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![]() Finlanderboy wrote: Or just close your eyes. See the problem is that I'm separating player knowledge from character knowledge. We're running a scenario tomorrow that has a surprise Basilisk that can easily TPK the party (they all like to rush into the fight). Now, I know its there but I'm not going to be "That Guy" and meta game. lol ![]()
![]() Howdy pathfinders! Alright, easy question (I hope). If my PC gets turned into stone (say by a Basilisk) during the course of a scenario what are my options to remove the effect? Let's assume that I do not have any spell casters in the group. More importantly, is there a way to remove the effect by burning some Prestige Points? Thanks guys! Nathan ![]()
![]() Howdy Pathfinders! Alright, after looking through the rule books and searching the web I'm stumped. My character has a Large Bastard Sword that deals 2d8 damage. Thanks to various spells I can increase this damage. So, what does the damage of a 2d8 weapon look like as it increases size? THanks guys! ![]()
![]() You're awesome, Harris. Thanks! Patrick Harris @ MU wrote:
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![]() So for clarity's sake- as long as they go through the entire adventure they gain only the listed amount of gold in the Max Gold box. I won't have to add up any items sold and give that extra amount of GP as well. But if they do not find an item I still subtract the amount of GP they would have earned from their Max Gold? *EDIT *Wait, is it possible for characters to get more GP from an scenario/module/adventure than what is listed as Max Gold? ![]()
![]() Howdy Guys! Alright, tonight is the big night for my group. We're getting into PFS and starting with the module MotFF. I've read the thing inside and out and feel incredibly confident in running the adventure. However, I'm struggling with understanding exactly how to fill out the character's Chronicle sheets at the end of the scenario. I know that the Guide to Pathfinder Society Organized Play says on page 29 that modules are awarded XP, PP, GP slightly different but I'm not quite grasping the math here. Do I just award the surviving PCs the GP listed on the Chronicle Sheet or do I instead plug it into the GP Gained section of the document and follow the rules for selling items as normal? I know this might seem like a mediocre problem but I've been so busy with everything else that I haven't had much time to devote my mental faculties to understanding the math behind this. ![]()
![]() Thanks for the speedy replies guys! Will- I'm so stealing that Spoiler! Really, that's just a great hook. Love it. Eric- Aye, I realized that the MotFF wasn't a completely legit PFS scenario after reading through it. Oddly enough it was the scenario that was recommended to me to help teach. Even so, the guys have their hearts set on it and for now its the only thing that I have time to prepare. I'd have picked The Confirmation however it's the first scenario that the guys and I signed up for at the con. It's being run by the author, Adam Daigle and everyone wanted to play through it together so it was off limits at the time of my choosing. For now I'll just explain to them the differences of this module versus a legit scenario. Question, if MotFF isn't strictly meant to be a PFS scenario is it still designed to be run by 6 characters? ![]()
![]() Howdy guys! As the title implies, I need some help. First off I should say that GMing advice isn't what I'm looking for (I've got over 15 years of experience running games) but what I am struggling with is understanding the structuring of PFS scenarios/modules. My group and I are headed to OwlCon 2014 to participate in the PFS games there. I've been cautioned to run a scenario for the group before the con so that my guys don't get steamrolled by the way PFS games are organized. I decided to run the Master of the Fallen Fortress module for this test game (we're playing next Tuesday night). I've read the thing front to back and I think this will be a great first time PFS adventure for my group. However, I don't understand at what point in the adventure am I supposed to call it quits? *SPOILERS* Obviously, I figured it would be after they've defeated the big bad guy but do I allow them time to go back and search any unexplored rooms for treasure or am I suppose to close the scene with their epic victory? Are there set conditions in other scenarios that define the end? Is it just this module that leaves it up to the GM's interpretation? I want to give my players a good example of organized play that they will see at the convention. So can y'all help a guy out? Thanks guys!
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![]() Thank you all for the replies. It seems to me that there is a great deal of love for the Hellknight within the community. So, let me put another question forward- in you're own words how would you make a Paladin/Hellknight work? My interpretation is that the Hellknight Paladin's mindset would be of the persuasion that he indeed views himself an his fellow citizens as superior to all devils and would use them like tools for the greater good and peace of Cheliax. He'd consider himself a true patriot of the nation and the fiends as enslaved living weapons to insure order and safety for the citizens of his beloved country. He wouldn't ever consider befriending them and view them as less than insects. Just another weapon/tool that the mighty nation of Cheliax has bent to its will and uses for the betterment of the world; something that which in the end will be crushed and discarded like everything else that is tainted. ![]()
![]() BigNorseWolf wrote:
Dude, perfect! Where did you find that material? ![]()
![]() BigNorseWolf wrote: Awww.. my favorite class.... Thanks for the view points! Makes the Alignment choices a little clearer. Icyshadow wrote: I wonder if the OP merely dislikes Druids or just hates nature in general... Actually, neither. Perhaps it's because I'm a bit jaded? As it so happens in my favorite Steampunk Fantasy table top miniature war game my primary faction is a wild bunch of evil militaristic dogmatic druids. Because really, a NE Druid makes one of the best villains around! I think I have it in my mind that those types of druids are the "real McCoys" and that the Pathfinder (primarily the 3.5 Druid) are lame compared to the destructive awesome goodness of that other civilization toppling druid sect that I play in that particular war game. Rei wrote: If you hate tree-huggers, why not go Blight Druid? I really wouldn't mind that kind of druid but I have my heart set on a Tengu Storm Druid. Andrei Buters wrote: Okay, 'cos I really like Tengu... Wow! Perfect! Thank you so much! ![]()
![]() Howdy guys! I've got a bit of a problem: I'm stuck. For my third character, my "just-in-case-all-my-other-characters-die-horribly" character, for the weekend of OwlCon 2014 I've decided to do something crazy like make a tengu druid. However, I can't decide what faction to put him in. Now, this might not seem a significant problem to you but let me tell you- this has got me scratching my head. Why? Because Druids have been my absolutely least favorite base class for the last 15 something years. I just really can stand their motivation of kissing trees and hugging snails. Worst still their abilities (especially the wild shape and so annoying Mr. Fluffy Fluff animal companion) have always been so appalling and pathetic (in my super biased humble opinion). Well, that was until I saw what Pathfinder did with them. Now, they might actually be something to them. I'm planning on going Storm Druid with a focus on Air and supernatural combat( think air bending from the animated series Avatar). I'm also not that familiar with the intricacies of the factions of PFS (yes, I've read their descriptions detailed on this website) but more importantly I am completely clueless as to why a Druid would even join an organization like the pathfinder Society. So, where or where does a guy like me start picking a faction? Are their any druidic orders in the campaign setting that would directly benefit an adventuring druid of the Society? Do I have to kiss trees and hug snails as a Druid? Oh... and seriously, loathe the concept of Wild Shape and everything that is an Animal Companion/Familiar. If I ever ended up with something like a horse for an Animal Companion I'd walk him straight across the street to the glue factory. Nathan ![]()
![]() Thanks for the feedback, guys. Space City Con will probably be a little too close to my anniversary for my wife to be cool with but I'll certainly be down for Owlcon. In fact, I think I'll try to bring the group. Years back we used to go for RPGA events. I'm presumming that Pathfinder Society is structured similarly? ![]()
![]() Howdy guys! *Never been on the forums before and I'm not sure where exactly to post this so if this is in the wrong section feel free to move it* My local group and I are looking to connect with the Pathfinder Society. Primarily, I'm interested in locating a "local" event/group so that I can be a PC for once. lol I've been DM/GMing for almost 14 years now and have never really had the opportunity to be a PC. Last month we decided to finally make the switch from 3.5 to Pathfinder. It's amazing; wish we had made the switch when Pathfinder was first released! I've come to like the system so much that now more than ever I want to try it out from the other end of the table. So, where can I begin? Is there somewhere online that posts news about upcoming events, conventions, or the like? We live in Brenham, TX. Which is midpoint between Houston, Bryan/College Station, and Austin. So any info would be greatly appreciated. Now then.... I need to go finish making my character. lol Nathan |