Cleric all day buffs


Advice


I was wondering if someone knows of a list (by level) of cleric spells that can be used at the beginning of the day to buff.
Sadly I dont think they get mage armor, but there must be some day long buffs...


most of there buffs are not as long as wizards but they help more then one person. most of their buffs are good to cast right before you go into a dungeon and they will last for most of the encounters unless you take alot of time searching the rooms.


Magic Vestment is the closest clerical equivalent of mage armor. Though the bonus isn't as good. However, this is because Clerics can wear armor without spell failure chance to worry about, so they don't need as much of a bonus as arcane spell casters to keep up a decent AC. Also, clothes count as armor with an AC of 0. And it is hours per level, so it is effectively an all day buff.

If you really want to find all the good buffs, just go to the PRD and look at the spell list index and look at all the clerics spells. If the duration is hours per level or greater, then it will effectively last all day. Especially one you hit level 8, if your adventuring more than 8 hours a day...well your working too hard.


Endure Elements last all day, even at 1st level.


Ignoring domains, there's Endure Elements, Delay Poison, Magic Vestment, Greater Magic Weapon. Most are hour/level and don't cone into their own until later levels (higher CL, Extend metamagic, etc).


I really, really love Shield Other. It's hours per level, has a cheap focus, and can really help vs. foes targeting your squishies. Helps you get more out of channelling as well.


'Status' has a good duration if you have the sort of GM who won't let you cast anti-poison spells on your allies because "How do you KNOW he's poisoned?"

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