What 4th Class for my Party should i play ?


Advice


Hey guys,

I'm starting a new Campaign at Level 1 with a Party of 4 PC's and a DM (obviously) but I'm unsure about what Class i should play.

So far we have:
- a battle Cleric
- a catfolk Burgler
- an Oracle specializing in minions

The cleric is not really focusing on healing so I'm thinking of taking over that part but I don't really wanna pick a 2nd cleric :/

(Overall I'm pretty openminded about classes and our DM didn't ban any Races or Classes or whatever but I dont want him to deal with something too~ crazy, if there is such a thing)

If you can offer any help, that would be awesome!


You already have two divine casters. An arcane caster - wizard, sorcerer, witch, magus or summoner - would probably be more useful.


Hmm. Alchemist may be worth considering. It can be a backup healer to the cleric and oracle, fill the arcane AOE damage role, and still do bursts of front line fighting. If you are less worried about front liners, witch can also heal well and depending on patron can fill the arcane casting role.


A chirurgeon alchemist could be a lot of fun. You hand out your extracts and don't have to spend actions healing, instead using bombs or battle extracts.

A hedge witch, an arcane caster, could be really fun as well. You have access to utility spells and can put a lot of feats into your hexes to still be a great asset to the party.

Grand Lodge

Are you allowed the ACG Playtest classes?


Oracle specializing in minions? Explain?

Like, has an animal companion?

Or like, is pretending to be a summoner?

Or something else entirely?

Either way, you have two divine casters/healers, you don't really need a dedicated healer for this group.


What Remy asked, also what levels are you expecting to play at?


Since this is my first PnP-Game, I don't really have a clue about the oracle but i will post again once the game started and i got the jist of his playstyle.

ACG Playtest classes were not banned so you can tell me your thoughts but the DM might or might not give a veto on that one.

The Alchemist sounds pretty intriguing :)

An arcane Caster... hmm got to think about that one.

Thanks for your replies! I really appreciate it.

(edit: I will ask for the expected level we will reach, starting level is 1)


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A Magus or Alchemist might have the right mix of arcane and combat powers to back this party up. You definitely want someone who can take a hit, the oracle and rogue are most likely not very well guarded.


Yeah i was wondering about wether the cleric is enough in being the only tank-ish class.

Level aspect: We hope to reach lvl 20 one day .


CriticalQuit wrote:
A Magus or Alchemist might have the right mix of arcane and combat powers to back this party up. You definitely want someone who can take a hit, the oracle and rogue are most likely not very well guarded.

This is EXACTLY what I was thinking. Magus or alchemist, and for the same reasons CriticalQuit stated.

RPG Superstar 2012 Top 32

a paladin would actually be a good fit (great frontliners, which it looks like you could use, and good 2ndary healers), but it looks like alignment might be an issue (oracle minions probably means undead, and burglars tend not to get along with a LG pally).

if you want some arcane ability (without ignoring what looks like a need for some more physical combat) you could try a magus, or a battle-bard (arcane duelist or either of the dervish archetypes can all be effective for this), or an eldritch knight... an aasimar can start EK at 3rd level with 1 level of any class that gets all martial weapons (including the sohei, if you don't want to fool around with armor) and one of any arcane caster (empyreal sorcerer is a great option if you went with sohei); a divination|scrying specialist wizard can also start EK at 3rd level if it has 1 level in any class with martial weapons! a bard or witch/EK would get some healing magic too (an empyreal sorc get a tiny bit), and anyone can gain some with a decent UMD score.

you could also try a summoner- the eidolon can easily be effective in melee and you get access to some decent buff and utility spells (you can heal the eidolon with your spells, all other healing would come from UMD).

or you could say 'screw arcane magic' and make a druid- animal companion and wildshape will bolster combat, and you'll have full casting with some heals, some blasting, and some utility.


You need arcane and you need a good front liner.

Magus is my vote.


Bard. The answer to this question is almost always bard, but your party is going to have problems hitting things and doing damage without one.

Battle Clerics lag. This means you don't have a full time tank and therefore should avoid a squishy. Bards do not have to be squishy. They have armored casting, can use shields, and can use illusion defenses.

Rogues have inadequate BAB for combat. A bard fixes this.

Minion focused anything run into the issue that minions are mooks. A bard will turn those disposable glass crossbows into proper disposable glass cannons.

Sovereign Court

For Arcane beatsticks, you might take a look at Summoner as well. You guys look pretty hard-pressed for both damage and action economy, so having a "5th" member could be pretty nice. Just giving your eidolon claws, pounce, and a bunch of defensive evolutions is enough to have a passable tank. Between you and the Cleric you should have all the utility spells covered.


Master of the Dark Triad wrote:

You need arcane and you need a good front liner.

Magus is my vote.

Lantern Lodge

Id vote a Paladin if the Oracle is not going undead minions. If Oracle is going undead minions then id vote either Alchemist or Druid 1 / Sorcerer X minion summoner with some aoe spells and 1st level spell Infernal Healing.


IceTray wrote:

Hey guys,

I'm starting a new Campaign at Level 1 with a Party of 4 PC's and a DM (obviously) but I'm unsure about what Class i should play.

So far we have:
- a battle Cleric
- a catfolk Burgler
- an Oracle specializing in minions

The cleric is not really focusing on healing so I'm thinking of taking over that part but I don't really wanna pick a 2nd cleric :/

(Overall I'm pretty openminded about classes and our DM didn't ban any Races or Classes or whatever but I dont want him to deal with something too~ crazy, if there is such a thing)

If you can offer any help, that would be awesome!

Play a Druid! Who needs arcane casters?

Grand Lodge

Magus, or Bloodrager.


I'd vote for beast-bonded witch or magus hexcrafter.


Okay s#%#, thats a ton of suggestions :D which make it difficult for me to decide...

So far I can rule out:

- Paladin (because of oracle´s undead minions)
- Alchemist (even though I was intruiged at first, I dont like the playstyle/mechanics he's using after reading up on him)
- Summoner (since in terms of rollplay, I don't want to be as depended on an eidolon as the class seems to be)
- Bard (doesn't appeal to me for my first Pathfinder game)
- Full Caster classes (because I wanna go more for a frontliner)

That leaves more or less:

- Magus
- Druid
- some kind of Eldritch Knight as nate lange suggested

Right now I'm leaning towards a Magus (Bladebound seems really fun, but might not be the archtype we would need :( ), but since our oracle and cleric won't be going primarily for healing I'm thinking about the Druid as well..., on the other side: we could get heal covered with some kind of Magic Item right?
I don't really know about the Eldritch Knight, since I didn't read up on him so far.

Thanks for all your help guys!

If you got any advice on the 3 remainig classes, shoot :)


Taku Ooka Nin wrote:
IceTray wrote:

Okay s%~!, thats a ton of suggestions :D which make it difficult for me to decide...

So far I can rule out:

- Paladin (because of oracle´s undead minions)

Ah Ah Aaaahhh,

The undead created by an Oracle are not evil, and match the Oracles alignment.
The designers regret this, but a Paladin can, technically, be allied with an Oracle who creates undead with the oracle ability.
IceTray wrote:


- some kind of Eldritch Knight as nate lange suggested

EKs can be some of the most super-powered and fun characters out there. Since SLAs count as arcane or divine spells depending on the character's magic type you could be an

Aasamr EK at level 3.
If you want to have healing spells go with Witch, if you want a large variety of wizard spells go wizard, and if you want to be able to cast a lot of spells go Sorcerer.

Common builds are
Aasimar Paladin1/Sorcerer1/EK10/Hell Knight Enforcer 8. You have stupidly high saves, good AC from your Celestial Full Plate, no spell failure chance due to Hell Knight Enforcer's special, and, with Magical Knack as one of your traits, a caster level of 20. Hell Knights can be any lawful alignment, and Paladins have to be lawful good, so it gives the most synergy.

Witch and Wizard can do the same thing but avoid paladin, instead do Fighter for the bonus feat or for unbreakable. Stick with two-handed and you'll just kill everything without a problem.

IF you wish I can explain why Paizo lets this work.


Don't sweat the healing.


Is Hell Knight Enforcer considered a 3rd Party class?


IceTray wrote:
Is Hell Knight Enforcer considered a 3rd Party class?

Hellknight Enforcer is a paizo class. It is not a 3rd party.


Dont need healers in Pathfinder, not as much as 3.5 Just wand whip after combat.


Ah, I was just confused because he isn't in the Books that I have ^^


Evilserran wrote:
Dont need healers in Pathfinder, not as much as 3.5 Just wand whip after combat.

So 3 witches and a Hexcrafter walk into a boss encounter, and everyone gets one-shotted.

Huzzah for Slumber!


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Not the elves...

Shadow Lodge

+1 to Hexcrafter. You can cast Infernal Healing and use a wand of it for healing, and with pragmatic activator/clever wordplay[UMD], you can get a good enough check to use wands of CLW. You also get to be Uniquely Game-Changing:)


IceTray wrote:

That leaves more or less:

- Magus
- Druid
- some kind of Eldritch Knight as nate lange suggested

EKs have trouble until they are deep into their prestige class. Unless you absolutely need 9th lvl spells, the magus is an overall better gish from 1-20.

IMO a druid brings the tanky-ness needed to your party in addition to blast spells and battlefield control spells. They can also heal. That class covers all the bases you are looking for. Druids even get spells akin to teleport (transport via plants) and you have a cleric for planeshift.

The only thing your party will be hurting for is the haste spell (which isn't that great for druids anyways)


I think you can take what ever class you want to play. The healing is not a real niche in pathfinder unless you make it one. And with both a cleric and an oracle with the Big divine list i think you will waste your PC if you decide to be the third healer.
If being a team player and basing your PC om the others is important to you i would say make a flank buddy for the catman. Else make a strong melee guy like a barbarian or or Magus or belive in the minions of the oracle, make a wizard and pretent they are all your minions.


Okay cool,

I decided to go with the Magus, as healing will work out somehow but I will keep the EK-combination in mind for another campaign.

Druid would have been my second choice but i´ll be going with my gut on this one :)

Thx all


Tiefling (or Aasimar)
1st lvl Master of Many Styles (crane style)
2nd lvl Cleric (trickery domain + whatever other domain you want)
3rd lvl Empyrean Sorcerer
4th-13th lvl Mystic Theurge
14th + either cleric or sorc.
Take the +2 caster level trait on the caster class you level)

Wis+dex+fighting defensively on AC goes a long way for a squishy caster.
(armor of the pit feat for tiefling build) + mage armor and shield and your AC is 10(base) +2(14 dex) +5(20 wis) +3(fight defensively) +2(armor of the pit) +4(mage armor) +4(shield spell) = AC 30 @lvl 3)

You get CL11 spells for one class and CL 20 on the other with the above cheese.

Eldritch Knight is attainable @ lvl 2 (Aasimar/Tiefling Magus1 -> EK) but I'd advice against that. you're better off with a martial1/caster1 --> EK build.

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