Intelligent NPCs focus fire on PCs, what are your thoughts?


Advice

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Good afternoon, Pathfinderdom.

Today's topic is on the perceived fairness of intelligent NPCs focus firing PCs down.

Let us take a hypothetical example of the PCs trying to storm a bridge, or perhaps a gate. Let us also assume the defending NPCs are well-disciplined, intelligent, and have an officer to direct them. Let's say a third of the defending NPCs are archers.

The question is, would it be unfair for the officer to direct the archers to focus fire on the PCs one at a time starting with the most dangerous/most vulnerable one?

Arguments for:

- When you are faced with a small but highly skilled team of transient loot-hungry psychopaths, would it not make the most sense to quickly dispatch them one at a time rather than spread your damage out?

Arguments against:

- This tactic, combined with certain buff spells (Haste, for example), can put a PC down before he/she even gets to act.

_____________________________________________________

Please leave your thoughts below! I am interested in both GM and Player points of view.

Thanks!


It happens. I would think something was up if the situation seemed inescapable or if the enemy showed up out of nowhere, however.


In order for the PC to go down before they can act, they have to move into a position where all the archers can shoot them before the combat has begun, have poor defences against missile fire, seem like the most threatening character to the officer, and then roll badly on initiative.

In general I'd say the tactic is fair - it's what I'd do as a player - but the circumstances as described seem a bit nasty.

If one third of the NPCs are capable of bringing down one character per round, isn't the encounter too hard? What if all the NPCs were archers - would they be able to kill three players per round?


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A couple of questions to ask:

1. Do the PCs focus fire?
2. Do the PCs take appropriate in-game actions to coordinate their attacks?

My rule of thumb is that if the PCs do it, you can do it - and vice versa. I'd be surprised if the PCs don't focus fire; if they legitimately don't, then I'd be cautious about doing it yourself, unless you make a big show of coordinating it (like the officer isn't attacking, just pointing and barking orders).


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Pathfinder Adventure Path Subscriber

As a player and a GM I fully expect the opponents to utilize basic strategies.

Buff up and focus fire away.

It's perfectly fair.

What isn't fair is giving the opponents omniscience. If the players chose a stealthy, sneaky, subtrefuge-laden approach, the opponents probably would not have seconds-long or even minutes-long consumable buffs up.
Same applies when the player characters are taken by surprise.

Unless of course you're assuming Diviner vs. Diviner.

Pathfinder does not have (with a few exceptions) a taunt/aggro mechanic.

If a fortress garrison sees a party of 6, with 5 charging their fortified position and one of the 6 hangs back, is dressed in robes and starts weaving his hands and muttering arcane phrases, I can almost guarantee you whom the captain of the guard is going to order who his archers, ballistae, catapults, etc... to fire upon.


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Even better, make the officer a "freebooter" ranger... he can have his companions get boosts for focusing fire...

I often make "officer" NPCs freebooters, the buffing always makes the enemy tougher against the PCs.

In your case, it COULD be overkill. Just maybe.


Aegrisomnia -

1) Yes, they absolutely do focus fire.
2) Yes, they coordinate quite effectively


As a player I'm fine with it as long as all of the appropriate factors are taken into account. Depending on the enemy formation things like range, firing into melee, and soft cover can come into effect for some of the archers. I played with one GM who constantly forgot/ignored these things and it was frustrating because those factors can make a difference between 20 arrows hitting and 10 arrows hitting.

That said, as a player and GM, have at it! Everyone should expect enemies to respond with an appropriate level of intelligence and discipline. There's a reason you don't charge the front gate when they know you are coming.


So this is theory craft?

Then we need to have more variables filled

Is this a group of cooperative or individualist players?
What is the purpose of this setup?


Matthew Downie wrote:

In order for the PC to go down before they can act, they have to move into a position where all the archers can shoot them before the combat has begun, have poor defences against missile fire, seem like the most threatening character to the officer, and then roll badly on initiative.

In general I'd say the tactic is fair - it's what I'd do as a player - but the circumstances as described seem a bit nasty.

If one third of the NPCs are capable of bringing down one character per round, isn't the encounter too hard? What if all the NPCs were archers - would they be able to kill three players per round?

In this example, I think the players decided it was an "appropriate encounter".


A couple of clarifications:

1) As a reference, take 6 level 3 warriors with a starting 15 dex, +2 racial mod to Dex, +weapon focus Longbow. Composite longbow with a +2 STR allowance. You're looking at a +7 to hit. Round 1: Divine NPC drops a bless, Arcane NPC drops a haste. Starting at Round 2, you've got potentially 12 outgoing attacks at a +9, one of which is likely to crit. On a, say, 20 AC archer or caster, this isn't hard to pump out some good damage.

2) In this scenario, the PCs will have a round to set up defenses or to take out some of them. The point still stands though, even if they kill a couple it's still 8 attacks.


darkwarriorkarg wrote:

So this is theory craft?

Then we need to have more variables filled

Is this a group of cooperative or individualist players?
What is the purpose of this setup?

Cooperative players.

To eliminate the NPCs or otherwise drive them from their fortified position.


As a GM, my players usually focus fire specific enemies. In turn, they find intelligent enemies tend to focus fire on specific PCs. Most often anyone identifiable as a spell caster.

It's not unfair, it's just basic tactical acumen.


Of course they co-ordinate fire to take down the weakest pcs AS THEY SEE IT, the players do. A mage for example is likely to be seen as offensively strong and defensively weak, they would prioritise targets like this. Likewise pc healers would be a target as this is likely to make the pcs retreat if they seriously damage their healer.

A good surprise to spring on pcs is an npc mage with arcane armour training who looks like a rogue... at least until they fireball the pcs...

I would have thought this is an accepted part of role-playing life?


That is surprisingly bad tactics on the part of the part.
.
However, given that I would say maybe.
Do the NPC's have reason to know that multiple arrow hits will needed to stop an attacker? (PC's famous, size of a minotaur, obviously magic protections, full plate armor, etc...)
.
If yes, the hella sure they will pound into one of them.


If they didn't focus fire, they wouldn't be terribly "intelligent", would they?

Any organized military unit who knows beans about wizards knows you take those squishies down ASAP, before they fireball your position. If the enemy unit can see the caster (line of sight, appropriate lighting, etc) and make a reasonable guess that, "Hey look, a caster!", then it's totally unbelievable for the archers to *not* focus fire on the caster. (...Except for the ones who are readying actions to disrupt casting.)

Caveat: this is much more likely for Lawfully-aligned types than Chaotically-aligned -- A hobgoblin unit will always focus fire; an orc unit might focus fire the first round, until they decide they each know better than the commander and start picking their own targets.


Is it going to make the game more fun?

If yes, do it.
If not, don't.


Zhayne wrote:

Is it going to make the game more fun?

If yes, do it.
If not, don't.

The player of whichever hypothetical PC that dies may not view it as fun.

Doesn't mean you can never kill PCs though.

Lantern Lodge

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One thing I'd like to add (from previous experience).

If the enemy is going to go the focus-fire route, at least have each of them act on their own initiative.

In one particular PFS scenario (details left vague to eliminate spoilers), the group is ambushed by 5-8 hasted archers. Needless to say, lots of arrows VERY quickly.

As a GM, I made the mistake of giving them all the same initiative- -so the fight went something like, PC takes a turn, 5 archers each making three attacks at that one target- -it didn't matter that only half of them hit- -giving the party little chance to adapt whatsoever. It may as well have been Phantasmal Killer or something. Moreover, because they were bunched like that, when someone would run out to heal or Breath of Life or something, they'd be the next to get pin-cushioned.

I think that if the attacks didn't all come in one chunk the party would have been able to make more strategic choices (be it retreating, bolstering, healing, or whatever). As it is, I feel I could have ran that encounter better.

tl;dr: Focused Fire is appropriate, but don't bunch your foes in initiative at the same time.


It all depends on the situation. From what little we know,I'd say go for the focus fire on the PCs. Couple reasons for this -

The PCs should be able to spot the encounter before it triggers. This should allow the PCs a chance to (A) make a plan and buff up, or (B) decide to look for a way around the encounter.

Scarab Sages

Focus fires serves the PCs right for not taking precautions against archers if storming a fortified position. Non-magical tower shields are dirt cheap and can give total cover. Obscuring Mist, Fog Cloud and Wind Wall are also great ways to shut down archery. Not to mention finding the back door instead of storming the front.


Volleys from several archers (read: more than a dozen) hitting a single target from a single command is unrealistic. I wouldn't do it.


Buri wrote:
Volleys from several archers (read: more than a dozen) hitting a single target from a single command is unrealistic. I wouldn't do it.

It was clarified that there were 6 archers.


I favorited Jayson's post above. If your castor charges a bunch of archers without serious defenses against arrows (prot from arrows, displacement, invisibility, stoneskin, etc (depending on level)) and you don't want to kill him, spread your focused fire over the inititive as above. I think focused fire is fair game for fair targets. I don't think all the archers would focus on a halfling rogue in a full party for example. Mage or cleric, yes.

In the game I play in, the healer is fair game. Often what happens is the MOBS take a wack at the frontline, miss badly, then go for softer targets.


One of the most metagamey things I see happen is that PCs are almost always treated as though they can take multiple hits when your average NPC commoner will fall in one or two tops. Given that, factor in whatever these guys typically fight into their tactics.


If you plan to storm a bridge or siege a gate, you have to be planning on taking casualties. With a typical group of 4-5 players it just seems like a bad ideal to try to do with so few numbers.

Focus Fire would be logical for that small of a group, for an entire army doing it then you would just volley. IMO


Buri wrote:
One of the most metagamey things I see happen is that PCs are almost always treated as though they can take multiple hits when your average NPC commoner will fall in one or two tops. Given that, factor in whatever these guys typically fight into their tactics.

What if they are famous/infamous?

If the realm knows them to have faced and triumphed over heroic odds, why *wouldn't* you focus fire them?


That's one thing. I'm just throwing out general tips. Only you know the full context of your campaign. I don't/can't know that.


Buri wrote:
That's one thing. I'm just throwing out general tips. Only you know the full context of your campaign. I don't/can't know that.

Understood!

Thanks for weighing in.


Jayson MF Kip wrote:

One thing I'd like to add (from previous experience).

If the enemy is going to go the focus-fire route, at least have each of them act on their own initiative.

For fairness and a chance to react I agree.

However a trained and disciplined military unit, firing arrows under a commanders command, they will aim, fire and loose at the same time.

Because like your example...it's more effective.

(EDIT) - however...this will be on the commanders turn, and he will wait for them all to ready to fire. So they may hear the command to ready and see them preparing to pepper the mage, then there is a delay before they loose.

So you could warn them it's about to happen, and if they take not action to defend themselves...it's not really your fault.


ShadeOfRed wrote:
Jayson MF Kip wrote:

One thing I'd like to add (from previous experience).

If the enemy is going to go the focus-fire route, at least have each of them act on their own initiative.

For fairness and a chance to react I agree.

However a trained and disciplined military unit, firing arrows under a commanders command, they will aim, fire and loose at the same time.

Because like your example...it's more effective.

The only way to do that within the Pathfinder rules is for them all to delay to the initiative of the slowest of their number. GMs often just roll 1d20 for all of them for simplicity, but this isn't an option a PC can use.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber

There are reasons why spells like "Protection from Arrows" are in the game.


Kryptik wrote:

Good afternoon, Pathfinderdom.

Today's topic is on the perceived fairness of intelligent NPCs focus firing PCs down.

Let us take a hypothetical example of the PCs trying to storm a bridge, or perhaps a gate. Let us also assume the defending NPCs are well-disciplined, intelligent, and have an officer to direct them. Let's say a third of the defending NPCs are archers.

The question is, would it be unfair for the officer to direct the archers to focus fire on the PCs one at a time starting with the most dangerous/most vulnerable one?

Arguments for:

- When you are faced with a small but highly skilled team of transient loot-hungry psychopaths, would it not make the most sense to quickly dispatch them one at a time rather than spread your damage out?

Arguments against:

- This tactic, combined with certain buff spells (Haste, for example), can put a PC down before he/she even gets to act.

_____________________________________________________

Please leave your thoughts below! I am interested in both GM and Player points of view.

Thanks!

There is right or wrong answer, just as there is no right or wrong answer for sundering a PC's equipment or using coup de grace on them.

Personally as a GM and player I think it is fair, but this is also a game, and the players expect to win/be successful so I can see how some will get upset.

I would assess how lethal you and the players want the game to be, and use that to determine how GM the game.


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As a frequent victim of such tactics, I adapted my play-style to counter or even abuse! of such delightful tactics.

To counter such would be smart NPC tactics, have the party skill monkey use disguise on your person to make yourself not look like a classical wizard, some low magic solutions include using mock armor (90GP and no spell failure), that "hat of disguise" can make you look like a full plated tank in the distance!

Now next level tactics, have a full plated tank type character, especially melee), wear big cloaks and disguise themselves as a wizard, spell caster type character. I love having my DR reduction barbarian with uncanny dodge and over 29 AC walk around dressed up like a wizards (with the big pointy hat) using the "glamoured" propriety of my mithral full-plate. I also invested quite a few skill points in bluff and perform:acting.

Now, please take a second picturing this scenario: Super Smart military commander MC Smarty pants (TM) see 4 suspicious individual charging the bridge of his keep, he sees one one more suspicious individual dancing and chanting what he believes to be spells staying further away from the 4 charging figures. The commander knows that magic can be devastating, orders his archers to focus fire on the one poor unfortunate magic user. Really fearing for their life the archers swallow their very expensive potions of haste and they take their best arrows (a bunch of +2 arrows) and shoot a phenomenal quantity of arrows at the unfortunate soul. The wizardly dressed barbarian then rolls a perform: acting check to fake being mortally wounded. In reality these +2 arrows where really tinkling him, he lays on the ground and wait for his friends to approach the iron bared gate. Once they are close enough he gets up and charge it. Enraged and furious he pounce the gate with his +2 adamantine great axe, cleverly concealed under his cloak. Where was once an impenetrable gate now lies bits and pieces of or iron on the ground. Congratulation you made most of the archers pre-emptively use more resource to do absolutely nothing while drawing fire for your friends.

Note that this trick works wonder while determining marching order, be the first in line and always appear like you are wearing the most lavish an luxurious clothing, these highroad bandits will have a hard time understanding that their crossbow bolt did not even wound that nobleman who is now cutting their friends head off one by one.


I think it is fair, intelligent NPCs and especially those with military training should act accordingly.

I think it is obvious. To me it is like asking if it is fair for puny kobolds to use tactics that lure PCs into traps...


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Both as a player and as a GM, I often see this as out and out metagaming.

By default, NPCs have no knowledge of hit points or other game mechanics, and as such don't know how tough the PCs really are. One or two arrows should be enough against your typical unarmored opponent--why should the intruders they are suddenly encountering be any different? That's common sense. Arrows are deadly. If anything, they should be spreading their fire out to take down as many targets as possible, similar to real life SWAT teams. It's not until the nth arrow fails to take the HERO down, that the NPCs begin to realize what they are dealing with.

Now, if said NPCs had advanced knowledge of the PCs, having fought them before or at least hearing of their past exploits, then by all means, focus fire away.


Ravingdork wrote:

Both as a player and as a GM, I often see this as metagaming.

By default, the NPCs have no knowledge of hit points, or of how tough the PCs really are. One or two arrows should be enough against an unarmored opponent. That's common sense. If anything, they should be spreading their fire out to take down as many targets as possible, similar to real life SWAT teams.

Now, if said NPCs had advanced knowledg of the PCs, having fought them before or at least hearing of their exploits, then by all means, focus fire away.

In a situation where an insurgent has an rpg that could take the entire building you are using as a fortification, a Marine Corps fire team will lay suppressing fire on said insurgent while also hitting said fellow with a fire for effect M- 203 grenade while the other two members take their aimed shots. The fellows with AK's will wait.

A wizard > an rpg. Kill it first. You trust in your fortification to hold the fools charging the gate and take out the threat that could kill you all in one shot.

Source: being a Corporal in the Marine Corps. Basic common sense and tactics.


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ShadeOfRed wrote:


Source: being a Corporal in the Marine Corps. Basic common sense and tactics.

Thank you for your service.


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Pathfinder Adventure Path Subscriber

Or a simple method is the same one the PCs use.

Knowledge(local), Knowledge(history), or Knowledge(the Planes/Nature), etc. depending on the PC.

GM: *makes check for NPCs/monsters* Hurm the NPC knows 5 things about you. "Having heard of your predilection for spells of massive devastation, the guard captain points his finger at you. A bright green arrow appears overhead bobbing up and down. You see several archers on the battlements alter their stance. At the same time, several large siege engines seem to turn in your direction. You get the distinct impression this area is about to become a dead zone."


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Ravingdork wrote:

Both as a player and as a GM, I often see this as out and out metagaming.

By default, NPCs have no knowledge of hit points or other game mechanics, and as such don't know how tough the PCs really are. One or two arrows should be enough against your typical unarmored opponent--why should the intruders they are suddenly encountering be any different? That's common sense. Arrows are deadly. If anything, they should be spreading their fire out to take down as many targets as possible, similar to real life SWAT teams. It's not until the nth arrow fails to take the HERO down, that the NPCs begin to realize what they are dealing with.

Now, if said NPCs had advanced knowledge of the PCs, having fought them before or at least hearing of their past exploits, then by all means, focus fire away.

If it was a mob of unarmored peasants, then yeah, one or two arrows would do it and I would agree that they would spread out their shots. But in a world where ogres, giants, wizards, and all sorts of more powerful things exist, and faced with a group of well armed and armored opponents, I would think they would be able to distinguish between peasants and more powerful foes.


The way I would likely play it out is that they would probably spread their shots out the first round and once they saw how ineffectual that was, start to concentrate their fire.

Also, like Rerednaw mentions above, allow pertinent commanders to use their skills to identify how best to deal with the players.

Dark Archive

Quote:
Intelligent NPCs focus fire on PCs, what are your thoughts?

... Yes. If the creatures are intelligent and have sufficient means, then by all rights focus fire the PCs into the ground. Extra points if they're also capable of setting up ambushes as to best take advantage of said focus firing, perhaps in thick vegetation or alleyways with a lot of little inlets.


@ Laiho Vanallo
This level of deception is quite rare among players, so I'm impressed. Personally, I'd just have my Wizard look like a ranged-speced rogue and refer to his profession as "mercenary".

Against archers, buff up at least with mage armour, alter self into a lizardman for +5 natural armour, hide behind a tower shield and cast things like web, grease, glitterdust and summon monster rather than blasts.

Quote:
Having heard of your predilection for spells of massive devastation, the guard captain points his finger at you. A bright green arrow appears overhead bobbing up and down.

Lol, I think I've seen a low level spell that gives a circumstance bonus to archers somewhere, although an arrow could just be made with dancing lights or silent image. I like the concept of commander who doesn't charge, but hangs in the back and commands, giving a morale or circumstance bonus.

Anyway, I like it when enemies in RPGs use intelligent / unfair tactics, even though it boosts the encounter level.


I focus fire if they're intelligent. It lets me get better use out of ordinarily outclassed mooks.

Also, the game has so many ways to counter mook arrow barrages that it shouldn't be too nasty.

Blur, mage armor, cloak of winds, darkness, cover ac bonus, in melee attack penalty, etc. If your party is all stacked behind a tank fighting defensively with a tower shield, not many arrows will get through.

If the rogue wants to go stand in front however, well they can spend some money on a raise dead scroll.


Kryptik wrote:

Good afternoon, Pathfinderdom.

Today's topic is on the perceived fairness of intelligent NPCs focus firing PCs down.

Let us take a hypothetical example of the PCs trying to storm a bridge, or perhaps a gate. Let us also assume the defending NPCs are well-disciplined, intelligent, and have an officer to direct them. Let's say a third of the defending NPCs are archers.

The question is, would it be unfair for the officer to direct the archers to focus fire on the PCs one at a time starting with the most dangerous/most vulnerable one?

Arguments for:

- When you are faced with a small but highly skilled team of transient loot-hungry psychopaths, would it not make the most sense to quickly dispatch them one at a time rather than spread your damage out?

Arguments against:

- This tactic, combined with certain buff spells (Haste, for example), can put a PC down before he/she even gets to act.

_____________________________________________________

Please leave your thoughts below! I am interested in both GM and Player points of view.

Thanks!

Yes, that's fair, but also a boring encounter. It might be "smarter" for the melee fighters to stand back and use their bows, but that's not going to happen. An officer is probably leading a group of melee and ranged "fighters", and the melee fighters will do what they've best been trained to do, fight in melee. It also sucks when you're holding a bow and a furious PC fighter, ticked that his friend wizard just got fletched to death, rushes right past the "melee" fighters (who either can't make AoOs or have to use their bows, probably with -4 to hit and low damage) and kills their officer.

IME, unless the bad guys get the drop on the good guys (or the reverse), that kind of plan fails first contact with the enemy anyway. If the ambushees survive the first round, they usually scatter, fall under cover, charge the archers or what not. I lost my very first 2e wizard PC that way though. (My very first time, I wasn't familiar with spells like (Mage) Armor.)

I'll give an example of something that happened in a game I was running on the weekend. The PCs faced a powerful Fireball-mad evoker, and three melee guards. The guards had crossbows but were mainly halberdiers. The mage stood behind the halberdiers. One of the PCs, a fighter, got in his face (provoking two AoOs and getting tagged with one) but the evoker managed to disengage and drop a Fireball on several PCs the next round. The fighter wasn't in the blast radius. The d6s were hot! The PC cleric got caught in the blast and along with one other PC was close to death. The evoker spent a second thinking about this, then quickened a Scorching Ray against the cleric, who dropped but didn't outright die. So sort of focus fire on the cleric, who the evoker hated for a variety of reasons (alignment, didn't want him healing his buddies, etc) which is why he didn't pick the other target who failed their save. Had the cleric made his save, though, the evoker would have picked another target who had failed their save. Adaptability is key.

The evoker wasn't able to drop the Fireball on one other PC because he had to spend a round frantically backpedalling from the fighter (who was then set upon by a halberdier). Fortunately the PCs didn't spread out, ironic because they had fought this evoker before and knew he was Fireball-mad.

LazarX wrote:
There are reasons why spells like "Protection from Arrows" are in the game.

Obviously that's a good counter tactic, but this requires foreknowledge, or at least a willingness to potentially waste a spell slot, for a spell that doesn't last all day. It's certainly useless if the bad guys get the drop on the PCs!


Pathfinder Adventure Path Subscriber
Maklak wrote:

@ Laiho Vanallo

This level of deception is quite rare among players, so I'm impressed. Personally, I'd just have my Wizard look like a ranged-speced rogue and refer to his profession as "mercenary".
...
Quote:
Having heard of your predilection for spells of massive devastation, the guard captain points his finger at you. A bright green arrow appears overhead bobbing up and down.

Lol, I think I've seen a low level spell that gives a circumstance bonus to archers somewhere, although an arrow could just be made with dancing lights or silent image. I like the concept of commander who doesn't charge, but hangs in the back and commands, giving a morale or circumstance bonus.

Anyway, I like it when enemies in RPGs use intelligent / unfair tactics, even though it boosts the encounter level.

Ditto. I disguise my squishies as something else. Doesn't always hold up but it sometimes gives them that one round free to act before they light up as a priority target.

As for the target marker, Dancing Lights was the old trick I used to pinpoint target squares for invisible targets. I love the fluffiness of it :)


Quote:
Obviously that's a good counter tactic, but this requires foreknowledge, or at least a willingness to potentially waste a spell slot, for a spell that doesn't last all day. It's certainly useless if the bad guys get the drop on the PCs!

Eh. It's not hard to scout from enough distance to just see if there are bowmen on the walls.


Rather than going thru all the trouble with archers and rolling to hit and all that "stuff' why not just have rocks fall?


DrDeth wrote:
Rather than going thru all the trouble with archers and rolling to hit and all that "stuff' why not just have rocks fall?

I see your snark, but choose not to respond in kind.


I am serious. Look, the DM can kill the PC's anytime he wants. Why are you seeking justification for one way to do it?

How does the Officer "direct" them? How does he- as the targets are running towards him at full speed from cover- pick which to concentrate fire on and then communicate that to his troops in time for them to fire?

The fog of war is a very real thing. There's no time for carefully selecting a target, then carefully pointing that target out to each soldier.

IRL about all he has time to do is yell "loose!".

But back to my first point. D&D is a Game. The idea of a Game is to have Fun.

How is "Well Bob, as you break cover the omniscient super archers guided by the super intelligent officer who has cast a dozen buff spells shoot you with exactly as many arrows as you have hit points. You're dead. Next time- bring real Mt Dew, not this diet crud. That'll teach ya. " fun? Well, yes, it could be "fun" for a certain set of DM's I suppose.

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