I Throw a Rock at it!


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Scarab Sages

Bigdaddyjug wrote:
So Cao Phen, are we using the oracle Rock Thrower revelation as a base for this chassis once we get it, or are we just using iterative attacks and assuming rocks are simple thrown weapons?

They are thrown weapons, so they do need quick draw to throw more than one per round. And yes, I am using it as rocks are weapons that the Stone Oracle Revalation is considered as a weapon they are proficient in. I am not certain if it being simple affects any ruling.


Cao Phen wrote:
Bigdaddyjug wrote:
So Cao Phen, are we using the oracle Rock Thrower revelation as a base for this chassis once we get it, or are we just using iterative attacks and assuming rocks are simple thrown weapons?
They are thrown weapons, so they do need quick draw to throw more than one per round. And yes, I am using it as rocks are weapons that the Stone Oracle Revalation is considered as a weapon they are proficient in. I am not certain if it being simple affects any ruling.

Depends. If the 'weapon' you are throwing is large size sling ammunition, it's ammunition and you don't need Quick Draw to throw them.


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Finally, we have stats for Yasser Arafat.


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I really, really enjoy Ravingdork's version of this build in Bumi; so much so that I built an NPC version for use in my games. Though, I've turned him into a Professional Miner. I'm really glad you posted this build, I think it makes for an amazingly fun and awesome character.

Silver Crusade

Cao Phen wrote:
Bigdaddyjug wrote:
So Cao Phen, are we using the oracle Rock Thrower revelation as a base for this chassis once we get it, or are we just using iterative attacks and assuming rocks are simple thrown weapons?
They are thrown weapons, so they do need quick draw to throw more than one per round. And yes, I am using it as rocks are weapons that the Stone Oracle Revalation is considered as a weapon they are proficient in. I am not certain if it being simple affects any ruling.

Ok cool. Flint Geode is ready to go with some chakrams for now.

Scarab Sages

Tels wrote:
Cao Phen wrote:
Bigdaddyjug wrote:
So Cao Phen, are we using the oracle Rock Thrower revelation as a base for this chassis once we get it, or are we just using iterative attacks and assuming rocks are simple thrown weapons?
They are thrown weapons, so they do need quick draw to throw more than one per round. And yes, I am using it as rocks are weapons that the Stone Oracle Revalation is considered as a weapon they are proficient in. I am not certain if it being simple affects any ruling.
Depends. If the 'weapon' you are throwing is large size sling ammunition, it's ammunition and you don't need Quick Draw to throw them.

I would believe that it will still be a thrown weapon, since it does not have a clause like a shurriken. But remember that the rock has to be the size of a skipping stone to be used. So no melon-sized rocks or rocks from a catapult.

As for a different twist to the thrown rock, here is an idea.

Grab the feat Charging Hurler and Improved Charging Hurler.

Then buy yourself either the Rhino Hide from Ultimate Equipment or Mammoth Hide from People of the North.

When you charge 10 feet forward, you can throw a rock at any range increment (range penalties still apply). When you do, you deal an extra 2d6/4d6 due to the Rhino/Mammoth Hide Armor.

As long as you are moving closer to the enemy, you can simply charge two squares and take a shot.

Grand Lodge

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Okay, so after reading over this thread for the last couple of days, I have come up with a slightly different build. I wouldn't say that he is better, but he has a couple of amusing mechanics.

Cotton Kleer Warpriest of Cayden Calien
Half-orc Oracle 1/Warpriest 3/Weapon Master Fighter 7

Str 16+2(racial)
Dex 15+2(level 4 and 8)
Con 12
Int 10
Wis 14
Cha 7

Oracle 1- Throw Anything, Stone Mystery(Rock Thrower), Tongues Curse
Warpriest 1- Focus Weapon(Rock)
Warpriest 2- Point Blank Shot
Warpriest 3- Precise Shot, Rapid Shot
Fighter 1- Weapon Specialization(Rock), QuickDraw
Fighter 2- Deadly Aim
Fighter 3- Snap Shot
Fighter 4- Combat Reflexes
Fighter 5- Improved Critical(Rock)
Fighter 6- Improved Snap Shot
Fighter 7- Toughness or Farshot

Traits- Fate's Favored and Reactionary
Blessings- Liberation, Travel, or Good
Alternate Racial Trait- Sacred Tattoo

I took Throw Anything to avoid having to deal with proficiency issues, since it negates them for anything that you could possibly want to throw.

The Warpriest levels allow for swift action casting of Divine Favor a few times a day and a free weapon focus and a bonus feat.

Then obviously fighter the rest of the way. I really like this build at higher levels for the Snap Shot feats, allowing me to throw rocks at people provoking AOOs anywhere within 20' at level 10. I am able to qualify for these feats with the Warpriest caveat that allow him to use his level as his BaB when qualifying for feats.


Cao Phen wrote:
Tels wrote:
Cao Phen wrote:
Bigdaddyjug wrote:
So Cao Phen, are we using the oracle Rock Thrower revelation as a base for this chassis once we get it, or are we just using iterative attacks and assuming rocks are simple thrown weapons?
They are thrown weapons, so they do need quick draw to throw more than one per round. And yes, I am using it as rocks are weapons that the Stone Oracle Revalation is considered as a weapon they are proficient in. I am not certain if it being simple affects any ruling.
Depends. If the 'weapon' you are throwing is large size sling ammunition, it's ammunition and you don't need Quick Draw to throw them.

I would believe that it will still be a thrown weapon, since it does not have a clause like a shurriken. But remember that the rock has to be the size of a skipping stone to be used. So no melon-sized rocks or rocks from a catapult.

As for a different twist to the thrown rock, here is an idea.

Grab the feat Charging Hurler and Improved Charging Hurler.

Then buy yourself either the Rhino Hide from Ultimate Equipment or Mammoth Hide from People of the North.

When you charge 10 feet forward, you can throw a rock at any range increment (range penalties still apply). When you do, you deal an extra 2d6/4d6 due to the Rhino/Mammoth Hide Armor.

As long as you are moving closer to the enemy, you can simply charge two squares and take a shot.

You could just use large sized sling stones. As ammunition, you can draw them as a free action.

Scarab Sages

Remember to take not of the extraordinary ability:

Quote:
You are an accomplished rock thrower and have a +1 racial bonus on attack rolls with thrown rocks. You can hurl rocks up to two categories smaller than your own size. The range increment for a rock is 20 feet, and you can hurl it up to 5 range increments. Damage for a hurled rock is 2d4 for a Medium creature or 2d3 for a Small creature, plus 1-1/2 your Strength bonus.

Emphasis mine.

Scarab Sages

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Ok, there is my attempt to break down stuff by levels:

Level 1:
Human Weapon Master Fighter 1

STR - 18+2
DEX - 15
CON - 12
INT - 8
WIS - 10
CHA - 7

Traits:
Light-Bringer/Wendifa Apprentice
Any Trait (Note: Prismati Player would not work due to size of rock)

Feats:
Human: Point Blank Shot
Base 1: Precise Shot
Fighter 1: Quick Draw

BAB: +1

Damage:
Breakdown:
Attack - +3 - 2 DEX + 1 BAB
Damage - +5 - 5 STR

Chakram - +3 1d8+5

Level 2:
Human Weapon Master Fighter 2

STR - 18+2
DEX - 15
CON - 12
INT - 8
WIS - 10
CHA - 7

Feats:
Fighter 2: Rapid Shot

Abilities
Weapon Master 2 - Weapon Guard (Rock)

BAB: +2

Damage:
Breakdown:
Attack - +4 - 2 DEX + 2 BAB
Damage - +5 - 5 STR

Chakram - +4 1d8+5
Chakram (Rapid Shot) - +2/+2 1d8+5

Level 3:
Human Weapon Master Fighter 3

STR - 18+2
DEX - 15
CON - 12
INT - 8
WIS - 10
CHA - 7

Feats:
Base 3: Weapon Focus (Rock)

Abilities:
Weapon Master 3 - Weapon Training (Rock)

BAB:+3

Damage:
Breakdown:
Attack - +5 - 2 DEX + 3 BAB
Damage - +5 - 5 STR

Chakram - +5 1d8+5
Chakram (Rapid Shot) - +3/+3 1d8+5

Level 4:
Human Weapon Master Fighter 4

Ability Score to STR

STR - 18+3
DEX - 15
CON - 12
INT - 8
WIS - 10
CHA - 7

Feats:
Fighter 4: Weapon Specialization (Rock)

BAB:+4

Damage:
Breakdown:
Attack - +6 - 2 DEX + 4 BAB
Damage - +5 - 5 STR

Chakram - +6 1d8+5
Chakram (Rapid Shot) - +4/+4 1d8+5

Level 5:
Human Weapon Master Fighter 4
Seeker Oracle (Stone) 1

STR - 18+3
DEX - 15
CON - 12
INT - 8
WIS - 10
CHA - 7

Feats:
Base 5: Deadly Aim

Abilities:
Rock Throwing
Tinkering

BAB:+4

Damage:
Breakdown:
Attack - +9 - 2 DEX + 4 BAB + 1 Weapon Focus + 1 Weapon Training + 1 Rock Throwing
Damage - +10 - 5 STR + 2 .5(STR) + 2 Weapon Specialization + 1 Weapon Training

Rock - +9 2d4+10
Rock (Rapid Shot) - +7/+7 2d4+10
Rock (Deadly Aim) - +7 2d4+14
Rock (Rapid Shot, Deadly Aim) - +5/+5 2d4+14

Level 6:
Human Weapon Master Fighter 4
Seeker Oracle (Stone) 1
Hurler Barbarian 1

Purchaces:
Belt of Mighty Hurling, Lesser

STR - 18+3+2
DEX - 15
CON - 12
INT - 8
WIS - 10
CHA - 7

Abilities:
Hurler 1: Skilled Thrower

BAB:+5

Damage:
Breakdown:
Attack - +14 - 6 STR + 5 BAB + 1 Weapon Focus + 1 Weapon Training + 1 Rock Throwing
Damage - +12 - 6 STR + 3 .5(STR) + 2 Weapon Specialization + 1 Weapon Training

Rock - +14 2d4+12
Rock (Rapid Shot) - +12/+12 2d4+12
Rock (Deadly Aim) - +12 2d4+16
Rock (Rapid Shot, Deadly Aim) - +10/+10 2d4+16

Level 7:
Human Weapon Master Fighter 5
Seeker Oracle (Stone) 1
Hurler Barbarian 1

Purchaces:
Gloves of Dueling

STR - 18+3+2
DEX - 15
CON - 12
INT - 8
WIS - 10
CHA - 7

Feats:
Base 7: Arcane Strike

Abilities:
Reliable Strike 5: Reliable Strike

BAB:+6

Damage:
Breakdown:
Attack - +17 - 6 STR + 6 BAB + 1 Weapon Focus + 3 Weapon Training + 1 Rock Throwing
Damage - +16 - 6 STR + 3 .5(STR) + 2 Weapon Specialization + 3 Weapon Training + 2 Arcane Strike

Rock - +17/+12 2d4+16
Rock (Rapid Shot) - +15/+15/+10 2d4+16
Rock (Deadly Aim) - +15/+10 2d4+20
Rock (Rapid Shot, Deadly Aim) - +13/+13/+8 2d4+20

Level 8:
Human Weapon Master Fighter 6
Seeker Oracle (Stone) 1
Hurler Barbarian 1

Ability Score to STR

STR - 18+4+2
DEX - 15
CON - 12
INT - 8
WIS - 10
CHA - 7

Feats:
Fighter 6: Disposable Weapon

BAB:+7

Damage:
Breakdown:
Attack - +19 - 7 STR + 7 BAB + 1 Weapon Focus + 3 Weapon Training + 1 Rock Throwing
Damage - +16 - 7 STR + 3 .5(STR) + 2 Weapon Specialization + 3 Weapon Training + 2 Arcane Strike

Rock - +19/+14 2d4+17 (Auto Critical)
Rock (Rapid Shot) - +17/+17/+12 2d4+17 (Auto Critical)
Rock (Deadly Aim) - +17/+12 2d4+21 (Auto Critical)
Rock (Rapid Shot, Deadly Aim) - +15/+15/+10 2d4+21 (Auto Critical)

Level 9:
Human Weapon Master Fighter 7
Seeker Oracle (Stone) 1
Hurler Barbarian 1

Purchase:
Belt of Mighty Hurling, Greater

STR - 18+4+4
DEX - 15
CON - 12
INT - 8
WIS - 10
CHA - 7

Feats:
Base 9: Improved Critical

Abilities:
Weapon Master 7: Weapon Training

BAB:+8

Damage:
Breakdown:
Attack - +22 - 8 STR + 8 BAB + 1 Weapon Focus + 4 Weapon Training + 1 Rock Throwing
Damage - +20 - 8 STR + 4 .5(STR) + 2 Weapon Specialization + 4 Weapon Training + 2 Arcane Strike

Rock - +22/+17 2d4+20 (19-20/ x2; Auto Critical)
Rock (Rapid Shot) - +20/+20/+15 2d4+20 (19-20/ x2; Auto Critical)
Rock (Deadly Aim) - +19/+14 2d4+26 (19-20/ x2; Auto Critical)
Rock (Rapid Shot, Deadly Aim) - +17/+17/+12 2d4+26 (19-20/ x2; Auto Critical)

Level 10:
Human Weapon Master Fighter 8
Seeker Oracle (Stone) 1
Hurler Barbarian 1

Purchase:
Cracked Pale Green Ioun Stone
Hunter's Goggles
Boots of Speed

STR - 18+4+4
DEX - 15
CON - 12
INT - 8
WIS - 10
CHA - 7

Feats:
Fighter 8: Far Shot

BAB:+9

Damage:
Breakdown:
Attack - +25 - 8 STR + 9 BAB + 1 Weapon Focus + 4 Weapon Training + 1 Rock Throwing + 1 Boots of Speed + 1 Cracked Pale Green Ioun Stone
Damage - +21 - 8 STR + 4 .5(STR) + 2 Weapon Specialization + 4 Weapon Training + 3 Arcane Strike

Rock - +25/+25/+20 2d4+21 (19-20/ x2; Auto-Critical; No Penalty to 3rd Range Increment)
Rock (Rapid Shot) - +23/+23/+23/+18 2d4+21 (19-20/ x2; Auto-Critical; No Penalty to 3rd Range Increment)
Rock (Deadly Aim) - +22/+22/+17 2d4+27 (19-20/ x2; Auto-Critical; No Penalty to 3rd Range Increment)
Rock (Rapid Shot, Deadly Aim) - +20/+20/+20/+15 2d4+27 (19-20/ x2; Auto-Critical; No Penalty to 3rd Range Increment)

Level 11:
Human Weapon Master Fighter 9
Seeker Oracle (Stone) 1
Hurler Barbarian 1

STR - 18+4+4
DEX - 15
CON - 12
INT - 8
WIS - 10
CHA - 7

Feats:
Base 11: Distance Thrower

Abilities:
Weapon Master 8: Mirror Move

BAB:+10

Damage:
Breakdown:
Attack - +26 - 8 STR + 10 BAB + 1 Weapon Focus + 4 Weapon Training + 1 Rock Throwing + 1 Boots of Speed + 1 Cracked Pale Green Ioun Stone
Damage - +21 - 8 STR + 4 .5(STR) + 2 Weapon Specialization + 4 Weapon Training + 3 Arcane Strike

Rock - +26/+26/+21 2d4+21 (19-20/ x2; Auto-Critical; No Penalty to All Range Increment)
Rock (Rapid Shot) - +24/+24/+24/+19 2d4+21 (19-20/ x2; Auto-Critical; No Penalty to All Range Increment)
Rock (Deadly Aim) - +23/+23/+18 2d4+27 (19-20/ x2; Auto-Critical; No Penalty to All Range Increment)
Rock (Rapid Shot, Deadly Aim) - +21/+21/+21/+16 2d4+27 (19-20/ x2; Auto-Critical; No Penalty to All Range Increment)

Level 12:
You are a Seeker. You bask in the glory that is Rock Throwing. =)

Summary:
Level 5:
Rock - +9 2d4+10
Rock (Rapid Shot) - +7/+7 2d4+10
Rock (Deadly Aim) - +7 2d4+14
Rock (Rapid Shot, Deadly Aim) - +5/+5 2d4+14

Level 7:
Rock - +17/+12 2d4+16
Rock (Rapid Shot) - +15/+15/+10 2d4+16
Rock (Deadly Aim) - +15/+10 2d4+20
Rock (Rapid Shot, Deadly Aim) - +13/+13/+8 2d4+20

Level 9:
Rock - +22/+17 2d4+20 (19-20/ x2; Auto Critical)
Rock (Rapid Shot) - +20/+20/+15 2d4+20 (19-20/ x2; Auto Critical)
Rock (Deadly Aim) - +19/+14 2d4+26 (19-20/ x2; Auto Critical)
Rock (Rapid Shot, Deadly Aim) - +17/+17/+12 2d4+26 (19-20/ x2; Auto Critical)

Level 11:
Rock - +26/+26/+21 2d4+21 (19-20/ x2; Auto-Critical; No Penalty to All Range Increment)
Rock (Rapid Shot) - +24/+24/+24/+19 2d4+21 (19-20/ x2; Auto-Critical; No Penalty to All Range Increment)
Rock (Deadly Aim) - +23/+23/+18 2d4+27 (19-20/ x2; Auto-Critical; No Penalty to All Range Increment)
Rock (Rapid Shot, Deadly Aim) - +21/+21/+21/+16 2d4+27 (19-20/ x2; Auto-Critical; No Penalty to All Range Increment)

Silver Crusade

It's a shame you can't get that Cha to 11 somehow. Then you could make your other trait Fate's Favored and buff yourself with divine favor from your oracle spell slots.

For the auto-critical, maybe you should specify that it is auto-confirmation of critical threats.

Also, what are hunter's goggles? I cannot find them anywhere.

Liberty's Edge

Spoiler:
Based off of average ACs for the monster CR equal to the character's level.
5.985 dpr 1st-level
5.48625 or 8.9775 dpr 2nd-level
5.43875 or 10.9725 dpr 3rd-level
4.9875 or 11.4 dpr 4th-level
13.5 or 15.75 or 9.975 or 15.96 dpr 5th-level
14.28 or 24.99 or 15.435 or 26.46 dpr 6th-level
34.1775 or 47.4075 or 35.4375 or 48.5625 dpr 7th-level
38.17 or 53.46 or 39.78 or 55.9 dpr 8th-level
46.25 or 65 or 48.05 or 66.65 dpr 9th-level
76.7 or 101.4 or 88 or 105.76 dpr 10th-level
77.48 or 101.92 or 88 or 107.2 dpr 11th-level
Probably some errors.

Sovereign Court

About Prismati Player:

Since your Oracle ability says "up to two categories below your own size", doesn't "up to" in this context mean that it would work on anything smaller (such as that which is covered by the trait)?

If there's a problem with that, you can simply use a small-sized race and still do it (it's thematic for halflings but wayangs might be better mechanically).

Scarab Sages

Bigdaddyjug wrote:

It's a shame you can't get that Cha to 11 somehow. Then you could make your other trait Fate's Favored and buff yourself with divine favor from your oracle spell slots.

For the auto-critical, maybe you should specify that it is auto-confirmation of critical threats.

Also, what are hunter's goggles? I cannot find them anywhere.

My mistake. It is actually called Hunter's Sight.

Hunter's Sight wrote:

100g

This complicated lens fits over one eye and takes up the eyes slot when in use. When using it in conjunction with a ranged weapon, you reduce any range penalty on your attacks by 2.

Objects within 100 feet become difficult to see, however, and you take a -2 penalty on Perception checks based on sight while wearing the hunter's sight.

This makes your ranged attacks, in addition to both Far Shot and Distance Thrower, makes each Range Increment a -1 Penalty to Attack, while reducing the Penalty to Range by 4, effectively negating all Range Increment Penalty. So you have a solid range of 200 ft (40 ft x 5 Increments).

And yes, you are correct about Auto-Critical supposed to mean Auto-Confirmation of Critical Potential Attacks.

And to Black Feather about Prismati Player, I reference my understanding of weapon sizes in my previous post:

Cao Phen wrote:
Axolotl wrote:
They are the size of a housecat, as mentioned, and they aren't necessarily laying around in every area. I'm not sure one could flurry with them (one in each hand, ready to go?). Rock with Returning Quality? There are still some...er...rough edges to this plan.

Are you sure? When a villager panics and picks up a stone that the can normally wield, it is something that the normally fit in one hand. I believe that you are comparing the rock's size from the size of a creature, rather than the size of a weapon.

Chakrams and daggers can be used one handed for throwing. When throwing a rock via sling, though it states that damage is one size smaller, its size is still the size of a medium ammunition piece. You are not considering the rock bullet as diminuative (size smaller than 'cat').

This in turn, would instead, convert the size of a stone to a size of a skipping stone. Prismati Player would then not work. Not because the rock is too big, but the stone is too small.

I can readjust this build to conform to all advice on rulings, just give me some time to set it up.


What book is the Hunter's Sight in?

Scarab Sages

Advanced Class Guide


Cao Phen wrote:
Advanced Class Guide

Doy... Not sure why it didn't occur to me to check the most recent book release :P

Hmm... that item sure is nice. Seriously, it just makes it all the more awesome the fact the guy walks around with, essentially, a monocle. I'm think a rock throwing gentleman. Top-hat, suit, pocket-watch, monocle. Tally-ho!

Scarab Sages

I hate to burst people's bubbles, but you can't take Weapon Focus: Rock.

Stone Giants have a special ability that lets them attack with rocks, but the rules explicitly state that monsters are proficient with any weapons in their stat blocks, regardless of what those weapons may be. It's why Skeletons are proficient with Scimitars despite nothing about them granting proficiency.

Sorry if that was brought up already, but it's late, and I'm too sleepy to read 5 pages of posts.


My newest NPC version of this is using the new mutagen fighter archetype which is like extra rage (and stacks with it). It gets pretty obscene considering the 1.5 str to damage the oracle ability gives.

Honestly one of my favourite builds I've ever seen posted. Kudos!

Silver Crusade

Davor wrote:

I hate to burst people's bubbles, but you can't take Weapon Focus: Rock.

Stone Giants have a special ability that lets them attack with rocks, but the rules explicitly state that monsters are proficient with any weapons in their stat blocks, regardless of what those weapons may be. It's why Skeletons are proficient with Scimitars despite nothing about them granting proficiency.

Sorry if that was brought up already, but it's late, and I'm too sleepy to read 5 pages of posts.

That conjecture was brought up and debunked many times already.


Need to have the GM create and intelligent 'rock':

https://www.youtube.com/watch?v=zCyBnysVE0M

Scarab Sages

There is an intellectual Luckstone in Magical Marketplace, if you want. =)

Scarab Sages

Bigdaddyjug wrote:
Davor wrote:

I hate to burst people's bubbles, but you can't take Weapon Focus: Rock.

Stone Giants have a special ability that lets them attack with rocks, but the rules explicitly state that monsters are proficient with any weapons in their stat blocks, regardless of what those weapons may be. It's why Skeletons are proficient with Scimitars despite nothing about them granting proficiency.

Sorry if that was brought up already, but it's late, and I'm too sleepy to read 5 pages of posts.

That conjecture was brought up and debunked many times already.

I went and read everything, and I don't really see how. You COULD take Weapon Focus: Rock if you picked up two levels of Ranger, or picked any class that got you weapon focus regardless of prerequisites, and you can take Catch Off Guard to ignore non-proficiency penalties, but you still don't have proficiency with rocks.

This means that you can't take weapon specialization. Heck, you can't even throw sling bullets because, by their description, they're made of metal and can't be made of stone. You'd have to get the weird kind of sling bullets that have stone in the middle and cloth on the outside. >_>

Don't get me wrong. I love this idea and would like it to work by RAW, but there is not a thing I can see that grants actual proficiency. But then, that really only matters for the purpose of taking Weapon Specialization, so... yeah.


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Dwarf Favored Class Bonus: Oracle: Reduce the penalty for not being proficient with one weapon by 1. When the nonproficiency penalty for a weapon becomes 0 because of this ability, the oracle is treated as having the appropriate Martial or Exotic Weapon Proficiency feat with that weapon.

Pretty sure he posted an alternative Dwarf build on the first page. As it stands, the reasoning for proficiency is that even the proficiency feats (Simple, Martial, Exotic Weapon Proficiency) don't actually grant proficiency, they just remove the non-proficiency penalty. Logically, this means if you don't take the non-proficiency penalty, you are considered proficient.

Silver Crusade

Yep, and stone oracles are proficient in rock throwing with a revelation.


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So the average person in pathfinder can throw a club/knife/spear accurately, but not a rock? That seems like a reasonable stance to take.

Scarab Sages

Tels wrote:

Dwarf Favored Class Bonus: Oracle: Reduce the penalty for not being proficient with one weapon by 1. When the nonproficiency penalty for a weapon becomes 0 because of this ability, the oracle is treated as having the appropriate Martial or Exotic Weapon Proficiency feat with that weapon.

Pretty sure he posted an alternative Dwarf build on the first page. As it stands, the reasoning for proficiency is that even the proficiency feats (Simple, Martial, Exotic Weapon Proficiency) don't actually grant proficiency, they just remove the non-proficiency penalty. Logically, this means if you don't take the non-proficiency penalty, you are considered proficient.

That makes sense. Best argument I've heard for it. Cool. Have fun, rock throwers.

Scarab Sages

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Yeah, it is a blast playing this character.

My GM is still surprised on how much damage it dishes out.

Way to deal with the Rock Thrower?

Intellect Devourer at night. He chose me at "random". =)


3rd-party sorceror bloodline

or

or this one


As DM, I'm gonna throw this down as a BBEG sometime

It'll be quite the test


SplashKnight wrote:

As DM, I'm gonna throw this down as a BBEG sometime

It'll be quite the test

You might consider giving him access to Elemental Body 1 or higher so he gains the ability to earth glide. Have him play a peek-a-boo rock throwing game with the PCs.

Scarab Sages

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Though this is what would scare the party.

AndIMustMask wrote:

"alright [party bard], you seem to have rolled poorly on your performance in the town square."

"A peasant throws a rock at you"

*rolls dice*

"That's a hit" (the bard player raises an eyebrow)

*rolls dice*

"aaand that's 47 damage."

(cue a round of terrified looks from the players)

Scarab Sages

I did forget about my reasoning behind a 13 Dexterity vs a 15 Dexterity in an earlier post. So you can lower Dexterity to 13, increase Constitution to 14, and then you can Rage for 6 rounds/day.

Level 11 Damage (Rage, Haste)

Damage:
Breakdown:
Attack - +28 - 10 STR + 10 BAB + 1 Weapon Focus + 4 Weapon Training + 1 Rock Throwing + 1 Boots of Speed + 1 Cracked Pale Green Ioun Stone
Damage - +24 - 10 STR + 5 .5(STR) + 2 Weapon Specialization + 4 Weapon Training + 3 Arcane Strike

Rock - +28/+28/+23 2d4+24 (19-20/ x2; Auto-Confirm; No Penalty to All Range Increment)
Rock (Rapid Shot) - +26/+26/+26/+24 2d4+21 (19-20/ x2; Auto-Confirm; No Penalty to All Range Increment)
Rock (Deadly Aim) - +25/+25/+20 2d4+30 (19-20/ x2; Auto-Confirm; No Penalty to All Range Increment)
Rock (Rapid Shot, Deadly Aim) - +23/+23/+23/+18 2d4+30 (19-20/ x2; Auto-Confirm; No Penalty to All Range Increment)

Silver Crusade

What if we went with an ability score spread like:

Str: 18 +2
Dex: 12
Con: 14
Int: 7
Wis: 10
Cha: 10

Then we can add a headband of alluring charisma +2 and be able to cast 1st level oracle spells. Combined with the Fate's Favored and Magical Knack traits, we get 4 castings of divine favor that each last 3 minutes.

We have to sacrifice Arcane Strike to do this, but I think it's more than worth it. Replace Arcane Strike with Iron Will to shore up our will save.

Scarab Sages

Rapid Shot needs a minimum of 13 Dex. If need be, you can go 12, swap a few feats, and get Rapid Shot later when you have enough gold to buy a Snakeskin Tunic.

Though if you go the 13+2 route, you do have the option of TWF. More attack penalties, but another chance at a 2d4+27 hit. But if you really want as well, go the distance with the 15+2 route, you can grab Improved TWF.

Drop Far Shot/ Distance Thrower.

Level 11 Damage (Rage, Haste, TWF, ITWF)

Damage:
Breakdown:
Attack - +26 - 10 STR + 10 BAB + 1 Weapon Focus + 4 Weapon Training + 1 Rock Throwing + 1 Boots of Speed + 1 Cracked Pale Green Ioun Stone - 2 TWF
Damage - +24 - 10 STR + 5 .5(STR) + 2 Weapon Specialization + 4 Weapon Training + 3 Arcane Strike

Rock (TWF,ITWF)- +26/+26/+21/+21 2d4+24 (19-20/ x2; Auto-Confirm)
Rock (Rapid Shot, TWF, ITWF) - +24/+24/+24/+19/+19 2d4+21 (19-20/ x2; Auto-Confirm)
Rock (Deadly Aim, TWF, ITWF) - +23/+23/+23/+18/+18 2d4+30 (19-20/ x2; Auto-Confirm)
Rock (Rapid Shot, Deadly Aim, TWF, ITWF) - +21/+21/+21/+21/+16/+16 2d4+30 (19-20/ x2; Auto-Confirm)

You can, as an alternative, purchase a Silver Spindle Ioun Stone. 3/day of a single 1-st Level Spell at Caster Level equal to Character Level. Just need 11 Charisma.

So a +4/+4 to the data above with Fate's Favored.

As for saves, you can actually just swap out either Far Shot or Distance Thrower (Or both) to get Iron Will and Additional Traits for a +1 Will trait. Cloak of Resistance +3, and a Cracked Dusty Prism Ioun Stone will give you a collective +7 to Will saves.

Silver Crusade

Swap 2 early levels of fighter for 2 levels of slayer and take Rapid Shot as a combat style feat so you can ignore the pre-reqs.

Scarab Sages

You can also use a standard Ranger to get the combat style as well, which I forgot negates the pre-req of the Combat Feats.

But then again, going back and forth on this is beginning to look like an abomination of munchkining.

/walks down a yellow brick road

Silver Crusade

Why hello there. I'm Shortlegs McSmallkin. Why yes, I do represent the Lollipop Guild.

Two levels of ranger gives you Favored Enemy, but two levels of slayer gives you Studied Target. I think I like Studied Target better.

Scarab Sages

Though if you go Ranger, you can grab a Wand of Greater Named Bullet.

All Rocks casted with it are Critical Potential, which in turn are Automatically Confirmed.

Will cost a bunch of gold to get, but if you really want, you can have each rock (including Divine Favor and Rage) do 4d4+68 + 26.

Or a 3rd level wand for the Standard Named Bullet for 4d4+68 + 13.

Something of an image of a tiny rock creating a meteor-sized crater.

Silver Crusade

Oh my but now we're talking about massive amounts of gold spent.

Scarab Sages

Well, if you want, the Greater Belt of Mighty Hurling is 42000 gold. If you stick with the Lesser Belt of Mighty Hurling, you can save 28000 gold for a -1/-2 decrease in Attack/Damage.

With that gold, you can possibly buy a Crown of Conquest, which when you confirm a Critical hit, you and all allies within 30 feet get an effect of Prayer. With Fate's Favored, you get a +2 on all those bonuses. More of a support buff.

So with the essential items:
Lesser Belt of Mighty Hurling - 14000g
Gloves of Dueling - 15000g
Boot of Speed - 12000g
Cracked Pale Green Ioun Stone - 4000g
Hunter's Sight - 100g

The sight and Ioun Stone are a bit more optional, but seems cheap enough to be added in.

45100g

So you still have over half of your wealth to spend on various other things, including variation items for your builds.

Silver Crusade

And armor. Can't forget a +2 mithral breastplate.

Scarab Sages

Well, if you got enough gold, you can also grab a heavy shield (if not going the TWF route).

Though my character from a home game is going straight fighter after 12, there is also something people might consider of grabbing. Dragon Disciple.

Just enough to get the +4 to Strength. After that, since you are going to Level 20, get a STR book +5. You will end up with:

20 Base
5 Level
5 Inherent
4 Belt
(4) Rage

34 (38) STR, or +12 (+14) STR Modifier

I can do the data for end damage later tonight.

Silver Crusade

I only play PFS so I'm not terribly worried about level 20 stuff.

Scarab Sages

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I might actually build this out and play it. Or bring it against my players... Both? Sounds like fun both ways!
Are the original builds still valid or is there an updated build I should reference?

Scarab Sages

Updated reference us on this page, through variation can still be applied in replacement of a few selected feats, such as Far Shot and Distance Thrower.

Example variation includes the suggested TWF/ITWF chain to get up to 5 (6 via Boots of Speed).

Scarab Sages

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Ok, here is an example of the Level 20 Rock Thrower:

Human
Oracle Stone 1
Hurler Barbarian 1
Weapon Master 12
Bloodrager 2
Dragon Disciple 4

Feats/Abilities:
Oracle 1 - Rock Throwing, Point-Blank Shot, Precise Shot
Fighter 2 - Rapid Shot
Fighter 3 - Deadly Aim, Arcane Strike
Barbarian 4 - Rage
Fighter 5 - Quick Draw, WT (Rock)
Fighter 6 - Weapon Focus (Rock)
Fighter 7 - Weapon Specialization (Rock)
Fighter 8 - Disposable Weapon
Fighter 9 - Improved Critical, WT (Rock)
Fighter 10 - Improved Precise Shot
Fighter 11 - Two-Weapon Fighting
Fighter 12 - Clustered Shot
Fighter 13 - Two-Weapon Fighting, WT (Rock)
Bloodrager 14 - Bloodrage
Dragon Disciple 15 - Greater Weapon Focus
Dragon Disciple 16 - STR Bonus
Dragon Disciple 17 - Far Shot
Dragon Disciple 18 - STR Bonus
Bloodrager 19 - Distance Thrower
Figher 20 - Greater Weapon Specialization

20 Base
5 Level
5 Inherent
4 Belt
4 Dragon Disciple
(4) Rage

38 (42) STR, or +14 (+16) STR Modifier

Level 20 Damage (Rage, Haste, TWF, ITWF)
(includes STR Book+5)

Damage:
Breakdown:
Attack - +42 - 16 STR + 18 BAB + 2 Weapon Focus + 5 Weapon Training + 1 Rock Throwing + 1 Boots of Speed + 1 Cracked Pale Green Ioun Stone - 2 TWF
Damage - +38 - 16 STR + 8 .5(STR) + 4 Weapon Specialization + 5 Weapon Training + 5 Arcane Strike

Rock (TWF,ITWF)- +42/+42/+42/+37/+37/+32/+27 2d4+38 (19-20/ x2; Auto-Confirm)
Rock (Rapid Shot, TWF, ITWF) - +40/+40/+40/+40/+37/+37/+32/+27 2d4+38 (19-20/ x2; Auto-Confirm)
Rock (Deadly Aim, TWF, ITWF) - +37/+37/+37/+32/+32/+27/+22 2d4+48 (19-20/ x2; Auto-Confirm)
Rock (Rapid Shot, Deadly Aim, TWF, ITWF) - +35/+35/+35/+35/+30/+30/+25/+20 2d4+48 (19-20/ x2; Auto-Confirm)

Not certain if I messed up here, but this is what I am assuming.


How do you have a Caster level of 20 with only 6 arcane casting levels?

Scarab Sages

Sorry, forgot to make note of using a trait that uses Character Level as Caster Level.


Sorry to necro this, but has anyone considered that Giants with Rock throwing only get one shot with their rocks? Its seems to suggest that you cannot full attack with Rock Throwing.

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