| Grindor |
I know I keep bursting in to thank you again, but...thanks again for this. I really think you should try and get it published in some sense. Try Paizo first, since you used their boards and fellow posters to hash it out :) It would only take a page or two to slip into a Pathfinder, maybe more if you had sample templated clerics to show some of the variations. You, Kirth & Dragonman could share the credit. Or just "give it" to them, and let them run w/ it; maybe they could print it and use it also to show off some of their own clerics to be made possible w/ their new pantheon.
No need to apologise for excessive thanks ;) It's great that people are showing so much interest it this creation.
I'm not sure how things work here, but seeing as we used the boards to make it and that automatically gives Paizo non-exclusive rights to use it, I'm not sure if we can submit it to them separately from that.
It'd be really nice if we could submit it and get credit for it, but I'm not counting on it. And even if we weren't named as the creators, it'd still be really great if it was supported in a publication like Pathfinder. I think they're only accepting monster submissions at the moment... well, they're not even accepting them yet.
I think I posted earlier about how they seemed to hint at considering something like this (before we started this thread) but said it was a long way off. Anyway, I hope Paizo takes inspiration from it in one form or another, as we all know they regularly view the messageboards.
EDIT: This thread just moved onto the fourth page, which gave me a thought. The link's gonna get buried if we continue posting here, so I'll add it to my profile as well, for safe keeping and easy access. And seeing as this post is at the top of the page, I'll link again here.
THE NON-GENERIC CLERIC: http://www.mediafire.com/?bjgdkgy4t5u
| Grindor |
I may be too stupid, but if I follow the link to mediafire, I only get the message "You requested the file...", and nothing happens - I don´t get to see the file, I don´t find a link. Could you have a look at it?
Stefan
Hmm... anyone else having this problem?
I logged out just to make sure it's sharing properly and I could still access it. I'll tell you what I see. In a blue bar across the screen, it says 'You requested TheNonGenericCleric_20070726.pdf (13.96 KB)' then just below that on the left there's some Facebook ad and just below that there's a small blue loading bar, then when it loads, a pale yellow rectangle where it says 'Processing download request...' then that changes into 'Click here to start download...' Then you click it, and it downloads.
Did that help?
EDIT: Wow, thanks mostly to this thread I've just hit 100 posts.
That might not seem like much to some, but I think my post that started this thread was about my 5th post on the boards.
| Stebehil |
I logged out just to make sure it's sharing properly and I could still access it. I'll tell you what I see. In a blue bar across the screen, it says 'You requested TheNonGenericCleric_20070726.pdf (13.96 KB)' then just below that on the left there's some Facebook ad and just below that there's a small blue loading bar, then when it loads, a pale yellow rectangle where it says 'Processing download request...' then that changes into 'Click here to start download...' Then you click it, and it downloads.
Thanks, now I know at least what is supposed to happen... The blue loading bar is visible, but nothing else happens. But I´m at the office at the moment, and the system works like crap the whole morning. Perhaps thats the reason why I don´t see the file. I´ll try at home later.
Stefan
Dragonmann
|
While we are pan-handling for attention to our own personal ideas, can i get you guys to look here.
| Stebehil |
Here the german translation with a small explanation, for reference.
I just posted it here.
Stefan
Kleriker zur Anpassung an verschiedene Gottheiten.
Diese inoffizielle Regelergänzung ist das Ergebnis eines Diskussionsthreads auf der paizo-homepage. Erarbeitet wurde sie im wesentlichen von Grindor, Kirth Gersen und Dragonmann. Den Thread findet ihr hier: http://paizo.com/paizo/messageboards/community/gaming/dnd/theNonGenericCler ic
Die Idee dahinter ist, den doch sehr allgemein gehaltenen Kleriker an die verschiedenen Gottheiten der Spielwelten besser anpassen zu können und dem Spieler flexiblere Optionen an die Hand zu geben, ohne die Macht des Klerikers aus dem Gleichgewicht zu bringen.
Der Basis-Kleriker sieht spieltechnisch wie folgt aus:
- Trefferwürfel: W6 pro Stufe
- Schlechter Grundangriffsbonus
- Schlechter Zähigkeitsrettungswurf
- Schlechter Reflexrettungswurf
- Guter Willenskraftrettungswurf
- 2 Fertigkeitspunkte pro Stufe
- Geübt mit allen einfachen Waffen und leichten Rüstungen, keine Schilde
- Zugang zu zwei Domänen von der Liste der Gottheit
- Statt spontaner Heil- oder Wunden verursachen Zauber (abhängig von der Gesinnung) kann der Kleriker wählen, die Zauber einer seiner Domänen spontan wirken zu können.
- Wahl aus folgenden Optionen:
o Göttliche Energie (3mal am Tag + Charismabonus anwendbar) und ein göttliches Talent nach Wahl, das davon gespeist wird. Eines der Talente ist Untote vertreiben (siehe unten)
o Ein alternatives Klassenmerkmal, das Untote vertreiben ersetzt.
o Ein Bonustalent nach Wahl
Der Kleriker hat vier Punkte, die er wie nachstehend einsetzen kann, um zusätzliche Klassenmerkmale zu erlangen. Soweit nicht anders geschrieben, kostet jede Option einen Punkt und kann nur einmal gewählt werden.
- Trefferwürfel eine Kategorie erhöhen. Diese Option kann dreimal gewählt werden.
- Grundangriffsbonus eine Kategorie verbessern. Diese Option kann zweimal gewählt werden.
- Reflexrettungswurf verbessern
- Zähigkeitsrettungswurf verbessern
- Zwei weitere Fertigkeitspunkte pro Stufe und zwei weitere Klassenfertigkeiten. Diese Option kann zweimal gewählt werden.
- Umgang mit mittleren und schweren Rüstungen und Schilden (außer Turmschild)
- Zugang zu einer weiteren Domäne deiner Gottheit. Diese Option kann zweimal gewählt werden.
- Zugang zu einer Domäne, die nicht deiner Gottheit zugeordnet ist. Diese Option kostet zwei Punkte.
- Die Fähigkeit, Zauber einer Domäne spontan zu wirken, unabhängig davon, ob der Kleriker spontan Heilzauber oder Zauber einer Domäne wirken kann (s.o.)
Neues Talent:
Untote vertreiben oder beeindrucken (göttlich)
Du kanalisierst positive oder negative Energie, um Untote zu vertreiben oder zu beeindrucken.
Voraussetzung: Die Fähigkeit, göttliche Energien zu leiten (s.o.)
Vorteil: Du verwendest eine Anwendung deiner Fähigkeit, göttliche Energien zu lenken, um Untote zu vertreiben oder zu beeindrucken. Gute Kleriker und einige neutrale Kleriker können positive Energie kanalisieren, um Untote zu vertreiben oder zu zerstören. Böse Kleriker du einige neutrale Kleriker können negative Energie kanalisieren, um Untote zu beeindrucken, zu befehligen oder zu stärken. Details zum Vertreiben von Untoten finden sich im Spielerhandbuch.
Snorter
|
EDIT: This thread just moved onto the fourth page, which gave me a thought. The link's gonna get buried if we continue posting here, so I'll add it to my profile as well, for safe keeping and easy access. And seeing as this post is at the top of the page, I'll link again here.
THE NON-GENERIC CLERIC: http://www.mediafire.com/?bjgdkgy4t5u
Just tried it, and it loaded fine!
You do like filmclips of idiots bashing their brains out on bikes, don't you?
LOL
| Grindor |
You do like filmclips of idiots bashing their brains out on bikes, don't you?
LOL
What? I just turned off Adblock Plus and I see that the site's not as ad-free as I thought. I guess what you're referring to was an ad the plugin had blocked?
Stebehil, that's cool you translated it! Spread it around the world!! :D
| Crust |
I whipped up a cleric NPC for one of my players to run as a cohort. I thought she was cool: A female moon elf cleric of Sehanine Moonbow who wielded the quarterstaff and used the travel domain. She used improved trip, improved two-weapon fighting, and the quick staff feat from Complete Warrior. Versatile spellcasting and transportation coupled with the slick staff skills made for a fun character.
Snorter
|
I've just been reading a Savage Tide Thread, in anticipation of running it after we complete Shackled City (give our current DM a rest for 2 years!).
The thread was about the apparent railroading of the PCs and whether paladins were unplayable in certain settings or styles of 'dark fantasy/horror' game.
Meh. They (paladins) should be prestige classes anyway.
I love the stuff you've done so far, and believe, in hindsight, that many of the ideas I had floating around were very subjective in their perceived usefulness and/or perceived power level, and their application would be totally dependent on the flavour of an individual DMs campaign.
Many of the adjustments I was thinking of were very much along the lines of bonuses/penalties to caster level & turning checks, bonus feats (especially Skill Focus or skill-related, such as Nimble Fingers, etc), increases in skill points and class skills, which have all been discussed, but my ideas were more on a case-by-case basis, and not as elegant as those presented here.Stripping the class right down to the minimum, and rebuilding from there, while ensuring it all meshes perfectly with the SRD to allow for the generic 'Jozan' from the PHB is an inspired idea, and ensures that it will allow for customisation using any current and future variant rules from WOTC, and can be offered as an option in a magazine/adventure, but ignored by DMs who are perfectly happy.
Not intending to hijack or divert this thread; and if you think it deserves to be kept separate, I can well understand, here is another thought I had nagging at me for some time;
I was intending to suggest an alternative Prestige Cleric, to complement the Prestige Paladin optional rule.
I've often thought this, as the archetypal 'paladin' to many, is an experienced warrior, who is picked for greatness based on his reputation for resisting evil and temptation (emphasis mine).
I find it difficult to visualise a 1st-level paladin, since, yes, the churches may have young warriors in training, but how are they to establish the potential of such untried youths? You may say the high priest can detect their alignment, and the level of their appropriate stats (esp. Wis & Cha), but this gives no indication of future moral strength.
Allowing paladins (and maybe even clerics) to be prestige classes does seem tempting, but then you realise that the player, who has played his character in an exemplary way, all through his career to date, has to spend a level to get new class features, just like everyone else, and you just wonder, well what was the point? Where is the reward?
Maybe, there is a case for a campaign in which the gods are dead, missing, imprisoned or reduced in power, in which the traditional divine characters do not exist at all in the PHB sense (ie, as base classes), but when a character has completed a quest of importance, to aid a deity, or to release divine energy into their world, they gain an aquired template, which grants clerical/paladin/avenger/etc spell-use, and class abilities. Or even allows the character to 'rebuild' themselves from the ground up (a la PHB2), trading in existing levels for divine class levels, such as already happens with a fallen paladin/blackguard?
Any thoughts?
Snorter
|
You might check out the Divine Crusasder (Complete Divine, 33); it's more or less is a variant on that concept, or at least one that can give you some ideas.
It's interesting, though I've yet to meet anyone who plays one.
At first glance, the abilities seem quite weak, with the first 2 levels giving the domain power, a bump to saves and a couple of spells (I wouldn't consider 'Aura' an actual ability).After that, the spell progression does not catch up with the expected power of pure spellcasters, until level 8 (or level 9, in practice, unless one has Cha 26+ for a bonus spell).
Considering one has to be at least level 7 to qualify for the class, having a few low-level spells seems rather poor, since one's fellow PCs should be casting at least 4th-level spells, and the party should have several permanent items which replicate low-level spell effects.
The elec and acid resistance is also negligible, considering the opposition will be flinging 10d6 lightning bolts, etc (or 15d6 if empowered...), and an allied cleric and wizard can give themselves (or others) resistance 10 at level 3, scaling up to 20 and 30 at levels 7 and 11.
Weapon spec and darkvision are bad choices for abilities, since the character could well have them already, from fighter levels and race. If the character has been a fighter, they should not have been forced to wait until character level 12+ to gain such a standard trademark fighter ability that all fighters should have at level 4 (or if already taken, gain nothing at all). Far better to grant these abilities earlier, and/or allow an alternative pick from a list, such as the fighter bonus feats, if the character already has the ability.
I consider this a bad way to write Prestige Classes, to give one set ability, since this penalises characters who have already taken those feats in an attempt to better reflect the theme of the class. Such characters should be allowed a second choice, or to 'trade in' their old feat for a different one.
The same problem arises with the War domain; the character gains no domain ability, since the ability they would have got is already a class pre-requisite. This seems bizarre, since the class would seem to be designed with the War domain in mind (indeed, it is name-checked several times in the flavour text).
So to sum up; in regular D&D, I can't see this class making an appearance very often.
Back to my previous theme though; this idea of a campaign with restricted, or delayed divine magic does appeal to me, since I find low-level games are at their best when they are about skullduggery in the backstreets, and this grim, gritty style is hard to get across when there is a hotline to the gods and healing on tap. Once the campaign has gone beyond this point, and the PCs are encountering outsiders and underdark dwellers, then you are playing high-fantasy, and it is acceptable to lift the restrictions. However you need something more drastic than to simply allow players to spend future xp on low cleric levels, which would be essentially superflous.
In a low-magic campaign, I like the idea of an acquired template, that let characters access a single domain, and cast a few spells a day, without having to take a break from their current class, or risk muticlass xp penalties.
Allowing for a level adjustment of +1, or maybe waiving it altogether, if the gift needed to be well-earned.
This type of game could have a theme like 'Scion', with PCs being from the bloodline of a divine being, but needing to discover this fact before they can learn to tap into their heritage.
Other possibilities come to mind; imprisoned gods, forgotten gods, new gods, planar warp-storms cutting off the link to the outer planes, etc.
Does that sound 'gritty'? Or just odd?
Bob
| Kirth Gersen |
I consider this a bad way to write Prestige Classes, to give one set ability, since this penalises characters who have already taken those feats in an attempt to better reflect the theme of the class. Such characters should be allowed a second choice, or to 'trade in' their old feat for a different one.
Yep! I agree; it's an interesting concept, but one that badly fell flat in execution. I presented it as food for thought; by identifying the flaws in the mechanical design (as you've done), you've got a head start towards creating a more streamlined PrC with the same concept.
| Grindor |
I love the stuff you've done so far, and believe, in hindsight, that many of the ideas I had floating around were very subjective in their perceived usefulness and/or perceived power level, and their application would be totally dependent on the flavour of an individual DMs campaign.
Totally agree. I've got lots of ideas like that too.
Maybe, there is a case for a campaign in which the gods are dead, missing, imprisoned or reduced in power, in which the traditional divine characters do not exist at all in the PHB sense (ie, as base classes), but when a character has completed a quest of importance, to aid a deity, or to release divine energy into their world, they gain an aquired template, which grants clerical/paladin/avenger/etc spell-use, and class abilities. Or even allows the character to 'rebuild' themselves from the ground up (a la PHB2), trading in existing levels for divine class levels, such as already happens with a fallen paladin/blackguard?
I like this idea, in theory :) The idea of dead/lost/forgotten gods is one I've been toying with as well, in a different way. Your idea of releasing divine energy into the world, and so on, is interesting. Maybe it could work like the Shadowcaster (Tome of Magic) in that the divine energy changes you. Each time you level as a divine scion - or paladin, or whatever it would be called - one of your previous levels of other classes is converted into a level of divine scion. It seems like this method would involve a bit too much bookkeeping though.
The idea is interesting, but I do think that if you want a more detailed discussion on the topic, you should start a new thread.
Snorter
|
It seems like this method would involve a bit too much bookkeeping though.
The idea is interesting, but I do think that if you want a more detailed discussion on the topic, you should start a new thread.
The bookkeeping would be a pain for a lot of people; in my experience, most players throw away their old character sheets when they level up, or else erase parts of it and overwrite it. It may work if you use a character-building program (a la Heroforge, etc) which records exactly how you spent your skills and feats that level.
You are right, though that this is veering into a whole new thread, and I wouldn't want to muddy the waters of the clean, streamlined work you people have done.
Incidentally, a new thread has just opened referencing this thread, concerning customising the Fighter...not many posts so far, but I have queried why some abilities get listed as feats, and others are hoarded as abilities for a specific class; treating them all the same way would really open up the Fighter even further than it already is.
Thanks
Bob
| Grindor |
Non-Generic Cleric is resurrected! For a limited time only :)
I have started a simple GooglePages website (don't have the time, money or need for a more professional one) and I want to post the Non-Generic Cleric on there. I've added the OGL to the website, and I'm taking my queue from Rich Burlew and Sean K. Reynolds on how to cite Open Game Content. I don't expect my website to get loads of hits or anything, it's just a place to keep my D&D creations.
Anyway, I think that I'd need to use real names, not just messageboard aliases in the copyright bit. Kirth, I've got yours from that email you sent me, and Dragonmann, I see yours in your profile, assuming that is your real name :)
Are you two happy for me to put your names on the site? And do you think I need to credit anyone else. I think everyone would agree that we were the three main contributors, but there were a few others who helped.
| Grindor |
Grindor wrote:Anyway, I think that I'd need to use real names, not just messageboard aliases in the copyright bit.In this specific case, it'd probably be OK.
You're saying using your aliases for this should be okay? Hmm... I dunno. I don't think it'll matter too much either way (I don't think they'll hunt me down for misusing the OGL) so if you want me to use your alias instead of real name then I can do that.
| Kirth Gersen |
You're saying using your aliases for this should be okay? Hmm... I dunno. I don't think it'll matter too much either way (I don't think they'll hunt me down for misusing the OGL) so if you want me to use your alias instead of real name then I can do that.
No; I meant my actual name. Either way is fine, for this specific purpose. Sorry to be unclear.
| Peruhain of Brithondy |
Excellent work here, gents! I had some thoughts along these lines some time back, but have been otherwise occupied and never followed through with the hard work necessary to go from light bulb to fully fleshed idea. I'll be visiting the posted version soon and downloading it--I very much like the idea of using it as a house rule for my own game.
| Grindor |
Well, as I said, it's very much under construction and really just a place to host D&D creations (so I don't have to keep reposting here if it changes, and I can host PDFs there too). By the way, I went with Dragonmann's idea of having our real names and nicknames.
Here's the link if you're interested, and here's the link straight to the Non-Generic Cleric.
Snorter
|
I'm bumping this thread out of the archives, because it's just too cool to let die, and since a lot of good work got put into it, based on a casual post I made in another thread.
So, come on!
Anyone care to create variant clerics for their game?
Or comment on what was the outcome of doing so?
How about the Paizo crew letting us know if the faiths of Golarion could be better represented by these rules, and/or if these rules are worth being printed as 'official' to Pathfinder/Gamesmastery?
I believe all the work is based on the OGL, with enough open-endedness that alternate class features from any source could be created as substitutes. The main workers on this thread seem to have given their permission to spread the work, with no expectation of reward.
What are we waiting for?
Set
|
This is a pretty awesome idea, and thanks to the person who bumped it up, since I really like it!
Back when 2E changed to 3E, I remember being disappointed that Clerics still used spells at all, as I was kinda hoping that they would move to a more 'channeling' model where they used their Turn/Rebuke attempts to fuel various miraculous deeds (with turning undead being only one choice that only some clerics might choose, others using their channeled holy energy to heal wounds or smite people or summon celestial critters or whatever). Instead of being 'wizards who worship gods,' they'd actually call upon holy power to perform miracles right there on the spot, according to whatever rites they'd mastered (via Divine Feats, of which they'd get a bunch, like Fighters getting bonus feats, with the vast majority probably taking the feat to channel holy power to heal right at first level, since that's a popular priestly role).
Anywho, I love the idea of stripping the Cleric down and allowing swapping out armor and HD for skills, etc. If done badly, it could end up looking like 2Es Skills and Powers, which, IMO, didn't do the concept very well, but this seems much more modular and balanced.
I'd place the Channeling / Turn ability as an equal swap with the Domains, personally, since quite a few of the Domains grant alternate Turn/Rebuke modes anyway (Air, Earth, Fire, Water, Plant, Slime, Ooze, Scalykind, Warforged, Spiders, etc).
With 3.5 changing the Monk and the Ranger around to be more modular and less 'set in stone,' I'd love to see more and more classes go this route.
| Dragonchess Player |
You could always use the Spontaneous Divine Caster rules in the SRD (getting rid of sorcerers and possibly replacing them with warlocks and/or whatever the draconic equivalent is). Using the Prestige Bard, Paladin, and Ranger as well 1) hightens the difference between arcane and divine casters and 2) increases the importance of domain selection.
| Grindor |
It's good to see this thread getting bumped again :) Glad everyone likes our work so much. It was interesting, because this idea had been floating around my head for a while, but then seeing Snorter's post and some of the responses to it prompted this thread and it progressed really quickly and productively. I know I'd be thrilled if Paizo picked up this variant and gave it the Pathfinder treatment - and if we got credit for our efforts, then even better :)
Thanks again to everyone who helped (I haven't been around for a while, due to moving and having no stable Internet here... it's a problem that's slowly being solved. If I suddenly disappear again, that'll be why).
Anyway, yes, the Non-Generic Cleric does use only OGL stuff and can make the standard Player's Handbook cleric, so it is therefore compatible with any variants based on that core cleric.
On a related note, it's interesting to hear the few snippets of 4th Edition cleric news, with healing and resurrection becoming 'prayers' instead of spells, and clerics supposedly using about one round per encounter to heal others (on average). I'm eager to see what they do with 4e clerics, and if they go for a more modular class like we've done here.
Cato Novus
|
I saw this thread floating about and read a little of it back when I was lurking, but lost track of it. Anyway, I thought I'd copy some of the ideas I'm working on that might give you a few ideas here.
Clerics- Clerics gain proficiency in their Deity's perferred weapon at First Level. Just like the ability granted from the War Domain. The War Domain Loses this ability.
-Clerics do not gain one extra domain spell slot per day; instead, they may spontaneously cast Domain spells in place of prepared spells, as long as they still have spells per day available. Clerics who choose Healing or Destruction Domains cast Cure or Inflict spells(respectively) with d10s instead of d8s.
Basicly, Clerics become semi-spontanious casters akin to Druids with their Summon Nature's Ally substitutions, only using their Domain spells. This is balanced by not granting them bonus spells per day since they can now perform Domain Substitutions. And to make the Healing/Destruction continue to be viable options(since all Clerics can substitute Cure or Inflict already), you just bump the healing/damage range up one notch.
Although, as has been mentioned, it would also make sense to give Cleric's a Sorcerer's spell progression and to consider all Cleric's spells spontanious prayers.
Cato Novus
|
I forgot to add this in because I got a little busy here, but the spontaneous Domain casting was thought up to encourage more thought about what deity a Cleric chooses, and the domains chosen from that deity.
By this system, a Cleric of Pelor becomes extremely different from a Cleric of Ehlonna. Both deities are NG, but have very different Domains to select from(not counting Good and Sun). This in turn can make for the same encounter that runs very differently between the two of them, when they have spontaneous Domain casting.
Snorter
|
Clerics who choose Healing or Destruction Domains cast Cure or Inflict spells(respectively) with d10s instead of d8s...to make the Healing/Destruction continue to be viable options(since all Clerics can substitute Cure or Inflict already), you just bump the healing/damage range up one notch.
Would that be in addition to casting cures/inflicts at +1 caster level?
That ability already bumps up the average healing/damage to the equivalent of a d10 (though, obviously, the bonus is capped, at spell levelx5).Although, as has been mentioned, it would also make sense to give Clerics a Sorcerer's spell progression and to consider all Cleric's spells spontanious prayers.
Sounds similar to the Favoured Soul, though they differ from clerics by having a limited spell selection, and differ from sorcerors by having more spells/day (to reflect their spells being more for utility than flash). Of course, Favoured Souls aren't OGC, so we can't offer them as a potential class in Golarion, without filing off the serial numbers, and giving them a respray...
| Dragonchess Player |
Clerics gain proficiency in their Deity's perferred weapon at First Level.
Weapon Group Feats in the SRD are another good option.
Clerics do not gain one extra domain spell slot per day; instead, they may spontaneously cast Domain spells in place of prepared spells, as long as they still have spells per day available. Clerics who choose Healing or Destruction Domains cast Cure or Inflict spells(respectively) with d10s instead of d8s.
Or the ability to spontaneously cast spells of both domains replaces the spontaneous cure/inflict spells as well as the extra spell slot at each spell level. Clerics get enough benefits to make this slight reduction in versatility bearable, IMO. As with the Spontaneous Divine Caster, this makes the cleric's choice of domains very important.
Set
|
Clerics- Clerics gain proficiency in their Deity's perferred weapon at First Level. Just like the ability granted from the War Domain. The War Domain Loses this ability.
-Clerics do not gain one extra domain spell slot per day; instead, they may spontaneously cast Domain spells in place of prepared spells, as long as they still have spells per day available. Clerics who choose Healing or Destruction Domains cast Cure or Inflict spells(respectively) with d10s instead of d8s.
That's pretty spiffy.
The War Domain keeps the free Weapon Focus, right?
Instead of boosting the d8s to d10s, I think I'd rather give the Healing / Destruction Cleric a bonus equal to their spellcasting attribute modifier (Wisdom for Clerics) to Inflicts and Cures. So a 1st level Cleric of Pelor with the Healing Domain and a Wisdom of 16 would do 1d8+1+3.
Cato Novus
|
Cato Novus wrote:Clerics gain proficiency in their Deity's perferred weapon at First Level.Weapon Group Feats in the SRD are another good option.
I've looked that over, but as I've copied this info from my Tyrra campaign info, and I'm currently not setting it up to use the Weapon Group Feats for everyone, it would seem imbalanced and odd to give Clerics the Weapon Group Feats. Even with the Weapon Group Feats, it would seem a little off. At least, in my oppinion. To me, it simply makes sense that a Cleric of Hextor would learn to use the Flail, as it is his Deity's favored weapon.
Cato Novus wrote:Clerics do not gain one extra domain spell slot per day; instead, they may spontaneously cast Domain spells in place of prepared spells, as long as they still have spells per day available. Clerics who choose Healing or Destruction Domains cast Cure or Inflict spells(respectively) with d10s instead of d8s.Or the ability to spontaneously cast spells of both domains replaces the spontaneous cure/inflict spells as well as the extra spell slot at each spell level. Clerics get enough benefits to make this slight reduction in versatility bearable, IMO. As with the Spontaneous Divine Caster, this makes the cleric's choice of domains very important.
I've considered this point, to remove the Spontaneous Cure/Inflict. But to me that ability, along with Turning Undead are the two features that just say "Cleric" to me. And now that I think about it a little more, I don't like saying that to spontaneously cast Cures for their party, that the Cleric has to have the Healing Domain(which in Tyrra, would mean that the Cleric can only follow a Deity that has that domain).
Cato Novus wrote:Clerics- Clerics gain proficiency in their Deity's perferred weapon at First Level. Just like the ability granted from the War Domain. The War Domain Loses this ability.
-Clerics do not gain one extra domain spell slot per day; instead, they may spontaneously cast Domain spells in place of prepared spells, as long as they still have spells per day available. Clerics who choose Healing or Destruction Domains cast Cure or Inflict spells(respectively) with d10s instead of d8s.
That's pretty spiffy.
The War Domain keeps the free Weapon Focus, right?
Why, thank you. And yes, Weapon Focus is specific to the War Domain. Although I am considering making it so that only one of the Cleric's domain's must be their Deity's, where the second can be from a Generic Domain list. Not decided, mind you, but considering.
Instead of boosting the d8s to d10s, I think I'd rather give the Healing / Destruction Cleric a bonus equal to their spellcasting attribute modifier (Wisdom for Clerics) to Inflicts and Cures. So a 1st level Cleric of Pelor with the Healing Domain and a Wisdom of 16 would do 1d8+1+3.
I like this idea.
plants flag
I HEREBY CLAIM THIS IDEA IN THE NAME OF TYRRA!!
| Grindor |
I tried to download the pdf and got this "The key you provided for file download was invalid. This is usually caused because the file is no longer stored on Mediafire. This occurs when the file is removed by the originating user or Mediafire." Is the file still there?
I guess the Mediafire one is gone now. It may have expired.
I just tested this link and it worked fine: http://grindorsgoods.googlepages.com/TheNonGenericCleric_20070726.pdf
You can also view it online at: http://grindorsgoods.googlepages.com/nongenericcleric
Thanks for the interest. Hope you like it! :)