Haco |
Hi all,
i have a character that now multiclass with bard and i don't want a typical lute, mandoline, flute...i want a more special instrument like a bagpipe but i don't find any list of other instruments anywhere for Pathfinder.
What is the cost of a bagpipe 5 or more because is bigger than other instruments, same size like a guitar moreover.
Anyone knows any list of non-habitual instruments?
LazarX |
For PFS, the answer is no since the bagpipe isn't on any of the published equipment lists. There ARE however other wind instruments so you can explore other options than being a Scottish knockoff.
To use ANYTHING for PFS,it has to be as written up the exact way in a rulebook and that text has to be included in either the Campaign Guideline or the Additional Resource sheet as part of an allowed resource.
And I could see why the bagpipe isn't allowed. You really can't play one as a free action in subsequent rounds. It does tend to keep your hands (and mouth) tied up constantly.
MrSin |
And I could see why the bagpipe isn't allowed. You really can't play one as a free action in subsequent rounds. It does tend to keep your hands (and mouth) tied up constantly.
So do other instruments. Bardic Performance doesn't care though, so he's good with his bagpipes.
Its 5 gp for an instrument, any given one. And 100 for a masterwork instrument. The price is a catchall. There isn't one big list of available instruments. At least your not going for the baby grand piano. That's how I understand it anyway.
graywulfe |
LazarX wrote:And I could see why the bagpipe isn't allowed. You really can't play one as a free action in subsequent rounds. It does tend to keep your hands (and mouth) tied up constantly.So do other instruments. Bardic Performance doesn't care though, so he's good with his bagpipes.
Its 5 gp for an instrument, any given one. And 100 for a masterwork instrument. The price is a catchall. There isn't one big list of available instruments. At least your not going for the baby grand piano. That's how I understand it anyway.
I'm going to agree with MrSin. In the Core Rulebook, in the equipment section it lists:
Musical instrument, common 5 gp 3 lbs.
Musical instrument, masterwork 100 gp 3 lbs.
These are he only stats given for any instrument in the Core Rulebook. Therefore unless there is a specific exception listed in The PFSOP guide, which there is not, to the best of my knowledge, they apply to all musical instruments. Common Sense, which is mentioned in the guide, should indicate that Massive musical instruments such as a Baby Grand Piano, Pipe organ, etc. are not covered by this though.
This means that those stats apply to flutes, horns, lyres, tubas, and even bagpipes.
Ultimate Equipment has the following to say:
If you want to perform using a Perform skill associated with a musical instrument (keyboard, percussion, string, or wind), you must have an appropriate musical instrument; otherwise you can't use the skill. The listed cost and weight is for a typical small instrument you could carry by hand, such as a drum, lyre, bell, harp, or flute; larger instruments such as a cello or piano are of course larger and more expensive.
This, to me, would continue to support my previous statement that those stats apply to flutes, horns, lyres, tubas, and even bagpipes.
Todd Lower |
LazarX wrote:And I could see why the bagpipe isn't allowed. You really can't play one as a free action in subsequent rounds. It does tend to keep your hands (and mouth) tied up constantly.So do other instruments. Bardic Performance doesn't care though, so he's good with his bagpipes.
Its 5 gp for an instrument, any given one. And 100 for a masterwork instrument. The price is a catchall. There isn't one big list of available instruments. At least your not going for the baby grand piano. That's how I understand it anyway.
And besides, bagpipes are annoying, as are all Bards. :-)
FLite |
Some quick looking.
Great Highland Pipes ~8 lbs. Probably what most people think of.
Cello 5-8 lbs. So GHP are clearly in the cello range of "not covered by Musical Instrument."
However there are also a lot smaller bagpipes, some threads I found causally searching put the small end of bagpipes around 3 lbs, more or less. They seem to be quieter, but how loud do you really want to be in a dungeon.
LazarX |
Some quick looking.
Great Highland Pipes ~8 lbs. Probably what most people think of.
Cello 5-8 lbs. So GHP are clearly in the cello range of "not covered by Musical Instrument."However there are also a lot smaller bagpipes, some threads I found causally searching put the small end of bagpipes around 3 lbs, more or less. They seem to be quieter, but how loud do you really want to be in a dungeon.
You don't play a bagpipe to be subtle and sneaky laddie.
Zahir ibn Mahmoud ibn Jothan RPG Superstar 2014 Top 16 |
Gwen Smith |
Fun fact: historically, bagpipes aren't just Scottish or even Celtic, and there are a lot of interesting variations of the "double reed pipe with drones and an air supply" instrument. One of my favorites is the "Irish bagpipes", which is played using a bellows under the arm. It's a bagpipe you can actually sing along with. (The story claims that the English outlawed bagpipes, so the clever Irish skirted the law by replacing the actual "pipe" with a bellows. It's somewhere between a bagpipe and a concertina.)
For a really good resource on historical instruments, check out Lark of the Morning. Lots of cool instruments from around the world, grouped by type, with pictures!
MrSin |
My bard uses a sax with the rough and ready feat. One word of warning is that it's fun to play high-concept characters, but tying up both hands for a performance going to be a bit rough at high levels.
You don't actually need to keep using the instrument to carry the performance. Mechanically performance is weird like that. You can dance, sing, and smash someone's face in with a scimitar all at the same time. All that matters is the action to start and maintain. Mechanics are weird like that, but perform is technically magic so... A wizard(bard) did it I guess?
Side notes, I think lingering performance for bagpipes may be the cries of pain from those who don't appreciate the sounds. Also, last time I saw a player with a bagpipe it was a guy who made his barbarian after the Scottsman from Samurai Jack.
Theconiel |
Fun fact: historically, bagpipes aren't just Scottish or even Celtic, and there are a lot of interesting variations of the "double reed pipe with drones and an air supply" instrument. One of my favorites is the "Irish bagpipes", which is played using a bellows under the arm. It's a bagpipe you can actually sing along with. (The story claims that the English outlawed bagpipes, so the clever Irish skirted the law by replacing the actual "pipe" with a bellows. It's somewhere between a bagpipe and a concertina.)
For a really good resource on historical instruments, check out Lark of the Morning. Lots of cool instruments from around the world, grouped by type, with pictures!
If there's anything worse than bagpipes, it's Air Supply.
Rynjin |
I saw a guy in Portland downtown playing 'Star Wars' while dressed as Darth Vader (with a kilt) on the bagpipes while riding a unicycle at pretty good speed. So hell, he managed to do it as something less than a standard action.
Dunno, still looks like most of his attention is on the pipes. Defs FLite's idea.
kinevon |
Dont forget that you also have to play Gay Gordons/Scotland the Brave (Scotland <redacted>).
And, since bagpipes are not already in existence in Pathfinder, no problem reskinning generic musical instrument, wind, into a set of bagpipes.
Bagpipes, played well, can be enjoyable.
Bagpipes, played badly, can reach new lows.
Then again, that can be said of almost any instrument.
Makes me wish I could do a bard with a hammer dulcimer...
sk8r_dan_man |
And I could see why the bagpipe isn't allowed. You really can't play one as a free action in subsequent rounds. It does tend to keep your hands (and mouth) tied up constantly.
I might argue that the bagpipe is one of the few wind instruments that you can play without preoccupying your mouth. The air that is forced through the pipes to make the sound comes from the bag, so you could easily take your mouth off of the instrument for a few seconds for a somatic component without interrupting the flow of glorious bagpipery.
I'd also allow a player to play one handed if they needed to, but they'd take a minus to their perform skill. Maybe even let them take a homebrew feat for playing one handed to lessen or negate the minus. You can still play with one hand, but in the case of the bagpipes you can only play certain notes.