fictionfan |
It is very common to come across monsters in a dungeon it is practically the name of the game. However I was thinking going into the dungeon to go fight the monsters generally seems like a bad idea. Inside of their lair the monsters have all the advantages. So I was trying to think of more options. If anyone can think of other option or help me expand on the ones I have thought of please do.
1.Smoke the out: not quite sure how you go about this, but it seem to be hunting trick were you build a fire and somehow get the smoke to draw into the hole everything inside ether runs out are chocks. If anyone can give me more details on how this works let me know.
2.Wait them out: set up a camp at the entrance and pick off any that dare to leave. Not very easy if there is more then one entrance and exit.
3. Cause a cave in. Has the down side of making the loot hard to get at.
Anyone care to give some input?
Dasrak |
2 people marked this as a favorite. |
1) Not really possible. A typical dungeon will be hundreds or even thousands of times larger (in terms of volume) than an animal burrow. You'd need a small industrial operation to produce enough smoke to pull this off. If the dungeon itself is flammable that's another matter, but honestly the first question any good GM should consider before running anything is "what if the players set it on fire?"
2) This one really depends on how the dungeon was written and how the GM runs it. The big concern is that you're basically saying to the GM "take every single encounter inside that dungeon and hit us with it all at once". This is TPK-bait if you're not careful. A well-written dungeon should have multiple methods of entry/exit, in my opinion.
3) I don't see how you'd do this without very high-level magic, at which point any credible antagonists will have counter-measures like teleportation at their disposal.
Consider paid hirelings; against monsters of large or larger size, touch AC is atrocious so a warrior hireling with a splash weapon can be surprisingly effective in combat. Another option is digging; it isn't particularly fast, but if time is not an issue it can be a surprisingly effective in certain scenarios.
fictionfan |
1) Not really possible. A typical dungeon will be hundreds or even thousands of times larger (in terms of volume) than an animal burrow. You'd need a small industrial operation to produce enough smoke to pull this off. If the dungeon itself is flammable that's another matter, but honestly the first question any good GM should consider before running anything is "what if the players set it on fire?"
Right now we is going to a mites lair at the bass of the roots a tree. Mites are small so the volume should not be that much.
Kimera757 |
It is very common to come across monsters in a dungeon it is practically the name of the game. However I was thinking going into the dungeon to go fight the monsters generally seems like a bad idea. Inside of their lair the monsters have all the advantages. So I was trying to think of more options. If anyone can think of other option or help me expand on the ones I have thought of please do.
1.Smoke the out: not quite sure how you go about this, but it seem to be hunting trick were you build a fire and somehow get the smoke to draw into the hole everything inside ether runs out are chocks. If anyone can give me more details on how this works let me know.
2.Wait them out: set up a camp at the entrance and pick off any that dare to leave. Not very easy if there is more then one entrance and exit.
3. Cause a cave in. Has the down side of making the loot hard to get at.
Anyone care to give some input?
1. I can't do the math on it, but unless the burrow is very small it will take a long time. Mites are quite small, so their oxygen needs aren't high either.
2. Even if you find all the existing exits, they can dig more. Or just rush you all at once.
3. Same results as the previous, although if you catch them all in a rush it can be pretty devastating. Not only might you squash some flat, but those that fail their Reflex saves will be pinned under rocks and at your mercy. But that assumes they all try to rush you at once and don't realize what you're doing.
fictionfan |
Everyone is talking about them all rushing out at once like it's a bad thing. Personally I count that as a good thing we have AoE and we can fortify our position. Hell we can even set up traps.
also in response to the comment about mites have having less oxygen needs it does not matter humans don't die in smoke because it crowds out the oxygen they die because their lungs get gumed up.
Tiny Coffee Golem |
Also if you had enough smoke to fill the place you'd be able to find the exits as the smoke escaped from them. Just saying.
also a eversmoking bottle could help, but only for a 100' radius. That's not insignificant though. Especially if you're also creating smoke to blow down the tunnels.
fictionfan |
That's why you use water. Water is heavier than air.
We don't have a decanter of endless water. But we do have a cleric that can cast create water. Lv 3 so 6 gallons a round that's one gallon a second. It takes 935 gallons to fill a 5 foot cube. Hmm I don't know how big the mite lair might be how long would you expect it to take to flood?
EsperMagic |
real people might look for an easier way to do things...but you aren't a real person. You're an adventurer doing this is in your blood, so put on your big boy breastplates, grab the not child safe blades, and go in to clean out the dungeon and pray all the PC's stop being pansies when the real fights start showing up.
Adamantine Dragon |
I just hate the idea of being purposely stupid.
Keep in mind that you are metagaming the situation by even coming to the boards and asking for advice.
If you want to really play your character truly, then play your character according to his own abilities, backstory, personality and opportunities. Your character doesn't have a pack of disembodied advisers to turn around and say "what would you do?" like you do.
So play your character to do what he/she thinks best and report back to us.
Kimera757 |
The scenario you're talking about sounds like Kingmaker, Book 1, so no, it's not likely your PC has been adventuring for years. Low-level PCs also cannot hit high Knowledge DCs.
This might make you happy, but it's bound to annoy the DM and the other players at the table.
My suggestion would be to use a strategy that low-level PCs could logically achieve. Smoking out a dungeon isn't possible. Scaring them out might be though.
fictionfan |
I never said he's been adventuring for years. He just has a high int and skill points in Knowledges and is about 35. That could mean that he has been doing a lot of reading and knows a lot of things. Mostly it comes from I don't have an int of 20. Maybe at best I have a 13 so I need to work harder then my character in order to think of stuff.
Tiny Coffee Golem |
Chlorine gas is a real life version of Cloudkill. A few scrolls could do some serious damage if you can find/afford them.
fictionfan |
It occurred to me that if I place a fire in hole leading to a monster lair the smoke it going to rise and I would have to fight it in order to get it in. However if the fire is drawing from the lair then it should burn like a forge with a bellows and draw all the oxygen from the lair and make a very awesome fire.
Kayerloth |
1.*puff*
2.*puff*
3.*pass*
Cheech and Chong meet Shrink Item?
More seriously (slightly anyway) A bunch of very smokey fires + (multiple) Shrink Item spells +/- Gust of Wind (or Control Winds) as needed might at the very least smoke (breathing) creatures out of fortified areas or select portions of the overall dungeon depending on size and layout (and aided by Knowledge Dungeoneering or Engineering).