How to smoke out a dungeon


Advice


It is very common to come across monsters in a dungeon it is practically the name of the game. However I was thinking going into the dungeon to go fight the monsters generally seems like a bad idea. Inside of their lair the monsters have all the advantages. So I was trying to think of more options. If anyone can think of other option or help me expand on the ones I have thought of please do.

1.Smoke the out: not quite sure how you go about this, but it seem to be hunting trick were you build a fire and somehow get the smoke to draw into the hole everything inside ether runs out are chocks. If anyone can give me more details on how this works let me know.

2.Wait them out: set up a camp at the entrance and pick off any that dare to leave. Not very easy if there is more then one entrance and exit.

3. Cause a cave in. Has the down side of making the loot hard to get at.

Anyone care to give some input?


You crazy? Dungeoncrawling is FUN. ;-)


It's just I like to play my characters like real people if there are ways to complete the objective with far less risk then they should be explored.


I think real people would stay home when the other option is getting eaten by a dragon in a dungeon.


2 people marked this as a favorite.

1) Not really possible. A typical dungeon will be hundreds or even thousands of times larger (in terms of volume) than an animal burrow. You'd need a small industrial operation to produce enough smoke to pull this off. If the dungeon itself is flammable that's another matter, but honestly the first question any good GM should consider before running anything is "what if the players set it on fire?"

2) This one really depends on how the dungeon was written and how the GM runs it. The big concern is that you're basically saying to the GM "take every single encounter inside that dungeon and hit us with it all at once". This is TPK-bait if you're not careful. A well-written dungeon should have multiple methods of entry/exit, in my opinion.

3) I don't see how you'd do this without very high-level magic, at which point any credible antagonists will have counter-measures like teleportation at their disposal.

Consider paid hirelings; against monsters of large or larger size, touch AC is atrocious so a warrior hireling with a splash weapon can be surprisingly effective in combat. Another option is digging; it isn't particularly fast, but if time is not an issue it can be a surprisingly effective in certain scenarios.


Dasrak wrote:

1) Not really possible. A typical dungeon will be hundreds or even thousands of times larger (in terms of volume) than an animal burrow. You'd need a small industrial operation to produce enough smoke to pull this off. If the dungeon itself is flammable that's another matter, but honestly the first question any good GM should consider before running anything is "what if the players set it on fire?"

Right now we is going to a mites lair at the bass of the roots a tree. Mites are small so the volume should not be that much.


You do know there's the risk of setting the tree on fire, right?


That would be acceptable collateral damage. I don't think there are any Druids in these woods. Also would make getting enough smoke easier.


I was always partial to the decanter of endless water. If you can find the only entrance, plug it with a hole for the decanter and one for air going out, then geyser. Wait. ... Profit.

Dark Archive

Smoking them out and or trying to drown them would see them all running out at once, not one by one. You would need to handle larger groups.


But add a few grease spells and such to the mix, plus people outside ready to deliver area damage en masse, and it's actually a decent strategy.

Dark Archive

Still I don't see the practicality of doing such a thing topside as you would need to get the smoke inside or light it from the bottom up. The nearest thing I can think of like smoking out a mine is a coal seam fire.


That's why you use water. Water is heavier than air.


What if you make a big fan? Use that to keep pumping the smoke in.


Still won't sink.


fictionfan wrote:

It is very common to come across monsters in a dungeon it is practically the name of the game. However I was thinking going into the dungeon to go fight the monsters generally seems like a bad idea. Inside of their lair the monsters have all the advantages. So I was trying to think of more options. If anyone can think of other option or help me expand on the ones I have thought of please do.

1.Smoke the out: not quite sure how you go about this, but it seem to be hunting trick were you build a fire and somehow get the smoke to draw into the hole everything inside ether runs out are chocks. If anyone can give me more details on how this works let me know.

2.Wait them out: set up a camp at the entrance and pick off any that dare to leave. Not very easy if there is more then one entrance and exit.

3. Cause a cave in. Has the down side of making the loot hard to get at.

Anyone care to give some input?

1. I can't do the math on it, but unless the burrow is very small it will take a long time. Mites are quite small, so their oxygen needs aren't high either.

2. Even if you find all the existing exits, they can dig more. Or just rush you all at once.

3. Same results as the previous, although if you catch them all in a rush it can be pretty devastating. Not only might you squash some flat, but those that fail their Reflex saves will be pinned under rocks and at your mercy. But that assumes they all try to rush you at once and don't realize what you're doing.


Everyone is talking about them all rushing out at once like it's a bad thing. Personally I count that as a good thing we have AoE and we can fortify our position. Hell we can even set up traps.

also in response to the comment about mites have having less oxygen needs it does not matter humans don't die in smoke because it crowds out the oxygen they die because their lungs get gumed up.


Also if you had enough smoke to fill the place you'd be able to find the exits as the smoke escaped from them. Just saying.

also a eversmoking bottle could help, but only for a 100' radius. That's not insignificant though. Especially if you're also creating smoke to blow down the tunnels.


Sissyl wrote:
That's why you use water. Water is heavier than air.

We don't have a decanter of endless water. But we do have a cleric that can cast create water. Lv 3 so 6 gallons a round that's one gallon a second. It takes 935 gallons to fill a 5 foot cube. Hmm I don't know how big the mite lair might be how long would you expect it to take to flood?


Water will soak into the ground as well. That much water would likely undermine the tree's roots. If your GM is even remotely clever you better look out for a tree falling on top of you.

Most lairs have more than one entrance/exit.


real people might look for an easier way to do things...but you aren't a real person. You're an adventurer doing this is in your blood, so put on your big boy breastplates, grab the not child safe blades, and go in to clean out the dungeon and pray all the PC's stop being pansies when the real fights start showing up.


I just hate the idea of being purposely stupid.


fictionfan wrote:
I just hate the idea of being purposely stupid.

Keep in mind that you are metagaming the situation by even coming to the boards and asking for advice.

If you want to really play your character truly, then play your character according to his own abilities, backstory, personality and opportunities. Your character doesn't have a pack of disembodied advisers to turn around and say "what would you do?" like you do.

So play your character to do what he/she thinks best and report back to us.


I think an alternative to actual smoke is using a gas that will choke the targets, maybe there is an alchemical item that will move downward through a dungeon? Volume is still an issue


No he has a bunch of other adventures that he has been trading tips with for years and enough knowledge scores to drown in.


The scenario you're talking about sounds like Kingmaker, Book 1, so no, it's not likely your PC has been adventuring for years. Low-level PCs also cannot hit high Knowledge DCs.

This might make you happy, but it's bound to annoy the DM and the other players at the table.

My suggestion would be to use a strategy that low-level PCs could logically achieve. Smoking out a dungeon isn't possible. Scaring them out might be though.


also if its book one of KM the mite lair is like 4 rooms maybe. Seriously stop trying to outthink the game and just go for it.


I never said he's been adventuring for years. He just has a high int and skill points in Knowledges and is about 35. That could mean that he has been doing a lot of reading and knows a lot of things. Mostly it comes from I don't have an int of 20. Maybe at best I have a 13 so I need to work harder then my character in order to think of stuff.


Terronus wrote:

I think an alternative to actual smoke is using a gas that will choke the targets, maybe there is an alchemical item that will move downward through a dungeon? Volume is still an issue

Chlorine gas does just that.


It would I just don't have any. Smoke is about as easy to make as fire.


Chlorine gas is a real life version of Cloudkill. A few scrolls could do some serious damage if you can find/afford them.

Sczarni

Do fire or air elementals produce smoke? You could summon a few and then send them in to go buck wild and chase out whatever they can...


Silent Saturn wrote:
Do fire or air elementals produce smoke? You could summon a few and then send them in to go buck wild and chase out whatever they can...

Nice when I am a little higher level. Maybe level 5. They only last a round per level.


It occurred to me that if I place a fire in hole leading to a monster lair the smoke it going to rise and I would have to fight it in order to get it in. However if the fire is drawing from the lair then it should burn like a forge with a bellows and draw all the oxygen from the lair and make a very awesome fire.


1.*puff*
2.*puff*
3.*pass*


Grimmy wrote:

1.*puff*

2.*puff*
3.*pass*

Cheech and Chong meet Shrink Item?

More seriously (slightly anyway) A bunch of very smokey fires + (multiple) Shrink Item spells +/- Gust of Wind (or Control Winds) as needed might at the very least smoke (breathing) creatures out of fortified areas or select portions of the overall dungeon depending on size and layout (and aided by Knowledge Dungeoneering or Engineering).

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / How to smoke out a dungeon All Messageboards

Want to post a reply? Sign in.