Can a black blade be sundered?


Rules Questions

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Ok, got it about repairing the damaged Black Blade, leaving that to the other thread, but everything else I said is absolutely true. It doesn't matter what your "expectation" is, it matters what the RAW states. Your expectation might not be the same as mine. It's an opinion. Which has no bearing on the fact that a Black Blade can be sundered and can be destroyed, by RAW.

Destroyed, while not technically a "condition", is what happens when an item is reduced to 0 hp, per the RAW. There is nothing in the Unbreakable Archetype class feature that turns this off.

There is nothing that says an item has to have the "broken" condition first before it's able to be destroyed. It can go from full hp to destroyed in 1 hit, if it takes enough damage.

There is nothing that says an item immune to the "broken" condition is immune to all damage, or immune to the Sunder combat maneuver.

Therefore, by the direct RAW, even a Black Blade can be damaged. It can be Sundered. It can be destroyed. The only thing the Unbreakable class feature gives you is the ability to use your Black Blade, at full power, and with full strength, all the way to the point of being destroyed. It allows you to skip the limitations of the "broken" condition. That is literally all it does.

Show me, in RAW, where it says something immune to the "broken" condition is immune to being damaged, sundered or destroyed. Not RAI, not your opinion, not your expectation, not your neighbor's sister's dog's homebrew rule. Direct RAW. Or stop arguing.


Ginglebrix wrote:

Kingmaker AP. Rivers Run Red. Page 33.

The Lonely Warrior is wielding a broken +2 fey bane bastard sword per creature description.

The accompanying illustration shows the creature wielding a blade that has been broken in half.

Which illustrates that a blade broken in half might have the broken condition, but does not establish anything else. It does not establish that you must have the broken condition before you can have the destroyed condition, for instance.

Imagine an item with 10 hit points which is immune to the broken condition. You deal 6 points of damage to it. It would normally be broken, but it's not. It still has only 4 hit points left, it's just not "broken". Deal another 6 points of damage to it. It's destroyed. It no longer functions at all, because it took more damage than it had hit points.

Doesn't matter whether it ever had the broken trait or not. Destroyed is not a result of "take more damage when already broken", it's a result of "take more damage than you have hit points".

This contrasts noticably with the firearm example, where exploding is the result of misfiring while currently broken. A firearm which was magically immune to the broken condition wouldn't explode on a misfire, no matter how often it misfired, because exploding comes from misfiring when you have the broken condition. It has nothing to do with the object's hit points.

Ximen Bao wrote:
Remember we're talking about an item which is specifically and specially immune to the broken condition.

Yes. Nothing in my post is changed by that. A creature immune to the "bloodied" condition would not therefore be immune to dropping unconscious at 0 hp, or dying at negative hit points.


Barry Armstrong, I don't believe the individual is arguing that the blade IS "undestroyable" but that perhaps the flavor (the feature itself "Unbreakable") could probably be more aptly named. My friends who play, my DM, myself included, have all discussed it and we all assumed the "Unbreakable" meant it can't be brought down below 1/2+1 hps as long as it had 1 Arcane Point. This is simply because the concept of "unbreakable" makes one feel as if the blade can forever be used to be placed inside the organs of an enemy to instigate those organs to cease functioning.

Additionally, one friend states that it isn't really a blade, so much as a key. Aaaand when you stick it in people... it unlocks their death. (+1 to those who get this one.)

Our assumption for the "always usable, always able to stop organ function" was further supported (in our eyes) was the flavor of the blade itself. The theme behind it is that it has a mission and that means the mission existed before the blade came to the magus. Whoever created it (mysterious "them") planned for the blade to exist a long time (making it unbreakable so it can continue it's mission until completion even through the eons) and yada yada yada. Obviously this is all supposition and flavor touches, but the flavor DOES lead one to think along the lines. Unless of course there is a mystical fella forging blackblades with random quests all the time and tossing them into a teleportation bubble of "seek out a 3rd level magus". Just seems hokey.

Edit: Yes we assumed it means can't be brought below 1/2+1 hp, but after going through the threads we now see that such is not the case. What we thought to be a RAW will now be added as a "Flavor justified homerule" as we categorize them. So yes, we acknowledge that we were wrong, but it still makes more sense from an RP perspective.

Side note: Great role play potential for "Hey, you gotta find a way to get this Dragonslayer sword out from the bottom of a lava pit." and similar things. It kept the one Arcane Point, so the historical dragonborn baddie who tossed it in the lava lake just staved off his death for a while, didn't remove the threat.


I didn't read all of this thread, though I've read enough, but if we're going to argue the class feature of a Black Blade being immune to the effects of sunder, let's take a separate feature that specifically states immunities to maneuvers; Weapon Master from the Fighter class comes to mind.

It specifically states that when the character uses the weapon affected by the Weapon Mastery feature, it cannot be disarmed. This language outright cites the weapon is unable to be disarmed.

No such language is present in the Unbreakable feature. It might say it's immune to the effects of the Broken condition, but it does not say it's immune to the Sunder combat maneuver, or immune to simply being outright destroyed.


Darksol the Painbringer wrote:
I didn't read all of this thread, though I've read enough, but if we're going to argue the class feature of a Black Blade being immune to the effects of sunder.....

Oh yeah, I don't think there is any more debate on the RAW anymore, just perhaps that it should have been named better.


The simple fact of the matter is that unbreakable ≠ indestructible.


yeah I have to admit it can take damage and it can't recieve the broken condition. But it can become damaged and destroyed.

i have avoided the discusion as i have come to this conclusion and dont like it!

Now that my GM also in on the im even more woried :-) (Kris Vanhoyland is the GM of my Bladebound Magus)

im gonna get a scroll of mending somewhere sometime :p

Scarab Sages

I kinda find this topic absurd as a Blackblade user, because how can you sunder something which can't be broken?

Does it suddenly shatter without showing some kind of weakness?

Anyways if this is the case on my next society game i am going to reforge my Blackblade and make it an Adamantine sword and make my sword arcane bond with getting Eldritch Heritage(Arcane)....


Akriloth wrote:
I kinda find this topic absurd as a Blackblade user, because how can you sunder something which can't be broken?

Because sundering is a combat maneuver while broken is a condition based on HP.

Akriloth wrote:


Does it suddenly shatter without showing some kind of weakness?

You could flavor it that way. Or you could flavor it that it shows signs of damage but the magic makes it retain its function regardless, unless it simply takes too much and gives way.

Scarab Sages

Ximen Bao wrote:
Akriloth wrote:
I kinda find this topic absurd as a Blackblade user, because how can you sunder something which can't be broken?
Because sundering is a combat maneuver while broken is a condition based on HP.

After doing some research on real life counter-part of this case, yeah it is logical for a sword like this to break suddenly :)

Actually, it is more likely since the guy who is going to break it will have incredible amount of strength and probably a sword as good as yours...

I have to visit some shops and waste a good amount of gold on my sword now... :(


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Clearly this thread is making a mountain out of a molehill. There appears to be a lot of confusion over exactly what indestructible means.

Paizo Employee Official Rules Response

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FAQ: http://paizo.com/paizo/faq/v5748nruor1fz#v5748eaic9rb1

Magus, Black Blade: Can a black blade be sundered?

Yes.
The weapon's immunity the broken condition if it has at least 1 point in its arcane pool only prevents the specific effects of the broken condition. A black blade can still take damage--or even be destroyed--if it has at least 1 point in its arcane pool, it just won't take the additional penalties from the broken condition.

The name of a class feature (in this case, "unbreakable") is flavor text, not rules text.


Well finally, now that's put to rest.


Oh Design Team, you so great.

I'm always happy every time I see a post from you.


Clearing up a lot of these old FAQs - thanks PDT!!!


A+ good answer. Not only directly on point, but explains the reasoning clearly and addresses the source of the confusion.

Dark Archive

Pathfinder Adventure Path Subscriber

Now if only we can get some resolution on the lame oracle question... ;)


mending/make whole.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Or, you know, the craft skill.


@Seebs: That'd be great if Magus actually got either of those spells.

@RD: Takes way too long.


I can see good reasons to want to provide a way to get it repaired. But the fact is, "immune to the broken condition" does not imply "cannot be destroyed".


Post removed. Thanks again for the rulings, PDT.

Paizo Employee Official Rules Response

Posts have been removed. Observe the Paizo.com message board rules.

Dark Archive

Pathfinder Adventure Path Subscriber

StreamOfTheSky is right. Magus doesn't have access to these spells, so they can't actually fix their blade themselves. This needs to be redressed. On a similar note, fighters can't cast healing spells in order to heal themselves when they get low on hit points, and the matter gets worse if they fall unconscious or die. Their spell list needs to be changed as well. Can we expect a change on that soon?

Spoiler:
;-)

Scarab Sages

StreamOfTheSky wrote:

@Seebs: That'd be great if Magus actually got either of those spells.

@RD: Takes way too long.

It costs 1k to permanently add mending to a magi's spells memorized, in addition to his normal allotment.


If you're talking about spell pages, that doesn't work for the magus.

On the other hand, oil of mending does, and it's a relatively cheap potion.

Scarab Sages

Cracked Orange Prism

Silver Crusade

Ginglebrix wrote:

mdt,

I would argue that this section tells you what you can do to repair or replace your blade HAD YOU NOT saved that 1 arcane pool point.

It does not necessarily equal "proof"

This. mdt I really have to agree with Ginglebrix here. If there had been a comma in the sentence then your argument would have merit. However it is two sentences, indicating two separate ideas. As long as the blade has one point in it's arcane pool it is immune to the broken condition. That is very clear in it's meaning and if a GM tried to pull a stunt like the one you did I'd quit and find a new group because he's being a jerk and trying to find reasons to nerf my archetype.

The second sentence where it mentions "if it does gain the broken condition" refers to a scenario where that one last point of the sword's arcane pool has been spent, thus making it vulnerable. At that point all bets are off and the sword is a legitimate target; but not before. Unbreakable means unbreakable.


The design team already ruled on this, "Captain", and the ruling fits with RAW. If the black blade was intended to be immune to damage, the writers would have said it was immune to damage, not the broken condition. The fact that you would throw such a tantrum over it isn't relevant. Learn to take care of your blade, just as wizards have to take care of their spellbooks, druids their animal companions, and witches their familiars.

I don't see the big deal. A witch who gets her familiar killed is in extremely bad shape. If poor little Elric breaks his tool, he can fix it with a little difficulty. What makes it such an outrage that this behavior is warranted? If my player pulled this kind of stunt, I'd boot his bishonen bottom to the curb.

Scarab Sages

Pathfinder Rulebook Subscriber

As for a Magus not having it on his spell list: Not a very strong argument, as a Magus can take Spell Blending and pick up Make Whole at any time.

Blackblade Magi are just as responsible for protecting (and possibly replacing) their weapons as any other martial character would be.

UMD to use a scroll/wand of Make Whole also works.

At the end of the day, most of the Magus class features still work without the blackblade itself. He can pick up a generic longsword and still have 90% of his class features still fully operational.

If you've built your character around a single weapon and take no extra precautions to protect it, then you get to suffer the consequences.

Completely Anecdotal Example:
I have an Archer in my game who is fantastic at murdering everything in her sight and is an eternal frustration when I build encounters. If protected by her 4+ party members and other allies, she can dish out absurd amounts of damage from relative safety, capable of murdering anything remotely close to their CR within a few rounds.
So I've lately started having enemies acknowledge this, and immediately gun for her weapon. Oh, you can kill the dragon in a few rounds? It promptly goes invisible, walks/flies up, and snaps her weapon in half with one bite. And her backup one on the next round. Suddenly she goes from the most devastating character in the party, to the most useless low-Con one of the bunch. She gave me a brutally vicious glare, but had nothing to say because she'd worked herself into that corner. She can be sure that future enemies will be smart enough to do the same as soon as they observe her terrifying attack power.
And I've tried discussing this with her more than once, pointing out how borderline-munchkin'd her character is and how unfun she makes encounters. The response is that she doesn't really care to learn how to change up or enhance her character. So she's going to suffer the consequences.


Captain Emberwrath wrote:


This. mdt I really have to agree with Ginglebrix here.

Well, not to be too indelicate about it, but, I find your argument lacking merit on the grounds that the developers already handed down an FAQ against your position.

Silver Crusade

blahpers wrote:

The design team already ruled on this, "Captain", and the ruling fits with RAW. If the black blade was intended to be immune to damage, the writers would have said it was immune to damage, not the broken condition. The fact that you would throw such a tantrum over it isn't relevant. Learn to take care of your blade, just as wizards have to take care of their spellbooks, druids their animal companions, and witches their familiars.

I don't see the big deal. A witch who gets her familiar killed is in extremely bad shape. If poor little Elric breaks his tool, he can fix it with a little difficulty. What makes it such an outrage that this behavior is warranted? If my player pulled this kind of stunt, I'd boot his bishonen bottom to the curb.

Using my name in quotes....amusing.

I was unaware of the design team's ruling on the matter, though I do have some personal disagreement on the issue considering just what they were emulating with the black blade magus. But that's just me. If I was playing Pathfinder Society I'd be happy to abide by their rules on the matter, and if a GM was running made that ruling I might express my own thoughts on the matter, but it's his or her game and they have the right to rule as they need to for balance purposes.

I was arguing from what I knew and had interpreted at the time and nothing else. I didn't see as anything else. I can see another person's point of view, though I may disagree; but if the GM is completely unwilling to even listen to what I'm saying then I tend to start thinking a certain way. Namely that their looking for excuses to nerf things; because in my experience that's what they are doing. (Granted I've only been a member of two gaming groups and one of them was terrible, but that is my experience. One GM refused to listen to anyone, and routinely tried to kill off any character he didn't like for whatever reason, and the other is actually a healthy group)

So. If I sounded angrier than I was I apologize as that wasn't my intent, I was just trying to get my point across that I saw things a certain way and was trying to be assertive about it.


The design team FAQ ruling pretty much matches the analysis everyone else had come up with "the broken condition" is not the same as damage, it's an effect of a certain amount of damage, and being immune to that condition has nothing to do with any other effects damage might have.


I'll restate something I had posted earlier (in a more diplomatic way), but removed:

A magus whose black blade gets destroyed is no different than a a fighter whose primary weapon gets destroyed. It's an annoyance to be sure, but it's no more hindering than it is to the fighter.

The magus does not need to be able to repair his own blade simply because it's a class feature; he can resort to the same measures the fighter does. And in the meantime, he's out some arcane points and a few bonuses the blade grants him, but he can do the exact same thing the fighter would - use an alternate weapon* - and he'll still have access to his other core class features, like Spell Combat and Spellstrike.

*To me, the only change this really requires for most black blade magi is something that I would have done with a bladebound magus in the first place - shell out some gold and carry a back-up weapon with its own enhancements on it.


It's about like a cleric losing their holy symbol. It limits what they can do, but it isn't the sky falling.


I'd compare it to a wizard losing a familiar, complete with the costs and delay on them. You get "unbreakable" free with the archetype, you're not spending extra resources for it, and it looks like its sole function is to prevent the weapon from taking penalties from being partially-sundered. Obviously, figuring out how to protect it is a good idea if you're in a game where sunder is ever used.

Silver Crusade

I think maybe I need to explain just why I had, and still have, an issue with this on some level.

I like to write. I started out writing fan fiction and tried writing original stories, but I honestly wasn't that good at it when I was younger. So I tried to learn about words and language and how they interacted.

As a result it bothers me when I perceive people using a word in a way that doesn't make sense. Immune has a specific meaning. A basic reading of the Black Blade ability, based on what I knew before the FAQ ruling, made it seem like the sword could not be broken because that's what immunity to broken means.

A lot of confusion on these things would be solved if there were a better way of describing what they intended. If they meant that it took no penalties for having the broken condition (which seems to be the case since it can still be damaged and destroyed) then couldn't they have used a different word than immune?

Yes it might seem like nitpicking to a lot of you but this really bothers me. I have this argument with a friend of mine every so often because he seems to think that all words and sentences are subjective...and they are not.....


Captain Emberwrath wrote:
As a result it bothers me when I perceive people using a word in a way that doesn't make sense. Immune has a specific meaning. A basic reading of the Black Blade ability, based on what I knew before the FAQ ruling, made it seem like the sword could not be broken because that's what immunity to broken means.

It isn't "immune to broken". It's "immune to the broken condition." That's not the same thing, because the Pathfinder rules use the word "condition" to refer to a set of keywords which have specific definitions.

Example from elsewhere: Consider the "sickened" condition.

SRD wrote:

Sickened

The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Now, consider two abilities. One makes you immune to disease. The other makes you immune to the sickened condition. And consider a spell like, say, prediction of failure, which imposes "the sickened condition".

A thing which makes you immune to "disease" has no impact on that spell. And a thing which makes you immune to "the sickened condition" has no impact on most diseases. Because "immune to being sickened" and "immune to the sickened condition" are not the same thing.

Quote:
A lot of confusion on these things would be solved if there were a better way of describing what they intended.

There is a better way, and they're using it.

It's called "terms of art". You define a special terminology that allows you to express the things you need to express to, say, write a system of game rules. Then you use that terminology consistently. And the Pathfinder team has been pretty good about this.

The problem isn't that they aren't using the better way of describing what they intended. The problem is that you're ignoring all the ways in which the rules carefully distinguish between usages.

Quote:
If they meant that it took no penalties for having the broken condition (which seems to be the case since it can still be damaged and destroyed) then couldn't they have used a different word than immune?

No, because that is exactly the correct word. What's screwing you up isn't the word "immune". It's not realizing that the term "the broken condition" does not mean the same thing as "being broken".

Quote:

Yes it might seem like nitpicking to a lot of you but this really bothers me. I have this argument with a friend of mine every so often because he seems to think that all words and sentences are subjective...and they are not.....

It's not that it seems like nitpicking to me. It's that it seems like the opposite of nitpicking; you are disregarding a very important thing.

Silver Crusade

seebs, I really don't want to belabor this point but I feel I need to emphasize my point about language and words. Immune to the broken condition means (to me, based on my understanding of how words work together) that a thing cannot be brought to the broken condition because it cannot be broken. Hence it is IMMUNE. The Black Blade takes no penalties from the broken condition, and it may not acquire the broken condition as a result of a sunder attempt (though it does still take the damage) but it is NOT immune.

This is why I try to be very specific when I write something or put a thought to paper. I don't want to be misunderstood, or to accidentally offend someone.


I do sort of see the problem with flavor text that so directly contradicts the intent of the ability. I mean, even granting that it's flavor text... The real problem is that the "broken" condition doesn't mean "broken" in the sense that we talk about when we say something is "unbreakable". So there's a big shift from "can't have the broken condition" to the concept of "unbreakable". An unbreakable weapon would be one that couldn't be what the game usually calls "the destroyed condition".

If I wanted to make an ability called "unbreakable", I'd probably write it as:

As long as it has one point in its arcane pool, the weapon is immune to the broken condition, and nothing can reduce it below one hit point (effectively rendering it immune to the destroyed condition as well). If its arcane pool is entirely depleted, however, the weapon can be destroyed by damage normally, and will have the broken condition whenever it has taken more than half its hit points in damage.

But that's a very different ability, and possibly too good.


Captain Emberwrath wrote:
seebs, I really don't want to belabor this point but I feel I need to emphasize my point about language and words. Immune to the broken condition means (to me, based on my understanding of how words work together) that a thing cannot be brought to the broken condition because it cannot be broken. Hence it is IMMUNE.

This is a distinction without a difference. There is no difference between saying "it cannot acquire the broken condition" and "it takes no effects from the broken condition", unless you can find any specific rules somewhere which refer to the broken condition separately from its effects.

Quote:
The Black Blade takes no penalties from the broken condition, and it may not acquire the broken condition as a result of a sunder attempt (though it does still take the damage) but it is NOT immune.

Okay, as I understand it:

The black blade can take damage.
If it takes damage equal to its hit points, it is destroyed.
If it takes damage greater than half its hit points, and has no arcane pool left, it becomes broken.

What I'm not seeing is any way in which this is changed, or any meaningful difference, between "it cannot acquire the broken condition while it has at least one arcane pool left" and "it does not take any effects from the broken condition".

Neither of these would change whether or not it could be destroyed; there are other ways to make an item which can never have the broken condition, but can be destroyed. (Well, except maybe for special spells which impose the broken condition independently of doing damage.)

Silver Crusade

"it cannot acquire the broken condition" and "it takes no effects from the broken condition"

These two phrases mean two totally different things and it's because of what words are chosen, and yes this is something I actually get ticked about with other books too.

Look at it this way. Say a class got the ability "cannot acquire diseases" and then it was later clarified to "takes no effects from diseases". These mean two very, very different things. Not taking the effects of a disease means that you're still a carrier and can infect other people.

Immunity means you cannot get the disease. If you cannot acquire the broken condition then it stands to reason that the blade, while it has that one arcane pool point, cannot be sundered. It has to be able to acquire the condition and based on the wording it is immune, and immune has a specific meaning. If they meant something else they should have used a different word to avoid this whole discussion.

Liberty's Edge

After some thought, I don't think that "make whole" will do anything for a destroyed black blade.

PRD wrote:
Unbreakable (Ex): As long as it has at least 1 point in its arcane pool, a black blade is immune to the broken condition. If broken, the black blade is unconscious and powerless until repaired. If destroyed, the black blade can be reforged 1 week later through a special ritual that costs 200 gp per magus level. The ritual takes 24 hours to complete.

Reforging the black blade require a specific ritual, not the casting of a spell.

Liberty's Edge

Captain Emberwrath wrote:

seebs, I really don't want to belabor this point but I feel I need to emphasize my point about language and words. Immune to the broken condition means (to me, based on my understanding of how words work together) that a thing cannot be brought to the broken condition because it cannot be broken. Hence it is IMMUNE. The Black Blade takes no penalties from the broken condition, and it may not acquire the broken condition as a result of a sunder attempt (though it does still take the damage) but it is NOT immune.

This is why I try to be very specific when I write something or put a thought to paper. I don't want to be misunderstood, or to accidentally offend someone.

Then stay clear of old style boardgames, they are full of that kind of text. They would be a painful experience for you.

"Curiously" if you were willing to accept and remember the game definitions they were very clear on how the rules worked.

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