Abominable Snowmen

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6 posts. Alias of Discipel.


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Grand Lodge

They are also on the PFSprep website.

http://pfsprep.com/e107_plugins/forum/forum_viewtopic.php?353

Grand Lodge 2/5

Naina Brisingr- Ifrit Trapped Ranger 1/Archaeologist Bard 5/Easily Distracted By Shiny Objects

I got incredibly lucky with this character. I just happened to have a perfect build for dealing with constructs. She will end her career with Ranger 1/Bard 6/Pathfinder Delver 5.

Grand Lodge

You have to be third level. The pre-req's specifically call out character level third.

Grand Lodge

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Okay, so after reading over this thread for the last couple of days, I have come up with a slightly different build. I wouldn't say that he is better, but he has a couple of amusing mechanics.

Cotton Kleer Warpriest of Cayden Calien
Half-orc Oracle 1/Warpriest 3/Weapon Master Fighter 7

Str 16+2(racial)
Dex 15+2(level 4 and 8)
Con 12
Int 10
Wis 14
Cha 7

Oracle 1- Throw Anything, Stone Mystery(Rock Thrower), Tongues Curse
Warpriest 1- Focus Weapon(Rock)
Warpriest 2- Point Blank Shot
Warpriest 3- Precise Shot, Rapid Shot
Fighter 1- Weapon Specialization(Rock), QuickDraw
Fighter 2- Deadly Aim
Fighter 3- Snap Shot
Fighter 4- Combat Reflexes
Fighter 5- Improved Critical(Rock)
Fighter 6- Improved Snap Shot
Fighter 7- Toughness or Farshot

Traits- Fate's Favored and Reactionary
Blessings- Liberation, Travel, or Good
Alternate Racial Trait- Sacred Tattoo

I took Throw Anything to avoid having to deal with proficiency issues, since it negates them for anything that you could possibly want to throw.

The Warpriest levels allow for swift action casting of Divine Favor a few times a day and a free weapon focus and a bonus feat.

Then obviously fighter the rest of the way. I really like this build at higher levels for the Snap Shot feats, allowing me to throw rocks at people provoking AOOs anywhere within 20' at level 10. I am able to qualify for these feats with the Warpriest caveat that allow him to use his level as his BaB when qualifying for feats.

Grand Lodge

The reason that I went with Cleric 1/Sorc 2 was so that I would be hitting spell levels at the same time and also so that my sorcerer levels wouldn't lag even farther behind. Essentially giving me new spell levels every odd level starting at 5. And that is the biggest problem with the class itself, you aren't very useful until 5 when you finally gain 2nd level spells.

Grand Lodge

From personal experience I have to suggest going the Emp Sorcerer route. Having the same casting stat is incredibly beneficial for an MT.

It gives the benefit of only having to buy a single type of headband vs. A dual stat one, your will save is astronomical, and it allows you to have a dump stat if needed.

My MT at level 9 with a 24 Wisdom will have 48 spells per day not including pearls of power (well their equivalent) for extra spells.