Fighter VS monk


Pathfinder First Edition General Discussion

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ciretose wrote:
Lemmy wrote:
ciretose wrote:
Mantis strike off the top of my head.
In which case you either losr Dragon Style, so your damage suffers a harsh nerf, or FoB, if you're a MoMS, which lowers your chances to hit and, consequently, your chances to stun your target.

You claimed it was best case. I claimed it was normal monk.

A normal monk has a 20 Wisdom at 12th level. You added nothing to increase the save DC. You just posted a monk.

Which is a hell of a lot more than anyone else (including myself) has done so you should be commended. But it wasn't a monk optimized to stun.

WHere's your build? Shrodinger's monk anyone.


Yeah Ciretose post a build!

Liberty's Edge

@Dabbler - We did the math, it doesn't fail 90% of the time. Stop.

And it is a +1 enhancement, which means one weapon priced at what others have to pay two weapons for gets you the ability to use stunning fist, quivering palm and other ki features...

The math is the math.


Raith Shadar wrote:


Don't toss the name Treantmonk out there as though that has meaning to me. I was doing "God Wizard" tactics in 1st edition. None of those guides are anything new to me.

So, what? You want a trophy? You can't toss a stone around this place without hitting people who were doing God wizards in 1st edition, myself and Treatmonk included. What Treantmonk did that he deserves credit for is be the first to draft a well constructed analysis of optimization for multiple classes in Pathfinder (which is not the same rule set as anything that came previously).

Raith Shadar wrote:


Have you actually used shuriken in game? I'm running a monk in a current campaign. I can tell you from direct recent experience shuriken are useless at lvl 10. I'll even tell you why.

1. It's too expensive to make them magical all the time. If you use greater magic weapon, they still don't penetrate DR.

2. You aren't going to spend the feats to become good at using them. You're not going to pick up Deadly Aim or Point Blank Shot when you can pick up something like Crane Style or Improved Critical to help you in melee combat.

3. They are close to useless with their short range. By the time any creature gets into a range where shuriken are viable, you're better off going to melee. The range increment is 10 feet. If the creature is within 20 or 30 feet, then you attack him in melee rather than take the -2 to -4 to hit on top of the -2 from flurrying with a non-focused dex.

This i not theory-crafting in some guide. This is experience playing the game. Shurikens are not useful at all past low levels when ACs are low and damage reduction is rare. Even then they are marginally useful at best. You should think about actual use such as penalties for firing into combat, cover, and range increments against higher ACs before assuming shuriken are useful. They aren't.

I think "it won't work in all situations" is an intelligent counter argument when the character has no backup. Since the monk does, let's look at what happens when shurikens do work. At 12th level, you get 5 attacks. If you've got a +4 modifier on your attack (perhaps due to strength), then that is 5d2+20. Of course, the monk is immune to disease and poison, so he could use Viridium shurikens (five attacks a round, failing a fortitude save on a natural "1" is going to happen). As for damage resistance, carry shurikens made of a variety of materials.

Liberty's Edge

Ok. Mostly stealing Nicos :)

Spoiler:

Stunning monk
Human (dual talent)
Quinngong Monk 10
=== Stats ===
Str 20 (22),Dex 12,con 14(16),Int 10,Wis 16(20), Cha 8.
=== Defense ===
AC: 21* (+2 armor, +1 dex, +1 dodge, +5 wis +2 insight)
25 with Barskin
Hp: 88 (10d8+40)
CMD: 28
=== Saves ===
Fort: +11
Ref : +10 (Plus Improved evasion)
Will: +13
=== Attacks ===
Standard attack
Unarmed +16 (1d10+8 19-20 x2)
Flurry of blows +17/+15/+10/+10 (1d10 +8 19-20 x2)
Haste +19/+19/+15/+10/+10 (1d10+8 19/20 x2)
Haste and Ki +19/+19/+19/+15/+10/+10 (1d10+8 19/20 x2)

CMB: +21
=== Traits===
+1 Will, +1 reflex

=== Feats===
1. Dodge, Toughness
2. Deflect Arrows
3. Weapon focus (Unarmed)
5. Power attack
6. Mobility
7. Mantis style
9. Mantis Wisdom
10. Medusa wrath
=== Skills ===

=== Special ===
Stunning fist ( 11/day, DC 21)
Improved evasion
Inmunity to disease
Ki pool (10/day)
Ki abilities (Barskin)

=== Gear ===
+2 Amulet of Mighty Fists +2 (16,000)
+2 Belt of physical might (str, con) (10,000)
+4 Heaband of wis 16,000)
+2 Bracer of armor 4000
+1 Ring of protection 2000
+1 Clock of resistance 1000
Books of Speed 12000

Unarmed, this is a trick build. If stunning fist works I can get up to 8 attacks with Medusa's wrath. I would use furious focus and stunning fist on the first attack and go from there.

Basically 10 times a day I have haste and if I need it I can burn a ki as a swift for another attack.

Feel free to correct where I messed up, like I said I stole Nico's build an edited. I really need to get hero lab :)

Liberty's Edge

Does Proftrobe think I won't post a build one of these times? :)


Has anybody posted a build of another class which gets acrobatics as a class skill, takes no armor class penalty on acrobatics, and has a large base move?

The schrodinger's alt-monk is getting ridiculous.


ciretose wrote:
Does Proftrobe think I won't post a build one of these times? :)

Where's the 1-20 progression with gear per level!?

Liberty's Edge

Marthkus wrote:
ciretose wrote:
Does Proftrobe think I won't post a build one of these times? :)
Where's the 1-20 progression with gear per level!?

I'll go level for level if someone else goes with me. Every time I've tried the other person bailed for one reason or another.


ciretose wrote:
Marthkus wrote:
ciretose wrote:
Does Proftrobe think I won't post a build one of these times? :)
Where's the 1-20 progression with gear per level!?
I'll go level for level if someone else goes with me. Every time I've tried the other person bailed for one reason or another.

Weak! You should post builds without requiring that other people post builds, then as the discussion continues you can be like, "My build does X" and when someone says, "My build does Y", you be like "POST IT, I have. LOOK AT HOW MORE LEGIT I AM!!!!!"

Liberty's Edge

Been there, done that. Like I said, they always bail after a few levels.

I'll do it here or in another thread if someone is interested.


@ Ciretose

You can not furious focus with unarmed strike. Change that for ability focus, weapon focus or mantys wisdom.


Justin Rocket wrote:
I think "it won't work in all situations" is an intelligent counter argument when the character has no backup. Since the monk does, let's look at what happens when shurikens do work. At 12th level, you get 5 attacks. If you've got a +4 modifier on your attack (perhaps due to strength), then that is 5d2+20. Of course, the monk is immune to disease and poison, so he could use Viridium shurikens (five attacks a round, failing a fortitude save on a natural "1" is going to happen). As for damage resistance, carry shurikens made of a variety of materials.

Why don't you post a build where shurikens make a decent ranged weapon? One that can be used against targets that are, say, 30ft away. I'll even calculate your DPR for you!

Liberty's Edge

Nicos wrote:

@ Ciretose

You can not furious focus with unarmed strike. Change that for ability focus, weapon focus or mantys wisdom.

Thanks! I'll do the mantis wisdom, as that will give me the same +2


Justin Rocket wrote:
Viridium

Not trying to pick on you or anything, but Viridium isn't actually likely to kill anyone so you don't have to burn the cash on it. Its D2 charisma damage, onset 2D4 weeks, frequency 1/week.


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ciretose wrote:
Does Proftrobe think I won't post a build one of these times? :)

Just keeping you honest :)


Lemmy wrote:
Justin Rocket wrote:
I think "it won't work in all situations" is an intelligent counter argument when the character has no backup. Since the monk does, let's look at what happens when shurikens do work. At 12th level, you get 5 attacks. If you've got a +4 modifier on your attack (perhaps due to strength), then that is 5d2+20. Of course, the monk is immune to disease and poison, so he could use Viridium shurikens (five attacks a round, failing a fortitude save on a natural "1" is going to happen). As for damage resistance, carry shurikens made of a variety of materials.
Why don't you post a build where shurikens make a decent ranged weapon? One that can be used against targets that are, say, 30ft away. I'll even calculate your DPR for you!

I'd much rather focus on the kind of combat the monk will be doing 99% of the time.


1 person marked this as a favorite.

To those saying Stunning Fist is "useless":

Let's say wizards got an extra ability that looked like this:
As a free action once per round, a target has to make a will save with a DC of 10+1/2 level+Con modifier. If it fails it's stunned for one round (Con because it's a secondary stat, Int would be higher than a monk's wis). This can be used once per day per level.

Would that NOT be a noticable powerup? I think it would be a very noticable powerup, and that is when it's applied to potentially the most high-powered class in the game.

If it was a first or second level spell it'd be the hands down best combat spell of that level.


MrSin wrote:
Justin Rocket wrote:
Viridium
Not trying to pick on you or anything, but Viridium isn't actually likely to kill anyone so you don't have to burn the cash on it. Its D2 charisma damage, onset 2D4 weeks, frequency 1/week.

I was thinking of the greenblood oil effect.


Justin Rocket wrote:
I'd much rather focus on the kind of combat the monk will be doing 99% of the time.

Even better! Make a Monk build where shurikens make decent secondary weapons. Just like Fighters, Rangers and Barbarians usually carry a bow for emergencies.


Ilja wrote:

To those saying Stunning Fist is "useless":

Let's say wizards got an extra ability that looked like this:
As a free action once per round, a target has to make a will save with a DC of 10+1/2 level+Con modifier. If it fails it's stunned for one round (Con because it's a secondary stat, Int would be higher than a monk's wis). This can be used once per day per level.

Would that NOT be a noticable powerup? I think it would be a very noticable powerup, and that is when it's applied to potentially the most high-powered class in the game.

If it was a first or second level spell it'd be the hands down best combat spell of that level.

Except the wizard would have to declare his action, then hit the target, then hope it fail its saving throw.

If the wizard misses or if his target makes its saving throw, if completely fails.

It'd be a power up, of course. Technically, any ability you add to a class is a power up. But it wouldn't be a significant one.


Ilja wrote:
To those saying Stunning Fist is "useless"

Who said it was useless?


ciretose wrote:
Nicos wrote:

@ Ciretose

You can not furious focus with unarmed strike. Change that for ability focus, weapon focus or mantys wisdom.

Thanks! I'll do the mantis wisdom, as that will give me the same +2

Only when you ara using stuning fist, so 10 times at day. Also your attack routine is off

It should be
+15/+15/+10/+10 (1d8+12 20/x2)

or without power attack

+17/+17/+12/+12 (1d8+8 20/x2)

With haste and ki it is

+16/+16/+16/+16/+11/+11 (1d8+12 20/x2)

or without power attack

+18/+18/+18/+18/+13/+13 (1d8+12 20/x2)

================

EDIT: ACtually this mmake doubt, does the monk uses his actual BAB for Power attack or does he uses his FoB BAB??


He uses FoB BaB


Nicos wrote:
EDIT: ACtually this mmake doubt, does the monk uses his actual BAB for Power attack or does he uses his FoB BAB??

There is nothing stopping Monks from combining Power Attack with FoB. It's one of the few things that actually increase their damage in a significant way.


Lemmy wrote:
Nicos wrote:
EDIT: ACtually this mmake doubt, does the monk uses his actual BAB for Power attack or does he uses his FoB BAB??
There is nothing stopping Monks from combining Power Attack with FoB. It's one of the few things that actually increase their damage in a significant way.

Not combining, i am talking about hte modifiers. FOr a 10th level monk using FoB it is -2/+4 or -3/+6??

Sczarni

All this talk and still no General Monk/Fighter builds vs one another, and no Combat Scenario(one that favors neither class) involved.

Liberty's Edge

Nicos wrote:
ciretose wrote:
Nicos wrote:

@ Ciretose

You can not furious focus with unarmed strike. Change that for ability focus, weapon focus or mantys wisdom.

Thanks! I'll do the mantis wisdom, as that will give me the same +2

Only when you ara using stuning fist, so 10 times at day. Also your attack routine is off

It should be
+15/+15/+10/+10 (1d8+12 20/x2)

or without power attack

+17/+17/+12/+12 (1d8+8 20/x2)

With haste and ki it is

+16/+16/+16/+16/+11/+11 (1d8+12 20/x2)

or without power attack

+18/+18/+18/+18/+13/+13 (1d8+12 20/x2)

================

EDIT: ACtually this mmake doubt, does the monk uses his actual BAB for Power attack or does he uses his FoB BAB??

I posted without power attack as a baseline.


Kazumetsa Raijin wrote:

All this talk and still no General Monk/Fighter builds vs one another, and no Combat Scenario(one that favors neither class) involved.

That's probably because a general fighter build uses a weapon and this thread is about who is better at unarmed combat.

Liberty's Edge

Nicos wrote:
Lemmy wrote:
Nicos wrote:
EDIT: ACtually this mmake doubt, does the monk uses his actual BAB for Power attack or does he uses his FoB BAB??
There is nothing stopping Monks from combining Power Attack with FoB. It's one of the few things that actually increase their damage in a significant way.
Not combining, i am talking about hte modifiers. FOr a 10th level monk using FoB it is -2/+4 or -3/+6??

BaB is just BaB so +7

Sczarni

Marthkus wrote:
Kazumetsa Raijin wrote:

All this talk and still no General Monk/Fighter builds vs one another, and no Combat Scenario(one that favors neither class) involved.

That's probably because a general fighter build uses a weapon and this thread is about who is better at unarmed combat.

I should have been more specific in respect to the OP.

That still shouldn't stop two different Unarmed builds from being posted, with a combat scenario that favors both or neither build.


Marthkus wrote:
Kazumetsa Raijin wrote:

All this talk and still no General Monk/Fighter builds vs one another, and no Combat Scenario(one that favors neither class) involved.

That's probably because a general fighter build uses a weapon and this thread is about who is better at unarmed combat.

This is no longer a fighter thread. Its another thread on the why and how of monk.

Sczarni

Oh good grief :(


MrSin wrote:
Marthkus wrote:
Kazumetsa Raijin wrote:

All this talk and still no General Monk/Fighter builds vs one another, and no Combat Scenario(one that favors neither class) involved.

That's probably because a general fighter build uses a weapon and this thread is about who is better at unarmed combat.
This is no longer a fighter thread. Its another thread on the why and how of monk.

Besides, there have been lots of fighter and monks threads, with dozens of monks and fighter builds, builded with mostly the same people debating here (ciretoce, Rynjin, Dabbler, lemmy and myself), I suppose another Monk Vs fighter build comparision is boring.

I woudl like to see a monk Vs the other 3/4 BAB though, the inquisitor, magus and alchemist probably fight better a have more out of combat usefullness.

Liberty's Edge

MrSin wrote:
Marthkus wrote:
Kazumetsa Raijin wrote:

All this talk and still no General Monk/Fighter builds vs one another, and no Combat Scenario(one that favors neither class) involved.

That's probably because a general fighter build uses a weapon and this thread is about who is better at unarmed combat.
This is no longer a fighter thread. Its another thread on the why and how of monk.

Or we established the baseline for unarmed fighter several pages back and now we are doing the same for monk.

But don't let facts get in the way of theory...


I was there. The fighter vs monk thing is long since over.


Chaotic Fighter wrote:
I was there. The fighter vs monk thing is long since over.

Well not really. The monk loses in DPR, this thread is now debating if the monks advantages make up for the loss in DPR.


Nicos wrote:
Lemmy wrote:
Nicos wrote:
EDIT: ACtually this mmake doubt, does the monk uses his actual BAB for Power attack or does he uses his FoB BAB??
There is nothing stopping Monks from combining Power Attack with FoB. It's one of the few things that actually increase their damage in a significant way.
Not combining, i am talking about hte modifiers. FOr a 10th level monk using FoB it is -2/+4 or -3/+6??

-3/+6 when flurry.

-2/+4 when not.


The main issue is we know a fighter is great DPR, but i havent seen anyone really make a damage oriented MONK.

My thoughts would be a monk can be built to spike, a fighter its harder, tho it can crit more quite easily.

I imagine a fighter would use a Falcata

Monk...either temple sword or unarmed i think...i personally would try unarmed first.

To make the monk do a lot of damage...see below

DRAGON STYLE/FEROCITY
Hungry Ghost (allows more ki use for extra attacks)
or
Four Winds (slow time major spike damage)
Power Attack
Strength Focused.

Say at 20, a monk could probably hit for 2d10+10(STR)+10(dragon first hit +5 other hits))+10 power attack+1d6 (elemental fist)+x (weapon enchantments)

im sure there are other things i cant think of

then add a wand of enlarge person. i think that puts his melee hit die at 3d8 right?

so add up what i have 3d8+1d6+30+x

and maybe they can get more thru other feats aside from power attack. special gear, etc. its +25 on all attacks after first.

34+x-60+x per hit, getting more hits per round then any fighter would. 8 attacks a round if they burn ki.

34-60+x+29-55+x X8 = 237+x-445+x a round, But that requires the monk to operate at a static -8 to hit (-2 flurry, -5 power attack, -1 enlarge) with ever decreasing +hit.

i could see his starting +hit bonus around +17-+20 range. +hit on last attack would be something like +11-+12 to hit.

im sure im missing some things.


w01fe01 wrote:

The main issue is we know a fighter is great DPR, but i havent seen anyone really make a damage oriented MONK.

Hardly. But if you think otherwise present a full build, cause random numbers do not tell anything. Have your DPR monk good AC? CMD? hp? it does not matter how hight is your DPR if you die afther to randomattacks by monsters, speciall y if the fighter still outamage you (as it will IMHO).

Build a 10th level monk (or whatever, it is ust that at 10th level there are dozens offighter builds to compare) and then we will see if you are right.


This thread is also about unarmed damage. As in who can punch better.


ciretose wrote:
@Dabbler - We did the math, it doesn't fail 90% of the time. Stop.

Slight exaggeration on my part, I will admit.

ciretose wrote:
And it is a +1 enhancement, which means one weapon priced at what others have to pay two weapons for gets you the ability to use stunning fist, quivering palm and other ki features...

Stunning fist, for most of the monk's career, then. Know any other class that needs a weapon feature to use a class ability armed?

ciretose wrote:
The math is the math.

OK, let's look at your build...

A wisdom of 20 at 10th level gives you a DC22 save with Mantis Style feats, which isn't too bad. Your attack bonus is +17 at best (or +18 using haste), but +19 when attacking with stunning fist. Your average CR10 foe should be AC24 and it's good save should be +13 (and it's likely got good fortitude). So you hit it 80% of the time with your stunning fist attempt, and it saves 60% of the time. So odds of success are .4 x .8 = 0.32 or 32%. So of your ten stunning fists a day, you get three successes, on average, assuming no DR to overcome.

That's pretty good as stunning fist goes, but you've cranked in two feats to make this work, and your odds of success are no better than 1/3 on any given attempt. On the flip side, you are AC25 with 88 hp against something with a high attack of +18 and doing high damage of 45. So it's likely to kill you if you don't stun it in round #1 or #2 (and that's assuming you got initiative), and if you stun it in round #2 you don't win without hurting bad. I would advise taking the truestrike power, pumping Dexterity instead of strength, and concentrate on getting that certain hit in round #1, which will bump your odds to close to 40% on the first attack, but that's still far from certain.

Now a non-stunning fist monk is more likely to have DC19, and +17 to hit. He'll hit 70% of the time, and the save will fail 25% of the time. That's only 17.5% chance of success, which isn't very good. A slight boost to AC, or save, or having DR will sink this further.

Don't get me wrong, I think that stunning fist is a great power, but the fact you need to hit and do damage makes it of limited usefulness to a class that struggles to hit and do damage at all. It's a "great when it works" power, you can't depend on it even with your stun-oriented monk who thanks to his awful AC pretty much has to depend on it.


Dabbler wrote:
It's a "great when it works" power, you can't depend on it even with your stun-oriented monk who thanks to his awful AC pretty much has to depend on it.

AC 25 is not an awful AC at 10th level, I would say is pretty much in the middle. I do not think a non shield user ranger, a (non beast totem) barbarian, paladin and most fighter will not have a considerably better AC.

Digital Products Assistant

Removed a post and reply. Keep the hostility out of the thread, please.


Dabbler wrote:
I agree, it's a =good trade-off, but you are fighting defensively when offence is what is called for.

-1 to attack does not hurt your offense. Fighting defensively does not reduce your damage. Not even an issue at all.

I use Crane Style all the time. After you get Crane Riposte, you should never not be using Crane Style.

Quote:
Does that happen often?

Since my games usually end in the 12th to 18th level range, it does happen quite often. In my groups the low will save characters are rarely played for exactly this reason. Nothing sucks more than being the guy running from the battle, held in place, charmed, slept, teleported away, or some other such lame effect from a missed will save. It's one of those things where everyone thinking about making a fighter or cavalier goes "This is really cool. Damn. Low will save. That's going to suck at high level."

Clerics and druids laugh as well. But monks do too. I don't know how you build your monks, but I always pick up a Wisdom-enchancing item. My will save is maybe 4 points behind the cleric. I also seek inherent bonus increases to wisdom as well. Maybe a lot of monks shirk wisdom, but I don't. I like the high Perception and Will save.


Justin Rocket wrote:
Raith Shadar wrote:


Don't toss the name Treantmonk out there as though that has meaning to me. I was doing "God Wizard" tactics in 1st edition. None of those guides are anything new to me.

So, what? You want a trophy? You can't toss a stone around this place without hitting people who were doing God wizards in 1st edition, myself and Treatmonk included. What Treantmonk did that he deserves credit for is be the first to draft a well constructed analysis of optimization for multiple classes in Pathfinder (which is not the same rule set as anything that came previously).

Raith Shadar wrote:


Have you actually used shuriken in game? I'm running a monk in a current campaign. I can tell you from direct recent experience shuriken are useless at lvl 10. I'll even tell you why.

1. It's too expensive to make them magical all the time. If you use greater magic weapon, they still don't penetrate DR.

2. You aren't going to spend the feats to become good at using them. You're not going to pick up Deadly Aim or Point Blank Shot when you can pick up something like Crane Style or Improved Critical to help you in melee combat.

3. They are close to useless with their short range. By the time any creature gets into a range where shuriken are viable, you're better off going to melee. The range increment is 10 feet. If the creature is within 20 or 30 feet, then you attack him in melee rather than take the -2 to -4 to hit on top of the -2 from flurrying with a non-focused dex.

This i not theory-crafting in some guide. This is experience playing the game. Shurikens are not useful at all past low levels when ACs are low and damage reduction is rare. Even then they are marginally useful at best. You should think about actual use such as penalties for firing into combat, cover, and range increments against higher ACs before assuming shuriken are useful. They aren't.

I think "it won't work in all situations" is an intelligent counter argument when the character has no backup....

You threw Treantmonk's name out there like that meant something to me. If you were using a "God Wizard"'s in first edition, doubt you would even be tossing someone else's name out there.

You obviously have very little experience using shuriken past lvl 1 to 5. We'll end this conversation here. You get back to me when you play a monk to high level while trying to make sure you have the strength to do enough damage in melee. You will find that hitting five times with shuriken with a strength focused monk against higher level creatures isn't going to happen.

You are far better off spending coin on an item to allow you to fly, so you can engage flying creatures in melee than using shuriken. Range increment alone gives you a very low chance to hit. You can fly 60 feet far easier than hit a creature with shuriken even 30 feet away. That's my advice to you from experience playing.

Side note: Finding viridium shuriken is not something every DM allows. Just like finding Celestial Mithril isn't easy.


Raith Shadar wrote:
You threw Treantmonk's name out there like that meant something to me. If you were using a "God Wizard"'s in first edition, doubt you would even be tossing someone else's name out there.

Treantmonk's name is highly regarded in this forum for optimization of Pathfinder rules. I don't know how you think 1st ed is relevant since it is a different ruleset.

Raith Shadar wrote:


You obviously have very little experience using shuriken past lvl 1 to 5.

You seem to have a very simplistic idea that if an option isn't the best for all cases, then it is bad for all cases. Maybe that's why you have so much trouble with the Monk, because the Monk class isn't a hammer in search of a nail.

Raith Shadar wrote:


You are far better off spending coin on an item to allow you to fly, so you can engage flying creatures in melee than using shuriken.

There are many cases where Fly doesn't work (for example, medium creatures can't even fly if the wind is too strong). That's why you need more than just a hammer. Fly may be quite difficult depending on things like webs (I don't mean the spell), twisted caves with stalactites and stalagmites, et. so it might be better to use ranged weapons instead


Justin Rocket wrote:
Raith Shadar wrote:
You obviously have very little experience using shuriken past lvl 1 to 5.

And yet, you haven't produced a build to prove shurikens are good backup weapons... They have terrible range increments and terrible damage. Plus, they are destroyed every time you use them, so they're expensive too, unless they are mundane shurikens, which own't be useful past 4~5th level.

From where I'm standing, shurikens suck. Care to prove me wrong?

Justin Rocket wrote:
There are many cases where Fly doesn't work (for example, medium creatures can't even fly if the wind is too strong). That's why you need more than just a hammer. Fly may be quite difficult depending on things like webs (I don't mean the spell), twisted caves with stalactites and stalagmites, etc. so it might be better to use ranged weapons instead

And how do shurikens fare in such conditions? Every thing you listed is as much as problem for ranged weapons (especially one with short range increments) as it is for Fly effects. Fly at least is more universally useful and cheaper than buying a bunch of +1 disposable weapons.

Liberty's Edge

@Dabbler - But also remember on that 1/3 of the time I stun, I get two additional attacks from Medusas wrath, above and beyond if I burn a ki or use the boots.

Personally, I generally view stunning fist as a side feature. When it works, it is wonderful, but I don't build for it to work because I've found narrowly built designs are just asking for trouble unless they are in a group built to fill the games.

But if you did go for a stunning fist build, I think the one I posted is viable and quite effective.

At the end of the day, I think at this point the armed monk is fine, given you can pour your energies into a single weapon. It is on par or slightly above a ranger, with the secondary abilities being more or less a wash IMHO.

OTOH, I think the unarmed is < armed, which I don't care for. The bump to AoMF helped, and the clarification on haste quieted a number of people...but if the intent is for the monk to be an unarmed specialist, the class isn't really working well in that regard.

Right now, pure DPR the fighter seems to be well ahead. And even with stunning fist, I'm somewhat shocked no one has mentioned that Mantis Style also helps fighters who take stunning fist...

I am still uncertain as the answer to the OP's question, but I do think we've shown that either option can be viable, if sub-optimal.

Liberty's Edge

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Lemmy wrote:
Justin Rocket wrote:
Raith Shadar wrote:
You obviously have very little experience using shuriken past lvl 1 to 5.

And yet, you haven't produced a build to prove shurikens are good backup weapons... They have terrible range increments and terrible damage. Plus, they are destroyed every time you use them, so they're expensive too, unless they are mundane shurikens, which own't be useful past 4~5th level.

From where I'm standing, shurikens suck. Care to prove me wrong?

Lemmy is correct. Build or it didn't happen.

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