Confessions That Will Get You Shunned By The Members Of The Paizo Community


Gamer Life General Discussion

2,601 to 2,650 of 4,499 << first < prev | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | next > last >>

I haven't seen much of the original series or Deep Space Nine. Voyager was my favorite but I'd say the later seasons were better.

Of course I'm not a fanatic with all the episodes memorized or anything. There were a few episodes dealing with some guy trying to fix the timeline to bring back his wife. Very interesting, but I tend to gravitate to situations as much as characters and less so the plotlines, so you'll just have to keep an eye open for yourself.

Still, I haven't sen them in a couple years so I don't remember the episode names.

Now that I think about it, I haven't seen any TV shows except a handful of MLP episodes and Sherlock Holmes in the past two years. Work sucks.

Note, I'm of the opinion that if people want to have a problem with me, I'd rather keep hospitalizing them over avoiding things that I might like just because someone else will hate me for it. But then again, I don't care if I become an enemy of the world, I will be me and to [insert appropriate location here] if people don't like it.

Guess that's why some people on the boards shun me.


1 person marked this as a favorite.

Deep Space Nine is hands down the best Star Trek series IMO. But it's hardly "classic Trek", essentially taking the universe and doing its own thing with it.

Close runner-up is The Next Generation. Starts off less than good, but improves after a while.

Voyager is...hit or miss, to say the least. Neelix will make you scream "PLEASE GOD GET IT AWAY I SWEAR I'LL NEVER BAD MOUTH JAR-JAR AGAIN!" and the plots are often idiotic, and the character development for anyone not named Seven of Nine is basically nonexistent (and it's pretty sparse with her too), but it's watchable.

Enterprise was so bad I couldn't keep watching it. I have a pretty high threshold for bad.

Never watched much of the original series.


I'd say getting married is character development. And they actually make it home eventually, giving the series closure, which is too rare already.

Kess also had a fair bit of development, though I didn't really care for where they took that character.


I never watched any of the Star Trek TV series. I watched a single Trek movie: the 2009 reboot.

I liked Revenge of the Sith. I really disliked both Phantom Menace and Attack of the Clones.

I liked IV and V, but I wasn't impressed by Return of the Jedi.So, basically my opinions of the SW prequel trilogy are the opposite of that of the original trilogy. Which in it of itself is probably not shun-worthy. It's just what those opinions are that are likely to lead to shunning.


Kess had development, but that was all ruined by Fury, so it doesn't count.

"Getting married" is not development, it's just a thing that happened. Not much really changed about Paris and Torres as individuals except now they were in a long term relationship.

And even if it did count, that still leaves Janeway, Chakotay, Harry (poor, dumb Harry), and Neelix of the main cast with basically no change.

And technically speaking, they never got home. It closed when they were in orbit. =)

I recently re-watched the majority of Voyager in the form of SFDebris' episode guides, and they lined up with what I thought the first time out. My memory for detail as far as which episode and what character isn't usually this sharp.


well since two of them still can't walk and I don't like the person I can become when I let my anger take me, at least I have my wife to help control my self love her ^_^, and I don't think I can stay out of jail if I do that again...anyway I think I'll give deep space 9 thanks for the recommendation

oh and I am good friends with those two now they admitted it was their own fault why it happened the third guy still doe not like me but he moved away


The "Deep Space Nine is by far the best series" assertion is extremely common among people who never really liked the franchise, and consider it "the most realistic" of the shows. It was once probably as common in certain circles as "Firefly is the best show evah!" is today.

Would have been interesting if, rather than rejecting Straczynski's pitch, Paramount had accepted and what became Babylon Five would have instead been contained within the Star Trek universe. Better than either turned out, I wager.


1 person marked this as a favorite.

I like Deep Space Nine not because it's "realistic" (it's still Trek), but because it had, IMO, very good characters (even poaching some from TNG like O'Brien and Worf), and generally high quality of episode (the stinkers are few and far between, unlike Voyager where mediocre to crap is the average, or TNG which lived on a rollercoaster where each week it could be either complete shit or absolutely brilliant or somewhere in between).

It's just a very good show in general, not just for Trek.


1 person marked this as a favorite.
Tequila Sunrise wrote:
I'm Hiding In Your Closet wrote:

My turn:

I thought the Star Wars prequels were okay - or at least I didn't loathe them the way some people do (then again, I'm not a devout Jedi like some people, and I can sort of relate based on what Team J. J. did to Star Trek). I never got people's killer-bee-like reaction to Jar-Jar Binks. Yeah, so his grasp of Tradespeak is severely flawed - it's better than your Gungan, isn't it?

Same here. The SW prequels, the Hobbit movies, the ST reboots -- I enjoyed them all. Not as much as the originals, mind, but I don't consider them the cinematic slop that fans often do.*

But then, I have this trick where I can compartmentalize different films. If one film is of a different quality and/or tone than another movie within the same franchise, I consider them to be alternate realities. This allows me to cleanse my palette, so to speak, so that I can enjoy what entertainment a movie can provide.

*** spoiler omitted **

All of this, plus I liked Kingdom of the Crystal Skull. I think most movie purists are jackasses.


Simon Legrande wrote:
Tequila Sunrise wrote:
I'm Hiding In Your Closet wrote:

My turn:

I thought the Star Wars prequels were okay - or at least I didn't loathe them the way some people do (then again, I'm not a devout Jedi like some people, and I can sort of relate based on what Team J. J. did to Star Trek). I never got people's killer-bee-like reaction to Jar-Jar Binks. Yeah, so his grasp of Tradespeak is severely flawed - it's better than your Gungan, isn't it?

Same here. The SW prequels, the Hobbit movies, the ST reboots -- I enjoyed them all. Not as much as the originals, mind, but I don't consider them the cinematic slop that fans often do.*

But then, I have this trick where I can compartmentalize different films. If one film is of a different quality and/or tone than another movie within the same franchise, I consider them to be alternate realities. This allows me to cleanse my palette, so to speak, so that I can enjoy what entertainment a movie can provide.

*** spoiler omitted **

All of this, plus I liked Kingdom of the Crystal Skull. I think most movie purists are jackasses.

I don't think people disliked Crystal Skull because of "movie purism"; I think it was just crappy, independent of any other movies.

Edit - can't miss a chance to bash Hayden Christensen's acting, either. Screw comparison to the original trilogy, I've seen middle school plays with more convincing emotional shifts than his. That is why the prequels suck (and why I don't mind Phantom Menace as much as eps 2-3).


1 person marked this as a favorite.

Confession, I dislike having to build characters and spend hours typing up their sheet just for a maybe. I'd rather concepts be submitted and accepted and let the crunch work be done only if accepted. I have many characters that never got accepted and rarely would they qualify for another game because each GM has their own character gen.


3 people marked this as a favorite.

I use Hero Lab for PFRPG exclusively those days.

I take it for granted that it generates kosher characters, and (almost ever) don't check for conformity with any Paizo books.

I'm extremely lazy this way in my character creation endeavor, and I'm prepared to be mightily shunned for it.

P.S. I don't care that Paizo rulebooks supersede Hero Lab. I wallow in laziness with great delight.


I think there's a special layer in the Abyss dedicated to game designers who implement "trap options" in 3.x D&D and PFRPG.

I regularly fall for trap options, which might explain the above sentence.


Sometimes I want to throw away the PFRPG book I'm reading while screaming at the top of my lungs "Get a real life dammit!".

P.S.
I don't own any dead-tree books of PFRPG, and I don't really want to throw away my cool laptop computer with its ex(t/p)ensive collection of Paizo products.


GM DarkLightHitomi wrote:
Confession, I dislike having to build characters and spend hours typing up their sheet just for a maybe. I'd rather concepts be submitted and accepted and let the crunch work be done only if accepted. I have many characters that never got accepted and rarely would they qualify for another game because each GM has their own character gen.

I don't think anybody likes this...

RPG Superstar Season 9 Top 16

I ban use of Hero Labs in my campaigns. I had too many problems where players used it as a crutch for understanding the rules.


1 person marked this as a favorite.
Cyrad wrote:
I ban use of Hero Labs in my campaigns. I had too many problems where players used it as a crutch for understanding the rules.

I ban the use of rulebooks in my campaigns. Too many players using them as a crutch instead of learning the rules.

Nah, really I just ban playing with GMs who ban useful tools.


1 person marked this as a favorite.
Rynjin wrote:

I like Deep Space Nine not because it's "realistic" (it's still Trek), but because it had, IMO, very good characters (even poaching some from TNG like O'Brien and Worf), and generally high quality of episode (the stinkers are few and far between, unlike Voyager where mediocre to crap is the average, or TNG which lived on a rollercoaster where each week it could be either complete s@@@ or absolutely brilliant or somewhere in between).

It's just a very good show in general, not just for Trek.

Agreed. I believe DS9 was the best written and acted trek not because I didn't like the others but because DS9 was truly stand-out in those areas. The production quality and music was also very good however I believe that Voyager and Enterprise are equally good in those respects.

But what many people dont realize is that DS9 was the originator of long-drawn story arcs over more than 2-3 episodes. Before DS9 TV was considered a media for episodic story-telling and that epic scale narrative was meant for the theater where you can give it up to 3 hours of film time. DS9 destroyed that paradigm and showed that you can really tell deep stories when you have ~20 hours a season to give it. The modern paradigm of arc-heavy plot-driven drama on TV began with DS9.

I also think that DS9 was better than the rest because freaking Berman was off playing with his other toys and left them alone.


Riuk wrote:
Malachi Silverclaw wrote:
Somebody wrote:
.i don't really like minmax as when a player puts 3 stats to 7 just so they can max the others, and still want to rp like they have a 18 int /cha.
Then stop using point-buy.
true but when players use the roll stats it sick when you have 2 people that rolled 16-15 in all stats and that one guy who is at 12-9 across the board. I don't like making my players feel super week compared to the others. but I do like using the roll system better, if you get bad stats think more ^_^

There's also the array.

Jaelithe wrote:
The "Deep Space Nine is by far the best series" assertion is extremely common among people who never really liked the franchise, and consider it "the most realistic" of the shows. It was once probably as common in certain circles as "Firefly is the best show evah!" is today.

You're half right, in my case. I can appreciate ST, but I'm not a card-carrying Trekkie. DS9 is my favorite ST series because it's the most morally gray of them.

...On second thought, there's a good argument to be made that morally gray situations and characters are more realistic than consistent everybody-wins situations and sparkly clean characters. So maybe you're totally right about me after all.

Rynjin wrote:
Close runner-up is The Next Generation. Starts off less than good, but improves after a while.

I don't think that TNG is nearly as compelling as fans tend to think, but there was one scene from a particular episode that's stuck with me after ~20 years. The Enterprise comes upon a planet, deserted except for an elderly human couple. There's obviously something fishy going on, and at the end of the episode Picard confronts the husband...

Spoiler:
...who turns out to be an alien entity of deific power. (Like Q, I guess, except not irritating.) The entity tells Picard his story: There was once a human colony on the planet. He came upon the colony, took human form, fell in love with one of the women, married her and then lived as a human for some time. But then the planet was invaded by some alien army, and in the mayhem his wife was killed. (What appeared to be his wife during the episode is merely an illusion.)

"In a moment of anger, I killed the aliens." The entity tells Picard. "And then out of remorse for what I'd done, I became a hermit here."

"Well you may have overreacted, but the invaders did kill your wife. Your rage and retribution are understandable." Picard replies.

"No," the entity replies. "You don't understand; I didn't just kill the invaders. I killed all of the aliens, everywhere."


Jaelithe wrote:
I find it annoying and nonsensical when players think DMs should be subject to all the same limitations they are: Rolling in front of everyone, putting every one of his/her rulings up for a vote, et al. The game master is above the law, unless through previous conversation the group's decided his or her power should be somehow limited, and he/she agrees. Otherwise, the DM is and should be a benevolent despot with boundless authority as relates to the game. The emphasis, though, should be on "benevolent" and most emphatically not "despot." In other words, the DM should have the power, but seldom feel compelled to use it in fashion that aggravates.

My name is Randarak, and I highly endorse this highlighted quote.

Jaelithe should be given an award, like a gold-plated d20 or something.

Disclaimer: He is NOT my DM/GM, nor have I ever met him.

Shadow Lodge

BigDTBone wrote:
But what many people dont realize is that DS9 was the originator of long-drawn story arcs over more than 2-3 episodes. Before DS9 TV was considered a media for episodic story-telling and that epic scale narrative was meant for the theater where you can give it up to 3 hours of film time. DS9 destroyed that paradigm and showed that you can really tell deep stories when you have ~20 hours a season to give it. The modern paradigm of arc-heavy plot-driven drama on TV began with DS9.

Not sure if serious....


...OK... I really really liked the buffy the vampire Slayer musical episode, the demon in that was pretty slick :-)


Kthulhu wrote:
BigDTBone wrote:
But what many people dont realize is that DS9 was the originator of long-drawn story arcs over more than 2-3 episodes. Before DS9 TV was considered a media for episodic story-telling and that epic scale narrative was meant for the theater where you can give it up to 3 hours of film time. DS9 destroyed that paradigm and showed that you can really tell deep stories when you have ~20 hours a season to give it. The modern paradigm of arc-heavy plot-driven drama on TV began with DS9.
Not sure if serious....

I think he is correct in the US.

But in England DrWho was doing this long before DS9 did.


Riuk wrote:
...OK... I really really liked the buffy the vampire Slayer musical episode, the demon in that was pretty slick :-)

I loved it too. It is the only Buffy episode I saved and occasionally re watch.


2 people marked this as a favorite.
Quiche Lisp wrote:

I use Hero Lab for PFRPG exclusively those days.

I take it for granted that it generates kosher characters, and (almost ever) don't check for conformity with any Paizo books.

I'm extremely lazy this way in my character creation endeavor, and I'm prepared to be mightily shunned for it.

P.S. I don't care that Paizo rulebooks supersede Hero Lab. I wallow in laziness with great delight.

I'd love to use Herolab. Just can't afford it.


I am afraid of bunnies

Big Flemish Giants give me the willies


Shun. Bunnies are the third cutest thing on the Innerwebz.

Silver Crusade

Kthulhu wrote:
BigDTBone wrote:
But what many people dont realize is that DS9 was the originator of long-drawn story arcs over more than 2-3 episodes. Before DS9 TV was considered a media for episodic story-telling and that epic scale narrative was meant for the theater where you can give it up to 3 hours of film time. DS9 destroyed that paradigm and showed that you can really tell deep stories when you have ~20 hours a season to give it. The modern paradigm of arc-heavy plot-driven drama on TV began with DS9.
Not sure if serious....

My memory of that time is that DS9 got progressively longer story arcs because until then they didn't believe viewers 'wanted' longer arcs...until Babylon 5 showed them that they did! DS9 evolved to compete with Babylon 5.

'..and so it begins...!'

Shadow Lodge

1. British (and other country's) have had long-arc television for decades before either DS9 or B5.

2. DS9 didn't really begin using them until well after it became obvious that B5 was using the format.


Aranna wrote:


I think he is correct in the US.
But in England DrWho was doing this long before DS9 did.

Are people forgetting soap operas and nighttime soaps? Long drawn out story arcs were pretty common well before DS9 on American TV.


Not to mention that a few years earlier, Twin Peaks had people religiously following various multi-episode story arcs. Really, you want to discuss the roots of longer stories in speculative TV, as well as supernatural elements, Twin Peaks looms pretty large.


And I disagree that DS9 only started the longer story arcs only after Bab5 showed people wanted them. The whole background of Bajoran politics and reconstruction was there from the get-go.


Aranna wrote:
Riuk wrote:
...OK... I really really liked the buffy the vampire Slayer musical episode, the demon in that was pretty slick :-)

I loved it too. It is the only Buffy episode I saved and occasionally re watch.

thanks you I not the only one ^_^, my wife thinks I'm weird for enjoying that episode so much lol


1 person marked this as a favorite.
Bill Dunn wrote:
Aranna wrote:


I think he is correct in the US.
But in England DrWho was doing this long before DS9 did.
Are people forgetting soap operas and nighttime soaps? Long drawn out story arcs were pretty common well before DS9 on American TV.

a truer statement has yet to be posted, I remember my mother shushing me when her shows were on especially the Spanish ones they had story lines encompassing two or three seasons sometimes lol


My mom loved her "stories", particularly "Days of Our Lives". Oy.


1 person marked this as a favorite.
BigDTBone wrote:
Berman

(doing my best Mr Plinkett voice) ....what's it with Ricks?

Sorry, I had to.

RPG Superstar Season 9 Top 16

thejeff wrote:
Cyrad wrote:
I ban use of Hero Labs in my campaigns. I had too many problems where players used it as a crutch for understanding the rules.

I ban the use of rulebooks in my campaigns. Too many players using them as a crutch instead of learning the rules.

Nah, really I just ban playing with GMs who ban useful tools.

Even the most useful tools create major problems when not used properly. If I can't trust my players to use a tool properly, I'm not going to let them use it. I do not believe this is unreasonable.

All of my players were inexperienced with Pathfinder when I started my campaign. Some of them have played for years and still aren't rules savvy. I had problems where they relied too heavily on Hero Labs for validation and ended up with a character that wasn't rules legal.

Hero Labs is designed to be a convenience tool, not a substitute for learning how the game works.


Malachi Silverclaw wrote:
Somebody wrote:
.i don't really like minmax as when a player puts 3 stats to 7 just so they can max the others, and still want to rp like they have a 18 int /cha.
Then stop using point-buy.

Better yet, give them 5 more points, but say you dont get back points for dumping.


GM DarkLightHitomi wrote:
Confession, I dislike having to build characters and spend hours typing up their sheet just for a maybe. I'd rather concepts be submitted and accepted and let the crunch work be done only if accepted. I have many characters that never got accepted and rarely would they qualify for another game because each GM has their own character gen.

Huh? Why would a DM do that? A good DM sets parameters, and then lets you play whatever you want within them.

"25 pt buy (no points back from dumping), no Evils, all Core Rulebooks, game starts in Sandpoint, so you should work with that."


Quiche Lisp wrote:

I think there's a special layer in the Abyss dedicated to game designers who implement "trap options" in 3.x D&D and PFRPG.

I regularly fall for trap options, which might explain the above sentence.

There are no "trap options". (well maybe some errors like "Prone shooter"). As long as you understand them and they fit your character concept, then they are not a trap.


DrDeth wrote:
Malachi Silverclaw wrote:
Somebody wrote:
.i don't really like minmax as when a player puts 3 stats to 7 just so they can max the others, and still want to rp like they have a 18 int /cha.
Then stop using point-buy.
Better yet, give them 5 more points, but say you dont get back points for dumping.

or...OR why do you need to have that 18 why cant you work with the 12 or 13 and make your character smarter....i know have min maxed for PFS but i try to act like i should if i have a low wis or int, not stupid mind you just if i have a 7 wis i would not be able to see much of anything in the dark or with a 7 int i would try not to sound like a astrophysicist

Shadow Lodge

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Aranna wrote:
Riuk wrote:
...OK... I really really liked the buffy the vampire Slayer musical episode, the demon in that was pretty slick :-)

I loved it too. It is the only Buffy episode I saved and occasionally re watch.

The soundtrack is available on iTunes. (For that matter, so is the soundtrack for Dr. Horrible -- including for Commentary! the musical)

Confession...when my kids were young enough to be completely at our mercy, the only music we had in the car were the soundtracks for the Buffy musical, Little Shop of Horrors (off-Broadway version), and Into the Woods.

Shadow Lodge

1 person marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Quiche Lisp wrote:

I use Hero Lab for PFRPG exclusively those days.

I take it for granted that it generates kosher characters, and (almost ever) don't check for conformity with any Paizo books.

I'm extremely lazy this way in my character creation endeavor, and I'm prepared to be mightily shunned for it.

P.S. I don't care that Paizo rulebooks supersede Hero Lab. I wallow in laziness with great delight.

I make all my characters by hand with a printout of the 15 page Character Folio and a pencil. I find it relaxing.

But then, I'm a CPA, and I still do my taxes by hand, too.

Shadow Lodge

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
DrDeth wrote:
GM DarkLightHitomi wrote:
Confession, I dislike having to build characters and spend hours typing up their sheet just for a maybe. I'd rather concepts be submitted and accepted and let the crunch work be done only if accepted. I have many characters that never got accepted and rarely would they qualify for another game because each GM has their own character gen.

Huh? Why would a DM do that? A good DM sets parameters, and then lets you play whatever you want within them.

"25 pt buy (no points back from dumping), no Evils, all Core Rulebooks, game starts in Sandpoint, so you should work with that."

Probably PbP. Auditions can be brutal.

Confession...I've gotten into over 80% of the PbPs I've applied for. I've gotten to where I assume going in that I will be chosen, so I'm very picky about what I apply for.


I would have imagined the brutality of a PbP audition would be the GM checking the poster's posting history as regards PbP games and his reliability therein, rather than the character itself.


Riuk wrote:
DrDeth wrote:
Malachi Silverclaw wrote:
Somebody wrote:
.i don't really like minmax as when a player puts 3 stats to 7 just so they can max the others, and still want to rp like they have a 18 int /cha.
Then stop using point-buy.
Better yet, give them 5 more points, but say you dont get back points for dumping.
or...OR why do you need to have that 18 why cant you work with the 12 or 13 and make your character smarter....i know have min maxed for PFS but i try to act like i should if i have a low wis or int, not stupid mind you just if i have a 7 wis i would not be able to see much of anything in the dark or with a 7 int i would try not to sound like a astrophysicist

That's a Perception Skill thing. If you're not trained in Perception your results won't be dependable anyway.


kyrt-ryder wrote:
Riuk wrote:
DrDeth wrote:
Malachi Silverclaw wrote:
Somebody wrote:
.i don't really like minmax as when a player puts 3 stats to 7 just so they can max the others, and still want to rp like they have a 18 int /cha.
Then stop using point-buy.
Better yet, give them 5 more points, but say you dont get back points for dumping.
or...OR why do you need to have that 18 why cant you work with the 12 or 13 and make your character smarter....i know have min maxed for PFS but i try to act like i should if i have a low wis or int, not stupid mind you just if i have a 7 wis i would not be able to see much of anything in the dark or with a 7 int i would try not to sound like a astrophysicist
That's a Perception Skill thing. If you're not trained in Perception your results won't be dependable anyway.

i know that i just talking from a role play perspective not "roll" play


From a role play perspective your Wisdom has an impact on your ability to perceive, but that ability is honed through practice and training.

If you have a low wis then it's going to negatively impact your ability to perceive but unless you train to perceive you're not going to be good at it anyway.

Shadow Lodge

DrDeth wrote:
Quiche Lisp wrote:

I think there's a special layer in the Abyss dedicated to game designers who implement "trap options" in 3.x D&D and PFRPG.

I regularly fall for trap options, which might explain the above sentence.

There are no "trap options". (well maybe some errors like "Prone shooter"). As long as you understand them and they fit your character concept, then they are not a trap.

No matter how much shoe polish you apply to it, a turd is still a turd.

2,601 to 2,650 of 4,499 << first < prev | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | next > last >>
Community / Forums / Gamer Life / General Discussion / Confessions That Will Get You Shunned By The Members Of The Paizo Community All Messageboards