TheSideKick |
I'm thinking Amiri just picked up a huge boost to DPR with mythic vital strike.
Even More so with combined with Titan's Rage or Mythic Enlarge and the ability to Vital Strike twice per round.
you have no idea how happy i got when i read this feat. my metal oracle with a large sized earth breaker and lead blades jizzed his pants. then proceeded to one hit everything.
Venomblade |
ok-Here is the breakdown that we came up with. We started with a fighter focused on the Falchion. Fighter at level 20 gets to add +1 to crit multiplier. We will assume the fighter started with an 18 strength.
18
5 levels
6 belt
10 mythic
2 mythic feat
5 tome
46 strength total for a +18 or +36dmg(144 dmg on crit) with the 3rd level overhand chop ability from two handed fighter archetype. DBL strength bonus.
We will also assume the fighter has a +5 weapon at this level.(+20dmg on crit)
Feats
Improved critical- threat 15-20
Mythic improved crit- +1 multiplier on crits (x4 on crits as fighter with a falchion)
power attack
Mythic power attack- +4.5dmg per 4 levels at level 20 it is +27dmg this is also DOUBLED before the crit multiplier takes effect so it is 216dmg on crit
Vital strike
improved VS
Greater VS
Mythic VS
Weapon Specialization +2
Greater WS +2
Mythic WS-dbls it+4 (+8 total/+32 on crit)
Now we get a crit Mythic vital strike and we add then multiply all of the above(static)
+144 strength
+20 magic weapon bonus
+216 power attack
+32 Weapon specialization
So a normal crit is 412dmg
1648 STATIC damage on a crit Vital strike.
No weapon dmg roles, no big buffs, only a x2 weapon to start. This easily gets closer to 2000dmg with buffs and weapon rolls(which you can maximize) or a x3 or x4 weapon.
This is just a quick breakdown. I do not have my book handy. I am sure I can get MUCH HIGHER numbers if I really sat down and thought about it. As a player and a DM I would NEVER create a player like this. It is ridiculous and awesome. It would however be horribly boring to play and would ruin the fun for everyone else at the table.
Edit-With Fleet warrior- you can do this before or after moving your full speed too!
Artanthos |
Please tell me this character's Will save is crap :)
Based on Sebastian's build it's +7....
YAY!!!!
I would hope he would invest in
Adamantine Mind (Ex): Your mind is as hard as any
armor, and is dangerous to engage. You gain a bonus
equal to your tier on saving throws against mindaffecting
effects. Whenever you succeed at a save against
a mind-affecting effect, the creature attacking you with
that effect must succeed at a Will save (at the same DC) or
be stunned for 1 round.
Artanthos |
Mythic power attack- +4.5dmg per 4 levels at level 20 it is +27dmg this is also DOUBLED before the crit multiplier takes effect so it is 216dmg on crit
Power Attack (Mythic)
Your attacks are truly devastating.
Prerequisite: Power Attack.
Benefit: When you use Power Attack, you gain a +3
bonus on melee damage rolls instead of +2. When your
base attack bonus reaches +4 and every 4 points thereafter,
the amount of bonus damage increases by +3 instead of +2.
In addition, the bonus damage from this feat is doubled
on a critical hit, before it’s multiplied by the
weapon’s critical multiplier.
You can expend one use of mythic power
when you activate Power Attack to ignore the
penalties on melee attack rolls and combat
maneuver checks for 1 minute.
Mythic Power Attack makes no mention of increasing damage when using a weapon two-handed. I interpreted this to mean that the bonuses for one-handed usage were increase to equal two-handed usage.
Venomblade |
Venomblade wrote:Mythic power attack- +4.5dmg per 4 levels at level 20 it is +27dmg this is also DOUBLED before the crit multiplier takes effect so it is 216dmg on critQuote:Mythic Power Attack makes no mention of increasing damage when using a weapon two-handed. I interpreted this to mean that the bonuses for one-handed usage were increase to equal two-handed usage.Power Attack (Mythic)
Your attacks are truly devastating.
Prerequisite: Power Attack.
Benefit: When you use Power Attack, you gain a +3
bonus on melee damage rolls instead of +2. When your
base attack bonus reaches +4 and every 4 points thereafter,
the amount of bonus damage increases by +3 instead of +2.
In addition, the bonus damage from this feat is doubled
on a critical hit, before it’s multiplied by the
weapon’s critical multiplier.
You can expend one use of mythic power
when you activate Power Attack to ignore the
penalties on melee attack rolls and combat
maneuver checks for 1 minute.
Jason states in This Thread
This increase does apply to the 50% off hand and 150% two handed applications.
I will look to clarify this a bit.
Jason Bulmahn
Lead Designer
Sebastian Hirsch |
Mythic saves... and gear and friends would help immensely. He also has PLENTY of feats leftover still to improve his weaknesses. His will save will be closer to the low 20's.
Impressive build, I am coming to the conclusion that mythic pretty much multiplies what the character can already do. I wonder what kind of damage that character would do without mythic. Might be enough to kill non-mythic foes.
Venomblade |
Non-mythic with the same general build is an amazing difference.
He would have +51(static dmg)
or +153dmg on a crit
add 20(25 if crit) damage from a greater vital strike falchion.
So his normal Greater Vital strikes would be hitting for around= 71dmg
And his Crit Greater Vital Strike would be hitting for= 178dmg
So the Mythic version increases his damage by a multiplication factor of 10. And he can do it MORE than once a round as a Mythic character.
EDIT- This is the same character as above without any mythic feats.
Teller of Tales |
Edit-With Fleet warrior- you can do this before or after moving your full speed too!
You can't, fleet warrior only works on a full attack.
RAW Power Attack should still get the x1.5 for 2-h, since you are still using the Power Attack feat which still has that feature.
Mythic Power attack just enhances Power Attack ("When you use Power Attack (..)") and does not replace it.
Blue Nova |
Well, the highest level 20/mythic 10 Vital Strike build I could quickly put together (took me about 10 minutes, so probably not the best possible) gets 4 Vital Strikes per round for an average of 2190,375 damage per round (as long as everything hits, which should be the case against pretty much everything that doesn't really pump AC/ has a miss chance/uses Crane Wing. Though its always possible that I did miscalculate something.)...
And guess what? It uses 12 level of monk.^^
Sorry Teller of Tales but thats not even close to correct. Level 12 monk doesn't even meet the prerequisites for Improved Vital Strike, let alone Greater Vital Strike... unless your saying only 12 levels of 20 wer monk, but how did you get 4 vitals in 1 round...
However, the other character builds I have been seeing in this post are indeed correct, and confirmed that what was going on in my game is indeed the reality of Mythic Adventures. Everyone with the Vital Strike build has been able to 1 shot Challenge Rating 30 monsters, if they can hit it. And a bunch of stuff in the Mythic adventures seems to also have the Power Attack (mythic) Greater Vital Strike (mythic).
I even tested it out making a mythic raiding party of 4 Frost Giants with 8 levels of barbarian or fighter, and making them Mythic Rank 4-6.... Wiped the party... everyone was one shoting each other left and right, each and every one of them was doing hundreds of damage per hit to each other, had one Frost giant standing in the end who defiled the parties bodies then camped for the night. The party was Mythic Tier 10, so the came back 24 hours later and butchered the survivor. However, it was a humbling experience for my players as they all got wiped by things well below their CR just because they had that combo. They are level 30 characters but the CR of the giants is technically below 20... they were forced to make a choice. Abandon that combo, or have it forever used against them... heh.