not, I will come back and we will be able to finish this PvP game.

Mansion in the Mists: Again, sorry for cutting a game so early in the story, especially as this was a "Learn to Play" game.

Hopefully you'll all forgive me, and I hope to see you all again when I return.

- Matt, Game Master


It is with great sorrow that I have to announce my temporary departure from the paizo forums.

I've had a great time playing in all the games on the forums but university and my new job has axed my free time enough that I've had to consider just how much time I can realistically spend on the forums gaming.

Rather than continue playing with very subpar posting, that I feel could be so much better if I had the time to make the posts I wish I could make, I'd rather put my current Play-by-Post games on hold until my schedule clears up than play a sub-par game with people I know are capable of making an amazing story come to life.

I cannot say when I will be back, but I will. This is not a definitive goodbye and I will not make the games inactive. When I feel confident that I have the time to continue GMing once again, I will PM each and every one of you.

Again, apologies for cutting these games short and hopefully you'll all be able to find things to do in the downtime.

Thank you to all the players from all my games;

Seekers of the Grail: You guys really are the ultimate best, and we will finish this adventure together. I promised an end and an end we will have. I know we've lost 2 members already and now I must temporarily depart, but keep your characters in your hearts and we'll play again together soon!

Night Upon the Realms: I feel bad cutting us so early in the game, but fear not, I will come back and we will be able to finish this PvP game.

Mansion in the Mists: Again, sorry for cutting a game so early in the story, especially as this was a "Learn to Play" game.

Hopefully you'll all forgive me, and I hope to see you all again when I return.

- Matt, Game Master


It is with great sorrow that I have to announce my temporary departure from the paizo forums.

I've had a great time playing in all the games on the forums but university and my new job has axed my free time enough that I've had to consider just how much time I can realistically spend on the forums gaming.

Rather than continue playing with very subpar posting, that I feel could be so much better if I had the time to make the posts I wish I could make, I'd rather put my current Play-by-Post games on hold until my schedule clears up than play a sub-par game with people I know are capable of making an amazing story come to life.

I cannot say when I will be back, but I will. This is not a definitive goodbye and I will not make the games inactive. When I feel confident that I have the time to continue GMing once again, I will PM each and every one of you.

Again, apologies for cutting these games short and hopefully you'll all be able to find things to do in the downtime.

Thank you to all the players from all my games;

Seekers of the Grail: You guys really are the ultimate best, and we will finish this adventure together. I promised an end and an end we will have. I know we've lost 2 members already and now I must temporarily depart, but keep your characters in your hearts and we'll play again together soon!

Night Upon the Realms: I feel bad cutting us so early in the game, but fear not, I will come back and we will be able to finish this PvP game.

Mansion in the Mists: Again, sorry for cutting a game so early in the story, especially as this was a "Learn to Play" game.

Hopefully you'll all forgive me, and I hope to see you all again when I return.

- Matt, Game Master


Endrian has PMed me to let me know that unfortunately, obligations in real life has forced him to bow out of the game.

So far, Leylyn and Tim, with very fine Stealth rolls go off into the wilderness to scout the smoke coming from the camp.

As well, thank you very much for your patience. University takes up much more time than I had anticipated, and with midterms rolling up, I might find myself strapped for time. I really don't want to drop any of my current PbP games, so I may post less often but once time schedules clear up, I can be back to posting regularly again.

Leylyn and Tim, you both head towards the smoke, following its trail through light woodlands. Getting near, you slowly approach what appears to be a small encampment, roughshod stone palisades surrounding it. From within, you can hear the sounds of work, the clangs of metal to metal and what sounds like raucous merrymaking.

Dwarven:

"I bet you can't drink ALL of that in one shot Highhammer!"


Just let me know how you approach either the column or the smoke coming from a possible camp. Stealth rolls should be made if used.


Baster's strength succeeds in lifting the stone slab slightly off the floor, letting a blast of air shoot out, blowing hundred years old dust into the air.

Above, Tim spies a column of what could be the Seekers in the distance, perhaps a day away. However, it appears that someone is camping nearby as a small column of smoke rises to the east of the column.


Tim Deamon wrote:

Miss Koyr looks at Baster, "Are you sure we should be opening that right now?"

Hopefully no one has a problem with me playing Koyr for a while :)

Tim:

Feel free to have tagging along with you. She seems to have taken a liking to you. However, I will be taking her back soon. She has a job to do.


The stone trapdoor is very old, and seems to have been cleared of rubble but not moved.


Sorry for the delay, will update posts tomorrow night. Currently in a busy schedule.

Have a great Friday and Saturday!


I actually have always encouraged players to learn the rules and tell me when I'm wrong. It teaches me new things as well.


Within the Watch Tower

Sunlight peers through cracks of the stone tower. A lone raven flutters out of a large fissure at the top. Dust clouds the interior, creating a feeling of being submerged in minute light particles.

A crumbled stairway makes it way higher while a large stone trapdoor takes up most of the floor. It is currently sealed.


I don't mind party splits, they cause no additional hassle or work in PbP actually.

It's no worse than Leylyn's 10 or so Knowledge checks, which i bet won't be the last time I see them all in one post.

i was re-reading our first posts back in June... i miss Koldie...


Leylyn:
Oh ye crazy bard... you maketh me work for my pay... The ruins you find yourselves in are a recently new discovery (see Recruitment 1st post) and have far from been excavated. In fact, aside from the watchtower, very little is known about the details of the city. Even tales only speak of a few named places: The Silver Fountains, Eveldine's Rise and the Whisperwell are some of the names that have survived the test of time. The Grail is said to be here.


Jevon Ryker wrote:
Just letting everyone know that I'm gonna be on vacation from the 27th-6th. I'll have access to the internet, but I probably won't have much posting time. Feel free to DMPC me as needed to move things along.

Are you in one of my other games as well Jevon? Again? xD


9. Your grandmother's back in town.


I hope so too, but anyways, you've let me know so I'm not throwing you out of a window. I promise. Really.


Having decided to outrace the rest of the Seekers, you push towards your final destination.

While the route is rough and your recent hardships strain heavily on morale, you succeed in your task and reach the ruins safe and sound.

Legends Within Ruins
And now back to the main storyline

The ruins lie before you. While only the rumored watchtower has been slightly excavated, telltale signs of recent digging amongst other spots show that someone has been here recently.

No signs of movement disturb the scene however, at least, from what you can see.


Just letting everyone know I'm still here, it's just been very interesting hearing the conversations. I'm actually making a list of good campaign plots to pursue based off your interactions. When you are ready, I will carry on with the next part.


Hey everyone,

I'm also looking for any Pathfinder folks around Montreal.

I've been both a player and a GM for 9-10 years or so and I'd be interested in finding a group to either GM or play with.

You can also shoot me an email at cinematt at hotmail.com or PM me.

I don't live on the island though so we'd need to find some places to game other than my house on south shore.


I will be away on a trip until Wednesday. I apologize for the interruption and we will get right back on track as soon as I return.


With Ithriel's survival tips, you manage to make it out of the valley, leaving mysterious dead bear carcasses behind.

Before you lie two choices.

Either you take the longer but safer road and join up on the route your other Seekers would take or you can try and take a shortcut through a few valleys to reach the final destination first.


Thanks to both Tim and Ithriel, the groups makes fair pace through the forest, yet the end is still far.

One last survival check from someone


Jevon Ryker wrote:
Survival 1d20+5 Jevon attempts to blaze a trail, but after a few moments finds that his heart's just not in it. He wanders listlessly next to Leon. I wish Koldie was here.... He looks a bit glum compared to normal.

This made me really sad somehow... I wish Koldir was still here as well. He never answered his PM.

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