
stutzj |
3 people marked this as a favorite. |
Dear Paizo
The Beginner Box is brilliant. So, thank you for making this product. Its great for those of us who like the new and the old school all combined in a easy to use package. While I know the purpose of this product was to act as a gateway game to the real deal of Pathfinder Core, I must say, that having played both, I prefer the 'less is more' approach of the Beginner Box. Which isn't to say that I play the right way and everyone else is wrong (god no! please play the way that is fun for you, everyone!)- I certainly can see why people like the core rule - it's just too much game for my style of play. Now I know that this has been discussed and you all are very clear on your stance regarding a 'Expert Box'/continuation of the Beginner Box line, but I think you all should reconsider.
Hear me out.
I don't think you need a 'Expert BOX'. Its not necessary. I imagine you all are not making a huge profit on the 'Beginner Box' since there is so much bang for your buck and its a steal at 39.99 (again, part of the gateway game strategy). No I think you should release a soft cover that will fit snugly into the Beginner Box maybe around 96-100 pages in length, similar to the Gamemasters Guide. Sell it for $15-20. I GUARANTEE you that it would sell well. It would appeal to and be enthusiastically received by a group of gamers like me that love the Beginner Box but are unlikely to invest in the multivolumes necessary for the full on Pathfinder experience.
Plus, D&D Next is coming and you probably will have competition because of the flexibility of the system to appeal to both more rules heavy players and players who enjoy less rules like me. This could be your way to compete with them in that area. I know that I would choose your system over D&D Next. You will keep those of us excited by the Beginner Box style of play and Pathfinder but who are not committing to the larger chain of products and keep us from investing in D&D Next. This probably applies the most to the OSR crowd which I would argue is probably a large potential purchasing base that would be interested in buying this product because it mirrors the Basic/Expert products of yore that so many of them pine for.
Here is what you could put in it:
6-10th level rules for existing classes.
Several new classes (by no means limited to what I suggest and covering 1-10th level):
Druid
Ranger
Paladin
Bard
One new race:
Halfing
Select spells (similar to the amount for the first three levels in the BB) for the new classes and spells up to characters of 10th level.
I'm guessing for all the races, new classes, and 6-10 rules, spells you are looking at about 30-35 pages(3 pages for new non casting characters, 1 new page for Rogue/Fighter, 4 new pages of spells for Cleric and Wizard, 8-10 pages for Druid. 1 page for Halfings (you could even add another race here since race options only take up a half of a page in the Hero's Handbook)
10 pages for new Feats and Skills.
2 new pages for harder traps.
6 pages for new magic items
26 pages for new monsters including 3 pages of updated random encounter tables for high levels(same as Gamemaster Guide in BB)
4-6pages detailing a slightly larger world outside of Sandpoint. Like a VERY condensed version of the Inner Sea World Guide - just enough to get your imagination going.
14 page expert level adventure.
2-4pages of new rules/combat options/extended travel rules.
2 pages miscellaneous pages (preface, epilogue)
For a grand total of 98-100 pages.
No need to include new pawns. Just use monsters from the 'Bestiary Box' (hey, I'll buy that now since I actually need it). Use an already published flip map so again people will probably want to buy it or if they are cheap they can just use the blank map from the BB.
I would so buy this and you would make me, and I imagine, a good number of other people like me happy and keep us using the Basic/Expert Pathfinder for years to come. It really would be my game of choice.
Just my 2 cents.

stutzj |
I haven't. I can see how this would help newer players into the core line and seems to be a good idea. I'm not interested playing with the core rules and it seems to be a bit different from what I detailed above. I do think that there is a significant number of RPers who are interested in Pathfinder but want something a little bit more rules light/user friendly and the Beginner Box rules is perfect in that regard.

a2fan |

I've purchased most of the hard cover books, and still bought the BB later on because I too was looking for a less is more gaming approach.
The truth (for me) is that sometimes Pathfinder feels less like a RPG and more like a slog through a semester of college -- having to remember a zillion rules and keep text books (physical or PDF) on hand to look up said rules. Core, Mythic... what's next? Enhanced Epic Stupendous?

Odraude |
3 people marked this as a favorite. |

Honestly, I prefer the complexity of Pathfinder. Tried playing these "less is more" type of games (Fate, 0e) and they either felt too generic (in the former case) or having little in options (in the latter). Also, for the life of me, I can't see people's problems with AoO. Maybe it's just me, but I've never been held up by trying to not provoke them. Either I move around, tumble, or just not care. Usually the latter.

Steve Geddes |

Honestly, I prefer the complexity of Pathfinder. Tried playing these "less is more" type of games (Fate, 0e) and they either felt too generic (in the former case) or having little in options (in the latter). Also, for the life of me, I can't see people's problems with AoO. Maybe it's just me, but I've never been held up by trying to not provoke them. Either I move around, tumble, or just not care. Usually the latter.
Whilst my tastes run in the opposite direction (simpler is better for me) I don't think it makes sense for Paizo to try and fill all markets.
Pathfinder is complicated with lots of options and there are many people like Odraude who like that. Energy spent making a simpler version of a complicated game is energy that could be spent refining the rules and coming up with even more options. It makes more sense for a company to focus on what they do well rather than trying to be good at everything.

Kolokotroni |

I haven't. I can see how this would help newer players into the core line and seems to be a good idea. I'm not interested playing with the core rules and it seems to be a bit different from what I detailed above. I do think that there is a significant number of RPers who are interested in Pathfinder but want something a little bit more rules light/user friendly and the Beginner Box rules is perfect in that regard.
You probably wont see this for the same reason we arent going to see a 'pathfinder in space' game or anything else that has the potential to split paizo's audience. And that is what you are suggesting. The purpose of the BB was to introduce people to the game, and eventually have them buy products from the main game. That was it's sole purpose. If they expanded the begginer ruleset, it would become its own game. Some people would simply play that system, and eventually demand adventure support, and possibly supplements similar in scope (if not complexity) to the rpg line. That would not only divide paizo's efforts, and drive up its costs, it would also split its audience.
Paizo would be making extra books, writing them, editing them, printing them and shipping them, and most customers would buy from either one set or the other. Few would buy from both. So no only do their costs go up, revenue goes down. Lisa stevens (paizo's CEO) was one of the key people at wizards of the coast when they bought out TSR. One of the biggest reasons TSR failed was that it divided its audience between settings. If someone was playing greyhawk, they werent going to buy faerun books, so no only are you producing more books, you are selling fewer copies of each, driving up costs even further.
And that is just with settings. If you divide into separate rule sets, the divide is more severe. You cant even share basic products like bestiaries, or character option books. In interviews, Lisa and other key paizo people have been pretty adamant against this practice for very good reasons.
So while expanding the bb ruleset might gain paizo some customers, its extremely unlikely that it will bring in enough money to justify the increase cost, and the increased workload on their staff (or expansion of their staff).

stutzj |
I don't think you need to view it as splitting the customer base. What I am suggesting is a single supplement(100 page softcover, converting what basically already exists to a simpler form) which essentially could be the only product added to the BB line to complete what the Beginner Box started. Levels 1-10 would feel like a complete game. I think making a 100 page supplement book would not be a huge cost to their resources/workforce. Essentially when you are probably recycling a lot of art and simplifying existing rules. If this is is the only additional product they produce, I think Paizo will attract a larger customer base interested in lighter rules who otherwise would not buy into the full on Pathfinder experience. I know that is the case with me. Gamers like what they like. Some people like more hardcore game and they will play that (full on Pathfinder, while others like lighter games. Little changes that. The gamers who like lighter rules, I think for the most part are staying away from the full on Pathfinder rules. IMO, adding this Expert softcover could solidify and maintain those of us who love the BB as long term customers.
B/X Beginner box would be my game of choice to run. Period. I really do think its that good. I then could potentially buy other products that I could use for my game like the Inner Sea Guide, NPC face cards, Item cards, flip maps, etc. I have not and probably will not buy any of these products if the BB wasn't my game of choice.
Plus, as I mentioned in my initial post, IMO it would be to Paizo's advantage to offer a more complete lighter rule system option to compete with the flexibility of D&D Next when it comes out next year. I am a hardcore D&D guy and based on the test packets I've played with BB offers a more classic D&D experience than D&D Next will.
To a certain extent I can see the concern about creating separate adventures. Maybe the a conversion guide (similar to what's in the GM kit) should be included into this next supplement. Speaking for myself, I definitely have no problem adapting adventures to the BB. It would feel far less unsatisfied by having no BB adventures and a complete system rather than have an incomplete system and no adventures. Maybe the solution is to just further market that released adventures are fully compatible and easily adaptable if that is a concern.

Steve Geddes |
1 person marked this as a favorite. |

I think extending the BB paradigm to level ten is a seriously big undertaking. The game inherently gets that much more complicated as the levels increase - if the full compatibility was desired, I think it would take at least as much effort as it took to come up with the BB rules.
In addition, i really think the target market is pretty small (People who want the complexity of mid level pathfinder without having to do the calculations and choose from a plethora of options themselves). It's easy to extrapolate from our own experiences and assume we're "average". In reality we're probably all odd in our tastes in various ways.
FWIW, your idea would suit me great. I just don't think there's enough of us about to warrant diverting resources from the far more numerous pathfinder fans who enjoy ever widening options though.

Unruly |
As someone else has already said, the splitting of rulesets between AD&D and D&D is part of what killed TSR. Especially when they started with the further splitting of the regular D&D line into "Basic," "Expert," etc rules. And that's pretty much what you're wanting Paizo to do.
You want the Beginner Box to be D&D Basic, then an "expert rules" set to be D&D Expert, and then you want regular Pathfinder to be AD&D. Paizo doesn't need to do that, and it wouldn't be healthy for the company at all.

stutzj |
4 people marked this as a favorite. |
@Rynjin negligible less content? Let's, see Core rules weighs in at 576 pages. Taking out the monster sections, adventure, Sandpoint guide from the GM guide and combining with the Hero Guide you are looking at around 120 pages for the Basic rules. Subtract extra monsters and extra adventure from the hypothetical Expert guide and you are looking at approx 65 more pages for a grand total of 185 pages tops of actual playing rules. That IS a lot let content and far more digestible for someone not interested in the complexity of full on Pathfinder.
@Steve Geddes- maybe it would be an undertaking (I would argue not as difficult as you suggest) but I think it is a very worthy undertaking.
@Unruly I'm not suggesting a separate Basic line. I am just asking Paizo to finish their rule set with a single supplement around 100 pages. I think there would be many people who would be happy with this and buy into existing products from the Pathfinder line(APs, Inner Sea Guide, Flip Mats etc) since the BB/EX would be more usable and complete game.
Paizo has already established that they are not interested in supporting a BB line. At this point, I doubt releasing one more product around 100 pages for a more complete rule set would divide your customer base.
Overall, Paizo would be appealing to a more diverse group of gamers. With the release of D&D Next soon, this is a smart business move.

Odraude |

It's actually not a smart business move. If there is one person that knows about the downfall of TSR, it's Lisa Stevens, the current CEO of Paizo. I believe he did the accounting and such when TSR went under and sold to Wizards of the Coast. One of the largest (if not THE) reasons why it went bankrupt was because of the countless settings and rules it tried to publish. See, if there is an Expert version of Pathfinder, which is for all intense and purposes a different rules line, they are splintering the fanbase. Suddenly, people that purchase the Expert rules would probably not buy any companions for the Core rulelines. Likewise, people that buy only the Core would probably not purchase anything in the Expert line. Why? Because neither side can make use of the other. Not to mention, they'd have to split resources to support both rulesets.
And what happens when the Expert line does do well? Suddenly they've wasted money on an idea and have to cut the line. And then, the fans of the Expert rules are now angry, because they feel like their ruleset shouldn't have been cancelled. Which means they lose customers. So instead of appealing to a diverse group, instead they are splintering their fan base, which is a terrible business move. And personally, given the amount of 0e clones out there, this really isn't an endeavor that's worth it.
The point of the BB wasn't to create a separate rules line. It was to make the bar of entry easier for younger people to get into playing Pathfinder. After the Beginner's Box, they are supposed to graduate to the Core rules. Sorry.
As for competing with D&D Next... well, I don't want to start an edition war here, but having seen and played the playtest packets, I feel there is little for Paizo to worry about ;)

stutzj |
Has the Beginner Box split the customer base already? That seems like the single product that would have done that already. I guess I just don't see adding 5 more levels for a more of complete game would be that significant of a reason to split the customer base. I'm arguing, just make it a bit more complete. If it sells well...great, Paizo doesn't need to continue releasing products for it, they are after all the puppet masters :). Levels 1-10 with the expert supplement would probably still act well as a gateway game plus you would be be bring more customers like me in to buy PF products. A half complete game kind of sucks.
TSR did it badly. Paizo doesn't need to. I don't think they need to be afraid.

Odraude |
1 person marked this as a favorite. |

Has the Beginner Box split the customer base already? That seems like the single product that would have done that already. I guess I just don't see adding 5 more levels for a more of complete game would be that significant of a reason to split the customer base. I'm arguing, just make it a bit more complete. If it sells well...great, Paizo doesn't need to continue releasing products for it, they are after all the puppet masters :). Levels 1-10 with the expert supplement would probably still act well as a gateway game plus you would be be bring more customers like me in to buy PF products. A half complete game kind of sucks.
TSR did it badly. Paizo doesn't need to. I don't think they need to be afraid.
The Beginner Box hasn't split the base because it wasn't billed as alternate rules. It was billed as a starter kit to introduce players to the True rules. Putting in an Expert ruleset is going to make it seem as though there are two rulesets now, rather than the BB being the introduction.
And sure, they don't need to make more beyond the first ten levels... but you're going to have people that'll want up to level 15 or even 20. Clearly the Beginner's Box didn't satiate you. What makes you think having an Expert line would satiate its fans? People will say that the Expert line is only 'half-complete', since it doesn't go to 20. So now they'll have to print more rules for that and at that point, they have a new set of rules on their hands that some OSR people will prefer.
The Beginner's Box isn't half complete. The other half is the core rulebook. The Beginner's box was never meant to replace the Pathfinder Core Rules with a 0e retroclone. What you want is essentially a new ruleset that is a simpler, but in the end, it is a new ruleset. It may look like the Core and be based on the core, but with all the options removed, it's going to be a different beast. Honestly, there are enough OSR-themed games out that one can use, there's really no reason for Paizo to try and make another one.
Sorry man.

Steve Geddes |

I am just asking Paizo to finish their rule set with a single supplement around 100 pages. I think there would be many people who would be happy with this and buy into existing products from the Pathfinder line(APs, Inner Sea Guide, Flip Mats etc) since the BB/EX would be more usable and complete game.
This is what I meant by extrapolating from your preferences and treating them as "average". Whilst it might be true for you, I don't think there's a large number of people not buying Paizo products who suddenly would if the "beginner version" covered ten levels instead of five.
I play predominantly 0E games. If I play PF I prefer just the beginner box. I don't really see why a large proportion of products are now unusable but will suddenly be worthwhile - I already buy and use almost everything except the high level modules. All that will change is that modules for levels 5-10 will be more usable.

Odraude |
1 person marked this as a favorite. |

Mind you, I'm not trying to be an a!*%$$& or rain on anyone's parade. Hell, if a BB Part 2 comes out with level 6-10, I'll certainly come back to this thread, post a picture of me with my foot in my mouth, and give you a thumbs up. I just want to explain the reason why it's not going to be a reality. What Paizo wanted from the BB and what you want from it are two different things.

Unruly |
@Unruly I'm not suggesting a separate Basic line. I am just asking Paizo to finish their rule set with a single supplement around 100 pages. I think there would be many people who would be happy with this and buy into existing products from the Pathfinder line(APs, Inner Sea Guide, Flip Mats etc) since the BB/EX would be more usable and complete game.
Except that you are suggesting an alternate line. You're wanting them to "finish" the Beginner Box rules by expanding on them. Except that they already expanded on the Beginner Box rules. As Odraude said, it's called the Pathfinder Core Rulebook.
What you're suggesting is exactly how TSR tried to do it, at least as far as I've read. You had the simpler, less complex "Basic Set" that players were supposed to use as an introduction and then graduate into "Advanced D&D." But then they had people like yourself telling TSR they wanted more rules for the Basic Set so they made the "Expert Rules for the Basic Set." Then it was more of the same, and eventually you got the "Masters Rules" and the "Immortals Rules." And by that point, the two games were so dissimilar from each other that it hurt TSR badly.
Replace the terms Basic Set and AD&D with Beginner Box and PFRPG and you've got Paizo's version of TSR's original intent. The Beginner Box is an intro to the concepts of RPGs, while PFRPG is there if people want to continue further. And that's really all that needs to be done. Any further expansion of the Beginner Box rules will just result in TSR's old situation. And it's not like Paizo make it hard to convert from the Beginner Box to the Core rules, which was a valid complaint when it came to TSR's attempts. Paizo already includes instructions on converting Beginner Box characters to the Core rules in the newest edition of the Beginner Box, and they've been available as a free PDF for a long time now. They're also releasing the Pathfinder Strategy Guide, which is supposed to include tips, tricks, and ideas for general character builds as well as information to help better understand how the game as a whole works.
You really can't expect much more than that.

stutzj |
@Unruly - I get what you're saying about it not being the best model for business. I really don't think I'm suggesting they do what TSR did. I think there is a potential customer base who would like a supplement for a bit higher levels for the Beginner Box and I think that customer base is not from the existing Pathfinder Core Players or potential Pathfinder Core Players. Like I said. people who like complex rules will play with a complex system, and those who like lighter rules will play with something lighter. Little changes that.
I know I can't expect much more than the Beginner Box. It seems fairly clear that Paizo is against that. I do think that they should be more open to it. I mean it would just be COOL to have an extra supplement. I'd like it - that's why I started this thread. I do also happen to think that they would attract some new customers without dividing their base. I suggested a supplement and not a "Expert Box" because I do get that they don't want to split their audience.
Beginner Box is not a Retroclone or a OSR game. That's not what I want - it is a different game. I like that it uses miniatures, I like skills and feats without a overcomplexity and I love the style and art. There is a perfect balance of new and old in this product. I don't think there is another system on the market like it. If there is, let me know. I would be happy to throw my money at whatever company does something like this as well. Shame Paizo won't get my money though in that situation...*cough* missed opportunity.
If Paizo's intention was not create another game they should have probably released a different kind of product (levels 1-2, a simple adventure kit that clearly points the way to the Core Rules). The Beginner Box really does feel like a complete system (its fun to play and it works really well. In fact it works better for my group than Pathfinder Core does) and IMO a 100 page supplement for levels 6-10 would make it MORE of a complete system that honestly I would be very satisfied with. I don't think other supplements for higher levels would be necessary. But as it is, levels 1-5 does not work for long term play.
Yes of course I can buy a Core Rulebook and try to convert stuff but that requires A) Effort and B) it's not as user friendly especially for my players. I'd rather just show them a page from a book.
What you're saying is valid and thanks for explaining your thoughts clearly and well.

Unruly |
1 person marked this as a favorite. |
I guess you're just not seeing just how similar what you're requesting is to what TSR did. The Expert rules weren't a completely separate product from the Basic Set, they were a supplement book just like the one you're asking for.
As for levels 1-5 not working for long term play, sure they do. Just use event-based leveling instead of XP-based leveling. Or do something similar to what others do, and for every "level" gained past level 5, the players get extra feats and maybe some skill points. Characters still grow in power, but it's not as drastic and things like goblins never stop being a threat.
It's a roleplaying game that lives and dies by house rules. Even the "officially sanctioned" PFS doesn't follow every single rule in the books to the letter.

Orthos |
1 person marked this as a favorite. |

As for levels 1-5 not working for long term play, sure they do. Just use event-based leveling instead of XP-based leveling. Or do something similar to what others do, and for every "level" gained past level 5, the players get extra feats and maybe some skill points. Characters still grow in power, but it's not as drastic and things like goblins never stop being a threat.
Here is a thread that can help with that. Ignore the few people who show up and complain about E6/P6 being an insult to the game, and if this is how you want to play, go for it.

stutzj |
@Orthos Thanks for the link there. Looks great. I will check it out.
@Unruly - I can see how you view my request similar to what TSR did. I also think that your being a bit too simplistic in your judgment that by releasing a 'Expert' supplement would be the same thing that TSR did and would be bad business. According to your criteria, I would argue that Paizo is already doing what TSR did and that doesn't need to be a bad thing. I mean there is a entirely separate category on the Paizo website for "Pathfinder Beginner Box". So they have in effect(appears to be according the website) created a separate rule system in which to play in the Pathfinder world even if the intent was to create a gateway game.
But their is a good way to do what TSR and their is a bad way to do it.
This is the bad way:
1001 D&D 2nd edition, Basic Set
1981
2014 D&D 3rd edition, Basic Set
2015 D&D 3rd edition, Expert Set
1983
1011 D&D 4th edition, Basic Rules
1012 D&D 4th edition, Expert Rules
1984
1013 D&D 4th edition, Companion Rules
1985
1021 D&D 4th edition, Master Rules
1986
1017 D&D 4th edition, Immortals Rules
1989
1037 Dawn of the Emperors: Thyatis and Alphatia
1990
1054 Hollow World Campaign Setting
1991
1070 D&D 5th edition
1071 D&D 5th edition Rules Cyclopedia
1992
1073 The Dragon's Den adventure pack
1076 |The Goblin's Lair adventure pack
1082 Wrath of the Immortals
1993
1094 Champions of Mystara: Heroes of the Princess Ark Campaign Expansion
1994
1106 D&D 6th edition
Accessories and Adventures
1976
1002/9004 Dungeon Geomorphs, Set 1: Basic Dungeon
DM Design Kit #1 - Palace of the Vampire Queen
1977
9005 Dungeon Geomorphs, Set 2: Caves & Caverns
9006 Dungeon Geomorphs, Set 3: Lower Dungeons
Outdoor Geomorphs, Set 1: Walled City
Monster & Treasure Assortment, Set 1: Dungeon Levels 1-3
Monster & Treasure Assortment, Set 2: Dungeon Levels 4-6
Character Record Sheets (pad)
1978
Monster & Treasure Assortment, Set 3: 7-9
1980
Monster & Treasure Assorment, Sets 1-3: Levels 1-9
Basic Character Records Sheets (booklet)
1981
9048 Dungeon Geomorphs, Set 1-3
1979
9023 B1 Insearch of the Unknown (revised 1981)
1981
9034 B2 The Keep on the Borderlands
9044 B3 Palace of the Silver Princess
9043 X1 The Isle of Dread (revised 1983)
9051 X2 Castle Amber
1982
9049 B4 The Lost City
9056 X3 Curse of Xanathon
1983
9100 AC1 Shady Dragon Inn
9078 B5 Horror on the Hill
9067 M1 Solo Blizzard Pass
9060 M2 Solo Maze of the Riddling Minotaurs
9050 O1 The Gem and the Staff
6064 RPGA1 Rahasia (same as B7?)
6065 RPGA2 The Black Opal Eye
9068 X4 Master of the Desert Nomads
9069 X5 Temple of Death
1984
9099 AC2 D&D Combat Shield/The Treasure of the HideousOne
9121 AC3 Dragon Tiles 1/The Kindapping of Princess Arelina
9086 B6 The Veiled Society
9115 B7 Rahasia
9106 B8 Journey to the Rock
9143 B9 Castle Caldwell and Beyond
9097 B-SOLO Ghost of Lion Castle
9117 CM1 Test of the Warlords
9118 CM2 Death's Ride
9119 CM3 Sabre River
9108 O2 Blade of Vengeance
9081 X6 Quagmire
9079 X7 War Rafts of Kron
9127 X8 Drums on Fire Mountain
9114 XL1 Quest for the Heartstone
9082 XSolo1 Lathan's Gold
1985
9116 AC4 The Book of Marvelous Magic
9145 AC5 Dragon Tiles 2/The Revenge of Rusak
9037 AC6 Player Character Sheets
9156 AC7 Master Player Screen/The Spindle
9128 CM4 Earthshaker
9154 CM5 Myster of the Snow Pearls
9158 CM6 Where Chaos Reigns
9159 M1 Into the Maelstrom
9129 X9 The Savage Coast
9160 X10 Red Arrow, Black Shield
9157 XSolo2 Thunderdelve Mountain
1986
9173 AC9 Creature Catalogue
9149 B10 Night's Dark Terror
9166 CM7 The Tree of Life
9172 DA1 Adventures in Blackmoor
9175 DA2 Temple fo the Frog
9171 IM1 The Immortal Storm
9148 M2 Vengeance of Alphaks
9174 M3 Twilight Calling
9165 X11 Saga of the Shadowlord
1987
9211 AC10 Bestiary of Dragons and Giants
9190 B1-9 In Search of Adventure
9192 CM8 The Endless Stair
9210 CM9 Legacy of Blood
9191 DA3 City of the Gods
9205 DA4 Duch of Tenh
9193 GAZ1 The Grand Duchy of Karameikos
9194 GAZ2 The Emirates of Ylaruam
9208 GZA3 The Principalities of Glantri
9215 GAZ4 The Kingdom of Ierendi
9189 IM2 The Wrath of Olympus
9207 IM3 The Best of Intentions
9204 M4 Five Coins for a Kingdom
9214 M5 Talons of Night
9188 X12 Skarda's Mirror
9218 X13 Crown of Ancient Glory
9220 AC11 The Book of Wondrous Inventions
1988
9223 GAZ5 The Elves of Alfheim
9227 GZA6 The Dwarves of Rockhome
9230 GAZ7 The Northern Reaches
9232 GAZ8 The Five Shires
9236 GZA9 The Minrothad Guilds
9241 GZA10 The Orcs of Thar
1989
9260 B11 King's Festival
9261 B12 Queen's Harvest
9250 GAZ11 The Republic of Darokin
9246 GZA12 The Golden Khan of Ethengar
9254 PC1 Creature Crucible: Tall Tales of the Wee Folk
9255 PC2 Creature Crucible: Top Ballista
1990
9284 DDA1 Arena of Thyatis
9296 DDA2 Legions of Thyatis
9287 GZA13 The Shadow Elves
9303 HWA1 Nightwail
9310 HWA2 Nightrage
9277 PC3 Creature Crucible: The Sea People
1991
9271 DDA3 Eye of Traldar
9272 DDA4 The Dymrak Dead
9308 DDREF1 D&D Character Records Sheets
9306 GAZ14 The Atruagghin Clans
9311 HWA3 Nightstorm
9332 HWR1 Sons of Azca
9339 HWR2 Kingdom of Nithia
1992
9342 Entry 1 Quest for the Silver Sword
9350 Entry 2 Assault on Raven's Ruin
9357 Entry 3 Thunder Rift
9387 Entry 4 Sword & Shield
9363 Entry 5 Character & Monster Assortment
9378 HWQ1 The Milenian Scepter
9384 HWR3 The Milenian Empire
9259 The Jade Hare
9368 PC4 Creature Crucible: Night Howlers
1993
9437 DMR1 DM Screen Escape from Thunder Rift
9438 DMR2 Creature Catalogue
9434 Entry 6 The Knight of Newts
9435 Entry 7 Rage of the Rakasta
9436 Entry 8 In the Phantom's Wake
I'm not suggesting Paizo start a separate line and start releasing products only for that line. God no, they release enough products as it is and what TSR did with the basic line is just EXCESSIVE.
If TSR had stopped at just the B/X rulebook and not released anything else for that, they probably would not have a problem dividing their customer base. Every single D&D module released through 1989 could have worked for both systems (even beyond until 3rd IMO).
All I am suggesting is for Paizo to fill in the gaps in their rule system so it appeals to the largest amount of players. "Expert" supplement would do this nicely. I do think that there is a gap between BB into Core Rules. It's a significant enough of gap for players/dms like me. I think releasing ONE product would go along way for providing a long term system for those like me. Yes, levels 1-10 are somewhat a personal preference. But I think it allows for much longer campaigns and again would go a long way to feeling like a more complete system. I'm sorry but I think levels 1-5 don't.
Imagine that there are 100 D&D players. 40 like WOTC D&D, 40 like Pathfinder and 20 don't really have fun playing with complex rules, it just isn't their thing. 10 of those players go to OSR games and 10 feel sort of left out because they would love to have pretty/well produced RPGs to play with but who don't have that much fun with 576 page rule book. Why not provide a system for those 10 gamers that allows them to buy into your product line. Paizo's pathfinder line does not need to be divided. All modules, flip mats, products other than their rules systems could easily be shared even if they are officially released for Pathfinder Core.
I seriously think Paizo would attract more players overall if they provided a little more flexibility in their rules product line. I guarantee more players would be interested.
So this is what I suggest in my Paizo dream world where I am the CEO and am trying to achieve world domination:
1. Release one more supplement for the BB to make the system more complete and draw longer term players who would otherwise not continue on to Core Rules so they can buy into my product line.
2. Include the transition guide in the back of the 'Expert' supplement.
No other products. No TSR 80's excess.

Kolokotroni |
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@Orthos Thanks for the link there. Looks great. I will check it out.
@Unruly - I can see how you view my request similar to what TSR did. I also think that your being a bit too simplistic in your judgment that by releasing a 'Expert' supplement would be the same thing that TSR did and would be bad business. According to your criteria, I would argue that Paizo is already doing what TSR did and that doesn't need to be a bad thing. I mean there is a entirely separate category on the Paizo website for "Pathfinder Beginner Box". So they have in effect created a separate rule system in which to play in the Pathfinder world even if the intent was to create a gateway game.
I'm not suggesting Paizo start a separate line and start releasing products only for that line. God no, they release enough products as it is and what TSR did with the basic line is just EXCESSIVE.
If TSR had stopped at just the B/X rulebook and not released anything else for that, they probably would not have a problem dividing their customer base. Every single D&D module released through 1989 could have worked for both systems (even beyond until 3rd IMO).
They would not have had the dividing customer base problem, but they would have the unhappy customer base problem. If people want a basic ruleset, they dont just want 2 books and then call it done. They will want support for it. Adventures, supplements, monster books, dm aids. Games that dont support their system often find their customers deeply unsatisfied. And paizo in particular has a business model around supporting everything they do. There are no one and done products in paizo. If they release a book theres a whole line of other products that go with it. That is their way, their model is based upon their fanbase purchasing new material regularly in the form of supplements and adventures. The purpose of the rules is to support their setting and adventure products.
Given that business model, an expert rules supplement would either be a waste (IE some people buy the bb and the expert book and stop buying paizo products) or it would for them to support the expert line with at the very least a series of adventures, thus dividing their fanbase. If people arent willing to move into the full rules after the 5 levels of the BB, they wont be willing after 10 levels and a few more classes, they want a simpler ruleset. They wont ever be buying adventure paths or campaign books using the core rules.
And some people that are on the 'bubble' of using the core rules but prefering a lighter option might move to the lighter rules, so not only do you not gain sales of the key products, you lose them.
All I am suggesting is for Paizo to fill in the gaps in their rule system so it appeals to the largest amount of players. "Expert" supplement would do this nicely. I do think that there is a gap between BB into Core Rules. It's a significant enough of gap for players/dms like me. I think releasing ONE product would go along way for providing a long term system for those like me.
There isnt a gap though. The bb isnt meant to be a ruleset. Its meant to transition new player to the core rules so they start using the core rules and buy other paizo products. That is its express purpose, and if people are interested in pathfinder, but need help getting started, it suits that purpose. If people want a simpler ruleset, paizo isnt set up to serve them anyway. You wouldnt get the service paizo prides itself on, and it would either not help, or actually hurt paizo's sales on key products.
Remember paizo's business model isnt based on rulebooks. Buying the rulebooks isnt want makes paizo's profits, its all the supplements and specifically the adventure paths (their flagship product). The rules are there to sell the adventure paths. If they arent writing adventures for these expert rules, then they dont serve paizo's business model.
Imagine that there are 100 D&D players. 40 like WOTC D&D, 40 like Pathfinder and 20 don't really have fun playing with complex rules, it just isn't their thing. 10 of those players go to OSR games and 10 feel sort of left out because they would love to have pretty/well produced RPGs to play with but who don't have that much fun with 576 page rule book. Why not provide a system for those 10 gamers that allows them to buy into your product line. Paizo's pathfinder line does not need to be divided. All modules, flip mats, products other than their rules systems could easily be shared even if they are officially released for Pathfinder Core.
Flip mats, sure, but not modules, or setting books, few people want to buy products they constantly need to convert. And in particular things like the adventure paths wouldnt work because they utilize the whole of pathfinder's ruleset. Wrath of the righteous could never work as a begginer box line product because it uses the mythis rules. In fact most of the adventure paths use subsystems and they all use rules and things from all over the pathfinder ruleset, making them very unsuitable for a stripped down version of the rules.
Your model is flawed because it doesnt actually include costs, and profits.
The margins on the begginer box, and in fact most rpg line books are very small. They are big and expensive to produce, and they are priced deliberately low (particularly the pdf versions) to offer entry into the system. Paizo is also commited to offering their rules for free to support their adventures and not make people feel 'forced' to buy a rulebook to run an adventure. Their profits come out of their adventures and campaign books.
So in your example, 40 people are playing pathfinder, and likely buying adventures and campaign material/player companions.. And they likely buy an rpg book now and again.
Those 20 people who want a lighter game, probably dont want the pathfinder adentures because they use all sorts of rules. And if you want a light game you dont want an adventure full of subsystems, and a wide variety of classes that dont exist in your light system. Not only that, but those 20 people are likely more attracted from a rules perspective to a number of other systems designed to suite their needs.
So in your example, for the expense of creating a rules expansion, and the risk of splitting their audience, they gain a smaller number of customers that will buy fewer of their products. It just doesnt make business sense.
I seriously think Paizo would attract more players overall if they provided a little more flexibility in their rules product line. I guarantee a more players would be interested.
More? Sure, but enough to justify the cost? Probably not.
So this is what I suggest in my Paizo dream world where I am the CEO and am trying to achieve world domination:
1. Release one more supplement for the BB to make the system more complete and draw longer term players who would otherwise not continue on to Core Rules so they can buy into my product line.
As stated, if they arent buying into the core rules after the bb, they wont be doing it after the 'expert' book. It simply isnt going to happen. And if they dont want to play pfrpg, they arent supporting paizo's business model which is based both on product support, and on renewable material (adventures and campaign books that people keep buying, as opposed to rulebooks, which everyone reaches a saturation point on eventually).
2. Include the transition guide in the back of the 'Expert' supplement.
No other products. No TSR 80's excess.
Except eventually the 'expert' fans would demand support for their product. And they would be right to ask for it. If paizo puts out a product they should support it, not just drop a set of rules and move on. And that is precisely what lead to TSR's excess. What you are asking for cant be done without either splitting their fanbase, increasing their overhead (by adding expert rules to existing product lines) or by upsetting their fanbase (creating a ruleset and then refusing to support it beyone 2 books).

Legendarius |

Is it just me or is the beginner box just Pathfinder Core Lite? I haven't looked at the BB in a while and don't recall the specific deltas but I didn't think the BB introduced any new systems or mechanics to the game, only took out a few things that added complexity such as attacks of opportunity and maybe the CMB/CMD elements? If you took any of the existing core elements, a monster, a spell, etc. can't you use it either 100% as is or with a minimum of tweaks? Not saying it doesn't play looser (I haven't played it) but it hardly seems like extending the boxed set will add much. PFBB is a lot closer to core PF to me than D&D and AD&D were to each other (different level ranges, different races, race as class versus separate, different skill/non-weapon proficiency/weapon mastery systems, etc.). Mind you I played both flavors of D&D back in the day and saw them more differently then than now. I certainly think it's easy to steal from one or the other. I certainly use D&D 3.0 and 3.5 materials in Pathfinder games with little to no conversion and that's more different than using PFBB.
As an aside, I thought a lot of the split between D&D/AD&D as product lines was initially driven by legal reasons/paying royalties as much as it was due to complexity. I also thought that the bigger issues with TSR profitability weren't the separate rules product lines (I think they did quite well in the 80s) but were more driven by the explosion of campaign settings in the 90s as well as higher production costs for boxed sets and greater competition from other RPGs (Vampire, Shadowrun, etc.), Magic the Gathering and more sophisticated electronic gaming.

Changing Man |
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I wonder how much work would be involved, if someone did a BB version of (any given) AP, just the encounter stats, mind you and offered it as a free download [u]with the confirmed purchase[/u] of the PF-Core version. In a way, kind of like what WotC did with their recent adventures, being rules-agnostic & the stats available separately. And no, I'm not talking about making AP's rules-agnostic, just letting BB folks have a run with the first part of an AP, and seeing how it goes, and as the story continues, well that's beyond the scope of the BB, but fortunately the PRD (and conversion guidelines) are available to make the step-up a rather painless process.
That's just a 'I wonder' kind of thing.
@ the Original Poster: In some ways, I feel your pain. One of the groups I play with has kids for whom the CRB is a tad bit more than daunting, especially since English is not their native language (and the translation of the CRB into their native language is simply abysmal). If you're truly so gung-ho about an Expert expansion of the BB rules, why not petition Paizo for a license to do it, then run a Kickstarter and see just how many people really are interested in an expanded BB ?

Steve Geddes |
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I dont think you'd need a specific license (although any reference/connection to the Beginner Box would need to be oblique).
I think a 3PP could produce an "Expert Box" for levels 6-10 just under the OGL and probably the PF Compatibility license. Alternatively, a fanmade one could be produced under the Community Use Policy.

stutzj |
@ Changing Man
I am hardly a writer so I don't I'll be doing the kickstarter anytime soon. But it did get me thinking about putting together a very informal unofficial 'expert' document using the SRD. Maybe it could even be a community project that could be work on via Google Docs. Hmmm I may have to start some kind of thread. Of course I would prefer having a beautiful official softcover but at having a document to at least use and play with could be awesome. Excellent suggestion. Does anyone know if Paizo would be cool with this as long as (of course) it isn't used for any kind of commercial purpose? Is that what the Community Use Policy is? I'll have to google that I suppose.

Kradlum |

I wrote something similar about wanting an expansion to the BB rules to level 10 here a couple of years ago, and the Paizo response was a resounding no, for the exact reasons given in this thread.
It wouldn't be too difficult to do it yourself (most of the actual work is done in OberonViking's link above): Add a couple of races and classes; level progression should follow the same pattern as the BB; a cut down selection of 4th and 5th level spells should be easy; a few more skills and feats, if you want to keep the rules simple then you shouldn't add many (survival skill is a glaring omission from the BB); about 50 more monsters would be needed (at a guess), picked from the bestiary so you have pawns available. Anything else?
I am currently writing a level 1-5 campaign for the BB which I might Kickstarter (if I ever get it finished and play tested). After that I was thinking of a level 5-10 campaign in the same setting using just CRB rules and Bestiary 1 monsters, but it might be interesting to write it for homebrewed expanded BB rules.

stutzj |
@OberonViking
Thanks a lot for the link. Good resources. I think my plan is to use his stuff and convert levels 7-10 on my own. Combine everything he has, my new stuff, the Transitions, Beginner Box Player Pack, GM kit, the 4 BBB demos all into one big PDF and then print it for myself. I think that will be 'something' like a 'Expert' supplement. If I do come up with my own stuff (levels 7-10), I'll to get in a pdf and release under the Community Use Policy or something.

EdOWar |
As much as I would like to see a "Expert" version of the Beginner Box, I have to agree that it would probably be a bad idea for Paizo to do so. Trying to keep two different customer bases happy would expend a great deal of resources for little gain.
That said, the main differences between Core and the BB (aside from presentation) is that BB does away with AoO and CMB/CMD. Some other things are simplified as well, but the gist of it is you could probably run the type of game you wanted using the Core rules and just omit everything having to do with AoO and CMB/CMD, capping the game at level 10. Maybe omit the various class archetypes, too.
On a side note, you can actually get up to level 6 in the BB using the Transitions document (and a little bit of homework).
Edit: On another side note, in 'Old School' circles there's a style of play called "E6" where the highest level heroes in the land are, at most, 6th level. There's also another approach that treats the Basic D&D Red Box (which caps at 3rd level) as a complete game, totally ignoring the Expert (and later) rules. The BB sort of compresses both into one box, and is well suited for this style of play.

Tholomyes |

I don't see the point; I mean, who would it appeal to? People who just played the BB, and still don't feel comfortable with branching into the main rules? I don't think there's a huge market, since with the beginner's box, there's a reason behind it. People who've never played, and don't have a good enough grasp to jump into a full game. But by the time you've gone through the beginner's box, you've gone through 5 levels, and should have at least a grasp on the rules, enough to at least stumble your way through the CRB.

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What Paizo wanted from the BB and what you want from it are two different things.
That is a pretty good summary of this thread, in my opinion.
However, there's nothing stopping us from creating whatever we want for the Beginner Box and sharing it.
I think most of what you want can be downloaded here.
And this is a great start. Thank you very much for linking to this.
I think it's a big leap from BB to CRB, especially if you are playing with children.
Agreed.
I think some people underestimate just how inaccessible the CRB actually is. Moving from BECMI to AD&D to AD&D 2 to D&D 3.0 to D&D 3.5 to Pathfinder was relatively straightforward for me, but I'd hate to have had to start with Pathfinder. In parts the CRB is written with the (perhaps unconscious) assumption that the reader already knows how the game is supposed to work.
The leap is then made even bigger by the Beginner Box being such a well written introduction. If it was harder to follow, and organised in a more haphazard manner, then it would have been better preparation for wrestling with the CRB.

Ilja |

The BB is a "demo" version of pathfinder that you pay for. A demo like you can get for, say, warcraft 3. It contains the first few levels and the rest is locked away (kinda). From a company perspective, expanding on the demo, adding more levels and units etc, is a bad idea since.it lessens peoples desire to buy the full product.
Though a 3pp could of course still benefit from releasing such a thing. Or homebrew it, maybe.

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The BB is a "demo" version of pathfinder that you pay for. A demo like you can get for, say, warcraft 3. It contains the first few levels and the rest is locked away (kinda). From a company perspective, expanding on the demo, adding more levels and units etc, is a bad idea since.it lessens peoples desire to buy the full product.
There are some people who aren't going to buy the full product anyway - but they would buy an Expert set, and a Beginner Box conversion of Crypt of the Everflame (and the Flip Mat, and maybe the Bestiary Box), Masks of the Living God and City of Golden Death.
If they are fans of Sandpoint, they might buy Beginner / Expert Box conversions of the first two parts of Rise of the Runelords and Jade Regent (and the goblins prequel).
But, in the absence of any support for the Beginner Box, they might switch to Swords and Wizardry and never spend another penny on Paizo products ever again.
Paizo are a small company, and can't cater for everybody. I respect the business decisions they have taken, which seem to have worked out very well for them over the years.
However, the Beginner Box excited me more than any other product they brought out in the past few years, and I'd like to see them do more with it.

stutzj |
Giving up the ghost on the expanded Beginner Box/'Expert' Box. I kept visiting the forums ever since the BB was released, hoping for an announcement of some kind for BB rules expansion but I think I'll stop. They have been clear about their view on expanding the beginner box. I really wanted to make the Beginner Box my core rules for my group but it just ain't going to happen with official support. I respect Paizo as a company so no love lost, just disappointed. I think the PF Core rules are well designed but I think it just isn't for me and my group. I gave it a shot and I love the production quality of the core rules - such a beautiful book.
I think I'm going to to move on D&D Next since it does seem like their is much more flexibility in the system...
I imagine Paizo will lose some customers/potential customers with my system preferences but they probably will gain some who are looking for that solid 3.5/3.75 experience that they might not get from D&D Next.
I would still love if there was fan made expansion. Maybe I'll give PF core another chance if D&D next isn't what I hope it to be.

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This has been an interesting thread to read.
I am sure there are people who started earlier then I. I began playing in the early to mid 80s.
I began with the "red box". My friends and I had fun with our elves, halflings, Dwarves, fighters, clerics, Mages, and Thieves. Then a couple of years later we "discovered " Advanced Dungeons and Dragons. We had paladins.....we had more stuff......and well. We didn't play much basic any more. One of my friends did stick with basic however. While I occasionally played Basic with him, more often he played with our group. Now I can only speak for myself and my experience, but I don't think people did too much switching back and forth between the two systems.
So with a complete beginner system, I don't think many of those players will move onto the core system. Perhaps there are people who simply don't want to make the jump, who prefer a simpler system. But as the saying goes, an "expert" book would be letting the nose of the camel into the tent. Pretty soon the rest of the camel would follow.
But to me it simply makes sense. If you make a "complete" beginner box product, those customers won't follow on to all the other products Paizo makes, most importantly the Adventure Paths. And selling adventure paths, from what I understand is how Paizo keeps its lights on. Perhaps I'm wrong.

Giorgo |

As a GM who as used the PFBB to bring many new players into the hobby, and bringing relapsed players back to the fold, I completely understand the appeal of a continuation of the PFBB into levels 6-10 as an 'Expert Set" to supplement the level 1-5 rules.
Having read this and other threads on the forums since the PFBB set was released, I can assure you that many of the posters above are correct in their reasons WHY Paizo will not expand on the PFBB. Many developers, designers and marketing Paizo folk have given their reason, and it boils down to basically "it doesn't make business sense" to support a second rules line (or a "lighter version" of their rules).
Paizo folks have also made it very clear they don't feel threatened by D&D Next or worried about loosing existing PF players to the new D&D.
I personally already have a pre-order for that game, precisely so I can have a rules light fantasy game to complement my rules heavy PF game.
As for the OP, I understand you desire for a rules lighter PF game, but unfortunately its not going to happen. There are a LOT of other games out there that better fit your playing style and interest, and that is one of the good things of our RPG hobby.
Happy Gaming! :)

Matt Thomason |

But to me it simply makes sense. If you make a "complete" beginner box product, those customers won't follow on to all the other products Paizo makes, most importantly the Adventure Paths. And selling adventure paths, from what I understand is how Paizo keeps its lights on. Perhaps I'm wrong.
One way to combat that is to ensure the "less crunchy" version of the game uses the same statblocks and enough of the rules for the APs to work with that as well. Simplify the underlying mechanics but maintain the same "interface" between rules and adventure products.
However, I certainly understand why Paizo wouldn't want to do that, either. My advice to anyone wanting to move on from the Beginner box but not to the full system is just to do what I do in most of my games nowadays - buy the full rules, and cut out the parts that slow your game down or make it overly complex (one day I really need to get it all down in a redistributable format...) The underlying d20 system is based around a single mechanic, and pretty much everything else is a legitimate target for removal or simplification.

stutzj |
As for the OP, I understand you desire for a rules lighter PF game, but unfortunately its not going to happen. There are a LOT of other games out there that better fit your playing style and interest, and that is one of the good things of our RPG hobby.
Happy Gaming! :)
Yep moving on...agree that there are other. The BB hit that sweet spot for me and I wanted to support Paizo since I really do like their work a whole lot. My initial post came less from "I want this! Make it happen!" and more from "you've created this amazing system that is near perfect, why not expand it slightly in order to open up all your products for those who want a lighter system?" I think I was more confused as to why that wasn't happening already. The forum debate/adveserial process helped to get a better sense of why that won't happen whether I agree with it or not.
Oh well. Already playing with the D&D Next playtest rules and am enjoying the flexibility of the system to play the kind of game that I like. I'll probably give Pathfinder core rules another try if D&D next is a total bust but I have liked what I have seen so far.

Matt Thomason |
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Hot on the heels of this discussion, WotC just announced the new version of D&D will include a freely downloadable PDF similar in concept to the old Rules Cyclopedia - a simpler base-level (but apparently complete) game with some of the complexity removed, but complete from levels 1 to 20 for the four core classes and which can be used to play published modules.
Maybe we can hope for something similar from Pathfinder now :)

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In all honesty, the Pathfinder Core Rulebook is what you want, anyways. If you want to keep playing a "Beginner Box style" of game, there is nothing about the CRB that prevents you from doing that. Just don't use any of the rules that aren't already found in the BB, and work through the list of feats and spells to weed out any items that don't work well within the confines of the BB parameters.

GreyWolfLord |

Truthfully, despite the criticism, the Strategy Guide will be a LOT like an Expert set, or Expert book. It's not going to include all the options that are in the CRB (not thick enough for starters, and won't have all the rules) from what I see, and should be easy enough to integrate with the BB, with a few new things that are introduced via the transitions booklet and the Strategy Guide itself.
Hence, seriously, despite going against it earlier in the thread, the Strategy Guide is probably what I'd suggest for ANYONE who wants to go the next step after the BB, but is scared away by the CRB.
Only, it's not quite out yet, but when it is...I'd say it's definitely that next step from what I've read about it.

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The Strategy Guide isn't a standalone product; it's intended for use with the Core Rulebook (or at least the PRD). So "Beginner Box + Strategy Guide" is not a complete thing.
That said, the Strategy Guide is indeed going to be very helpful for BB players ready to take their next step into a larger world. If you think of it as "a BB-inspired interface to the CRB", you shouldn't be too far off.