Cao Phen |
So Cao Phen, are we using the oracle Rock Thrower revelation as a base for this chassis once we get it, or are we just using iterative attacks and assuming rocks are simple thrown weapons?
They are thrown weapons, so they do need quick draw to throw more than one per round. And yes, I am using it as rocks are weapons that the Stone Oracle Revalation is considered as a weapon they are proficient in. I am not certain if it being simple affects any ruling.
Tels |
Bigdaddyjug wrote:So Cao Phen, are we using the oracle Rock Thrower revelation as a base for this chassis once we get it, or are we just using iterative attacks and assuming rocks are simple thrown weapons?They are thrown weapons, so they do need quick draw to throw more than one per round. And yes, I am using it as rocks are weapons that the Stone Oracle Revalation is considered as a weapon they are proficient in. I am not certain if it being simple affects any ruling.
Depends. If the 'weapon' you are throwing is large size sling ammunition, it's ammunition and you don't need Quick Draw to throw them.
Tels |
1 person marked this as a favorite. |
I really, really enjoy Ravingdork's version of this build in Bumi; so much so that I built an NPC version for use in my games. Though, I've turned him into a Professional Miner. I'm really glad you posted this build, I think it makes for an amazingly fun and awesome character.
Bigdaddyjug |
Bigdaddyjug wrote:So Cao Phen, are we using the oracle Rock Thrower revelation as a base for this chassis once we get it, or are we just using iterative attacks and assuming rocks are simple thrown weapons?They are thrown weapons, so they do need quick draw to throw more than one per round. And yes, I am using it as rocks are weapons that the Stone Oracle Revalation is considered as a weapon they are proficient in. I am not certain if it being simple affects any ruling.
Ok cool. Flint Geode is ready to go with some chakrams for now.
Cao Phen |
Cao Phen wrote:Depends. If the 'weapon' you are throwing is large size sling ammunition, it's ammunition and you don't need Quick Draw to throw them.Bigdaddyjug wrote:So Cao Phen, are we using the oracle Rock Thrower revelation as a base for this chassis once we get it, or are we just using iterative attacks and assuming rocks are simple thrown weapons?They are thrown weapons, so they do need quick draw to throw more than one per round. And yes, I am using it as rocks are weapons that the Stone Oracle Revalation is considered as a weapon they are proficient in. I am not certain if it being simple affects any ruling.
I would believe that it will still be a thrown weapon, since it does not have a clause like a shurriken. But remember that the rock has to be the size of a skipping stone to be used. So no melon-sized rocks or rocks from a catapult.
As for a different twist to the thrown rock, here is an idea.
Grab the feat Charging Hurler and Improved Charging Hurler.
Then buy yourself either the Rhino Hide from Ultimate Equipment or Mammoth Hide from People of the North.
When you charge 10 feet forward, you can throw a rock at any range increment (range penalties still apply). When you do, you deal an extra 2d6/4d6 due to the Rhino/Mammoth Hide Armor.
As long as you are moving closer to the enemy, you can simply charge two squares and take a shot.
Chas Hileman |
2 people marked this as a favorite. |
Okay, so after reading over this thread for the last couple of days, I have come up with a slightly different build. I wouldn't say that he is better, but he has a couple of amusing mechanics.
Cotton Kleer Warpriest of Cayden Calien
Half-orc Oracle 1/Warpriest 3/Weapon Master Fighter 7
Str 16+2(racial)
Dex 15+2(level 4 and 8)
Con 12
Int 10
Wis 14
Cha 7
Oracle 1- Throw Anything, Stone Mystery(Rock Thrower), Tongues Curse
Warpriest 1- Focus Weapon(Rock)
Warpriest 2- Point Blank Shot
Warpriest 3- Precise Shot, Rapid Shot
Fighter 1- Weapon Specialization(Rock), QuickDraw
Fighter 2- Deadly Aim
Fighter 3- Snap Shot
Fighter 4- Combat Reflexes
Fighter 5- Improved Critical(Rock)
Fighter 6- Improved Snap Shot
Fighter 7- Toughness or Farshot
Traits- Fate's Favored and Reactionary
Blessings- Liberation, Travel, or Good
Alternate Racial Trait- Sacred Tattoo
I took Throw Anything to avoid having to deal with proficiency issues, since it negates them for anything that you could possibly want to throw.
The Warpriest levels allow for swift action casting of Divine Favor a few times a day and a free weapon focus and a bonus feat.
Then obviously fighter the rest of the way. I really like this build at higher levels for the Snap Shot feats, allowing me to throw rocks at people provoking AOOs anywhere within 20' at level 10. I am able to qualify for these feats with the Warpriest caveat that allow him to use his level as his BaB when qualifying for feats.
Tels |
Tels wrote:Cao Phen wrote:Depends. If the 'weapon' you are throwing is large size sling ammunition, it's ammunition and you don't need Quick Draw to throw them.Bigdaddyjug wrote:So Cao Phen, are we using the oracle Rock Thrower revelation as a base for this chassis once we get it, or are we just using iterative attacks and assuming rocks are simple thrown weapons?They are thrown weapons, so they do need quick draw to throw more than one per round. And yes, I am using it as rocks are weapons that the Stone Oracle Revalation is considered as a weapon they are proficient in. I am not certain if it being simple affects any ruling.I would believe that it will still be a thrown weapon, since it does not have a clause like a shurriken. But remember that the rock has to be the size of a skipping stone to be used. So no melon-sized rocks or rocks from a catapult.
As for a different twist to the thrown rock, here is an idea.
Grab the feat Charging Hurler and Improved Charging Hurler.
Then buy yourself either the Rhino Hide from Ultimate Equipment or Mammoth Hide from People of the North.
When you charge 10 feet forward, you can throw a rock at any range increment (range penalties still apply). When you do, you deal an extra 2d6/4d6 due to the Rhino/Mammoth Hide Armor.
As long as you are moving closer to the enemy, you can simply charge two squares and take a shot.
You could just use large sized sling stones. As ammunition, you can draw them as a free action.
Cao Phen |
Remember to take not of the extraordinary ability:
You are an accomplished rock thrower and have a +1 racial bonus on attack rolls with thrown rocks. You can hurl rocks up to two categories smaller than your own size. The range increment for a rock is 20 feet, and you can hurl it up to 5 range increments. Damage for a hurled rock is 2d4 for a Medium creature or 2d3 for a Small creature, plus 1-1/2 your Strength bonus.
Emphasis mine.
Cao Phen |
6 people marked this as a favorite. |
Ok, there is my attempt to break down stuff by levels:
STR - 18+2
DEX - 15
CON - 12
INT - 8
WIS - 10
CHA - 7
Traits:
Light-Bringer/Wendifa Apprentice
Any Trait (Note: Prismati Player would not work due to size of rock)
Feats:
Human: Point Blank Shot
Base 1: Precise Shot
Fighter 1: Quick Draw
BAB: +1
Damage:
Breakdown:
Attack - +3 - 2 DEX + 1 BAB
Damage - +5 - 5 STR
Chakram - +3 1d8+5
STR - 18+2
DEX - 15
CON - 12
INT - 8
WIS - 10
CHA - 7
Feats:
Fighter 2: Rapid Shot
Abilities
Weapon Master 2 - Weapon Guard (Rock)
BAB: +2
Damage:
Breakdown:
Attack - +4 - 2 DEX + 2 BAB
Damage - +5 - 5 STR
Chakram - +4 1d8+5
Chakram (Rapid Shot) - +2/+2 1d8+5
STR - 18+2
DEX - 15
CON - 12
INT - 8
WIS - 10
CHA - 7
Feats:
Base 3: Weapon Focus (Rock)
Abilities:
Weapon Master 3 - Weapon Training (Rock)
BAB:+3
Damage:
Breakdown:
Attack - +5 - 2 DEX + 3 BAB
Damage - +5 - 5 STR
Chakram - +5 1d8+5
Chakram (Rapid Shot) - +3/+3 1d8+5
Ability Score to STR
STR - 18+3
DEX - 15
CON - 12
INT - 8
WIS - 10
CHA - 7
Feats:
Fighter 4: Weapon Specialization (Rock)
BAB:+4
Damage:
Breakdown:
Attack - +6 - 2 DEX + 4 BAB
Damage - +5 - 5 STR
Chakram - +6 1d8+5
Chakram (Rapid Shot) - +4/+4 1d8+5
Seeker Oracle (Stone) 1
STR - 18+3
DEX - 15
CON - 12
INT - 8
WIS - 10
CHA - 7
Feats:
Base 5: Deadly Aim
Abilities:
Rock Throwing
Tinkering
BAB:+4
Damage:
Breakdown:
Attack - +9 - 2 DEX + 4 BAB + 1 Weapon Focus + 1 Weapon Training + 1 Rock Throwing
Damage - +10 - 5 STR + 2 .5(STR) + 2 Weapon Specialization + 1 Weapon Training
Rock - +9 2d4+10
Rock (Rapid Shot) - +7/+7 2d4+10
Rock (Deadly Aim) - +7 2d4+14
Rock (Rapid Shot, Deadly Aim) - +5/+5 2d4+14
Seeker Oracle (Stone) 1
Hurler Barbarian 1
Purchaces:
Belt of Mighty Hurling, Lesser
STR - 18+3+2
DEX - 15
CON - 12
INT - 8
WIS - 10
CHA - 7
Abilities:
Hurler 1: Skilled Thrower
BAB:+5
Damage:
Breakdown:
Attack - +14 - 6 STR + 5 BAB + 1 Weapon Focus + 1 Weapon Training + 1 Rock Throwing
Damage - +12 - 6 STR + 3 .5(STR) + 2 Weapon Specialization + 1 Weapon Training
Rock - +14 2d4+12
Rock (Rapid Shot) - +12/+12 2d4+12
Rock (Deadly Aim) - +12 2d4+16
Rock (Rapid Shot, Deadly Aim) - +10/+10 2d4+16
Seeker Oracle (Stone) 1
Hurler Barbarian 1
Purchaces:
Gloves of Dueling
STR - 18+3+2
DEX - 15
CON - 12
INT - 8
WIS - 10
CHA - 7
Feats:
Base 7: Arcane Strike
Abilities:
Reliable Strike 5: Reliable Strike
BAB:+6
Damage:
Breakdown:
Attack - +17 - 6 STR + 6 BAB + 1 Weapon Focus + 3 Weapon Training + 1 Rock Throwing
Damage - +16 - 6 STR + 3 .5(STR) + 2 Weapon Specialization + 3 Weapon Training + 2 Arcane Strike
Rock - +17/+12 2d4+16
Rock (Rapid Shot) - +15/+15/+10 2d4+16
Rock (Deadly Aim) - +15/+10 2d4+20
Rock (Rapid Shot, Deadly Aim) - +13/+13/+8 2d4+20
Seeker Oracle (Stone) 1
Hurler Barbarian 1
Ability Score to STR
STR - 18+4+2
DEX - 15
CON - 12
INT - 8
WIS - 10
CHA - 7
Feats:
Fighter 6: Disposable Weapon
BAB:+7
Damage:
Breakdown:
Attack - +19 - 7 STR + 7 BAB + 1 Weapon Focus + 3 Weapon Training + 1 Rock Throwing
Damage - +16 - 7 STR + 3 .5(STR) + 2 Weapon Specialization + 3 Weapon Training + 2 Arcane Strike
Rock - +19/+14 2d4+17 (Auto Critical)
Rock (Rapid Shot) - +17/+17/+12 2d4+17 (Auto Critical)
Rock (Deadly Aim) - +17/+12 2d4+21 (Auto Critical)
Rock (Rapid Shot, Deadly Aim) - +15/+15/+10 2d4+21 (Auto Critical)
Seeker Oracle (Stone) 1
Hurler Barbarian 1
Purchase:
Belt of Mighty Hurling, Greater
STR - 18+4+4
DEX - 15
CON - 12
INT - 8
WIS - 10
CHA - 7
Feats:
Base 9: Improved Critical
Abilities:
Weapon Master 7: Weapon Training
BAB:+8
Damage:
Breakdown:
Attack - +22 - 8 STR + 8 BAB + 1 Weapon Focus + 4 Weapon Training + 1 Rock Throwing
Damage - +20 - 8 STR + 4 .5(STR) + 2 Weapon Specialization + 4 Weapon Training + 2 Arcane Strike
Rock - +22/+17 2d4+20 (19-20/ x2; Auto Critical)
Rock (Rapid Shot) - +20/+20/+15 2d4+20 (19-20/ x2; Auto Critical)
Rock (Deadly Aim) - +19/+14 2d4+26 (19-20/ x2; Auto Critical)
Rock (Rapid Shot, Deadly Aim) - +17/+17/+12 2d4+26 (19-20/ x2; Auto Critical)
Seeker Oracle (Stone) 1
Hurler Barbarian 1
Purchase:
Cracked Pale Green Ioun Stone
Hunter's Goggles
Boots of Speed
STR - 18+4+4
DEX - 15
CON - 12
INT - 8
WIS - 10
CHA - 7
Feats:
Fighter 8: Far Shot
BAB:+9
Damage:
Breakdown:
Attack - +25 - 8 STR + 9 BAB + 1 Weapon Focus + 4 Weapon Training + 1 Rock Throwing + 1 Boots of Speed + 1 Cracked Pale Green Ioun Stone
Damage - +21 - 8 STR + 4 .5(STR) + 2 Weapon Specialization + 4 Weapon Training + 3 Arcane Strike
Rock - +25/+25/+20 2d4+21 (19-20/ x2; Auto-Critical; No Penalty to 3rd Range Increment)
Rock (Rapid Shot) - +23/+23/+23/+18 2d4+21 (19-20/ x2; Auto-Critical; No Penalty to 3rd Range Increment)
Rock (Deadly Aim) - +22/+22/+17 2d4+27 (19-20/ x2; Auto-Critical; No Penalty to 3rd Range Increment)
Rock (Rapid Shot, Deadly Aim) - +20/+20/+20/+15 2d4+27 (19-20/ x2; Auto-Critical; No Penalty to 3rd Range Increment)
Seeker Oracle (Stone) 1
Hurler Barbarian 1
STR - 18+4+4
DEX - 15
CON - 12
INT - 8
WIS - 10
CHA - 7
Feats:
Base 11: Distance Thrower
Abilities:
Weapon Master 8: Mirror Move
BAB:+10
Damage:
Breakdown:
Attack - +26 - 8 STR + 10 BAB + 1 Weapon Focus + 4 Weapon Training + 1 Rock Throwing + 1 Boots of Speed + 1 Cracked Pale Green Ioun Stone
Damage - +21 - 8 STR + 4 .5(STR) + 2 Weapon Specialization + 4 Weapon Training + 3 Arcane Strike
Rock - +26/+26/+21 2d4+21 (19-20/ x2; Auto-Critical; No Penalty to All Range Increment)
Rock (Rapid Shot) - +24/+24/+24/+19 2d4+21 (19-20/ x2; Auto-Critical; No Penalty to All Range Increment)
Rock (Deadly Aim) - +23/+23/+18 2d4+27 (19-20/ x2; Auto-Critical; No Penalty to All Range Increment)
Rock (Rapid Shot, Deadly Aim) - +21/+21/+21/+16 2d4+27 (19-20/ x2; Auto-Critical; No Penalty to All Range Increment)
Summary:
Level 5:
Rock - +9 2d4+10
Rock (Rapid Shot) - +7/+7 2d4+10
Rock (Deadly Aim) - +7 2d4+14
Rock (Rapid Shot, Deadly Aim) - +5/+5 2d4+14
Level 7:
Rock - +17/+12 2d4+16
Rock (Rapid Shot) - +15/+15/+10 2d4+16
Rock (Deadly Aim) - +15/+10 2d4+20
Rock (Rapid Shot, Deadly Aim) - +13/+13/+8 2d4+20
Level 9:
Rock - +22/+17 2d4+20 (19-20/ x2; Auto Critical)
Rock (Rapid Shot) - +20/+20/+15 2d4+20 (19-20/ x2; Auto Critical)
Rock (Deadly Aim) - +19/+14 2d4+26 (19-20/ x2; Auto Critical)
Rock (Rapid Shot, Deadly Aim) - +17/+17/+12 2d4+26 (19-20/ x2; Auto Critical)
Level 11:
Rock - +26/+26/+21 2d4+21 (19-20/ x2; Auto-Critical; No Penalty to All Range Increment)
Rock (Rapid Shot) - +24/+24/+24/+19 2d4+21 (19-20/ x2; Auto-Critical; No Penalty to All Range Increment)
Rock (Deadly Aim) - +23/+23/+18 2d4+27 (19-20/ x2; Auto-Critical; No Penalty to All Range Increment)
Rock (Rapid Shot, Deadly Aim) - +21/+21/+21/+16 2d4+27 (19-20/ x2; Auto-Critical; No Penalty to All Range Increment)
Bigdaddyjug |
It's a shame you can't get that Cha to 11 somehow. Then you could make your other trait Fate's Favored and buff yourself with divine favor from your oracle spell slots.
For the auto-critical, maybe you should specify that it is auto-confirmation of critical threats.
Also, what are hunter's goggles? I cannot find them anywhere.
Gark the Goblin |
5.985 dpr 1st-level
5.48625 or 8.9775 dpr 2nd-level
5.43875 or 10.9725 dpr 3rd-level
4.9875 or 11.4 dpr 4th-level
13.5 or 15.75 or 9.975 or 15.96 dpr 5th-level
14.28 or 24.99 or 15.435 or 26.46 dpr 6th-level
34.1775 or 47.4075 or 35.4375 or 48.5625 dpr 7th-level
38.17 or 53.46 or 39.78 or 55.9 dpr 8th-level
46.25 or 65 or 48.05 or 66.65 dpr 9th-level
76.7 or 101.4 or 88 or 105.76 dpr 10th-level
77.48 or 101.92 or 88 or 107.2 dpr 11th-level
Black Feather |
About Prismati Player:
Since your Oracle ability says "up to two categories below your own size", doesn't "up to" in this context mean that it would work on anything smaller (such as that which is covered by the trait)?
If there's a problem with that, you can simply use a small-sized race and still do it (it's thematic for halflings but wayangs might be better mechanically).
Cao Phen |
It's a shame you can't get that Cha to 11 somehow. Then you could make your other trait Fate's Favored and buff yourself with divine favor from your oracle spell slots.
For the auto-critical, maybe you should specify that it is auto-confirmation of critical threats.
Also, what are hunter's goggles? I cannot find them anywhere.
My mistake. It is actually called Hunter's Sight.
100g
This complicated lens fits over one eye and takes up the eyes slot when in use. When using it in conjunction with a ranged weapon, you reduce any range penalty on your attacks by 2.Objects within 100 feet become difficult to see, however, and you take a -2 penalty on Perception checks based on sight while wearing the hunter's sight.
This makes your ranged attacks, in addition to both Far Shot and Distance Thrower, makes each Range Increment a -1 Penalty to Attack, while reducing the Penalty to Range by 4, effectively negating all Range Increment Penalty. So you have a solid range of 200 ft (40 ft x 5 Increments).
And yes, you are correct about Auto-Critical supposed to mean Auto-Confirmation of Critical Potential Attacks.
And to Black Feather about Prismati Player, I reference my understanding of weapon sizes in my previous post:
Axolotl wrote:They are the size of a housecat, as mentioned, and they aren't necessarily laying around in every area. I'm not sure one could flurry with them (one in each hand, ready to go?). Rock with Returning Quality? There are still some...er...rough edges to this plan.Are you sure? When a villager panics and picks up a stone that the can normally wield, it is something that the normally fit in one hand. I believe that you are comparing the rock's size from the size of a creature, rather than the size of a weapon.
Chakrams and daggers can be used one handed for throwing. When throwing a rock via sling, though it states that damage is one size smaller, its size is still the size of a medium ammunition piece. You are not considering the rock bullet as diminuative (size smaller than 'cat').
This in turn, would instead, convert the size of a stone to a size of a skipping stone. Prismati Player would then not work. Not because the rock is too big, but the stone is too small.
I can readjust this build to conform to all advice on rulings, just give me some time to set it up.
Tels |
Advanced Class Guide
Doy... Not sure why it didn't occur to me to check the most recent book release :P
Hmm... that item sure is nice. Seriously, it just makes it all the more awesome the fact the guy walks around with, essentially, a monocle. I'm think a rock throwing gentleman. Top-hat, suit, pocket-watch, monocle. Tally-ho!
Davor |
I hate to burst people's bubbles, but you can't take Weapon Focus: Rock.
Stone Giants have a special ability that lets them attack with rocks, but the rules explicitly state that monsters are proficient with any weapons in their stat blocks, regardless of what those weapons may be. It's why Skeletons are proficient with Scimitars despite nothing about them granting proficiency.
Sorry if that was brought up already, but it's late, and I'm too sleepy to read 5 pages of posts.
Bigdaddyjug |
I hate to burst people's bubbles, but you can't take Weapon Focus: Rock.
Stone Giants have a special ability that lets them attack with rocks, but the rules explicitly state that monsters are proficient with any weapons in their stat blocks, regardless of what those weapons may be. It's why Skeletons are proficient with Scimitars despite nothing about them granting proficiency.
Sorry if that was brought up already, but it's late, and I'm too sleepy to read 5 pages of posts.
That conjecture was brought up and debunked many times already.
Davor |
Davor wrote:That conjecture was brought up and debunked many times already.I hate to burst people's bubbles, but you can't take Weapon Focus: Rock.
Stone Giants have a special ability that lets them attack with rocks, but the rules explicitly state that monsters are proficient with any weapons in their stat blocks, regardless of what those weapons may be. It's why Skeletons are proficient with Scimitars despite nothing about them granting proficiency.
Sorry if that was brought up already, but it's late, and I'm too sleepy to read 5 pages of posts.
I went and read everything, and I don't really see how. You COULD take Weapon Focus: Rock if you picked up two levels of Ranger, or picked any class that got you weapon focus regardless of prerequisites, and you can take Catch Off Guard to ignore non-proficiency penalties, but you still don't have proficiency with rocks.
This means that you can't take weapon specialization. Heck, you can't even throw sling bullets because, by their description, they're made of metal and can't be made of stone. You'd have to get the weird kind of sling bullets that have stone in the middle and cloth on the outside. >_>
Don't get me wrong. I love this idea and would like it to work by RAW, but there is not a thing I can see that grants actual proficiency. But then, that really only matters for the purpose of taking Weapon Specialization, so... yeah.
Tels |
3 people marked this as a favorite. |
Dwarf Favored Class Bonus: Oracle: Reduce the penalty for not being proficient with one weapon by 1. When the nonproficiency penalty for a weapon becomes 0 because of this ability, the oracle is treated as having the appropriate Martial or Exotic Weapon Proficiency feat with that weapon.
Pretty sure he posted an alternative Dwarf build on the first page. As it stands, the reasoning for proficiency is that even the proficiency feats (Simple, Martial, Exotic Weapon Proficiency) don't actually grant proficiency, they just remove the non-proficiency penalty. Logically, this means if you don't take the non-proficiency penalty, you are considered proficient.
Davor |
Dwarf Favored Class Bonus: Oracle: Reduce the penalty for not being proficient with one weapon by 1. When the nonproficiency penalty for a weapon becomes 0 because of this ability, the oracle is treated as having the appropriate Martial or Exotic Weapon Proficiency feat with that weapon.
Pretty sure he posted an alternative Dwarf build on the first page. As it stands, the reasoning for proficiency is that even the proficiency feats (Simple, Martial, Exotic Weapon Proficiency) don't actually grant proficiency, they just remove the non-proficiency penalty. Logically, this means if you don't take the non-proficiency penalty, you are considered proficient.
That makes sense. Best argument I've heard for it. Cool. Have fun, rock throwers.
Cao Phen |
1 person marked this as a favorite. |
Though this is what would scare the party.
"alright [party bard], you seem to have rolled poorly on your performance in the town square."
"A peasant throws a rock at you"
*rolls dice*
"That's a hit" (the bard player raises an eyebrow)
*rolls dice*
"aaand that's 47 damage."
(cue a round of terrified looks from the players)
Cao Phen |
I did forget about my reasoning behind a 13 Dexterity vs a 15 Dexterity in an earlier post. So you can lower Dexterity to 13, increase Constitution to 14, and then you can Rage for 6 rounds/day.
Level 11 Damage (Rage, Haste)
Damage:
Breakdown:
Attack - +28 - 10 STR + 10 BAB + 1 Weapon Focus + 4 Weapon Training + 1 Rock Throwing + 1 Boots of Speed + 1 Cracked Pale Green Ioun Stone
Damage - +24 - 10 STR + 5 .5(STR) + 2 Weapon Specialization + 4 Weapon Training + 3 Arcane Strike
Rock - +28/+28/+23 2d4+24 (19-20/ x2; Auto-Confirm; No Penalty to All Range Increment)
Rock (Rapid Shot) - +26/+26/+26/+24 2d4+21 (19-20/ x2; Auto-Confirm; No Penalty to All Range Increment)
Rock (Deadly Aim) - +25/+25/+20 2d4+30 (19-20/ x2; Auto-Confirm; No Penalty to All Range Increment)
Rock (Rapid Shot, Deadly Aim) - +23/+23/+23/+18 2d4+30 (19-20/ x2; Auto-Confirm; No Penalty to All Range Increment)
Bigdaddyjug |
What if we went with an ability score spread like:
Str: 18 +2
Dex: 12
Con: 14
Int: 7
Wis: 10
Cha: 10
Then we can add a headband of alluring charisma +2 and be able to cast 1st level oracle spells. Combined with the Fate's Favored and Magical Knack traits, we get 4 castings of divine favor that each last 3 minutes.
We have to sacrifice Arcane Strike to do this, but I think it's more than worth it. Replace Arcane Strike with Iron Will to shore up our will save.
Cao Phen |
Rapid Shot needs a minimum of 13 Dex. If need be, you can go 12, swap a few feats, and get Rapid Shot later when you have enough gold to buy a Snakeskin Tunic.
Though if you go the 13+2 route, you do have the option of TWF. More attack penalties, but another chance at a 2d4+27 hit. But if you really want as well, go the distance with the 15+2 route, you can grab Improved TWF.
Drop Far Shot/ Distance Thrower.
Level 11 Damage (Rage, Haste, TWF, ITWF)
Damage:
Breakdown:
Attack - +26 - 10 STR + 10 BAB + 1 Weapon Focus + 4 Weapon Training + 1 Rock Throwing + 1 Boots of Speed + 1 Cracked Pale Green Ioun Stone - 2 TWF
Damage - +24 - 10 STR + 5 .5(STR) + 2 Weapon Specialization + 4 Weapon Training + 3 Arcane Strike
Rock (TWF,ITWF)- +26/+26/+21/+21 2d4+24 (19-20/ x2; Auto-Confirm)
Rock (Rapid Shot, TWF, ITWF) - +24/+24/+24/+19/+19 2d4+21 (19-20/ x2; Auto-Confirm)
Rock (Deadly Aim, TWF, ITWF) - +23/+23/+23/+18/+18 2d4+30 (19-20/ x2; Auto-Confirm)
Rock (Rapid Shot, Deadly Aim, TWF, ITWF) - +21/+21/+21/+21/+16/+16 2d4+30 (19-20/ x2; Auto-Confirm)
You can, as an alternative, purchase a Silver Spindle Ioun Stone. 3/day of a single 1-st Level Spell at Caster Level equal to Character Level. Just need 11 Charisma.
So a +4/+4 to the data above with Fate's Favored.
As for saves, you can actually just swap out either Far Shot or Distance Thrower (Or both) to get Iron Will and Additional Traits for a +1 Will trait. Cloak of Resistance +3, and a Cracked Dusty Prism Ioun Stone will give you a collective +7 to Will saves.
Cao Phen |
Though if you go Ranger, you can grab a Wand of Greater Named Bullet.
All Rocks casted with it are Critical Potential, which in turn are Automatically Confirmed.
Will cost a bunch of gold to get, but if you really want, you can have each rock (including Divine Favor and Rage) do 4d4+68 + 26.
Or a 3rd level wand for the Standard Named Bullet for 4d4+68 + 13.
Something of an image of a tiny rock creating a meteor-sized crater.
Cao Phen |
Well, if you want, the Greater Belt of Mighty Hurling is 42000 gold. If you stick with the Lesser Belt of Mighty Hurling, you can save 28000 gold for a -1/-2 decrease in Attack/Damage.
With that gold, you can possibly buy a Crown of Conquest, which when you confirm a Critical hit, you and all allies within 30 feet get an effect of Prayer. With Fate's Favored, you get a +2 on all those bonuses. More of a support buff.
So with the essential items:
Lesser Belt of Mighty Hurling - 14000g
Gloves of Dueling - 15000g
Boot of Speed - 12000g
Cracked Pale Green Ioun Stone - 4000g
Hunter's Sight - 100g
The sight and Ioun Stone are a bit more optional, but seems cheap enough to be added in.
45100g
So you still have over half of your wealth to spend on various other things, including variation items for your builds.
Cao Phen |
Well, if you got enough gold, you can also grab a heavy shield (if not going the TWF route).
Though my character from a home game is going straight fighter after 12, there is also something people might consider of grabbing. Dragon Disciple.
Just enough to get the +4 to Strength. After that, since you are going to Level 20, get a STR book +5. You will end up with:
20 Base
5 Level
5 Inherent
4 Belt
(4) Rage
34 (38) STR, or +12 (+14) STR Modifier
I can do the data for end damage later tonight.
Cao Phen |
2 people marked this as a favorite. |
Ok, here is an example of the Level 20 Rock Thrower:
Human
Oracle Stone 1
Hurler Barbarian 1
Weapon Master 12
Bloodrager 2
Dragon Disciple 4
Feats/Abilities:
Oracle 1 - Rock Throwing, Point-Blank Shot, Precise Shot
Fighter 2 - Rapid Shot
Fighter 3 - Deadly Aim, Arcane Strike
Barbarian 4 - Rage
Fighter 5 - Quick Draw, WT (Rock)
Fighter 6 - Weapon Focus (Rock)
Fighter 7 - Weapon Specialization (Rock)
Fighter 8 - Disposable Weapon
Fighter 9 - Improved Critical, WT (Rock)
Fighter 10 - Improved Precise Shot
Fighter 11 - Two-Weapon Fighting
Fighter 12 - Clustered Shot
Fighter 13 - Two-Weapon Fighting, WT (Rock)
Bloodrager 14 - Bloodrage
Dragon Disciple 15 - Greater Weapon Focus
Dragon Disciple 16 - STR Bonus
Dragon Disciple 17 - Far Shot
Dragon Disciple 18 - STR Bonus
Bloodrager 19 - Distance Thrower
Figher 20 - Greater Weapon Specialization
20 Base
5 Level
5 Inherent
4 Belt
4 Dragon Disciple
(4) Rage
38 (42) STR, or +14 (+16) STR Modifier
Level 20 Damage (Rage, Haste, TWF, ITWF)
(includes STR Book+5)
Damage:
Breakdown:
Attack - +42 - 16 STR + 18 BAB + 2 Weapon Focus + 5 Weapon Training + 1 Rock Throwing + 1 Boots of Speed + 1 Cracked Pale Green Ioun Stone - 2 TWF
Damage - +38 - 16 STR + 8 .5(STR) + 4 Weapon Specialization + 5 Weapon Training + 5 Arcane Strike
Rock (TWF,ITWF)- +42/+42/+42/+37/+37/+32/+27 2d4+38 (19-20/ x2; Auto-Confirm)
Rock (Rapid Shot, TWF, ITWF) - +40/+40/+40/+40/+37/+37/+32/+27 2d4+38 (19-20/ x2; Auto-Confirm)
Rock (Deadly Aim, TWF, ITWF) - +37/+37/+37/+32/+32/+27/+22 2d4+48 (19-20/ x2; Auto-Confirm)
Rock (Rapid Shot, Deadly Aim, TWF, ITWF) - +35/+35/+35/+35/+30/+30/+25/+20 2d4+48 (19-20/ x2; Auto-Confirm)
Not certain if I messed up here, but this is what I am assuming.