Player Companions: What's Next?


Pathfinder Player Companion

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Silver Crusade

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I'd love to see Orcs, Dwarves, and Elves of Golarion each get a do-over. Especially if they break up the monocultures.

People of the Mwangi Expanse too, especially if it gives us a peek at the tribes further south. (especially those of Holomog and Dehrukani)

Liberty's Edge

Kitsune of Golarion: So much room to go with this, variation of the fox, more asian mythology. But dont stop there, I love many of the non-Tolkienian races and would enjoy books that look at them so Naji, Catfolk, Grippli... bring them on!

Blood of Gnolls. Fits great into the Inner Sea lore and can spice up a Legacy of Fire game.

Gunfighters Handbook: More on guns and gun tech.

More on the Oceans of Golarion and people living beneath the waves

As a PFS player I'd like to see Player Companions looking at some of the non-country factions - Silver Crusade, Sczarni etc.

Spacefarers of Golarion! If we ever get more outerspace material a book covering some of the space vehicles would be great! Spelljammer!

I also enjoy the Nation/region specific Handbooks so keep going along those lines. Give us region specific archtypes, feats, traits and all that goodness!


Mikaze wrote:

I'd love to see Orcs, Dwarves, and Elves of Golarion each get a do-over. Especially if they break up the monocultures.

People of the Mwangi Expanse too, especially if it gives us a peek at the tribes further south. (especially those of Holomog and Dehrukani)

Considering the humanocentric nature of Golarion, I sadly doubt that will happen anytime soon, if ever.

RPG Superstar 2013 Top 8

Seconding the idea of a book on festivals/tournaments.

Also the one on aquatic races. Maybe include some aquatic adventure hooks for terrestrials, and a gazetteer of underwater locations.

Would love to see more racial class archetypes for the core races and for the ARG races.


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Elves of Golarion redone with a Blood of Fiends-style overview of the different types of elves would be great! Mordant Spire elf, wild elf, desert elf, snowcaster elf, aquatic elf, Jinin elf, drow, forlorn...


This is kind of an out there idea, but how about a book on powerful (and most likely intelligent, though not necessarily) magical beasts(phoenix being a perfect example of what I'm thinking), that are not dragons(they will get their own book anyways). They can give(or have then taken) powers, abilities, gifts, friendship or whatever to adventurers. Clearly I just want phoenix related options for my PC's, but I think this could be open to some other interesting ideas.

Dark Archive

Dead Phoenix wrote:
This is kind of an out there idea, but how about a book on powerful (and most likely intelligent, though not necessarily) magical beasts(phoenix being a perfect example of what I'm thinking), that are not dragons(they will get their own book anyways). They can give(or have then taken) powers, abilities, gifts, friendship or whatever to adventurers. Clearly I just want phoenix related options for my PC's, but I think this could be open to some other interesting ideas.

Certainly mythical beasties are as likely to serve as 'quest-givers' as anything else. A book dealing with creatures like these; phoenixes, simurgh, genies, sphinxes, etc. could be neat.

Class options related to them, like a sphinx-y Mystery of Riddles for Oracles or a phoenix-y Fiery Rebirth Bloodline for Sorcerers, could also be neat.


I'd actually be interested in Cuisine of Golarion. Magical food is a staple in Fantasy, and there's bound to be some interesting things in there. Maybe nothing as silly as the Adamantine Chef, but UE had magical / alchemical foods for specific races that had special effects for those races. This concept could be extended quite a bit.


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blood of Foxes! Give me Kistune!!!!

Blood of the Frog for Griplis!

I also like the idea of books dedicated to each of the PFS factions so a Silver Crusade and Andoran book would be fun!

More of the option books for monsterous races like Hobgolbins and Gnolls in particular!

The Exchange

2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

People of Secrets - This came up in another board. But the Esoteric Order of the Palataine Eye, and other hush-hush groups need some fleshing out.

Dark Archive

TheLoneCleric wrote:
People of Secrets - This came up in another board. But the Esoteric Order of the Palataine Eye, and other hush-hush groups need some fleshing out.

A book like the 'Conspiracy Theories of Golarion' thread that doesn't just tell you what the Esoteric Order of the Palatine Eye is all about, but offers three to five different conflicting versions, and lets the GM choose which (if any!) are the truth, could be fun.

It's a big book of 'truth,' where truth is not a set value, but a range of possibilities.

The Exchange

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Well we do know some of what the Eye is, general orders, etc. Now what they DO beyond the "protect Ustalav" is wide open.

Silver Crusade

I too would love to see some Kitsune love!

More support for Pathfinder Society as well!

Developer

Set wrote:
TheLoneCleric wrote:
People of Secrets - This came up in another board. But the Esoteric Order of the Palataine Eye, and other hush-hush groups need some fleshing out.

A book like the 'Conspiracy Theories of Golarion' thread that doesn't just tell you what the Esoteric Order of the Palatine Eye is all about, but offers three to five different conflicting versions, and lets the GM choose which (if any!) are the truth, could be fun.

It's a big book of 'truth,' where truth is not a set value, but a range of possibilities.

I love this idea, and am curious as to what ways we could incorporate it into the Player Companion line. Maybe a guide on how to play a member of one of these shadowy groups?

Dark Archive

Blood of Abbirations


Patrick Renie wrote:
Set wrote:
TheLoneCleric wrote:
People of Secrets - This came up in another board. But the Esoteric Order of the Palataine Eye, and other hush-hush groups need some fleshing out.

A book like the 'Conspiracy Theories of Golarion' thread that doesn't just tell you what the Esoteric Order of the Palatine Eye is all about, but offers three to five different conflicting versions, and lets the GM choose which (if any!) are the truth, could be fun.

It's a big book of 'truth,' where truth is not a set value, but a range of possibilities.

I love this idea, and am curious as to what ways we could incorporate it into the Player Companion line. Maybe a guide on how to play a member of one of these shadowy groups?

I realise it's bad form to argue against what is essentially a brainstorming session.

.
Nonetheless, as a counterpoint, I'd like to mention that RPG sourcebooks which deliberately propagate multiple, conflicting stories are a real turn off for me. As a DM, I dont mind mysteries where I have to fill in the gaps, but I find blatant contradictions to be really annoying to reconcile. It's too easy to drop contradictory clues by mistake and end up confusing the party unintentionally (or irrecovably). It's a fine line to walk (and I'm maybe reading too much into the "multiple truths" element) but it's really something I've found frustrating in the past.

I'd love a book on secret societies, etcetera. But I'd like the actual, canonical answer - not several options, any of which could be true. To be more constructive - I'd like to see things like secret society specific story feats, spells available only within those groups, etcetera.

Shadow Lodge

I wouldn't mind some players guides for playing in different times, eras, and are specific events. Before prophecy broke, or during thay Cheliax Thrune fad.

Alternate/What If settings wpuld be cool, or how to tweek the game are a concept
similar to Unearthed Arcanaon bits.

Silver Crusade

Patrick Renie wrote:
Set wrote:
TheLoneCleric wrote:
People of Secrets - This came up in another board. But the Esoteric Order of the Palataine Eye, and other hush-hush groups need some fleshing out.

A book like the 'Conspiracy Theories of Golarion' thread that doesn't just tell you what the Esoteric Order of the Palatine Eye is all about, but offers three to five different conflicting versions, and lets the GM choose which (if any!) are the truth, could be fun.

It's a big book of 'truth,' where truth is not a set value, but a range of possibilities.

I love this idea, and am curious as to what ways we could incorporate it into the Player Companion line. Maybe a guide on how to play a member of one of these shadowy groups?

I'm going to agree with Steve Geddes here and say I'm against the idea of variable-truth books for Pathfinder. The concept kind-of-sort-of worked for White Wolf games, but it was really frustrating as well.


See, the choose-your-own-truth aspect of it is what makes it for me. The multiple options would allow me to pick one I liked to be the truth, and take one of the other options and maybe develop another group around that one being true as well, and so on and so forth.

Developer

Regardless of the exact methods by which a "Conspiracy Theorists of Golarion" book might be employed, I'm still curious about folks' ideas on how this idea could be implemented into the Player Companion line.

Dark Archive

Blood of Darklands
Blood of Azlant
Secrets of the Azlanti

Shadow Lodge

Patrick Renie wrote:
Regardless of the exact methods by which a "Conspiracy Theorists of Golarion" book might be employed, I'm still curious about folks' ideas on how this idea could be implemented into the Player Companion line.

Well, one thing that I would really love to see done with it is to talk about how these sorts of groups, on a personal level, interact with and exist within existing faiths, as well as how they intermingle. Especially with Clerics (and other divinely inspired classes, but not the Oracle). How does a Inquisitor of Sarenrae balance being a truly faithful follower of their patron deity and also being a member of the Esoteric Order of the Palataine Eye? How does a Cleric of ______ that is also a true follower of the Whispering Way? Or a Paladin of Abadar serve both their religion and the Prophecies of Kalistocracy? Or to delve even further and take a good, solid look at why most religious characters, but specifically those that gain class features from divine power sources rationalize being a part of the Pathfinder Society?

Now the same thing from the political perspective. This would be an excellent place to reexamine the Order of the Godclaw, from within, or things like that. Or the various Knighthoods, and issues they face with reconciling their national pride, political leanings, and/or religious views with their other memberships.

That's something I would really like to see, but in addition to that some ideas not unlike the Faction in PFS, looking at how one walks the line between affiliation to multiple organizations, philosophies, or even national institutions, from an adventurer's point of view.

Dark Archive

Blood of Lost Kingdoms (Blood of the Ancients or Ancient Archive)
Player Companions for decedents and items of ancient civilizations:
Jistka Imperium
Thassilon
Ninshabur
Lirgen and Yamasa
Scattered people of Sarkoris

Dark Archive

1 person marked this as a favorite.

Kaer Maga player companion... say yes.

Liberty's Edge

5 people marked this as a favorite.

I suppose with the Numeria Ap coming soon we could use a Grease of the Androids book!

Silver Crusade

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Blood of Time (for offspring of Time Elementals).

Also, any other Chronomancy-related books would be super mega ultra awesome.


J-Bone wrote:
I suppose with the Numeria Ap coming soon we could use a Grease of the Androids book!

Don't you mean Lube of Androids!

Liberty's Edge

Briit wrote:
Don't you mean Lube of Androids!

I'm pretty sure you mean this.


|dvh| wrote:

Blood of Time (for offspring of Time Elementals).

Also, any other Chronomancy-related books would be super mega ultra awesome.

This would be especially impressive since the base PF game doesn't have those.


...People of the Lost Kingdoms!

Take all the kingdoms in Lost Kingdoms of Golarion...and talk about what went on in there as far as players are concerned.

Mummies! Astrology! Dinosaurs! It's got it all.

Silver Crusade

Cheapy wrote:
|dvh| wrote:

Blood of Time (for offspring of Time Elementals).

Also, any other Chronomancy-related books would be super mega ultra awesome.

This would be especially impressive since the base PF game doesn't have those.

I believe there's been a couple references dropped here and there in in-game lore books, but there's also this quote:

Lisa Stevens wrote:
Interestingly, Vic and I were slated to write Chronomancer for Mayfair Games, but Magic: The Gathering hit and WotC bought me out of my contract with Mayfair and somebody else ended up writing Chronomancer. Then, when TSR and Mayfair settled their lawsuit, TSR ended up with Chronomancer, which they then published. I still have all of my notes for Chronomancer and would LOVE to write a rulebook that outlines the ideas Vic and I had. I really think that we did a killer job of coming up with ideas about how time travel worked. Hmmm, perhaps I need to talk to Mr. Mona. :)

So there might not be anything officially printed yet stat-wise, but there's no ruling it out based on the interest of Paizo developers and fans like myself.


Huh, that'd be cool.

I asked James Jacobs about time elemantals once, and it sounds like he really doesn't like non-traditional elementals.


Patrick Renie wrote:
Oceanshieldwolf wrote:

Hey Patrick, I'm interested to see if you have any thoughts on BPorter's post upthread on the nature of the Players Companion line:

Sure! See my response below.

Just wanted to say thanks for doing so! I hope the discussion that followed cleared some conceptions or answered some questions.


hi very like if possible to create a book of ``blood of rakasha`` player compagnions in pathfinder.


Hmm. Actually, thinking about it, I think the main thing I want from future companions is a return to the old format, or - even better - a merging of the old and new formats. Cause 2 pages per topic just really isn't enough.


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Pathfinder Adventure Path, Rulebook Subscriber

I'm going to go against one of the bigger opinions in this thread, though I want to state first that I respect it and am not trying to start an argument, just offer a different point of view.

I don't think that the Player Companion line <b>needs</b> to be tired specifically to Golarion. I understand that it will, and that's fine, but not every volume needs to be the definitive article on a specific peace of Golarion/Inner Sea lore.

The go-to example is of course "Varisia Birthplace Of Legends," and with good cause. It's pretty much perfect and I used a lot out of it for my "Curse Of The Crimson Throne" character. Any setting specific subject should look to this book as the bar that needs to be met.

However, certain subjects don't need to be "all about Golarion." The example I'm going to use here is "Dungeoneer's Handbook." This book has taken some flack in this thread for not having much/any info on various Dungeons in Golarion, and that's technically true. However, I don't think this particular book needs to be all about the setting. It gives the location of famous dungeons, and I think that's all that's needed for this subject.

"Dugeoneer's Handbook" is one of my favorite to come out of the line. Interesting archetypes that I want to play, feats I want to take and magic items I want to buy. Also, great advice that as someone (relativity) new to the hobby I probably wouldn't have considered. To be honest, I don't know how you would further tie it in to a specific setting, and in this case I think that would actually <i>take away</i> from this book. One of the reason that I like it is that it came out around the time "mega dungeons" were a bit of a thing, making it useful now matter where you were going delving. Seriously, much kudos to the Paizo folks for making this book the way you did.

Since the line is called "Player Companion," I feel that as long as it's has options, advice and anything else specifically for players it is <i>technically</i> doing it's job just fine. The above said, yes, sometimes closer ties to the setting is a good thing. It just depends on the subject. I love all of the options in "Mythic Origins," but after reading it, I didn't feel like I had any better idea of what being a mythic character in Golarion <i>means.</i>

So, I'm not saying "ban all mention of Golarion for the line!" That would be silly, but I don't think the two need to be tired explicitly to each other. I think it needs to be taken on a case by case basis, depending on the subject.

And that's my very long 2 cp.

Grand Lodge

Sadly, the book that drew me into subscribing, Varisia: Birthplace of Legends, is still far and away the best of the Player Companions to come out for me. Part of it is specifically because of who I am and what I can use, but also in what it offered. Knights of the Inner Sea was okay, but from that point on I started to get less and less interested.

What I came to realize is that each companion is not for EVERY player. Some concepts work better with different companions. The ones that I am most interested in are the regional ones, then racial. I will admit that I did enjoy the Pathfinder Society Primer, but that was because it was something that I would use with my PFS characters.

I want to learn more about the setting from a player's perspective. But that is just me... ;)


Kistune of Golarion - AWESOME!

Chronomancy - AWESOME!

Gnolls - AWESOME

Underater stuff - NOT AWESOME!

Shadow Lodge

I would love to see a Players Guide to Numeria: Nuff said.

Time Travelers Handbook : A guide to time traveling in Pathfinder. Rules for traveling to the past and future of the Inner Sea. Include some alternate timelines, and stampunk tech rules.

Templates of Golarion: Because who doesn't love Dire, Man Eating, Advanced, Half-Dragon, Chickens.

A big book of random table for character generation. I loved the tables from Koblods of Golarion.

Developer

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dartnet wrote:

A big book of random table for character generation. I loved the tables from Koblods of Golarion.

Quests & Campaigns has exactly this, and would be worth checking out if you're into random character generation. :]

Shadow Lodge

Patrick Renie wrote:
dartnet wrote:

A big book of random table for character generation. I loved the tables from Koblods of Golarion.

Quests & Campaigns has exactly this, and would be worth checking out if you're into random character generation. :]

Own it. Love it. Would like to see some random alt race traits tables like in KoG for the other races.

Dark Archive

Instruments of the Weave

This will be a book with many items or normally mundane items that can be used to assist with magical use....

Like a Thurible (the metal ball incense burner) that when used with an incense can increase the effectiveness of channel energy

Of a staff with a special cut glass at the end can lightly increase the radius of a light spell, or another cut to increase the range of ranged touch attack powers.


Pathfinder Adventure Path, Rulebook Subscriber

So I did think of something I would like to see at some point in the line: Mythic options specifically for races.

I've heard of the "racial paragon" classes from the 3.5 days, and that idea just doesn't make sense to me flavor-wise. How does one "take levels" in elf or dwarf? Practice digging and talk to more trees? Plus, the mechanics as I heard them described just made me confused.

But becoming a *mythic* elf or dwarf...that has potential. Especially if you go the "child of a god" road. What are the dwarven children of Torag really like? What can they do that makes them "super dwarves"? The way mythic works just makes this idea work so much better in my mind.

I understand that since a mythic player companion just came out, this one would be a long way off (if it even happens at all), but it has the potential to be really interesting.

Plus it's the perfect book to combine world lore with options. ;)

Silver Crusade

Nate Z wrote:

So I did think of something I would like to see at some point in the line: Mythic options specifically for races.

I've heard of the "racial paragon" classes from the 3.5 days, and that idea just doesn't make sense to me flavor-wise. How does one "take levels" in elf or dwarf? Practice digging and talk to more trees? Plus, the mechanics as I heard them described just made me confused.

But becoming a *mythic* elf or dwarf...that has potential. Especially if you go the "child of a god" road. What are the dwarven children of Torag really like? What can they do that makes them "super dwarves"? The way mythic works just makes this idea work so much better in my mind.

I understand that since a mythic player companion just came out, this one would be a long way off (if it even happens at all), but it has the potential to be really interesting.

Plus it's the perfect book to combine world lore with options. ;)

I also like this idea, but wish there were non-mythic options as well. I acknowledge that the old racial paragon classes weren't ideal, but perhaps there was some way to improve them for Pathfinder? I think one of the big flaws in d20 games is how race is largely irrelevant aside from a few starter package elements. Having more options as to how your race affects your character development would be awesome.


I would really like to see something like "Blood of Nature" or perhaps a book centered around the Ghoran race.


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I would like to see a book detailing different Cults of Golarion, from different demon cults to the Old Cults. And I mean Cults, as opposed to mainstream, accepted religious organizations. Everything from Lamashtu to Rovagug to the various Demon Lords to (ESPECIALLY) the Old Cults! Not so much dealing with the beings they worship, but the methods and madness of the cults themselves.

Cults of Golarion.

Or this could easily be combined with the idea of a book about the various conspiracy groups around Golarion (which I also like.) After all, aren't cults essentially religious conspiracies? But I don't like the idea of conflicting "cannon rumors;" that style was used far too much in BattleTech and got old real fast. (On the other hand, the actual BattleTech "conspiracy books" themselves, the Interstellar Players line, were some of my favorite BattleTech books ever.)

Cults & Conspiracies of Golarion.

Whichever, just include some information about the Old Cults! :)

Sczarni

Cultists of Golarion would be very useful.
A Player companion on Totemism, Ancestor worship, Spiritualism, Demon worship, Diabolic ritual, Rovagog-destroyer cults, Old cults, dragon cults, Warrior lodges, Animalism/Shapeshifter cults. etc. This companion should not be focused on spell casting classes but as a every player guide to gaining power/prestidge, in a secret society.


People of the Steaming Sea: 4 pages in the Inner Sea just hints at the awesomeness of this section of Golarion. A gold dragon conducting his own private eugenics program with humans and Azlanti-speaking, mask-wearing elves . . . more please.

Blood of Fey: This is the only way my gm is ever going to let me play a half-dryad (I purchased the 3pp Guide to Feyborn, but my group doesn't allow non-Paizo sources).

Thanks for asking for player input.

Dark Archive

Cults/secret societies would be a great campaign setting book. I really want a cult that worships the equivilant of one eyed aberrations. hehe


2 people marked this as a favorite.

...and the book could have some encrypted text in it that you had to use a fold-out decoder ring to read!

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