CMIX
Male Half-Orc Ranger (Urban Ranger) 6
CG Medium humanoid (human, orc)
Init +7; Senses darkvision 60 ft.; Perception +10
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Defense
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AC 23, touch 16, flat-footed 18 (+6 armor, +5 Dex, +1 natural, +1 deflection)
hp 52 (6d10+12)
Fort +8, Ref +11, Will +4
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft.
Melee greataxe +8/+3 (1d12+3/×3) and
masterwork cold iron greataxe +9/+4 (1d12+3/×3)
Ranged +1 composite longbow +11/+11/+6 (1d8+4/×3)
Special Attacks favored enemies (evil outsiders +2, humans +4)
Ranger (Urban Ranger) Spells Prepared (CL 3rd; concentration +4):
1st—gravity bow, residual tracking
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Statistics
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Str 14, Dex 20, Con 14, Int 14, Wis 12, Cha 7
Base Atk +6; CMB +8; CMD 24
Feats Deadly Aim, Improved Precise Shot, Point-Blank Shot, Precise Shot, Rapid Shot
Traits hunter's eye, reactionary
Skills Climb +13, Disable Device +19, Heal +5, Intimidate +9, Knowledge (dungeoneering) +6 (+10 vs. humans, +8 vs. evil outsiders), Knowledge (geography) +6 (+10 vs. humans, +8 vs. evil outsiders), Knowledge (local) +10 (+14 vs. humans, +12 vs. evil outsiders, +12 while in absalom), Perception +10 (+13 to locate traps, +14 vs. humans, +12 vs. evil outsiders, +12 while in absalom), Profession (sailor) +8, Ride +10, Stealth +14 (+16 while in absalom), Survival +10 (+14 vs. humans, +12 vs. evil outsiders, +12 while in absalom, +13 to track), Swim +11; Racial Modifiers +2 Intimidate
Languages Common, Dwarven, Giant, Gnoll, Goblin, Orc, Shoanti, Tien, Varisian, Vudrani
SQ combat styles (archery), favored terrain (absalom +2), hunter's bonds (hunter's bond [animal companion]), orc blood, track, trapfinding +3, wild empathy +4
Other Gear +2 mithral chain shirt, +1 composite longbow, arrows (100), greataxe, masterwork cold iron greataxe, amulet of natural armor +1, belt of incredible dexterity +2, cloak of resistance +1, efficient quiver, handy haversack, ring of protection +1, backpack, bedroll, climber's kit, cold weather outfit, rope, survival kit, masterwork, thieves' tools, masterwork, trail rations (7), waterskin, 80 GP, 4 SP
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Cold weather outfit +5 Fort save vs. cold weather.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Favored Community (Absalom +2) (Ex) +2 to rolls vs Favored Community (Absalom).
Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs Favored Enemy (Evil Outsiders).
Favored Enemy (Humans +4) (Ex) +4 to rolls vs Favored Enemy (Humans).
Hunter's Eye (Longbow) You do not suffer a penalty for the second range increment when using a longbow or shortbow.
Improved Precise Shot Ignore AC bonuses and miss chance from anything less than total cover/concealment.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +3 Add the listed bonus to survival checks made to track.
Trapfinding +3 Gain a bonus to find or disable traps, including magical ones.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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CMIX was enslaved in his youth, with very vague memories of his mother. He was slave #909, which was tattooed on his arm as CMIX, and that is all he has been known as. He was freed by members of the Andoran faction, and has sworn to aid the factions goals and free others who have been enslaved and forced to serve another's will.
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