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Pathfinder Roleplaying Game: Strategy Guide (OGL)

****( ) (based on 7 ratings)
Pathfinder Roleplaying Game: Strategy Guide (OGL)
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Non-Mint

Add Hardcover: $29.99

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Master the Game!

Unlock the secrets of the Pathfinder Roleplaying Game! Whether you’re a new player eager to jump into the action or an experienced roleplayer looking for insights and a convenient teaching tool, this 160-page guide is your new advisor at the gaming table. Unsure which feat to choose or spell to prepare? Detailed walkthroughs of all 11 core classes help you create and customize exactly the characters you want to play, and continue to offer advice as you take your adventurers all the way to the heights of power. At the same time, this book provides a quick and easy introduction to combat and advanced rules options, tips for battlefield domination and better roleplaying, and more!

The Pathfinder Roleplaying Game Strategy Guide is an indispensable introduction to the Pathfinder Roleplaying Game and companion to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

The Pathfinder Roleplaying Game Strategy Guide includes:

  • Illustrated, step-by-step guides to creating, advancing, and playing characters of all 11 core classes, with specific tips and tactics for 26 different classic character themes, such as the archer, the trickster, the crusader, the conjurer, and more!
  • A clear and user-friendly introduction to the basics of combat and narrative play, with easy-to- understand explanations of Pathfinder RPG terminology, systems, and core concepts.
  • Advice for getting the most out of game sessions, collaborating with other players, and succeeding both on and off the battlefield.
  • An overview of how to get started in the Pathfinder Society organized play program.
  • AND MUCH, MUCH MORE!

Written by Wolfgang Baur, Jason Bulmahn, John Compton, Jessica Price, Sean K Reynolds, and Russ Taylor.

ISBN-13: 978-1-60125-626-3

Note: This product is not part of any subscription, but Pathfinder Roleplaying Game subscribers who preorder this set will receive a free PDF edition of this product when the print edition ships. (Note that you will need to have an active Pathfinder RPG subscription at the time this product ships in order to receive the PDF for free.)

Note: This product was originally solicited for a June 2014 release. In order to ensure that it is the best book it can possibly be, we've decided to move the book to a February 2015 release. We appreciate your patience.

Note: Due to circumstances outside of our control, this product has been moved to the March 2015 product schedule. We appreciate your patience.

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Pathfinder Roleplaying Game: Strategy Guide (OGL)

Product Availability


Hardcover: Ships from our warehouse in 1 to 7 business days.

PDF: Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Non-Mint: Unavailable This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

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Product Reviews (8)
1 to 5 of 8 << first < prev | 1 | 2 | next > last >>

Average product rating:

****( ) (based on 7 ratings)

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Fantastic supplement for beginners, but...

****( )

I really like the setup of this book. It has some really good tips for new players and how to build a character around the way they want to play. It's also very visual with lots of colors and illustrations which makes it easier for someone new to the game to follow along.

The one complaint I have with this book is that it doesn't include the advanced players guide classes. I get it not including advanced class guide classes, but APG has been out for some time and I think they should have had some love in here too.


Companion to the Core Rulebook

****( )

This book begs mixed reviews - it depends what you were hoping for / expecting. I love it. It makes the Core Rulebook accessible for new players. No it does not stand alone. However, this strategy guide will help me and my players see the wood for the trees. It cuts to the core of the core and is quite a fun read to boot. I especially like the feat suggestions and hints for "feat trees" as we don't have the experience to work those for ourselves. Also good are the different builds for the classes which help create roles and deeper characters. The art and formatting are excellent. Would love to see similar for other classes - gunslinger etc - at some point. Would give it 5 stars but for the price, everyone new to the game should have one but few will fork out the price over here in the UK. Maybe mini Player Companions for the separate classes for newbies would be cheaper?


Great Buy Just Not as In-Depth As I Would Have Liked

****( )

I received my long-awaited copy this weekend, and couldn't wait to read it. It's got sections describing basic concepts like combat, Attacks of Opportunity, and tips for playing.

You also get several builds with leveling plans through 20th level. It attempts to show you how to specialize your character using feats and spells. There's a section describing the difference between PFS play and normal home-play.

I do feel it's a bit pricey for the 160 pages you get, but the pages are full of good content. If you're unsure, I'd suggest getting the pdf and then deciding if you want the hard-copy.


Useful for beginners - too expensive for 160 very thin pages!

***( )( )

THE GOOD:
Finally an introduction almost as good as the Beginner Box for the full Core Rulebook.

THE BAD:
You need the Core Rulebook.
This covers only the Core Rulebook but not the Advanced Players Guide, Ultimate Magic, Ultimate Combat and the rest.

THE UGLY:
The pages are too thin and will not last as long as the ones in the other mentioned books.
The price of $30 for 160 pages is way too high.
Buy it on amazon for $20 and that is still too much. It should be $15 as you still need the CRB for $50 to play.


I have wanted such a book for years!


Thanks for putting out this volume! I see it as a perfect bridge to help people make the leap between an introductory product like the Pathfinder Beginner Box to the Core Rulebook. In my experience if the first introduction to the game is an hour or more process of building a character then that process can turn people off to the experience. That’s where I like to use pre-generated characters such as those in the Pathfinder Beginner Box.

However, once a player gets a taste of the game they will want to create a character that suits their particular interests. However giving them a blank character sheet and a giant rule book can be intimidating. That is where this book really shines. I love the character themes and quiz as a way to provide new players with concepts for characters that would not have occurred to them if one just described the core character classes. Furthermore, the concise initial build out steps for each class and the level progression steps are extremely helpful, particularly for the console gamers of today that are used to finding character build out references on the web.

I also particularly like the “Playing the Game” section. For the first time in my experience this gives new players a better chance of what to expect out of the game. Previously only sections like the example of play found in the Core Rulebook were available and those tend to focus on combat. This section’s descriptions of the modes of play did an excellent job of describing different aspects of the game and the kinds of actions a character can take which previously one would only begin to understand after many sessions playing.

I wish something like this would have first come out in the early 80’s when I first started playing RPGs and there was much hysteria over the concept in the media.


1 to 5 of 8 << first < prev | 1 | 2 | next > last >>

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