The Pokemon Effect or Why summoners annoy me to hell!


Pathfinder First Edition General Discussion

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Pandora hearts, shadow hearts, digimon (booya), and Megami Tensei games are all what I think of more.. I think of Rydia from FF4, over Yuna. Showing my age.

Though the main summoners I try: Digimon style. I fight with them cause it has decent BAB. I have a cool image of that..
Or I make Guyver. but I never dump the physical since Guyver is a power up not a 100% always on kinda thing.

Digimon over pokemon for sure for me. Digimon taught you to much better lessons, they often tried to not fight, they even felt bad about it, the few times they forced it it had horrible repercussions that made them grow. It taught a lot more of the effects of death (hello Leomon), instead of glossing over most USA animation goes with it had serious mental effects they had to overcome.

Pokemon.. didn't teach me much, a few neat bits mostly on letting things go when you have to (BUTTERFREEEEE) stuff like that..

Neither show gave me the impression that violence is good though.

Red shirt?...if you count his blood..

A few Leomon related things survive in the later series, but they don't do it happily.
Frontier was funny..If I remember right they kill a leomon related thing 3-4 times? One of those being some serious serious harsh. (considering humans turn into digimon in that one....) that as a teen I went "oh crap that was unexpected"

Leomon is the atypical hero who tries to always be super good.. so he's always the first target XD Those that shine brightest, are seen first


Zwordsman wrote:

Pandora hearts, shadow hearts, digimon (booya), and Megami Tensei games are all what I think of more.. I think of Rydia from FF4, over Yuna. Showing my age.

Though the main summoners I try: Digimon style. I fight with them cause it has decent BAB. I have a cool image of that..
Or I make Guyver. but I never dump the physical since Guyver is a power up not a 100% always on kinda thing.

Digimon over pokemon for sure for me. Digimon taught you to much better lessons, they often tried to not fight, they even felt bad about it, the few times they forced it it had horrible repercussions that made them grow. It taught a lot more of the effects of death (hello Leomon), instead of glossing over most USA animation goes with it had serious mental effects they had to overcome.

Pokemon.. didn't teach me much, a few neat bits mostly on letting things go when you have to (BUTTERFREEEEE) stuff like that..

Neither show gave me the impression that violence is good though.

Red shirt?...if you count his blood..

A few Leomon related things survive in the later series, but they don't do it happily.
Frontier was funny..If I remember right they kill a leomon related thing 3-4 times? One of those being some serious serious harsh. (considering humans turn into digimon in that one....) that as a teen I went "oh crap that was unexpected"

Leomon is the atypical hero who tries to always be super good.. so he's always the first target XD Those that shine brightest, are seen first

Ah guyver the only series where the bad guy's kill the good guy and take over the world sure he comes back and starts a revolution but they're still in control last time I got caught up.

As for the USA glossing over I point you at Yugioh

"If you lose this duel the shadow energy devices shall activate in something that looks very like an explosion and send you to the shadow realm. Oh and I should mention that we're standing over a 50' light shaft for no real reason but if you defeat me HAHAA I have my shadow parachute that will protect me from the shadow realm and umm were I to somehow fall through the glass that was destroyed by the explois .. . activation . .. ummmm lets just not mention it okay?"

or the continual

"You shall do what I say for I am pointing my finger at you haha . . . oh you have a finger too what a predicament."

then there was the

"These shadow energy disks that look suspiciously like saw blades shall hit your knee's and send you to the shadow realm if you lose."


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Haha. yeah
Man the Japanese version of yugioh had a lot of violence. The comic version had a lot of pervertedness. twas funny

Yeah guyver manga.. the bad guys win A LOT. when good guys win the semi good semi evil guy usually screws over the actual good guys. its great

Silver Crusade

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Pathfinder Adventure Path Subscriber

Back to the OP:

I've been playing Legacy of Fire for years with a Summoner. His Eidolon is a Genie named Sharumander who once looted a temple of Sarenrae. She imprisoned him in a bottle for centuries and now his summoner is going to redeem him. His transformation from Djinn to fiery angel has been a lot of fun to play. Plus I get to use the catchphrase: "GREAT FLAAAAMING EYEBROWS!"

Demon summoners are a big part of lore, and if you go back and read the Belgariad and Maloreon by David Eddings, there are Demon Summoners who call demons and stuff them into a form of their choosing each time they are summoned.

I'm happy to allow summoners into my game, but they need to have a strong thematic link for the Eidolon. It can't just be a random collection of parts, it needs to have some link to lore. In my perfect world the Eidolon would be replaced with something akin to the Animal Companion for each different kind of Outsider. But the system as is, lets you emulate many Outsider types pretty well (or generate your own).

Silver Crusade

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Scythia wrote:

You think of Pokemon?

My immediate thought when I hear "summoner" is Rydia.

YES

Also, many MANY other concepts come to mind long before Pokemon. Imaginary friend willed to life, guardian angel, bound genie passed down the family, a Kuthite's kyton work-in-progress, the manifestation of the summoner's ideal self, an enslaved devil bound to serve until the summoner dies and the relationship flips around, the living totemic spirit of the summoner's tribe, a lifeshaper and the first member of her new race, the spirit of a dead relative, Sarkori God-caller, a troubled drug-addled artist and the creations pulled from his own fevered dreams, a captured demon the summoner is attempting to redeem and ascend as a celestial, a captured azata an Asmodean is seeking to dominate and turn into a devil, etc.

Silver Crusade

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Hot damn I want to play a summoner now.


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DM_aka_Dudemeister wrote:

Back to the OP:

I've been playing Legacy of Fire for years with a Summoner. His Eidolon is a Genie named Sharumander

I can't

I'm not sure if that was intentional, tongue in cheek or just a coincidence but I had a good laugh at that.


DM_aka_Dudemeister wrote:


Demon summoners are a big part of lore, and if you go back and read the Belgariad and Maloreon by David Eddings, there are Demon Summoners who call demons and stuff them into a form of their choosing each time they are summoned.

There are legends that the wisdom of King Solomon came from his summoning and binding of demons (forcing them to tell him the Devil's plans, so he could adapt appropriately). Ancient lore for summoners.


Mikaze wrote:
Scythia wrote:

You think of Pokemon?

My immediate thought when I hear "summoner" is Rydia.

YES

Also, many MANY other concepts come to mind long before Pokemon. Imaginary friend willed to life, guardian angel, bound genie passed down the family, a Kuthite's kyton work-in-progress, the manifestation of the summoner's ideal self, an enslaved devil bound to serve until the summoner dies and the relationship flips around, the living totemic spirit of the summoner's tribe, a lifeshaper and the first member of her new race, the spirit of a dead relative, Sarkori God-caller, a troubled drug-addled artist and the creations pulled from his own fevered dreams, a captured demon the summoner is attempting to redeem and ascend as a celestial, a captured azata an Asmodean is seeking to dominate and turn into a devil, etc.

One I used was: Look what followed me home. Can I keep it?


KahnyaGnorc wrote:
DM_aka_Dudemeister wrote:


Demon summoners are a big part of lore, and if you go back and read the Belgariad and Maloreon by David Eddings, there are Demon Summoners who call demons and stuff them into a form of their choosing each time they are summoned.
There are legends that the wisdom of King Solomon came from his summoning and binding of demons (forcing them to tell him the Devil's plans, so he could adapt appropriately). Ancient lore for summoners.

Speaking of demons that morph shape a lot and yadda yadda the Bartimaeus Trilogy makes a lot of passing references to King Solomon (and one of the side books takes place when he was still using his Ring of 1000 Spirits or whatever to do all kinds of stuff).

Silver Crusade

Just look up the Lesser Key of Solomon.

The Ars Goetia section has been a huge influence on representations of demons, and made up at least half of the vestiges in Tome of Magic in 3.5


Rynjin wrote:
Theconiel wrote:
Zhayne wrote:
Liam Warner wrote:
Only caught bits of digimon and all I really remember is the girl who really wanted that bond when she found out about them, one really good one started to fight with/protect forming a friendship. Then he was killed sending her off the deep end from the pain turning her into the big bad of the season.
Never be Leomon. First rule. Leomon dies.
Does he wear a red shirt?

He wears no shirt, he is a big beefy lion man.

But Leomon and Leomon related things always result in death in the Digimon universe(s).

IIRC nothing that A.) Is a Leomon, B.) A Digimon Leomon digivolves into, or C.) Could conceivably digivolve INTO Leomon has yet been alive at the end of a given series. I haven't watched anything past the first half of Frontier though so I could be wrong.

I'm pretty sure it's purposeful and a running joke (if kind of a morbid one...) in all the series' but like everything in Tamers it was deconstructed into something utterly soul crushing to watch because the guy they hired for Tamers is a sadistic man known for writing very creepy, borderline horror anime.

and that is why, when i played Digimon on the GBA years ago, i picked Salamon and Went the route of Black Gatomon, Ladydevimon, Lilithmon. Lilithmon could be used to infiltrate the villains, plus it was fun to have a demon lord, on a leash.

Salamon has like 8 Paths as of Tamers, 2 of which i know are good, 3 of which i know are evil, the other 3 i am unsure of. but i loved Lilithmon.

Silver Crusade

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Pathfinder Adventure Path Subscriber
Rynjin wrote:
DM_aka_Dudemeister wrote:

Back to the OP:

I've been playing Legacy of Fire for years with a Summoner. His Eidolon is a Genie named Sharumander

I can't

I'm not sure if that was intentional, tongue in cheek or just a coincidence but I had a good laugh at that.

My summoner's name is Ash Q'Asheem.

For real.


i played a synthesist and asked the DM if i could remake her as an Aegis because she was too powerful as a synthesist. the DM approved and was much happier.

her Name Was Nepgear; her "HDD" replaced her white and purple sailor schoolgirl uniform with a white one piece Swimsuit or Black 2-piece Bikini depending on her mood. the swimsuit eventually came with angel wings and the bikini, devil wings

her weapon of choice, was a Psionically enhanced Beam Sabre (Treat as a Magically enhanced Katana with a 5th level heightened Continual flame cast upon it reflavored as the curved sabre being made of purple light)

her 'slash wave' technique was the shard customization with a few tweaks. she could make it stronger by blowing power points

and she dervish danced with the beam sabre

it felt truer to the character. her 'Pounce' was called 'Mirage Dance' and she had some healing related psionic powers to replicate her healing related spells

in fact, she felt more like Nepgear as an Aegis than she did as a Synthesist

Nepgear's Normal Form

Transformation Devil.

Transformation Angel

and she was technically a Synthesist for 6 levels before i got psionics expanded and asked to remake her as an Aegis. she used the same equipment as an Aegis. a Beam Sabre. her psychoactive skin functioned as mithril kikko.


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DM_aka_Dudemeister wrote:
Rynjin wrote:
DM_aka_Dudemeister wrote:

Back to the OP:

I've been playing Legacy of Fire for years with a Summoner. His Eidolon is a Genie named Sharumander

I can't

I'm not sure if that was intentional, tongue in cheek or just a coincidence but I had a good laugh at that.

My summoner's name is Ash Q'Asheem.

For real.

I like.


captain yesterday wrote:

i have a couple kids and when i was a teenager (well late, late teens anyway) Pokemon and Digimon were all the rage. to me it always seemed like they were doing more harm then good, teaching kids to get others to fight their battles and what not.

am i the only one that views summoners as just a way for RPGers to make their own Pokemon?
i just can't get my head around Summoners as a serious class and will never allow them in my game.

so if someone has a more serious view of summoners so i can take them seriously i'd like to hear it:)

Easy fix, same as for druids or casters that summon. If the above replies have any truth (some players like playing 2nd fiddle/people choose summoners because they like role playing, the interaction and being nice to their eildolon and treating it as a real person like in pokemon etc they do). Grant individuality!

They play their (singular) CHARACTER. You as DM play thier summons/animal companion/eidolon/leadership cohort. It adds to their 2nd fiddleness and the creativity of role playing (because the outcome is not pre-determined). Bear in mind the adjunct creatures alignment, mental stats, language, personal views (natural animals aren't likely to bite some hurty or icky things and if forced will rebel).

Try it if you can handle playing multiple things logically within the rules (your specialty as a DM). You will soon find despite their claims players soon stop playing such characters when wet dreams of a personal butt monkey are replaced by facts and rules. NPCs have thoughts, dreams, wants - and they are often in accord with their 'leaders'. Someone wanting a 'pet' that does anything they want is likely to have a disgruntled individual on their hands that thinks the same.


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I have a BBEG who is a gestalt Oracle of the Dark Tapestry/Summoner.

He calls terrible alien things from beyond the skin of the world by using an eldritch key to open rifts in reality.

Mechanically what he calls might be just a wolf, but thematically, it's a horrid alien dog-creature that sounds like screaming children when it howls.

His Eidolon is a creature called The Open Gate which is a gaping maw on the end of a burrowing serpentine body. It has a tendency to grab things, drag them underground and leave them entombed (burrow speed, grapple, grapple check to move with target, drag them under, release them underground and move on)

Summon Monster spells cast sometimes use the Eidolon as the point of origin, as the serpentine monster disgorges horrors from beyond space and time out into the world.

Just imagine the look on my PC's face when he was grappled by the Eidolon, bit for half his health, and then it vomited up three horrible crawling things onto him which joined the grapple. (they were just giant centipedes, but he didn't really know that).

That's how I Summoner.

Shadow Lodge

Wait, isn't Alchemist the pokemon trainer class? They even have Pikachu

Shadow Lodge

Doomed Hero wrote:
That's how I Summoner.

*Steals and runs*


Atarlost wrote:
captain yesterday wrote:

i have a couple kids and when i was a teenager (well late, late teens anyway) Pokemon and Digimon were all the rage. to me it always seemed like they were doing more harm then good, teaching kids to get others to fight their battles and what not.

am i the only one that views summoners as just a way for RPGers to make their own Pokemon?
i just can't get my head around Summoners as a serious class and will never allow them in my game.

so if someone has a more serious view of summoners so i can take them seriously i'd like to hear it:)

If you actually want something to change your perception of the class I suggest Balazar's story.

Somewhat reminiscent of the Bartimaeus trilogy, which is what I always think of when summoners come up. The difference being that Padrig actually wanted to be summoned.


If this were true I'd just summon Jigglypuff and destroy the world.


Kaijudo has recently replaced a lot of my summoning imagination space. "Don't target the creature, target the summoner!" Love that cartoon.


ArmouredMonk13 wrote:
Wait, isn't Alchemist the pokemon trainer class? They even have Pikachu

Ya that's what I was going to say. and if you throw in the preservationist archetype :

They even store summons in little bottles that they throw to release...

As for the summoner I see no issue. I always liked the idea to have a customizable companion. I think my only issues with the class is the synthesis but that's a common one.

Last time I played a summoner, we were in a steampunky type world so I made my summoner a mounted mageknight who rode a clockwork horse with syringe injectors on its mouth (poison bite essentially). Which is one of the reasons I love the eidolon. Let's you make a companion for any campaign/character concept which can be difficult with other classes


My experiences with a summoner at the table are that they automatically double the duration of any combat, via the following sequence:

GM: "Summoner, your turn."
Summ: "My monster/eidolon/flock of fiendish puffins appears! Yeah!"
GM: "OK, and it does what?"
Summ: blank look
GM, nudging: "It... attacks, for example?"
Summ: "Yeah, that's right. It attacks!"
GM: "OK, roll its attack. What type of attack is it, by the way?"
Summ: blank look "....roll? Roll what?"
GM: Heavy sigh, followed by all the other players getting up for a snack/bathroom/smoke break as the Summoner has to look up his critter's combat stats for the hundredth time, only to discover he doesn't have the book containing them, doesn't know what animal feats are, forgets that his PC can take his OWN action every round as well, etc., etc.


Calybos1 wrote:

My experiences with a summoner at the table are that they automatically double the duration of any combat, via the following sequence:

GM: "Summoner, your turn."
Summ: "My monster/eidolon/flock of fiendish puffins appears! Yeah!"
GM: "OK, and it does what?"
Summ: blank look
GM, nudging: "It... attacks, for example?"
Summ: "Yeah, that's right. It attacks!"
GM: "OK, roll its attack. What type of attack is it, by the way?"
Summ: blank look
GM: Heavy sigh, followed by all the other players getting up for a snack/bathroom/smoke break as the Summoner has to look up his critter's combat stats for the hundredth time, only to discover he doesn't have the book containing them, doesn't know what animal feats are, forgets that his PC can take his OWN action every round as well, etc., etc.

That is just a symptom of playing any complicated class without being prepared. In the groups I've played when someone wants to summon they have the stats prepared ahead of time as a responsible player should.

The easiest way to solve this is if he/she takes more than X time to do declare his/her action (time will vary for your group. We use 10 seconds to declare the action) then you hold. and if you can't get your act together before the initiative cycles you lose your turn. In RP terms this just represents the PC being stunned by the battle and not knowing what to do


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Let me ask this, because I'm not sure anyone touched on it yet:

OP:

1. Do you have a problem on the whole with people being inspired by their favorite heroes from fantasy when creating their character?
2. If yes, why is it so bad that someone wants to base their eidolon off of their favorite Pokemon?

If you do have a problem with it as a whole, then fine. But if you only have a problem with it when it comes to things you personally don't like, then I have a problem with that.


Flamephoenix182 wrote:
Calybos1 wrote:

My experiences with a summoner at the table are that they automatically double the duration of any combat, via the following sequence:

GM: "Summoner, your turn."
Summ: "My monster/eidolon/flock of fiendish puffins appears! Yeah!"
GM: "OK, and it does what?"
Summ: blank look
GM, nudging: "It... attacks, for example?"
Summ: "Yeah, that's right. It attacks!"
GM: "OK, roll its attack. What type of attack is it, by the way?"
Summ: blank look
GM: Heavy sigh, followed by all the other players getting up for a snack/bathroom/smoke break as the Summoner has to look up his critter's combat stats for the hundredth time, only to discover he doesn't have the book containing them, doesn't know what animal feats are, forgets that his PC can take his OWN action every round as well, etc., etc.

That is just a symptom of playing any complicated class without being prepared. In the groups I've played when someone wants to summon they have the stats prepared ahead of time as a responsible player should.

The easiest way to solve this is if he/she takes more than X time to do declare his/her action (time will vary for your group. We use 10 seconds to declare the action) then you hold. and if you can't get your act together before the initiative cycles you lose your turn. In RP terms this just represents the PC being stunned by the battle and not knowing what to do

I've had more problems with Wizards and Witches in that regard than people who played Summoners at my table. Pretty soon I'm going to institute a policy of "if you can't tell me exactly what the spell does when I ask (even if I know what it does), you lose your action".

Verdant Wheel

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The way i use summoners in my campaing can be resumed in only one word: PERSONA !


Draco Bahamut wrote:

The way i use summoners in my campaing can be resumed in only one word: PERSONA !

Have you seen the related series Shin Megami Tensei: Digital Devil Saga? Think of them as the 'Synthesist summoner' counterpart to SMT: Persona.


My first idea when I saw the summoner was that I could use the class as a GM assigned method of bringing White Knight Chronicles Incorruptus into pathfinder.


Rynjin wrote:


IIRC nothing that A.) Is a Leomon, B.) A Digimon Leomon digivolves into, or C.) Could conceivably digivolve INTO Leomon has yet been alive at the end of a given series. I haven't watched anything past the first half of Frontier though so I could be wrong.

SaberLeomon dies in Frontier.

BanchoLeomon dies in Savers/Data Squad.
MadLeomon (a bad guy) dies in Fusion/Xros Wars.


Rynjin wrote:
DM_aka_Dudemeister wrote:
Rynjin wrote:
DM_aka_Dudemeister wrote:

Back to the OP:

I've been playing Legacy of Fire for years with a Summoner. His Eidolon is a Genie named Sharumander

I can't

I'm not sure if that was intentional, tongue in cheek or just a coincidence but I had a good laugh at that.

My summoner's name is Ash Q'Asheem.

For real.

I like.

It was intentional alright. I wasn't going to allow class at first, but I couldn't say no to that.

Dark Archive

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Calybos1 wrote:

My experiences with a summoner at the table are that they automatically double the duration of any combat, via the following sequence:

GM: "Summoner, your turn."
Summ: "My monster/eidolon/flock of fiendish puffins appears! Yeah!"
GM: "OK, and it does what?"
Summ: blank look
GM, nudging: "It... attacks, for example?"
Summ: "Yeah, that's right. It attacks!"
GM: "OK, roll its attack. What type of attack is it, by the way?"
Summ: blank look "....roll? Roll what?"
GM: Heavy sigh, followed by all the other players getting up for a snack/bathroom/smoke break as the Summoner has to look up his critter's combat stats for the hundredth time, only to discover he doesn't have the book containing them, doesn't know what animal feats are, forgets that his PC can take his OWN action every round as well, etc., etc.

This sounds nothing like a Summoner. This sounds absolutely like an utterly careless and irresponsible player.

Shadow Lodge

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TheNine wrote:
house rule it so they can only summon something by saying the magic words.. You know the "Blah blah blah I choose you." after having to do it a dozen times or so maybe they will go another route.

Are you kidding me? Whenever I summon anything, I stand up, put a baseball cap on, turn said cap around backward, and wheel back into a pitcher's stance and scream "CELESTIAL DIRE TIGER! I... CHOOOSE... YOU!" before flinging the miniature across the room.

Doomed Hero wrote:
That's how I Summoner.

Summoner? I barely know 'er!


Raymond Lambert wrote:

This sounds nothing like a Summoner. This sounds absolutely like an utterly careless and irresponsible player.

One reason I liked 4e's summoning-control rules.

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