
SmiloDan RPG Superstar 2012 Top 32 |

Maybe a combination of Vancian with ki/arcana points? The points can be used to re-cast and/or augment psychic "spells."
Or maybe a combo of warlock-like invocations/witch hexes that can be used at will and augmented with points per day?
Like 1 power gained per level, and 1 augmentation gained at 1st, 2nd, and every 2 levels thereafter.

Jack Rift |

I like the PP system honestly. But I can issues with it. My answer for Paizo's psychic system would be something closer to the words of power. Also, I would love to see a PF version/update of the 3.5 Warlock. That was one of my favorite classes. Dreamscar did a good job updating and converting the older 3.5 classes. Love those classes real. Hoping to squeeze a soul knife into a game.

Tacticslion |
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I love the power point system. I understand those who dislike it, but frankly the idea of Augmentation is something that I wished existed since I first saw, "Charm Person", "Charm Animal", and "Charm Monster" were all a series of spells, when I'd never heard of "power points". I understood the reasoning - to limit the power of a spell - but it seemed so ridiculous that they were split into completely different spells.
In any event, I would love a power point thing, but that's really unlikely to happen because of JJ's preferences. Thus, I'm contenting myself with Dreamscarred stuff for PF (which is actually really well made).
I still vote that it leans heavily on the Ki mechanics, as those seem the best way to resolve and represent the ideas of internal energy in PF without introducing new mechanical elements.
Also I've always thought Wizards (and thus Sorcerers) have every psychic and psionic power you'd come up with anyway, which was always kind of weird to me, but it's how it is.

Fabius Maximus |
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I'd like to see Psychic Magic as casters with a limited pool of flexible spells that increase in power and utility with higher slots used.
Eg:
Javier the Mesmerist knows: Fear Control. When cast as a 1st level spell it effects one creature with the shaken condition. When cast as a 3rd level spell it affects a 20 ft burst and can cause the frightened condition. When cast in a 5th level slot it affects a 50 ft burst and causes the panicked condition.
Dreamscarred Press's Tome of Channeling did something similar for 3.5.

Borthos Brewhammer |

I have an idea. Call me crazy. When WotC made Magic: The Gathering all those years ago, there was a card called Psionic Blast. It dealt 4 damage to a target and 2 damage to you. In most media, even powerful psychics can only do so much before they pass out from exhaustion right? What about a system that lets you cast whatever "spells" you know as much as you want but it each spell deals non-lethal damage to you? So your body only has so much endurance before you can't take any more. I know this opens it up to abuse through healing but we can work through that somehow. Maybe this damage can only be healed through resting or something. It's psychic damage, not physical so it can't be healed with CLW. I don't know. Just a thought.

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I have an idea. Call me crazy. When WotC made Magic: The Gathering all those years ago, there was a card called Psionic Blast. It dealt 4 damage to a target and 2 damage to you. In most media, even powerful psychics can only do so much before they pass out from exhaustion right? What about a system that lets you cast whatever "spells" you know as much as you want but it each spell deals non-lethal damage to you? So your body only has so much endurance before you can't take any more. I know this opens it up to abuse through healing but we can work through that somehow. Maybe this damage can only be healed through resting or something. It's psychic damage, not physical so it can't be healed with CLW. I don't know. Just a thought.
Having used Green Ronin's Psychics Handbook, taking non-lethal damage every time you use your primary ability sucks. It's just not fun.

Askanipsion |
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I love Psionics....prefer it over Divine or Arcane any time.
Unfortunately so many DMs over the years don't allow Psionic point system. They all had 1 player who abused the system & "cheated" with it so now they refuse to allow it in their campaigns.
I used to played Rolemaster RPF which had Mentalism (Psychic), Channeling (Divine)& Essence (Arcane). So I do have an open mind to "mental magic".
If Paizo will be doing Mind Magic, I also would like it seen using the Ki Point system. You get so many points per day & you pick from a list to use those points on. You don't have Augmentation as it would scale like a Arcane/Divine caster.
Different Archtypes would add Ki Points along with feats. Thus way it is not introducing a different system. You could have Disciplines where they work like Sorcerer bloodlines so you could have one for Telepathy, telekinesis, etc.
I definitely DON'T want it to use Preparation like a Wizard or Cleric. It has to have SOME distinctive feel to it.
It is a shame though that it is not on the horizon in the next year for Paizo as I would love to see "mind magic" so I can use it in the campaigns I play in.

Quandary |

To be clear, I never suggested using Ki as a way to allow point-based casting ala 3.x Psionics.
I think the consistent message here is that 3.x Psionics is not well received at Paizo, and Dreamscarred already makes a Psionics product
that is compatable with PRPG, so that design path is just highly unlikely to be replicated by Paizo.
I don't even think every Psychic Magic class needs to utilize Ki, but it seems plausible for at least one to do so.
But any casting should primarily be done thru spell slots, even if Ki somehow interacts with or augments that.
(as other Ki users, there should be a dynamic between spending Ki, and benefitting from unspent Ki)
I don't know why people are hung up on prepared vs. spontaneous, it's pretty simple
to have both prepared and spontaneous classes, just as Wizard/Sorc and Cleric/Oracle exist.
Nobody has suggested having prepared Psychic Magic users in the first place AFAIK, so I don't see what the issue is.
If only spontaneous Psychic Magic classes exist I wouldn't be surprised, but if Paizo sees a niche for a prepared one too, so what?

Odraude |
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I'd prefer Vancian psychic magic. It makes the barrier of entry simpler as once you learn magic, it's easier to play since it's all similar enough. And I'm not a fan of keeping track of spellpoints. Too much math and I prefer the simplicity of Vancian. Though I always preferred spontaneous to prepared.
Most of all, I don't was DSP to get overshadowed. Spellpoint psionics exist, and if anyone wants it, they already have it available. I really want to see Vancian psionics and how it can be done.

Tacticslion |

Note about Ki: IIRC designers of D&D 4th edition noticed similarities between psionics and ki and decided that ki is aspect of psionics and made the Monk a psionic class (with a role of striker, I think).
Yes, and then they made the monk the only DAGGUM PSIONIC CLASS THAT DOESN'T USE POWER POINTS, WHAT THE HECK?!
...
Not that I'm bitter.

SmiloDan RPG Superstar 2012 Top 32 |
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I would like to see a warlock-like psion, that gets a psionic-flavored spell-like ability that is useable at will (kind of like a witch's hex), a signature ability at 1st level scales with level (like eldritch blast, but with more options, like a telekinetic ranged combat maneuver ability, a pyrokinetist's immolation ability, a mind blast, a nomad's teleporting hop, a way to self-buff, etc. etc.), and then psychic knacks at every even level that can be used to augment powers or apply quasi-metamagic effects to psychic magic power, etc. There would be a pool of ki pools that can be spent to do the really cool stuff.

Drejk |

I would like to see a warlock-like psion, that gets a psionic-flavored spell-like ability that is useable at will (kind of like a witch's hex), a signature ability at 1st level scales with level (like eldritch blast, but with more options, like a telekinetic ranged combat maneuver ability, a pyrokinetist's immolation ability, a mind blast, a nomad's teleporting hop, a way to self-buff, etc. etc.), and then psychic knacks at every even level that can be used to augment powers or apply quasi-metamagic effects to psychic magic power, etc. There would be a pool of ki pools that can be spent to do the really cool stuff.
That's what I thought of when I said earlier about trying to make warlock-like psychic mage...

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I'd prefer Vancian psychic magic. It makes the barrier of entry simpler as once you learn magic, it's easier to play since it's all similar enough. And I'm not a fan of keeping track of spellpoints. Too much math and I prefer the simplicity of Vancian. Though I always preferred spontaneous to prepared.
Most of all, I don't was DSP to get overshadowed. Spellpoint psionics exist, and if anyone wants it, they already have it available. I really want to see Vancian psionics and how it can be done.
Very much this. I was talking to Erik Mona about this (and some other things), and he was actually mentioning how great it was that Dreamscarred was willing to support the point-based Psionics for the people who had that interest in it, because no one at Paizo was interested in doing that kind of system. I think Paizo doing a more Vancian system means that everyone wins. Paizo gets to create a system that they're interested in and that the people who didn't like the point-based system can enjoy. Since they're looking to explre psychic magic from a completely different thematic angle as well, I think everyone just ends up with more material and options for their game if Paizo doesn't try exploring the same territory that Dreamscarred has already covered quite successfully.

Albatoonoe |
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I just think the argument "Psychic powers aren't magic!" to be a bit silly. Psychic abilities are magic with the serial numbers filed off. Mysticism rebranded for the modern age. The age of science. Psychic powers are magic, end of story. The current PF magic system is merely a way to convey these concepts in the game and thus I think it works for psychic magic.

Quandary |

Thing that could be considered now... Will there be a separate Knowledge [psychic/mentalism] or will it be covered by Knowledge [arcana]? Or maybe as the power associated with aboleths and some other unsavory entities will it be covered by Knowledge [dungeoneering]?
Oooh, I like. Although as Psychic is just another branch of magic, recognizing it's spell effects and the like is still Knowledge(Arcane), same as Divine Magic.

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Thing that could be considered now... Will there be a separate Knowledge [psychic/mentalism] or will it be covered by Knowledge [arcana]? Or maybe as the power associated with aboleths and some other unsavory entities will it be covered by Knowledge [dungeoneering]?
Wouldn't need to be considered at all.
Knowledge (arcana) already covers arcane spells and divine spells. It would cover psychic spells as well.

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I would like to see a warlock-like psion, that gets a psionic-flavored spell-like ability that is useable at will (kind of like a witch's hex), a signature ability at 1st level scales with level (like eldritch blast, but with more options, like a telekinetic ranged combat maneuver ability, a pyrokinetist's immolation ability, a mind blast, a nomad's teleporting hop, a way to self-buff, etc. etc.), and then psychic knacks at every even level that can be used to augment powers or apply quasi-metamagic effects to psychic magic power, etc. There would be a pool of ki pools that can be spent to do the really cool stuff.
I had thought that the Warlock class would make a great base for an Adept class (As in Mass Effect). Change the Eldritch Blast to Warp, change the Invocations that altered Eldritch Blast to stuff such as Push and Pull (using Combat Maneuvers), and other Invocations for other Mass Effect Power. Sorry for the Tangent.
My opinion is I prefer that Psychic Magic have differences between Vancian (Wizard and Cleric specifically) and Dreamscarred/3.5 SRD System. I would prefer something closer to Sorcerer/Warlock, using most of the magic rules as presented in the Core Rulebook, with SR and Spell Schools and Subschools and all that jazz, but with a twist that differentiates it from the spell casters of the current times.

Borthos Brewhammer |

SmiloDan wrote:I would like to see a warlock-like psion, that gets a psionic-flavored spell-like ability that is useable at will (kind of like a witch's hex), a signature ability at 1st level scales with level (like eldritch blast, but with more options, like a telekinetic ranged combat maneuver ability, a pyrokinetist's immolation ability, a mind blast, a nomad's teleporting hop, a way to self-buff, etc. etc.), and then psychic knacks at every even level that can be used to augment powers or apply quasi-metamagic effects to psychic magic power, etc. There would be a pool of ki pools that can be spent to do the really cool stuff.I had thought that the Warlock class would make a great base for an Adept class (As in Mass Effect). Change the Eldritch Blast to Warp, change the Invocations that altered Eldritch Blast to stuff such as Push and Pull (using Combat Maneuvers), and other Invocations for other Mass Effect Power. Sorry for the Tangent.
My opinion is I prefer that Psychic Magic have differences between Vancian (Wizard and Cleric specifically) and Dreamscarred/3.5 SRD System. I would prefer something closer to Sorcerer/Warlock, using most of the magic rules as presented in the Core Rulebook, with SR and Spell Schools and Subschools and all that jazz, but with a twist that differentiates it from the spell casters of the current times.
You ought to write up that class and put in the homebrew section, I would love to play it.

Quandary |

Because you want Psionics to accomplish things equivalent to spellcasting, not Monk or Gunslinger abilities?
Which is exactly what Power Point systems like Dreamscarred does.
If you want it to work like Monk or Gunslinger abilities, well, Paizo already has those classes that do that!
But hey, I'm sure Asmodeus blesses your quest to convince Paizo devs they want to do something they've said they don't want to.

Yora |

I find it really hard to understand why anybody who really finds Vancian casting "crappy"
is even playing Pathfinder, or would bother to promote bolting a non-Vancian system atop/parallel to the Vancian core.
I've ripped out the whole magic system and replaced it with slightly refluffed psionics. Now that's a decent magic system that emulates how magic works in pretty much every fantasy world ever that isn't D&D.
I fail to see, and always did, any kind of need for more kinds of magic that are called "not magic".
From everything I've read about psionics or psychic magic, in the end it's the same thing as a wizard with enchantments and divinations and using a different mechanic to get to the same results.
And now psychic magic is planned to not even use a different mechanic. So why have it in the first place? Why not make all those indian mystics wizards?

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But hey, I'm sure Asmodeus blesses your quest to convince Paizo devs they want to do something they've said they don't want to.
Considering that in Kthulhu's case it means convincing the devs to scrap the entire d20 framework and turn the game into a 0E retroclone, he'll need quite a few of those blessings.

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You know, not every opinion expressed on this website is a suggestion to the developers. Sometimes some people just express their own opinions knowing full well that the developers aren't going to use it as a suggestion.
And I feel no need for Paizo to make a 0e retroclone. Wouldn't be as good as FGG's, anyway.
I'm sure some of you will try to get my posts deleted, or try to get me banned or whatever.

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You know, not every opinion expressed on this website is a suggestion to the developers. Sometimes some people just express their own opinions knowing full well that the developers aren't going to use it as a suggestion.
And I feel no need for Paizo to make a 0e retroclone. Wouldn't be as good as FGG's, anyway.
** spoiler omitted **
You can't make a bad retroclone. It's impossible to write bad rules when there are no rules beyond rule 0 :)
Well, OK, you can fumble the art. By making it color, for example.

Drejk |
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Because you want Psionics to accomplish things equivalent to spellcasting, not Monk or Gunslinger abilities?
Except not everyone wants the psychic powers to be spellcasting. Which is the primary point of difference between various sides in this discussion. Even more than the matter if psychic abilities should be magic or another type of power altogether.
But hey, I'm sure Asmodeus blesses your quest to convince Paizo devs they want to do something they've said they don't want to.
Some of us do not want to convince devs to do something they've said they won't do because not everyone here wants to convince devs to make point based system - I can live without power points. My main goal is to convince them not to use Vancian system (i.e. prepared spellcasting). I would like to avoid using at least some of existing spells because they scale badly due to earlier editions design legacies and often they are seriously misplaced... (telekinesis, a 5th level spell? seriously?)

Odraude |

Ki, along with grit and similar subsystems make me laugh at the developers claim that psionics shouldn't be allowed to have it's own subsystem. Then why isn't ki Vancian?
For Ki and grit, the subsystem isn't for spellcasting, just doing cool things. And, at least from my perspective, much less complicated than the psionics spell point system. In a way, it kind of is a psuedo-Vancian system, only there are no spell slots. Everything just costs the same amount of points.
That's my take on it anyways.

Tacticslion |
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Kthulhu wrote:Ki, along with grit and similar subsystems make me laugh at the developers claim that psionics shouldn't be allowed to have it's own subsystem. Then why isn't ki Vancian?For Ki and grit, the subsystem isn't for spellcasting, just doing cool things. And, at least from my perspective, much less complicated than the psionics spell point system. In a way, it kind of is a psuedo-Vancian system, only there are no spell slots. Everything just costs the same amount of points.
That's my take on it anyways.
The problem with this assertion is the existence of the Quinggong Monk Archetype, which does exactly what many say that ki can't do.
Many of the monk-style abilities abilities are more or less elements often found in various "psychic" (or "psionic") works anyway, such as using focus and internal energy to accomplish amazing physical feats (a telekinetic or other boost for jumping, an extra attack in a round, or similar, as examples).
Reference it being a "Vancian" system, one of the key elements of the Vancian system - the locked "spell levels" of power per day - is notably lacking from this, which is something I greatly like. It's not that certain effects require a certain amount of energy to expend... I find no fault with that concept at all. Rather, the idea that I only have four uses per day of <insert level here> but I have seven of <insert level here> is relatively strange and off-putting to me. The ability to utilize my abilities well is, on the contrary, quite attractive.
In any event, I wouldn't want Paizo to compete with Dreamscarred. I think Dreamscarred did an awesome job. It doesn't mean I have to be happy that it's only by way of a 3rd Party: something many GMs and players are extremely hesitant about, despite my assertions that 3rd Party stuff is great.
If I could, I'd get Paizo to officially integrate Dreamscarred into their stuff. It's not going to happen. James is adamant, and, hey, Golarion is effectively his setting, after all. It does not mean I have to agree that he's got the best idea here, regardless of how much I like or admire him or his other ideas.
Also, while I'm not a fan of Vancian, that doesn't mean that I don't like how the d20 system handles magic outside of that one specific aspect of it. "Why play d20, if no Vancian?" simply misses the point: I want d20 (which I like) to be better, and, whether or not others agree with me, I see the point system as a way of doing that.
Heck, casters are my favorite kinds of characters to make. That doesn't make them balanced, and doesn't mean I have to like the Vancian system. Power points, as enacted by the 3.5 Expanded Psionics handbook was over-all the best balanced system in 3.5 (from lower to higher levels), despite the presence of game breaking rules and effects (which existed in the core rules without psionics as well). Dreamscarred, from everything I've seen, has kept this up.
Before the, "no it's not balanced" argument comes up: we've been over it. Feel free to look up the other threads and post your uber broken build on one. One or two very specific examples of broken doesn't make the system broken as a whole. If it does, I'll kindly request you turn equal attention and vitriol to your Core Rulebook and the Vancian system, because, dudes, a lot of that stuff is far more ridiculous than anything I've seen in the psionic power point stuff. And the preponderance of "broken" things, if not all of them, have been pretty exclusively based on loopholes or abusing the system in ways it wasn't meant to be used or outright missing rather direct rules. Seriously, there are discussions about this. You can find them. Feel free to add to them, even if they're old.
5E (at least in my playtest) has also moved away from Vancian to a point (as opposed to 4E when practically everything was Vancian, including the martials). I found it pretty nifty as well, enjoying the more free-form experience.
I'll likely buy whatever Paizo eventually puts out. I'll likely enjoy it, too. I'm like that, and Paizo is good at what they do. However, there's nothing wrong with saying that I'd not enjoy it nearly so much as something else, and that I'd strongly prefer something else.
And until they publish what they will, I'll still be singing the praises of points and holding out against the hope that they change their minds. Because, you know, I like points better. Which is fine. It's also fine if others (including James) don't. That's difference of opinion, and, hey, we've all got 'em.

Odraude |

Odraude wrote:Kthulhu wrote:Ki, along with grit and similar subsystems make me laugh at the developers claim that psionics shouldn't be allowed to have it's own subsystem. Then why isn't ki Vancian?For Ki and grit, the subsystem isn't for spellcasting, just doing cool things. And, at least from my perspective, much less complicated than the psionics spell point system. In a way, it kind of is a psuedo-Vancian system, only there are no spell slots. Everything just costs the same amount of points.
That's my take on it anyways.
The problem with this assertion is the existence of the Quinggong Monk Archetype, which does exactly what many say that ki can't do.
Many of the monk-style abilities abilities are more or less elements often found in various "psychic" (or "psionic") works anyway, such as using focus and internal energy to accomplish amazing physical feats (a telekinetic or other boost for jumping, an extra attack in a round, or similar, as examples).
Reference it being a "Vancian" system, one of the key elements of the Vancian system - the locked "spell levels" of power per day - is notably lacking from this, which is something I greatly like. It's not that certain effects require a certain amount of energy to expend... I find no fault with that concept at all. Rather, the idea that I only have four uses per day of <insert level here> but I have seven of <insert level here> is relatively strange and off-putting to me. The ability to utilize my abilities well is, on the contrary, quite attractive.
In any event, I wouldn't want Paizo to compete with Dreamscarred. I think Dreamscarred did an awesome job. It doesn't mean I have to be happy that it's only by way of a 3rd Party: something many GMs and players are extremely hesitant about, despite my assertions that 3rd Party stuff is great.
If I could, I'd get Paizo to officially integrate...
For me, it's not a matter of balance. it's a matter of simplicity. I find Vancian simple to use and I personally find it balanced (even if the spells themselves may not be). I also think Spellpoints are balanced. However, I don't find it simple. I already have to keep track of HP. I'd rather not have another resource to do math with. With Vancian, Ki, and Grit, it's just a matter of simple tally marks for me to keep track of what I've used.
And yeah, the Qinggong monk archetype does use spells and ki. And personally, I am not a fan of the archetype. It does make ki usage more complicated to me, but it's admittedly still not as complicated as using a spellpoint system.
As for "brokenness" and "vitriol" and "hating d20"... how about you direct that at someone that actually has said any of that? At no point in my post did I say spellpoints were broken in an angry way, nor that hating Vancian means you hate d20. You're quoting me, assuming something about me, and putting words in my mouth that others have said.

Quandary |

My point is, if you don't want your Psionicist to replicate full casters, you can already play a Monk or Qi Gong Monk and call yourself a Psionicist using non-Vancian Ki, which does exactly what Paizo has deemed is reasonable for non-Vancian Ki to accomplish. There's no 'precedent' set by Monk/Gunslinger that Ki/Grit or other mechanics outside of Vancian must necesssarily be used for other things, beyond what Ki/Grit actually does.

Tacticslion |

I can see the argument for the "simple", but it's still a turn-off. And really, I find it different. I'm not arguing with you: you certainly can feel how you like.
I'm just saying it's not that big a deal for me, and, in fact, it's more balanced and attractive across the board for me.
As for "brokenness" and "vitriol" and "hating d20"... how about you direct that at someone that actually has said any of that? At no point in my post did I say spellpoints were broken in an angry way, nor that hating Vancian means you hate d20. You're quoting me, assuming something about me, and putting words in my mouth that others have said.
My apologies that it came off as towards you. It wasn't.
While you are the only one I quoted, it's because the post started as a reference to a singular point (yours), but expanded to include other points that weren't yours.
I thought that was pretty clear, considering you had said no such thing, but from your frustration, it's obvious that I was wrong.
Again, I apologize, because that part of the argument was not meant to come off as directed towards you, but rather several different posters who did say some things, as well as to head off argumentation in this thread about other facets (aiming them toward other threads instead). Given tone is difficult on the net, I can understand the difficulty in seeing how I was using stuff.

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Mind you, Psy Magic will have it's own sub system. Case in point. Clerics, Wizards, Witches, etc all come at spells, what they can prep and swap out differently. While the system MIGHT have you pick spells/psi powers you might have a magus style burn points for default effects, or spell swap. So I wouldn't get too caught up on making it so different from conventional casting.
Like maybe a Hypnotist class that can burn a prepped psy spell to pull out a daze, confuse, and charm effect on the fly.
Same goes for combat variants. Like a Telekinesis specialist that does damage effects by burning power much like a Cleric channeling.
I can think of dozen's of ways to use the conventional spell system but mix it up so it feels unique.

Orthos |

OmNomNid |

So, grumbling and arguing aside, what direction do you think they'll take the 'mentalist' or 'guru' or whatever they end up calling the psychic mage? I predict it will be a spontaneous caster, but what sort of theories do your clever minds imagine for its class features? I know no-one knows- but what do you feel?

OmNomNid |
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I really hope it's 1 signature scaling power at 1st level (increasing every odd level), 1 spell-like ability per level that can be cast at will, and talents/knacks/arcana/revelations every even level.
I can see that. What do you think the theme will be behind their bloodline/school specialty? Philosophies?
Last I heard they were thinking of having more then one class, like 3-4 of them, but who knows now.
Really? I'd like that. If that is the case the question now is how do you think these three to four classes will be? Strange as it is, I would like to see a psychic healer released; maybe one that doesn't really heal HP but has powers that increase the natural healing rate and can cleanse peoples' auras from debuffs. I really want to make Guru Pathik.

Tacticslion |

SmiloDan wrote:I really hope it's 1 signature scaling power at 1st level (increasing every odd level), 1 spell-like ability per level that can be cast at will, and talents/knacks/arcana/revelations every even level.I can see that. What do you think the theme will be behind their bloodline/school specialty? Philosophies?
Dragon78 wrote:Last I heard they were thinking of having more then one class, like 3-4 of them, but who knows now.Really? I'd like that. If that is the case the question now is how do you think these three to four classes will be? Strange as it is, I would like to see a psychic healer released; maybe one that doesn't really heal HP but has powers that increase the natural healing rate and can cleanse peoples' auras from debuffs. I really want to make Guru Pathik.
From everything James has said, there's a pretty clear indication that a) there will be multiple classes using different attributes and b) it'll follow the cleric/oracle/inquisitor and wizard/sorcerer/bard/magus style of classes: meaning that each class will come with its own unique mechanics, but the "spellcasting" is really as straightforward as it gets (spontaneous/prepared/etc).

OmNomNid |

OmNomNid wrote:From everything James has said, there's a pretty clear indication that a) there will be multiple classes using different attributes and b) it'll follow the cleric/oracle/inquisitor and wizard/sorcerer/bard/magus style of classes: meaning that each class will come with its own unique mechanics, but the "spellcasting" is really as straightforward as it gets (spontaneous/prepared/etc).SmiloDan wrote:I really hope it's 1 signature scaling power at 1st level (increasing every odd level), 1 spell-like ability per level that can be cast at will, and talents/knacks/arcana/revelations every even level.I can see that. What do you think the theme will be behind their bloodline/school specialty? Philosophies?
Dragon78 wrote:Last I heard they were thinking of having more then one class, like 3-4 of them, but who knows now.Really? I'd like that. If that is the case the question now is how do you think these three to four classes will be? Strange as it is, I would like to see a psychic healer released; maybe one that doesn't really heal HP but has powers that increase the natural healing rate and can cleanse peoples' auras from debuffs. I really want to make Guru Pathik.
I wounder how they are going to explain a prepared psychic mage.
Regardless, I had guessed as much anyway; my question is what sorts of classes are we going to see? A mentalist, who is effectively the wizard with psychic instead of arcane magic? A psyker character who can burn spell slots to generate blasts of pure energy? A guru character who was class features to effect the eternal energies of himself and others? I now casting-wise the psychic classes will be similar to other spellcasters; I am asking what sort of features do we think we will be seeing for the classes.

Tacticslion |

I wounder how they are going to explain a prepared psychic mage.
Quite easily, I'd imagine. If you accept the concept of prepared casters, the idea that a psychic who "prepares" himself by slowly funneling his energy into specific pre-determined effects doesn't seem that far-fetched to me. Especially if the prepared caster goes through seven levels of spells as tied to each of the Chakra or something.
Regardless, I had guessed as much anyway; my question is what sorts of classes are we going to see? A mentalist, who is effectively the wizard with psychic instead of arcane magic? A psyker character who can burn spell slots to generate blasts of pure energy? A guru character who was class features to effect the eternal energies of himself and others? I now casting-wise the psychic classes will be similar to other spellcasters; I am asking what sort of features do we think we will be seeing for the classes.
While I can't speculate on the actual mechanics, I can mention some of the things James has thrown around:
Yogi, Fakir, Seer, Telepath, Mystic ...
... you know, let me just link it. :)