Czrenobog Venture-Agent, Virginia—Alexandria |
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Use Antagonize on an NPC who is trying to run away from the party. Honestly, it just seemed like the easiest way to avoid a chase scene. It also forced the DM to have the NPC attack me, which was very out of character for this particular NPC. I don't think she's forgiven me to this day.
Actually, knowing the specifics of this particular incident, the issue wasn't Antagonize; it was that you didn't have the source book for the feat, or the errata. You did happen to state that at the table. Then, when you didn't like her judgement, you requested a rules clarification. Then, when making your pitch, you used an expletive to describe her without realizing you were talking to her husband and one of her best friends.
I think that might have something to do with the fact that she hasn't forgiven you more than you using the feat.
Kyrie Ebonblade |
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I am not allowed to tell the Foxglove's "Your just as crazy as your brother." or "That was just how your brother died back in sandpoint," before the other party members get there faction missions completed.
Oh yes.. talk about Stink-Eye from the Andoran player. :D
Also from that every same game...
The Tengu Musket Master is not to 'help' the Face Cleric with diplomacy by pointing his musket @ the bad guys and yell 'Hey Jackass' from the other side of the market.
MrSin |
I am no longer allowed to summon my imaginary kraken without telling my party about it first, especially when the BBEG is threatening to coup de grace the npc we need to rescue. even though it gave us enough time to save the hostage.
How does an imaginary Kraken save the day!?
Drake McCliffer |
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Drake McCliffer wrote:I am no longer allowed to summon my imaginary kraken without telling my party about it first, especially when the BBEG is threatening to coup de grace the npc we need to rescue. even though it gave us enough time to save the hostage.How does an imaginary Kraken save the day!?
rolled nat 20 and a +8 in bluff and bbeg rolled low enough to be believe the lie
Lev Vanka |
2 people marked this as a favorite. |
No longer allowed to use my +42 stealth to "spectate" encounters
"Batting cleanup" is not an acceptable excuse for sneak attacking the bbeg and taking all the cred.
Eating the bag lunch Mother has prepared should not take precedence over saving the party.
Just because I can roll Sleight of hand as a Day job does not give me license to does this during the VC monologue on the VC as a "down payment" on scenario gp awards.
No allowed to ask Canayvan how a goofy looking moron like him scored an evil but foxy wife like Sheila.
Not allowed to liberally misinterpret the phase "take care of" as an excuse to murder NPCs.
FanaticRat |
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-I am no longer allowed to drop Flaming Spheres on enemies without first making sure they are not wearing or have swallowed a Necklace of Fireballs
-No matter how high my modifier is, my tengu oracle is not intimidating.
-I am not to use Animate Dead for any reason. Not even if the target was a total jerk.
Alexander_Damocles |
I am no longer allowed to use my Oracle of Lore to circumvent investigation missions. Even though a 40+ Knowledge Local tells me everything about the town.
Further, I am no longer allowed to ask the GM to tell me what I get from various knowledge checks as the Oracle of Lore takes a boat ride around the world. 40+ results, 6 times a day, for 30 days...
mgcady Venture-Lieutenant, Massachusetts—Boston |
CMIX |
Fromper wrote:Hey, if this is about that farmer, I totally thought he was a demon.mgcady wrote:I should get a better idea of what I'm facing before casting Slay Living on a level 2 commoner cultist.But Flaming Hand of Fiery Doom on level 1 peasants is just fine.
A full round of arrows from a ranger with favored enemy human (+4) does them in pretty quickly as well. Sad, very sad.
Oh well, NEXT!
Mistwalker |
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I am no longer allowed to use Presdigitation to put a yellow strip down the back of an important NPC's (especially not the King's) cloak.
I am no longer allowed to use Presdigitation to make is look like an important NPC has soiled themselves.
I am no longer allowed to use Presdigitation to make an important NPC smell and look like they have been rolling in manure.
I am no longer allowed to use Presdigitation to "improve" an important NPC's make up.
I am no longer allowed to use Presdigitation without GM supervision.
I am no longer allowed to use Mage Hand to goose a noble matron when they walk by an important NPC (even if the ensuing confrontation would make a good diversion).
I am no longer allowed to use Mage Hand to undo buttons, pull down clothing or in any fashion disrobe or reveal more of an NPC's body than the GM intended.
I am no longer allowed to use Mage Hand without GM supervision.
I am no longer allowed to use Create Water to douse individuals, even if they did look "hot".
I am no longer allowed to use Create Water to see if an important NPC's make up is water proof.
I am no longer allowed to use Create Water to make it look like an important NPC has wet themselves.
I am no longer allowed to use Create Water without GM supervision.
I am no longer allowed to use Ghost Sound to give the impression that an important NPC is very flatulent, especially during a speech.
I am no longer allowed to use Ghost Sound without GM supervision.
I am no longer allowed to use any cantrip or orision without GM supervision.
mgcady Venture-Lieutenant, Massachusetts—Boston |
mgcady Venture-Lieutenant, Massachusetts—Boston |
Hordshyrd |
Am not allowed to try killing mosquitos with acid orb.
Am not allowed to attempt to hunt with magic (acid arrow in particular).
Am not allowed to use sleeves of many garments to appear as a wealthy merchant upon entering a new settlement, especially when my character is not the one in charge.
Not allowed to try stealing weapons from demons, devils, or any other extraplanar being.
Am not allowed to use slumber on the other PCs.
Even if an NPC does say one of them looks like they could use a rest.
Even if it stops them from complaining so the encounter can continue.
Kleptomaniac ratfolk is not allowed to enter the wealthy district without supervision.
Not allowed to tell the GM, or anyone else for that matter, what the ratfolk witch does with that dead animal that's been nailed to his door after it's sat out in the sun for a few days.
These all come from home games, but I think they still fit.
PMSchulz |
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Wow, you guys are giving me ideas.... Although I have a few.
I am not allowed to summon celestial dire beetles to fight the fiendish dire beetles the enemy summoned and take bets.
I am not allowed to kill the NPC before he starts his evil plan because "we can all see it coming."
There is no Knowledge (Uptight A**holes) skill.
I cannot flirt with the female priestess of the mercenary company in combat.
I cannot sneak attack someone and used the overkill damage to hit the wizard with the person's spleen to distract him.
If I miss the enemy rogue, I am not allowed to call him a "damn dirty ape".
I am not allowed to suggest goblins will make good housekeepers at the alchemist store.
Auke Teeninga Regional Venture-Coordinator, Baltic |
mgcady Venture-Lieutenant, Massachusetts—Boston |
I am no longer allowed to complain to the GM when the NPC description for a human does not also include the line that that human also has tentacles...
What? Um… that's a big distinctive feature that implies that something odd may be happening.
On a related note: I'm close to being banned from ranting about the end of some scenarios, because TPTB must have a plan that I'm not aware of which makes that ending actually make sense and a satisfying storyline.
kinevon |
kinevon wrote:I am no longer allowed to complain to the GM when the NPC description for a human does not also include the line that that human also has tentacles...What? Um… that's a big distinctive feature that implies that something odd may be happening.
On a related note: I'm close to being banned from ranting about the end of some scenarios, because TPTB must have a plan that I'm not aware of which makes that ending actually make sense and a satisfying storyline.
Played a game at the recent Game Day, and the final combat is against a Rogue and an Alchemist. Fine, so far as it goes, but the description of the Alchemist doesn't include her tentacles, apparently because it would allow those with Alchemist PCs to metagame that that gives her reach.
Nopthing that a Knowledge skill, if the description had implied that one was needed, wouldn't have provided. And my PC for this game was my Lore Warden, with a +13 Knowledge (Local)...
kinevon |
The Alchemist doesn't have tentacles, he has a longspear.
Well, my GM said it was tentacles, not a longspear.
Indeed, IIRC, the Alchemist was so busy 5' stepping and tossing bombs at the Barbarian, it was never mentioned that she had a weapon in hand. She also never took an AoO at the Barbarian when they first approached her...