Sean K Reynolds Designer, RPG Superstar Judge |
Sean K Reynolds Designer, RPG Superstar Judge |
I don't think legacy weapons were ever in the outline for Ultimate Campaign. We may have talked about it as a possibility for the book at a GenCon or PaizoCon panel, but I don't recall anything else (such as the book's description on the website) mentioning that.
Mythic Adventures, on the other hand, has rules for legendary weapons that improve as the wielder gains mythic power.
meatrace |
It's a really odd book, though I also like it a great deal.
It's a great many systems that don't REALLY work well or jibe with one another.
I really like the kingdom building and mass combat systems.
I'm not so hot on the downtime system (way too complex for what it does).
The haggling system is bunk.
The background generator is excellent, superb even, though I'm more likely to use it as a jumping off point than to generation a complete background. That said, it's also like nearly a third of the book which seems excessive.
My 2cp.
Runnetib |
I don't think legacy weapons were ever in the outline for Ultimate Campaign. We may have talked about it as a possibility for the book at a GenCon or PaizoCon panel, but I don't recall anything else (such as the book's description on the website) mentioning that.
Mythic Adventures, on the other hand, has rules for legendary weapons that improve as the wielder gains mythic power.
I do attend a lot of the GenCon panels so that could've been it. Or perhaps I saw it on the mythic stuff and transplanted it. However, based on the playtest material, mythic is not something I'll be using, so I may have to forego legendary weapons. Oh well.
idilippy |
I'll add my voice to the love for this book. I certainly won't be using all of it at once, and I might not use all of it ever, but that's pretty much every gaming book I buy. This has a bunch of interesting additions, additions to kingdom building and mass combat that as a Kingmaker DM I wish I had at hand two years ago, and the background generator is a blast for NPCs or as an idea generator for PCs.
Segallion |
Great book!
I want to see this continue, and for that we need to see these items show up in future AP's and Modules so we can keep this growing, otherwise it makes it harder to adopt in game.
For example, I loved in the Elves book the various combinations of food/alchemy, yet nothing else ever shows up and that just kind of dries on the vine.
I want to see rewards that incorporate Influence and/or labor points. After sending you on several adventures the Scholar becomes a Companion, etc. Keep bringing in new items like this and giving out various rewards that further this type of material.