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Pathfinder Roleplaying Game: Strategy Guide (OGL)

****½ (based on 3 ratings)
Pathfinder Roleplaying Game: Strategy Guide (OGL)
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Non-Mint

Add Hardcover: $29.99

Add PDF: $9.99

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Master the Game!

Unlock the secrets of the Pathfinder Roleplaying Game! Whether you’re a new player eager to jump into the action or an experienced roleplayer looking for insights and a convenient teaching tool, this 160-page guide is your new advisor at the gaming table. Unsure which feat to choose or spell to prepare? Detailed walkthroughs of all 11 core classes help you create and customize exactly the characters you want to play, and continue to offer advice as you take your adventurers all the way to the heights of power. At the same time, this book provides a quick and easy introduction to combat and advanced rules options, tips for battlefield domination and better roleplaying, and more!

The Pathfinder Roleplaying Game Strategy Guide is an indispensable introduction to the Pathfinder Roleplaying Game and companion to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

The Pathfinder Roleplaying Game Strategy Guide includes:

  • Illustrated, step-by-step guides to creating, advancing, and playing characters of all 11 core classes, with specific tips and tactics for 26 different classic character themes, such as the archer, the trickster, the crusader, the conjurer, and more!
  • A clear and user-friendly introduction to the basics of combat and narrative play, with easy-to- understand explanations of Pathfinder RPG terminology, systems, and core concepts.
  • Advice for getting the most out of game sessions, collaborating with other players, and succeeding both on and off the battlefield.
  • An overview of how to get started in the Pathfinder Society organized play program.
  • AND MUCH, MUCH MORE!

Written by Wolfgang Baur, Jason Bulmahn, John Compton, Jessica Price, Sean K Reynolds, and Russ Taylor.

ISBN-13: 978-1-60125-626-3

Note: This product is not part of any subscription, but Pathfinder Roleplaying Game subscribers who preorder this set will receive a free PDF edition of this product when the print edition ships. (Note that you will need to have an active Pathfinder RPG subscription at the time this product ships in order to receive the PDF for free.)

Note: This product was originally solicited for a June 2014 release. In order to ensure that it is the best book it can possibly be, we've decided to move the book to a February 2015 release. We appreciate your patience.

Note: Due to circumstances outside of our control, this product has been moved to the March 2015 product schedule. We appreciate your patience.

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Pathfinder Roleplaying Game: Strategy Guide (OGL)

Product Availability


Hardcover: Ships from our warehouse in 1 to 7 business days.

PDF: Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Non-Mint: Unavailable This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

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Product Reviews (3)

Average product rating:

****½ (based on 3 ratings)

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Great book to help beginners

*****

Having a couple of brand new players to PF and to RPGs in general this book is very useful in what it sets out to do...which is as a companion book to the Core Rule Book. I highly recommend it for new players and for GMs who have first time gamers in their group.


Almost perfect for beginners

****( )

There is a lot of good in this book, even some great. As an experienced pathfinder player I wish I had this book when starting out.

BUT...

The fact that it relies on the core rule book for key features - like feats - really hampers it. This could ha have been the perfect bridge from the beginners Box, but it insists the newbie also buys the core book,so can actually make it difficult to advance in knowledge. Paizo should look at this book and build the next generation of core around it.


Three Thumbs Up!

****( )

Read the review in full online at A Gaymer's Quest.

My copy of the Pathfinder Strategy Guide shipped today! Normally, I like to wait until I have my physical books, but I'm making an exception here. I've gotten into Pathfinder Society here because my friends don't have a lot of experience with RPGs, so this thing is a godsend! I've been looking forward to getting this as a resource that I can bring new players into the game for some time.

I'm going to quote a little bit from the introduction here to better give people an idea of what the Strategy Guide is and is NOT, because that's useful to know as well.

According to the introduction, the goal of the book is to provide "a friendly and straightforward guide to making your own character and becoming confident in the basics of the Pathfinder Roleplaying Game." (4) "This book will teach you the following:
• The basic terminology and concepts used by the Pathfinder Roleplaying Game.
• How to create player characters and advance them from level 1 to level 20.
• The basics of combat, from moving around the battlefield and engaging with foes to more advanced tricks like combat maneuvers and tactical analysis.
• The foundations of roleplaying, from meeting archmages and queens to solving mysteries and bargaining with dragons." (5)

Similarly, the book isn't:
• a substitute for the Core Rulebook
• "intended to give experienced players advanced insights or cunning new strategies for optimizing their characters." (5)
• comparison to board and video games. Helpful statement re: players going "tharn": "You can attempt to go anywhere and do pretty much anything in this game—even if the game doesn’t provide specific rules for your attempt, it has a variety of general rules that can be adapted to whatever you’re describing." (7)
• like that they tell players to develop a concept rather than on mechanics
Pages for new players: 7-9

Read the review in full online at A Gaymer's Quest.



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