Attacking with ALL the weapons


Rules Questions


Greetings Fellow Gamers,

I have a question for you, and I hope you can answer it (or direct me to a thread that does)

Say I am a fighter, and my BAB allows for 3 attacks.

I am armed with a battle axe, a spiked shield, boot blade, and boulder helmet.

Could I make my first attack with the battle axe, the second attack with the spiked shield, and the third attack with the boulder helmet without taking the penalties for fighting with two weapons.

As long as I am not trying to get extra attacks from my 'off hand' weapons, I should be able to, right?

Very Respectfully,
--Bacon


Huh. Interesting question. Which penalties, specifically? What's your math look like to you? My intuition is to think that if you are just making normal iterative attacks, you obviously don't get the -2 to each attack that TWF gives for that extra attack, but I'm not sure what you can or can't attack with.


Pathfinder Maps Subscriber

Yes. As long as you are only taking the number of iterative attacks that your BAB entitles you to, you can take each attack with a different weapon at no further penalty for two-weapon fighting. It does not matter if you're holding them all from the start, or using, dropping and quick drawing them in sequence.


Just so he has some support...SlimGauge is correct

You only get a penalty if you actual wish to gain an additional attack...also when actually two-weapon fighting you lock yourself in to the 2 chosen weapons


Great! That's what I thought.

Along a similar vein, say I have a shortspear, the same BAB (+11/+6/+1)
I stab a minion, stab him again, and he drops, so I chuck my spear at a different minion.

this is legit too, right? (I've had DMs tell me you can't switch between melee and ranged attacks in the same turn, which I think is bogus. But I want to know if I have to house rule it, or if that DM was ... not good at doing the game)

Very Respectfully,
--Bacon


Better_with_Bacon wrote:

Great! That's what I thought.

Along a similar vein, say I have a shortspear, the same BAB (+11/+6/+1)
I stab a minion, stab him again, and he drops, so I chuck my spear at a different minion.

this is legit too, right? (I've had DMs tell me you can't switch between melee and ranged attacks in the same turn, which I think is bogus. But I want to know if I have to house rule it, or if that DM was ... not good at doing the game)

Very Respectfully,
--Bacon

Perfectly legal. There's no rule against switching between melee and ranged combat during a full attack.


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Again for support...Zhayne is correct

My old assassin would toss daggers around if my death attack dropped someone after a 5 ft step kill

Sczarni

Your GM may be thinking of this text:

PRD wrote:
Thrown Weapons: The wielder applies his Strength modifier to damage dealt by thrown weapons (except for splash weapons). It is possible to throw a weapon that isn't designed to be thrown (that is, a melee weapon that doesn't have a numeric entry in the Range column on Table: Weapons), and a character who does so takes a –4 penalty on the attack roll. Throwing a light or one-handed weapon is a standard action, while throwing a two-handed weapon is a full-round action. Regardless of the type of weapon, such an attack scores a threat only on a natural 20 and deals double damage on a critical hit. Such a weapon has a range increment of 10 feet.

For a while I, too, thought you couldn't throw a two-handed weapon with iterative attacks.


theres a few exceptions to the rule, some GM's rule one way because thats what makes sense to them, and i know that you may feel differently but i generally say "the GM is the final word on any rules questions, unless you can clearly and concisely prove him wrong with a direct quote from the rulebook" for instance, if a GM rules that a Druid cannot cast a certain spell based on language barrier while wild-shaped, and the spell specifically says that language barrier doesnt apply, then you can point this out, no GM is perfect and knows all the rules (i recently had to prove to our local pfs Venture Captain that Blood Money didnt allow you to get a cheap Wish, because the casting of blood money would KO you before you could trigger the wish." but i fear i am off on a tangent. i had a friend who attempted to get around this rule on a Fighter by saying "i have TWF and x Iterative attacks at level 11, since i use a dagger for throw 1, a starknife for throw two, a shuriken for throw 3, a dart for..." so on and so forth "i dont have to take the TWF penalties" and the GM ruled against him, because even though he changes weapons and has Quickdraw, he's still using TWF. dunno if you agree, but my point is just changing weapons isnt always enough, you have to follow that you're only using your main attack and any iteratives, which is basically the same as swinging with a main-hand weapon 3 times, except your other two attacks do less damage (presumably)

Grand Lodge

No.

No extra attacks. No penalties.

This is RAW.

Silver Crusade

Drakkiel wrote:

Just so he has some support...SlimGauge is correct

You only get a penalty if you actual wish to gain an additional attack...also when actually two-weapon fighting you lock yourself in to the 2 chosen weapons

When using the TWF rules, at the beginning of your full attack designate one weapon as the 'off-hand attack' for this round. You can make this choice anew each round.

The weapon you designate is the only weapon you can use to make the extra TWF attack, and is also the only weapon you can use to make the second (and third) extra attacks granted by Improved (and Greater) TWF. This weapon may not be used to take any other attacks to which you are entitled this round (usually your normal attacks from BAB).

If the weapon you chose as your off-hand attack for this round is a light weapon, then all TWF attack penalties are reduced by -2. Your Str bonus to damage is halved (round down) for this weapon (unless you have the Double Slice feat).

Any other attack you make this round (usually from BAB) can be a mix and match of any weapon you can use, except the weapon you designated as the off-hand attack.

So when you choose to use TWF, you're off-hand attack is locked in, and that is the only weapon that is locked out of all your other attacks.


Just throwing this here - http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9onf


That FAQ by SKR nails it. Thanks, DarkPhoenixx.

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