Mystic Theurge?


Advice

Scarab Sages

I know, I know....under powered and practically useless, shooting myself in the foot, a character doomed to mediocrity and blah blah blah blah blah.

Is there a good guide to this Prestige class?

I looked here and didnt see it listed....

I could have sworn I saw one for the Sorcerer/Oracle/MT the person called "the sorcacle"? or something to that effect?

We will be starting a new AP soon, either Skull and Shackles or Wrath of the Righteous (maybe using some mythic content!) and I was curious.

I am often accused of power gaming, and I thought "what better than to play something everyone can agree is gimped!" but then making it badass.

Please help!


I have always liked the idea of an Oracle/Sorcerer MT. The main problem with that combination is the long wait before you actually open up the prestige class (unless you have access to racial SLAs).

Some examples that can pull it off quite well, I believe

Aasimar (Agathion,Angel,Azata,Peri): Sorc(1)/Oracle(4)/MT
Drow: Sorc(1)/Oracle(4)/MT
Tiefling(Demon,Div,Kyton,Rakshasa): Sorc(1)/Oracle(4)/MT

It's debatable whether you even need the 1 Sorcerer level but since MT reads "level of existing arcane spellcasting class" I think it's safer this way.

for the "ultimate cheese":

Drow Noble: Sorc(1)/Oracle(1)/MT

At my table Oracles and Sorcerer gain their new spell levels one level earlier if they have bonus spells for that level which evens the score for access to MT.


Well, the main thing is, you cast spells.

You can't be bad if you cast spells, so there you go!

Getting in at level 4 is really nice though, just go oracle 1/sorc 2/MT 10/Sorc 7

It is like being a full sorcerer with backup divine spells, can't go wrong


Oh, forgot the skill ranks that are required. So the last example needs one more level of either class to work.

CWheezy: how do you get the second level divine spells in your example? All the racial SLAs for the races I've listed are arcane (except for the Drow Noble who gets both)


Oracle: Wood Mystery, take the revelation that gives you shape wood


I've never seen a guide to Mystic Theurge. That said, I do have some experience with the class.

First of all: this prestige class is really straightforward. There's no trickery with its prerequisites, the "suck tax" is unavoidable, and there's no way to get around its MAD (multiple attribute dependency) problems without paying through the nose.

The most important thing about playing Mystic Theurge is this: grab every caster level boost your GM will permit. Sadly, this isn't a very big list; magical knack is the only stand-out. Nothing is more important than boosting your beleaguered caster level, however, so if your GM allows other sources grab anything you can!

Wizard/Cleric is your best approach. You're already giving up a lot of caster progression to qualify, so this combo cuts your losses. As well, these classes give up the fewest class features when jumping into prestige classes. In many ways, this is the best of a bunch of bad options.

The Sorcerer/Oracle is tempting because it gets around the MAD issue, but the slower progression of the spontaneous casters basically wipes out all your gains until higher levels, and this combo doesn't really come into its own until level 16+. If you're going to be playing through the lower levels, you'll regret doing this.

An Empyrial Bloodline Sorcerer mixed with a Cleric is another way to get around the MAD problem. However, this saddles you with the largely useless Celestial bloodline powers (you won't be preparing many summoning spells as a mystic theurge) and still forces you to give up another precious level of progression. Not worth it.

For spell selection, the obvious choice for a Mystic Theurge is buffs and utility. You have more low-level spell slots than anyone else, and your DC's are going to be lackluster, so abilities that help your allies are by far the most useful. If you're going to target the enemy, try to use spells that have an effect even if the opponent saves.

There is one place where the Mystic Theurge completely overshadows other casters: mastery of the dead. The theurge has two caster levels, each of which counts separately when determining the number of undead you can control with the animate dead spell. This can allow you to hae a substantial number of undead minions. Furthermore, the theurge is the only character who receives both the "desecrate" and "command undead" spells on the spell list. This puts all the tools in your toolkit to be a true lord of the undead.

Hope that helps.

Quote:

Some examples that can pull it off quite well, I believe

Aasimar (Agathion,Angel,Azata,Peri): Sorc(1)/Oracle(4)/MT
Drow: Sorc(1)/Oracle(4)/MT
Tiefling(Demon,Div,Kyton,Rakshasa): Sorc(1)/Oracle(4)/MT

It's debatable whether you even need the 1 Sorcerer level but since MT reads "level of existing arcane spellcasting class" I think it's safer this way.

Do keep in mind that many GM's won't observe that particular FAQ. If you can manage to secure your GM's agreement these are no-brainers that turn the mystic theurge into a power-house with minimal sacrifice, but for that very reason I suspect you'll have difficulty getting approval.


Hmm, interesting..

I guess since no more levels in Oracle are taken the specifics of the mystery are not too much of a concern.


Dasrak wrote:
Keep in mind that many gms wont observe that faq

Citation Needed


I'm not many, but I wouldn't ;)


Quote:
I guess since no more levels in Oracle are taken the specifics of the mystery are not too much of a concern.

You're still looking at two revelations, two bonus spells, and a smattering of extra class skills. You must avoid revelations that scale based on level (which, of course, is stuck at 4), but there are still some decent ones in there.

Quote:
I'm not many, but I wouldn't ;)

Neither would I.


I know a massive amount that do because it is pfs legal.

Also, sorc 1/oracle 1 into mt does not work, because you need 3 ranks in religion and planes before you can get into it, you need a minimum of 3 levels.


Dasrak wrote:
Quote:
I guess since no more levels in Oracle are taken the specifics of the mystery are not too much of a concern.
You're still looking at two revelations, two bonus spells, and a smattering of extra class skills. You must avoid revelations that scale based on level (which, of course, is stuck at 4), but there are still some decent ones in there.

That was referring to the wood mystery. and in that case it is only one revelation (that is already fixed to get the SLA) and no bonus spell.


Isil-zha wrote:
I'm not many, but I wouldn't ;)

I'm not many and I would given that without it Mystic Theurge is a horrible trap option for the unwary.

With it the class is a potentially useful contributor to the party.


I disagree that it is possible for it to be a trap option, because it casts spells and spells are super crazy, even low level ones

Liberty's Edge

CWheezy wrote:
I disagree that it is possible for it to be a trap option, because it casts spells and spells are super crazy, even low level ones

Spells are great, but when you're 5 levels behind on your casting to begin with, your spells start having a problem.

That said, the FAQ is official, and ignoring it is a house rule. That's a DM's prerogative, if you're trying for mystic theurge it is definitely a talk you should have with your DM before you make plans.

Dasrak wrote:
An Empyrial Bloodline Sorcerer mixed with a Cleric is another way to get around the MAD problem. However, this saddles you with the largely useless Celestial bloodline powers (you won't be preparing many summoning spells as a mystic theurge) and still forces you to give up another precious level of progression. Not worth it.

Do you realize you don't gain bloodline powers as you level mystic theurge?


CWheezy wrote:
Dasrak wrote:
Keep in mind that many gms wont observe that faq
Citation Needed

True

Out of my circle of 7 GM that I talked to none will let that ruling stand in any of their games. It is dumb...but it one long list of dumb thing that pathfinder has done.

Look for this thread

Fake Mystic Theurge build advice it is better.

It is straight Caster the trys to fill the role of both wizard and cleric.

Try Paragon surge, Eldritch heirage chain, Adpet channel to Elf Ancient Lorekeeper Oracle (haunted curse, lore mystery). work with that.


ShadowcatX wrote:
Spells are great, but when you're 5 levels behind on your casting to begin with, your spells start having a problem.

my favorite (and most powerful) character from my youth was a 2nd Edition cleric/wizard. Ive only just started playing Pathfinder after a many year break, and I haven't had the chance yet to redo that character as a theurge but Ive been tempted......so maybe Im missing something but how are they 5 levels behind?

Keeping to the absolute basics, I create a cleric3/wizard3/MU2. I totally get the negative impact on channeling, bonus feats, domain powers, etc. But unless Im reading it wrong Im an 8th level character and effectively casting as a 5th level cleric and a 5th level wizard. So that's only 3 caster-levels behind?

Obviously still not good but your comment about 5 makes me think I counted something incorrectly???

Liberty's Edge

Deylinarr wrote:
ShadowcatX wrote:
Spells are great, but when you're 5 levels behind on your casting to begin with, your spells start having a problem.

my favorite (and most powerful) character from my youth was a 2nd Edition cleric/wizard. Ive only just started playing Pathfinder after a many year break, and I haven't had the chance yet to redo that character as a theurge but Ive been tempted......so maybe Im missing something but how are they 5 levels behind?

Keeping to the absolute basics, I create a cleric3/wizard3/MU2. I totally get the negative impact on channeling, bonus feats, domain powers, etc. But unless Im reading it wrong Im an 8th level character and effectively casting as a 5th level cleric and a 5th level wizard. So that's only 3 caster-levels behind?

Obviously still not good but your comment about 5 makes me think I counted something incorrectly???

Your build is only 3 levels behind. A sorcerer 4 / oracle 4, is 5 levels behind. 4 levels behind for their levels in the other class and the 1 level penalty for being a spontaneous caster.


Pathfinder Maps, Starfinder Maps Subscriber

While that it true, it is still a higher caster level than continuing to pass back and forth between the two classes.

Sorcerer 4 / Oracle 4 / Mystic Theurge 10 is caster level 14 in the two at level 18. Without the Mystic Theurge, the caster level would be 9/9 at level 18. So it is not uber-powerful, but come on, you have TWO spell pools, and that is cool.

Shadow Lodge

Sorcerer/Oracle/MT is a fun character. You have blasty casty arcane and utility/buff divine spells. You can Spont. Cast all of them too. I reccomend Early entry and Magical Knack to keep up with Caster Levels. Ask your GM if he will let you take it 2x. Now, sorc./Cleric can enter at level 3 with the Trickery Domain (free mirror Image) and the incorruptable racial trait for aasimar, free 2nd level divine SLA. Taking 1 sorc. and 2 cleric with magical knack sorc, to have the strongest casting you can get. But with oracle, as others have mentioned there is Wood mystery combined with something like aasimar/tiefling/drow.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Join a spellcasting guild (Inner Sea Magic) and get a Fame score of 35. That will net you the Esoteric Training perk (obtainable by level 7 in many cases), which increases one spellcasting class' caster level by +3, and another by +1.

Unlike other bonuses to caster level, these increases actually increase spells per day and spells known! This will go a long ways towards alleviating your low spell level woes.

Scarab Sages

I'm sorry, but what do you mean "early entry"??

Also, I'm not understanding the whole "wood mystery" thing....I thought I had a solid grasp of the rules.

Shadow Lodge

If you have a Spell-Like ability, you count as knowing and being capable of casting the spell, and can enter prestige classes with spell pre-reqs. The Wood Mystery apparently grants an early entry spell.

Scarab Sages

ShadowcatX wrote:
CWheezy wrote:
I disagree that it is possible for it to be a trap option, because it casts spells and spells are super crazy, even low level ones

Spells are great, but when you're 5 levels behind on your casting to begin with, your spells start having a problem.

That said, the FAQ is official, and ignoring it is a house rule. That's a DM's prerogative, if you're trying for mystic theurge it is definitely a talk you should have with your DM before you make plans.

Dasrak wrote:
An Empyrial Bloodline Sorcerer mixed with a Cleric is another way to get around the MAD problem. However, this saddles you with the largely useless Celestial bloodline powers (you won't be preparing many summoning spells as a mystic theurge) and still forces you to give up another precious level of progression. Not worth it.
Do you realize you don't gain bloodline powers as you level mystic theurge?

Could you please link the FAQ you are mentioning here?


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Bomanz wrote:

[

Could you please link the FAQ you are mentioning here?

This is a good summaryhttp://paizo.com/threads/rzs2pxw3?FAQs-about-SLAs-and-the-impact-on-Prestig e#1

Relevant faq links:

http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9qow

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