Confessions That Will Get You Shunned By The Members Of The Paizo Community


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Nakteo wrote:
DM_aka_Dudemeister wrote:
Every time someone types "rogue" as "rouge" I want to reach through the screen and grab that person's head and push their head into a shallow puddle to drown that person... Metaphorically speaking.
+10

I blame autocorrect for most of that!

.....I hate autocorrect!


Freehold DM wrote:
Tequila Sunrise wrote:
Freehold DM wrote:
I hate the harry potter series.
I'm sorry, Freehold, but we can't be friends anymore.
I gleefully embrace my title of "the worst kind of slytherin". Cuz that kid should have been dealt with in the first book.

On the one hand, I agree that Draco should have been kicked out of Hogwarts at the very least very early one. But on the other hand, his continued survival isn't any different from the continued survival of say, super villains who really should have been executed after their first one or two world-domination plans failed.

And there were a couple occasions when it really wasn't Draco's fault.

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Lathiira wrote:
2) I loathe the alignment system. It's generated more arguments than almost any other topic in the history of roleplaying. My character has a personality and certain personal beliefs. Let's move on.

For a ten year period I did move on... to story based game systems such as White Wolf Storyteller. And I still keep my hand in trying new such systems such as Crucible 7. It took my friends to drag me back to the closing days of 3.0. Alignment is one of those parts of the system that can be junked, but not simply. Monte Cook showed us one way with Arcana Evolved.


DM_aka_Dudemeister wrote:
Every time someone types "rogue" as "rouge" I want to reach through the screen and grab that person's head and push their head into a shallow puddle to drown that person... Metaphorically speaking.

It's kind of amazing that a gamer can see 'rogue' twelve dozen times in most D&D rule books, and still misspell it.

...But at the same time I try not to get all grammar-Nazi about it, because it's also a testament to how retarded English grammar is. Think about it: the word 'rogue' is an exception to an exception. The first exception is that the g makes the j sound when it's followed by an e, which is idiotic enough. (We already have a letter for the hard sound...it's called J. Talk about violating niche protection!) The second exception is that the g makes the g sound even when followed by an e, but only because there's a silent u between them. Which is downright stupefying.

Looking at it this way, it's no wonder that so many people misspell even commonly-seen words.


KenderKin wrote:
Nakteo wrote:
DM_aka_Dudemeister wrote:
Every time someone types "rogue" as "rouge" I want to reach through the screen and grab that person's head and push their head into a shallow puddle to drown that person... Metaphorically speaking.
+10
I blame Cosmo for most of that!

Fixed that for you...


In the first game I ever played, D&D 3.0, when I was 12; I included a god-tier, Mary Sue DMPC. He was a half-dragon half-elf ranger/sorcerer that wielded a falchion single handed and had fire breathing gloves given to him by Bahamut. I DM fiat killed him in the last session to raise the stakes.


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I think Paizo elves are stupid, specifically the space alien backstory and ugly eyes.

I think orcs should, as a race, not be evil. Same with drow.


Nerdevac wrote:

I've never GMed or played in a home brew setting. I just don't have the patience or time to create my own world.

Brother?


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Tequila Sunrise wrote:
DM_aka_Dudemeister wrote:
Every time someone types "rogue" as "rouge" I want to reach through the screen and grab that person's head and push their head into a shallow puddle to drown that person... Metaphorically speaking.

It's kind of amazing that a gamer can see 'rogue' twelve dozen times in most D&D rule books, and still misspell it.

...But at the same time I try not to get all grammar-Nazi about it, because it's also a testament to how retarded English grammar is. Think about it: the word 'rogue' is an exception to an exception. The first exception is that the g makes the j sound when it's followed by an e, which is idiotic enough. (We already have a letter for the hard sound...it's called J. Talk about violating niche protection!) The second exception is that the g makes the g sound even when followed by an e, but only because there's a silent u between them. Which is downright stupefying.

Looking at it this way, it's no wonder that so many people misspell even commonly-seen words.

Really this is why G-pronounced-J should cease to exist and C should be stricken from the alphabet completely. K and S cover everything it does. Or consolidate "Ch" into C, then it can be its own individual sound, AND provide less need for doubled letters.


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I hate when people play halflings as kender. I hate when people play halflings as hobbits. Mostly, I just hate halflings as a whole, though Eberron's nomadic dino-riders was better than kender and hobbits.

3.0 and 3.5 will always just be called "3rd edition" by me, as I hate this computer numbering BS. Just like the next version of pathfinder will be "Pathfinder 2nd edition", not this stupid "Pathfinder 2.0"

I hate that gnolls are always depicted as demon-worshipping maniacs that kill everything in sight, yet somehow their race continues.


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I hate this has turned into an "I hate..." list.


Durngrun Stonebreaker wrote:
I hate this has turned into an "I hate..." list.

Agreed. Also, many of peoples' loves/hates aren't things that Paizonians predominantly hate/love, but rather things that simply tend to provoke strong reactions from gamers in a roughly 50/50 ratio. ("I love/hate campaign setting X," "I love core/non-core races," etc.)


I can't stand all the cynical aspects of Golarion.

I hate how Paizo put a gold dragon in charge of a dystopia where humans are bred like cattle 'for the greater good'.

I hate how there's an entire knight's order devoted to Hell because they believe Hell's structure is 'idealized'. Tyranny is ideal? What?

I hate Paizo's obsession with Varisia.

I hate the Lovecraftian elements on Golarion.

Spoiler:

I hate how it actually took complaints on the forums to convince the writer of that Carrion Crown path that, yes, there needed to be a way to avoid dealing with the vampires and actually destroy them in case somebody wanted to play a character who would find being forced into a truce with blood drinking undead unacceptable.

I hate how you have to free Baba Yaga, an evil witch at the end of Reign of Winter no matter what, and there's no way to avoid it. And I hate people that use the excuse 'you can continue the adventure into mythic to destroy her'. Yes, if you aren't completely burned out on the path by then. And...if you are?


I hate how the church of the goddess of the sun, healing and redemption is actually corrupt and on the verge of civil war.


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Adventure Path Charter Subscriber

I like rolling for statistics and hit points.

I like alignments - and for any campaign in which I didn't want to use them, I wouldn't use them (house rules for the win).

I view the 3e D&D chassis (on which PF rides) is a toolkit game. Not every option is meant for every game or group of players. I like this.

I like when NPCs don't always live up to their ideals.

I like the fact that the Hellknights aren't dedicated to Hell so much as they took a wisecrack about them and embraced it as their identity.

I like my halflings to be hobbit-like.

I like gnomes, particularly with their Golarion/PF spin.

I like a lot of sacred cows.

I interpret RAW and am not a slave to it. I prefer when my players think of a cool action and then we figure out how to make it work in the rule structure rather than limit their ideas to things legal in the rule structure.

I like sidebars that contain designer notes in adventures and in the rules. I'd like Paizo to use more of them for areas that may be viewed as troublesome, subject to a lot of options, and when they just plain had a cool idea.

I find it annoying when people get involved in discussions on message boards, posting little quips and questions like they think they're Socrates.


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Spoiler tags exist for a reason Darwyn.

Perhaps consider that many, many people have not finished Reign of Winter yet (including me, I might add) and do not appreciate you posting the conclusion.

So there, I guess you did right.

I shun you.

Shuuuuun.

Liberty's Edge

Sissyl wrote:
ShadowcatX wrote:
Teberous wrote:
I hate that certain spell durations were changed in the conversion from 3rd to PF. Bulls strength should last 1 hour/level - instead its a terrible 1 minute/level and not worth the slot.
Bull's Strength didn't have the duration changed. It has always been 1 minute / level.
You should perhaps check out the spell in the 3.0 PHB. It might surprise you.
Malachi Silverclaw wrote:

It was hours in 3.0 (and earlier), but it got changed to minutes in 3.5.

The reason is that having a duration of hours meant that a spell or two lasted the whole adventuring day, and absolutely made buying a belt of strength a waste of 16000gp.

Tequila Sunrise wrote:

I believe it was 1 hour/level in 3.0.

That said, since playing 4e, I've come to be irritated at all the niggly little /level details of traditional D&D spells. For example, I don't care whether a spell X lasts 1 minute or 20. Why are we tracking this BS? As a general rule, only three durations are relevant to the game: instantaneous, 5 minutes (1 encounter), and 24 hours (1 day). Everything else is usually bookkeeping for the sake of bookkeeping.

Allow me to point out that the post I replied to said "I hate that certain spell durations were changed in the conversion from 3rd to PF". Bull's Strength did not change duration from 3rd to PF.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

However, it has NOT always been 1 minute/level.

Liberty's Edge

TriOmegaZero wrote:
However, it has NOT always been 1 minute/level.

Fair enough. 3 people felt the need to critique my grammar. The point of my post is unchanged and correct.


To keep things positive, or at least non-negative, I'll throw this in...

I love 4e, which makes a lot of things that have come up in this thread complete non-issues:

1. Alignment? Doesn't matter, so 4e players can use the 5-alignment system, the 9-alignment system, the original 3-alignment system, or simply leave that line blank on their character sheet. They can write Ripe Beetle-Joyous for all it matters. (Although personally, I'm kinda sad that 4e went so far in divorcing alignment from the rules. I don't think it hurts if alignment matters a little.)

2. Martial/caster disparity? Wizards probably got the most love of any 4e class, but fighters got a whole lot of TLC too. There are a few wrinkles here and there, but classes are fundamentally balanced, so there's no debate about it outside of CharOp. And they just debate which options are marginally better than the others.

3. Core vs. non-core? 'Everything is core' in 4e, so the topic hardly comes up. I'm sure some 4e DMs don't like shard minds or warlocks or whatever, but that cheesy marketing slogan (and 4e's fine balance) has been pretty amazing in making DMs feel comfortable with allowing non-core races and classes. (I'm the strictest 4e DM I know, because I use a 4e clone that doesn't include the 'essentials' classes. And I'm glad.)

4. What, if any, gear are PCs supposed to have? 4e clearly spells out what PCs are expected to have, so it's not a debatable point. The only question for the individual DM that remains is: Do I use the inherent bonuses variant so that magical items feel more special? (And so I don't have to worry about treasure parcels.)

5. Rolling vs. Point Buy? The default is reversed in 4e, and nobody really argues the wisdom of this decision. I've heard that some 4e DMs require rolled stats, but most of us are happy with point buy.

6. Paladins: Galahad-clone vs. any alignment? 4e paladins must be the alignment of their deity, but they can follow any deity. And the 'must' doesn't really matter, because there are only in-game consequences for violating the tenets of one's god. (Your fellow faithful will probably try to make an example of your heretical self, but your power doesn't come directly from any deity so you don't suddenly become an everyday warrior if you 'fall.') I had a player at one point who was so scarred from earlier experience that he never even considered playing a paladin even in 4e, but generally it's a non-issue. I imagine that some 4e DMs like Galahad paladins, but most of us are happy with their new incarnation as 'holy warriors' or whatever you'd like to call them.

In fact, the only controversial thing within the 4e fan community was the infamous Expertise and Improved Defenses feats. And that's mostly blown over, with most of us recognizing them as stealth-errata in the form of feat taxes meant to patch the late-game math holes.


I still don't understand why everyone hates 4e.

Silver Crusade

Pathfinder Adventure Path Subscriber
Tequila Sunrise wrote:

To keep things positive, or at least non-negative, I'll throw this in...

I love 4e, which makes a lot of things that have come up in this thread complete non-issues:

1. Alignment? Doesn't matter, so 4e players can use the 5-alignment system, the 9-alignment system, the original 3-alignment system, or simply leave that line blank on their character sheet. They can write Ripe Beetle-Joyous for all it matters. (Although personally, I'm kinda sad that 4e went so far in divorcing alignment from the rules. I don't think it hurts if alignment matters a little)

2. Martial/caster disparity? Wizards probably got the most love of any 4e class, but fighters got a whole lot of TLC too. There are a few wrinkles here and there, but classes are fundamentally balanced, so there's no debate about it outside of CharOp. And they just debate which options are marginally better than the others.

3. Core vs. non-core? 'Everything is core' in 4e, so the topic hardly comes up. I'm sure some 4e DMs don't like shard minds or warlocks or whatever, but that cheesy marketing slogan (and 4e's fine balance) has been pretty amazing in making DMs feel comfortable with allowing non-core races and classes. (I'm the strictest 4e DM I know, because I use a 4e clone that doesn't include the 'essentials' classes. And I'm glad.)

4. What, if any, gear are PCs supposed to have? 4e clearly spells out what PCs are expected to have, so it's not a debatable point. The only question for the individual DM that remains is: Do I use the inherent bonuses variant so that magical items feel more special? (And so I don't have to worry about treasure parcels.)

5. Rolling vs. Point Buy? The default is reversed in 4e, and nobody really argues the wisdom of this decision. I've heard that some 4e DMs require rolled stats, but most of us are happy with point buy.

In fact, the only controversial thing within the 4e fan community was the infamous Expertise and Improved Defenses feats. And that's mostly blown over, with most of us...

Dinosaurs were awesome, too, and that didn't help them much in the end.


I love playing monks and have never experienced them being underpowered excluding a gestalt game where a player tried to be a monk// sorcerer, so not really the monks half's fault

When I GM I am very lax with paladins and their code as long as they do everything for the greater good and act within reason.

I see very few problems with rogues and fighters other than the fact that fighters apparent lack of working abilities desporte representing people from all walks of life, but balance wise I see fighters as fine and rogues are just gimped because everything at high levels knows you are there without a perception check (tremor sense, blind sense, anything else sense)

I enjoy making broken characters an implementing 3.5, but I refuse I play them. (To name a few, a gestalt monk/rogue//various 3.5 classes that with dimensional dervish ended up getting 2k attacks in one round, tiefling paladin that is nigh unkillable with lay on hands an other feats, barbarian/alchemist/sorcerer/dragon disciple with stupid high strength. None of these will ever be taken to the table to play as)

I have actively killed player characters and sometimes still do.


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Confession: I love Gorbacz' wit.


Gorbacz wrote:
Dinosaurs were awesome, too, and that didn't help them much in the end.

So much for staying positive.

Stay classy, bro.


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FanaticRat wrote:
I still don't understand why everyone hates 4e.

I'm equally bewildered at the level of apparent hate that gets leveled at what is essentially just another way to pretend to be a pointy-eared magician.

Liberty's Edge

I have never understood in home games why people allow player to break the game then complain that it happened. In my games I have been playing with the same people for 8 years and if they tried to break it with blood money + masterwork transformation to get infinite money I would smack them. I don't know why DMs don't just say no.

I still call it d&d, I am a DM I never call it a GM.

I liked 4.0 I thought it was pretty fun and that my favorite class the fighter got a lot of cool powers. I never understood the hatred for it, it wasn't perfect but it was fun and different than 3.5 and a welcome break after playing it for 4 years.

I like to have PvP at the table sometimes, we will spend a day every so often fighting each other in various scenarios. It is fun to know your character could kill the others or learn that you aren't as tough as you thought.

Those are my confessions I guess. I know not of how many are truly seen poorly in the eyes of the message boards


If I had to make one confession that would change the views of everyone around me... I would have to state that my name isn't really MrSin.

Silver Crusade

MrSin wrote:
If I had to make one confession that would change the views of everyone around me... I would have to state that my name isn't really MrSin.

Is your real name, 'Mr Fluffy'?


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Bill Dunn wrote:

I find it annoying when people get involved in discussions on message boards, posting little quips and questions like they think they're Socrates.

It is only because I mainly post while sitting on the toilet.


Malachi Silverclaw wrote:
MrSin wrote:
If I had to make one confession that would change the views of everyone around me... I would have to state that my name isn't really MrSin.
Is your real name, 'Mr Fluffy'?

To be perfectly honest there was someone that called me fluffy for a long time... But that's a long story and no, fluffy is not my name. But if you'd like your free to call me Fluffy the great and terrible if you really have to.

Shadow Lodge

Adjule wrote:
I hate when people play halflings as kender.

Blame 3.0, then. Their writeup of halflings was essentially kender-lite, instead of the almost-hobbits of prior editions.


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If I had to make an actual confession instead of just talking about stuff I hate or my own preferences, I would confess that I have never played in or GMed a 3.5 or Pathfinder game that didn't involve large amounts of player backstabbing, PvP, rules lawyers who didn't know the rules, the rules we did know being largely ignored, and the GM being a dick. In fact, I've never played a game that actually used the rules as intended, so all my homebrew is done off of pretty much no experience.

Liberty's Edge

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Freehold DM wrote:
Tequila Sunrise wrote:
Freehold DM wrote:
I hate the harry potter series.
I'm sorry, Freehold, but we can't be friends anymore.
I gleefully embrace my title of "the worst kind of slytherin". Cuz that kid should have been dealt with in the first book.

I'm more baffled at how anyone could hate Alton Brown. Alton Brown is awesome!!!


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I have fallen asleep every time I've tried watch the Lord of the Rings movies.

Liberty's Edge

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Anyone who makes more than three threads complaining about how underpowered monks are should vanish into the night, drug off to the Paizo Friendship Gulag.

I believe that people that complain about balance in a game of make believe with flying flambé lizards and sentient psychic jellyfish must have had a very sad, puzzling childhood.

Anyone that uses the term nerf in any context outside of a device that flings foam darts should be punched in the liver.

The amount of grief Sean K Reynolds gets is obscene and annoying, especially since 90% of it is basically people expecting Paizo to release personalized rules catering to their every whim and demand.

Anime, with a few exceptions, makes my head hurt. And if someone has a cutesy anime name or avatar for their profile I can safely assume I’m probably not going to agree with them on anything other than perhaps in what direction the sun sets. This also applies to My Little Pony when you aren't a six year old girl.

The first Matrix movie was like being cornered by a stoner freshman at a party that just took their first Philosophy class and feels the need to babble their new insights to you.

Firefly is the cure for insomnia.

The Phantom Menace was the best of the new Star Wars movies simply because I didn’t have to watch the most contrived chemistry-less relationship ever filmed.

Star Trek is mind numbing.

Every single Star Wars movie is a 90 minute toy commercial.

I can’t stand Dr. Who and want to ram a sonic screwdriver into my eyeball whenever someone tries to talk to me about it.

Anyone that wanders around with a top hat and isn’t in a tuxedo should be mocked. Relentlessly.

Owning more dice than you can conveniently carry means you’re one step from being on Hoarders.

Pearl Jam is better than the Beatles.

I like reading Gorbacz mocking people.

The fact I have friends is a mystery.


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Quote:
I believe that people that complain about balance in a game of make believe with flying flambé lizards and sentient psychic jellyfish must have had a very sad, puzzling childhood.

I'm confused as to how these things are connected.

Why does it matter if a game has dragons and psychic jellyfish? It's a game. Games should be balanced to the best of the designer/developer's ability.

Liberty's Edge

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Rynjin wrote:
Quote:
I believe that people that complain about balance in a game of make believe with flying flambé lizards and sentient psychic jellyfish must have had a very sad, puzzling childhood.

I'm confused as to how these things are connected.

Why does it matter if a game has dragons and psychic jellyfish? It's a game. Games should be balanced to the best of the designer/developer's ability.

Some people think fast and loose is the only way to play RPGs and anyone doing anything else is having bad wrong fun. . . er. . . a sad childhood.


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1) I believe fighters are fine, just as they are.

2) I believe rogues are fine, just as they are. This includes the stealth rules. And the trapfinding rules.

3) I believe monks (while not my particular cup of tea) are fine, just as they are.

4) I believe the obsession with "character optimization" is one of the worst things to happen to the game since accusations of Satanism in the eighties.

5) I am not a fan of the PFS concept, even though I have bought each and every scenario released for it (and converted most of them to 7th Sea).

6a) I believe most of you are playing the game wrong. (If you read that and feel inclined to start a thread defending your position, then yes, I am almost certainly talking about you.)

6b) There is virtually no set of circumstances or arguments where you will ever convince me you are not playing the game wrong.

7) I have literally slapped someone who asked if he could buy a magic item for his character.

And my extra-special, bonus confession guaranteed to pile on the hate (because it is still permissible to hate people like me):

8) I am a straight, conservative, Christian gamer.


Antimony wrote:
I have literally slapped someone who asked if he could buy a magic item for his character.

Please tell me he slapped you back.

Liberty's Edge

Antimony wrote:

7) I have literally slapped someone who asked if he could buy a magic item for his character.

8) I am a straight, conservative, Christian gamer.

7 & 8 just do not compute together.

And I'm totally with Rynjin, though more along the lines of knocked you on your *** than slapped you back.


Antimony wrote:


And my extra-special, bonus confession guaranteed to pile on the hate (because it is still permissible to hate people like me):

8) I am a straight, conservative, Christian gamer.

*gasp*


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Rynjin wrote:
Antimony wrote:
I have literally slapped someone who asked if he could buy a magic item for his character.
Please tell me he slapped you back.

Aye, most tables don't condone the first slap. Did you shout "no slap backs!"?

Antimony wrote:
8) I am a straight, conservative, Christian gamer.

Oddly enough, I don't have a problem with that. I have a problem with you making a problem of it though! Kids these days makin' a problem of what ain't a problem, thinkin' their special. Get off my lawn, blahblahblah.


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I think 99% of homebrewed campaigns suck, and if you don't think that applies to you, it probably applies double.

Shadow Lodge

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All campaigns are homebrewed, some just get typed up, given purty art, and published in actual books.


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Kthulhu wrote:
All campaigns are homebrewed, some just get typed up, given purty art, and published in actual books.

I've always had a theory that secretly everyone plays with house rules, but not everyone knows it...


I constantly worry about if my characters are good enough and often feel like my characters are inferior to others or otherwise worthless.

On the same token, I don't think I'll ever be able to make a martial character that doesn't suck.

I freely admit I have no idea what I'm doing in this game and probably never will.

I am waiting for the chance to make a Goblin Launcher in game.

Liberty's Edge

I don't like the Adevnture Paths. I find the NPC design in them extremely subpar requring too much work to be effective even against a non-optimzed party. It's pretty bad when the BBEG is in a enclosed area has access to spells and the designers don;t give them something like Obscuring Mist.

I like Pathinder yet it's not the second coming of D&D.

Edition warring is dumb as hell and coming up to me and getting in my face because I like another version of D&D or some other rpg is not a acceptable form of behavior. Freedom of speech be damned.

Gamers who smell worse than roadkill will not be allowed in m games unless they shower first. No I'm not going to be a "true friend" and ignore the fetid miasma of a stench.

DMs with a god complex. Who forget that if the push the players to much they end up playing D&D solitaire. Players who whine too much when they can;t get what they want. I have nothing against a player who makes a reasonable request.

Gamers who insist that Paizo and rpg companies are not out to make money and a profit. Coming across as extremely naive and clueless about how running a business truly works. Find me a non-profit rpg company or get a damn clue.

I like making effective characters and giving them equally effective equipment. That does not make me a munchkin or rollplayer. Nor does it meant that I can't roleplay because of it.


Kender were great, however not everyone got the joke, insisting that the descriptions were meant to be literal rather than tongue in cheek descriptions......then any well played kender was playing wrong and meta-gaming.

Shadow Lodge

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memorax wrote:
DMs with a god complex.

To balance this, players with an entitlement complex.


Antimony wrote:

4) I believe the obsession with "character optimization" is one of the worst things to happen to the game since accusations of Satanism in the eighties.

6a) I believe most of you are playing the game wrong. (If you read that and feel inclined to start a thread defending your position, then yes, I am almost certainly talking about you.)

I agree with the first part.

Curious about the second part. Curious how we are all playing the game wrong. I am completely honest in my curiosity. Or is this a veiled "I am better than you and know everything" post?

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