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Oh okay, so one standard action is all you get if your horse moves 10 feet. Well, that sucks, might as well have your mount move as far as he can get away with. It doesn't make much sense why you couldn't preform a move action just because your horse moved. I mean, what if you mounted a creature that was already in initiatives... would that wreck your actions available because your mounted? Would the mount suddenly be on your initiative? I guess mounted combat just has too many holes to make a sound judgement on this?


wraithstrike wrote:
prd wrote:
You move at its speed, but the mount uses its action to move.
prd wrote:

Mounted Skirmisher (Combat)

You are adept at attacking from upon a swift moving steed.

Prerequisites: Ride rank 14, Mounted Combat, Trick Riding.
Benefit: If your mount moves its speed or less, you can still take a full-attack action.
Normal: If your mount moves more than 5 feet, you can only take an attack action.

This feat shows that if your mount move more than 5 feet the intent is to only give you a standard(attack) action.

Ah thanks, so basically the horse could technically do a full run, and the rider could make 1 standard attack action. However, it does imply that I could get my full rounds of actions as long as I use them for Moves or Standard Actions (not full-round).

Hypothetical:
So the horse can run and the rider can drink a potion and cast a spell. Though, it would... look ridiculous. That would fit with in the rules correct?


Chess Pwn wrote:
No. Cleave is a standard action. Charges are an attack, not a standard action.

Ah yes, I forgot Pathfinder changed that part. However, if the mount moves and you are not charging, can you use Cleave without the Spirited Charge bonus.

Which still leaves the second question unanswered.


I have heard many debates about the Spirited Charge and Vital Strike combo. However, neither side offered substantial proof in the other threads I saw. Apparently they just yelled at each other all week. I would like to refrain from that in this thread.

My first question is that when you make a Spirited Charge can you Cleave and hit the second guy if you dropped the first. Normally only allowed one attack for a charge, but Cleave changes the rule to allow another attack when you normally wouldn't get one.

My second question is; does the mounts movement count as yours? If your mount moves more than 5 feet, I know it says you get one attack, but does that take away your move action? Could the horse make 2 move actions, then you fast dismount, and take your actions?

Please cite where you found your answer.


Vital Strike can be done with ranged attacks, obviously. But can it be done with ranged attacks that take Full-round actions, such as the barbarian rage powers "Hurling"

If so, then a barbarian/fighter with the rage powers to hurl objects, and the Mythic Power Attack and Mythic Greater Vital Strike feats. along with the Belt of Greater Hurling. And the Limitless Range and Unstoppable Shot path tier abilities, is going to allow for someone to devastate an entire group of adventurers in one swing, attacking all of their touch ACs and dealing hundreds of damage with that one attack.

This combo thrown on top of a giant with very high strength may be a quick way to humble my arrogant players who seem to have forgotten that though they can kill everything, these things can kill them too... mwahahaha

Granted all of this is just to ask if the Hurling rage power and vital strike feat works?


Teller of Tales wrote:

Well, the highest level 20/mythic 10 Vital Strike build I could quickly put together (took me about 10 minutes, so probably not the best possible) gets 4 Vital Strikes per round for an average of 2190,375 damage per round (as long as everything hits, which should be the case against pretty much everything that doesn't really pump AC/ has a miss chance/uses Crane Wing. Though its always possible that I did miscalculate something.)...

And guess what? It uses 12 level of monk.^^

Sorry Teller of Tales but thats not even close to correct. Level 12 monk doesn't even meet the prerequisites for Improved Vital Strike, let alone Greater Vital Strike... unless your saying only 12 levels of 20 wer monk, but how did you get 4 vitals in 1 round...

However, the other character builds I have been seeing in this post are indeed correct, and confirmed that what was going on in my game is indeed the reality of Mythic Adventures. Everyone with the Vital Strike build has been able to 1 shot Challenge Rating 30 monsters, if they can hit it. And a bunch of stuff in the Mythic adventures seems to also have the Power Attack (mythic) Greater Vital Strike (mythic).

I even tested it out making a mythic raiding party of 4 Frost Giants with 8 levels of barbarian or fighter, and making them Mythic Rank 4-6.... Wiped the party... everyone was one shoting each other left and right, each and every one of them was doing hundreds of damage per hit to each other, had one Frost giant standing in the end who defiled the parties bodies then camped for the night. The party was Mythic Tier 10, so the came back 24 hours later and butchered the survivor. However, it was a humbling experience for my players as they all got wiped by things well below their CR just because they had that combo. They are level 30 characters but the CR of the giants is technically below 20... they were forced to make a choice. Abandon that combo, or have it forever used against them... heh.