Confessions That Will Get You Shunned By The Members Of The Paizo Community


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I don't think dragons should have spells unless they take levels in a spellcasting class.


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I prefer drakes to dragons.

*Burned to death while also being bombarded with spells*

Wyverns are also far cooler than dragons. Especially if you up their size and upgrade their capabilities.


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DM Under The Bridge wrote:

I prefer drakes to dragons.

*Burned to death while also being bombarded with spells*

Wyverns are also far cooler than dragons. Especially if you up their size and upgrade their capabilities.

I'm still a fan of the Council of Wyrms setting, and I SHUN THEE!


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DM Under The Bridge wrote:
I prefer drakes to dragons.

Me too, people SAY duck meat is gamey, but Dragon meat is infinitely worse.


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Tequila Sunrise wrote:
DM Under The Bridge wrote:

I prefer drakes to dragons.

*Burned to death while also being bombarded with spells*

Wyverns are also far cooler than dragons. Especially if you up their size and upgrade their capabilities.

I'm still a fan of the Council of Wyrms setting, and I SHUN THEE!

Thank you, I feel like I belong here.

Now to plan to play some Dungeons & Drakes later.


DungeonmasterCal wrote:
I don't think dragons should have spells unless they take levels in a spellcasting class.

The Xorvintaal Dragon template (Monster Manual V (3.5), pg 38-45) loses spellcasting but can gain a bunch of other features that are more typically thought of as iconic to dragons (advancement to its breath weapon, draconic roar, etc).

It also has a bunch of alternate lore which suggests building a campaign around Xorvintaal dragons, but you don't actually have to use those to utilize the template, you can just play it like a dragon.


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DM Under The Bridge wrote:
Now to plan to play some Dungeons & Drakes later.

Weapons & Wyvarns is far superior to the pitiful Dungeons % Drakes. Everyone knows that.

Silver Crusade Contributor

137ben wrote:
DungeonmasterCal wrote:
I don't think dragons should have spells unless they take levels in a spellcasting class.

The Xorvintaal Dragon template (Monster Manual V (3.5), pg 38-45) loses spellcasting but can gain a bunch of other features that are more typically thought of as iconic to dragons (advancement to its breath weapon, draconic roar, etc).

It also has a bunch of alternate lore which suggests building a campaign around Xorvintaal dragons, but you don't actually have to use those to utilize the template, you can just play it like a dragon.

I always wanted to do something with that concept. ^_^


137ben wrote:
DungeonmasterCal wrote:
I don't think dragons should have spells unless they take levels in a spellcasting class.

The Xorvintaal Dragon template (Monster Manual V (3.5), pg 38-45) loses spellcasting but can gain a bunch of other features that are more typically thought of as iconic to dragons (advancement to its breath weapon, draconic roar, etc).

It also has a bunch of alternate lore which suggests building a campaign around Xorvintaal dragons, but you don't actually have to use those to utilize the template, you can just play it like a dragon.

Hmmm...I'll have to dig that out. Thanks!


DrDeth wrote:
Krensky wrote:

Confession the First: I have a massive penalty to my will save to resist calling out pseudoscience, antiscience, and quackery.

Confession the Second: I have never played or ran a Pathfinder game. I don't that will ever change.

Confession the Third: I am confused and baked by the constant bickering unhappiness in the rules forums. There are other games folks.

I love 1 & 3.

But as for 2? You're a "Pathfinder Adventure Path, Campaign Setting, Companion, Pawns, Roleplaying Game Subscriber"- and you dont play the game, never have, never will????

I've got a reasonably complete library of PF products and subscriptions but have only ever run games using the Core Book only and have only run a handful of modules using PF rules.

I like reading Pathfinder stuff (especially the flavor) but the game isnt to my group's tastes and that seems very unlikely to change (unless a 2nd edition PF rolls around).


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... Book five of Wrath of the Righteous... Still not sorry.

Liberty's Edge

DrDeth wrote:
Krensky wrote:

Confession the First: I have a massive penalty to my will save to resist calling out pseudoscience, antiscience, and quackery.

Confession the Second: I have never played or ran a Pathfinder game. I don't that will ever change.

Confession the Third: I am confused and baked by the constant bickering unhappiness in the rules forums. There are other games folks.

I love 1 & 3.

But as for 2? You're a "Pathfinder Adventure Path, Campaign Setting, Companion, Pawns, Roleplaying Game Subscriber"- and you dont play the game, never have, never will????

I didn't say I never will, I said (or at least meant to, damn phone) I don't think that I will. I just love Fantasy Craft too much.

Other than that, pawns are systemless and I'm here for the fluff.


knightnday wrote:
bugleyman wrote:
Jaelithe wrote:
GM DarkLightHitomi wrote:
...I'm not only autistic, but in the top 1% as for as IQ, plus seeking funding for my power generator that requires no fuel, nor chemicals, and minimal yearly maintainence. ;)

So you are a fearless genius inventor who may prove yet to be the energy messiah.

Keep us apprised.

To be fair, top 1% IQ doesn't qualify as genius.

The whole thing would be more credible, however, if he hadn't misspelled maintenance. ;-)

The boards, and the Internet, are full of geniuses and super geniuses. Almost as many as ex-Special Forces or 10th dan black belts or master snipers or experts on archaic weapons.

If it were a drinking game, we'd all be dead.

I played a character like that once. He was a catfolk bard, and generally despised everyone so the party got him addicted to catnip. Joke was on them however, as he met a make believe friend who taught him how to summon Cthulhu ("The Great Yarn" in character -- he thought he was the prophet of a dead god, long story). Got most of the way through the summoning ritual before the party realized it wasn't a joke and I'd worked the whole thing out with the GM. Unfortunately I died. Thankfully Yarn still got to touch the universe and spread 'love' and 'joy' to all with his minions mighty tenta.. strings. And the Khanate was never again the same.


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I'm really irked by those who derail threads.


Rynjin wrote:
Minos Judge wrote:


I think no advanced fire-arm Gunslingers are weak...Conversely Gunslingers with advanced fire-arms are overpowered.

This is actually demonstrably untrue.

Advanced firearms are actually WEAKER than primitive firearms for the simple fact that Advanced Firearms don't have the Double Barrel Pistol, which lets a Gunslinger crank out twice as many shots per round.

The only advantage Advanced Firearms really have is that they need to reload less...which is meaningless when Gunslingers can reduce the reload time to a Free action anyway.

Have you actually looked and compared the two?

Yes and did you look at the consequence for reducing it to a free action?


Shifty wrote:
Hiram_McDaniels wrote:
I left Pathfinder for D&D 5E and have never looked back.
...except to look back at the Forums for it, for no reason :p

I'm still interested in the Adventure Paths...just not the game.


Hiram_McDaniels wrote:
Shifty wrote:
Hiram_McDaniels wrote:
I left Pathfinder for D&D 5E and have never looked back.
...except to look back at the Forums for it, for no reason :p
I'm still interested in the Adventure Paths...just not the game.

Heh, I'm almost the exact opposite.

Zero interest in published adventures, very little interest in setting fluff, Primarily here for the game [as an extension of 3rd edition D&D]

Community Manager

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Removed many off-topic posts and their replies. In addition, you can have a discussion without being insulting to each other, you don't need to talk down to other people.


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kyrt-ryder wrote:


Zero interest in published adventures, very little interest in setting fluff, Primarily here for the game [as an extension of 3rd edition D&D]

Can't handle it anymore. 3E/Pathfinder is too tedious, too bloated, too soulless and bureaucratic. I'm glad there's a better alternative now.

The adventure paths and campaign setting are great, but I'd much rather run them in a lighter, more flexible system that doesn't feel like I'm auditing fantasy taxes when I sit down to prep a game. My hats off to you though; I don't know how you manage to find time to prep all original stuff for a game that cumbersome.


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Hiram_McDaniels wrote:
kyrt-ryder wrote:


Zero interest in published adventures, very little interest in setting fluff, Primarily here for the game [as an extension of 3rd edition D&D]

Can't handle it anymore. 3E/Pathfinder is too tedious, too bloated, too soulless and bureaucratic. I'm glad there's a better alternative now.

The adventure paths and campaign setting are great, but I'd much rather run them in a lighter, more flexible system that doesn't feel like I'm auditing fantasy taxes when I sit down to prep a game. My hats off to you though; I don't know how you manage to find time to prep all original stuff for a game that cumbersome.

I don't prep at all. I'm a spontaneous GM, it all comes out of a mental rulecyclopedia and a strong imagination at the table [with cooperation from players I do my best to encourage as cooperative world-builders.]

Shadow Lodge

DrDeth wrote:


But as for 2? You're a "Pathfinder Adventure Path, Campaign Setting, Companion, Pawns, Roleplaying Game Subscriber"- and you dont play the game, never have, never will????

I can understand why he would have the Adventure Path, Campaign Setting, and Pawns subscriptions. You can convert the APs to another system, most of the Campaign Setting books are about 90% flavor to 10% mechanics, and the Pawns are completely system neutral. The Player Companion and Roleplaying Game subscriptions are a bit harder to grok. He might want the Player Companions for the bits of setting material.

Or, like me, he's cursed with the personality quirk of being a completist.


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I don't "make up" anything, Hamth, Riom, and Alod are real places that I get to see when I close my eyes

Liberty's Edge

The companions are for for fluff, which they used to be bigger in them.

I find some stuff in the rule books that's worth converting to Fantasy Craft, rarely. Well, other than the Bestiaries. Those are pretty worthwhile.

I've run a few APs with FC and I keep flirting with running more via Roll20 or similar.

There is a measure of completionist at play though.


Terquem wrote:
I don't "make up" anything, Hamth, Riom, and Alod are real places that I get to see when I close my eyes

Like Unkhoor and Dar-Shalul in my setting. Real as I want them to be.


Kthulhu wrote:
DrDeth wrote:


But as for 2? You're a "Pathfinder Adventure Path, Campaign Setting, Companion, Pawns, Roleplaying Game Subscriber"- and you dont play the game, never have, never will????

I can understand why he would have the Adventure Path, Campaign Setting, and Pawns subscriptions. You can convert the APs to another system, most of the Campaign Setting books are about 90% flavor to 10% mechanics, and the Pawns are completely system neutral. The Player Companion and Roleplaying Game subscriptions are a bit harder to grok. He might want the Player Companions for the bits of setting material.

Or, like me, he's cursed with the personality quirk of being a completist.

Agree. Especially if you are converting it to a simpler system, e.g. okay he is on +20 to hit, that is a d10 (or many d10s depending on the system).


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I make my own character sheets. I really dislike the official ones.


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I occasionally change monster's abilities, depending on how my players are behaving.

If my players are being cocky, I'll double a monster's saves, or give them additional actions.


Fnipernackle wrote:

I love Evocation. I think it's the best school out there and is by far my favorite. I've used it to greater effect than any other school.

I also don't believe monks, fighters, or rogues are bad, and I think sorcerers are better than wizards.

Your turn.

PS: Not an argument thread. Just a thread where you confess your dirty little gaming opinions that may go against the status quo.

Sorcerers are better than wizards!

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