A Most Malevolent Manor (completed!) (Inactive)

Game Master Nikolaus de'Shade

Maps
Research: Ioseff Xarwin (8), Xarwin Manor (4), Xarwin Caul (8), Dominion (12), Starless Night (7), Psychopomps (7), Tchekuth (5), Ashen Man (3), Starless Scope (1), Void Mirror (2), Asethanna Xarwin (0)
Alexi 2, Tadia 1, Eliza 2, Miya 3


Research Topics:
Ioseff Xarwin (8/10)
Journals in B8 (2/2): DC 20 Library Lore or DC 22 Occultism or Society (2 hours).
Dreams (5/5): DC18 Occultism, DC20 Intimidate or DC22 Society.

Books in C10 (1/3): DC 20 Library Lore or DC 22 Occultism or Society (2 hours).

Xarwin Manor (4/8)
Journals (4/4): DC 16 Library Lore or DC 18 Society (2 hours)
Books in C10 (0/4): DC 16 Library Lore or DC 18 Society (2 hours)

Xarwin Caul (8/8)
Studying the Manor (3/3): DC 19 Ghost (or similar) Lore (Recall Knowledge), DC 21 Occultism or Religion (10 minutes), DC 24 Arcana or Nature (10 minutes).
Dreams (2/4): DC 19 Intimidation (to understand and empathize with the source of anger that helped create the Caul), DC 21 Perception (to witness elements of the Caul’s supernatural formation), DC 24 Psychopomp Lore.
Ezramalkun (3/3): DC 20 Diplomacy (10 minutes)

Dominion of the Black (12/12)
Journals in B8 (2/2): DC22 Library Lore, DC 24 Occultism (2 hours).
Library, B10 (2/2): DC22 Library Lore, DC 24 Occultism (2 hours).
Dreams (5/6): DC 18 Occultism (to have a frame of reference about the Dominion of the Black), DC 20 Desna Lore (to recall warnings from prayers), or DC 22 Astronomy Lore (to approach the dream from a scientific viewpoint)
Secret Study, B21 (2/2): DC22 Library Lore, DC 24 Occultism (2 hours).
Books in C8 (1/2): DC22 Library Lore, DC 24 Occultism (2 hours).
Books in C10 (0/2): DC22 Library Lore, DC 24 Occultism (2 hours).

Order of the Starless Night (7/12):
Own Knowledge (2/2): DC27 Society to recall knowledge.
Library, B10 (2/2): DC22 Library Lore, DC 24 Religion (2 hours).
Dreams (2/4): DC 20 Desna Lore or DC 22 Religion (to understand and communicate the Order’s religious beliefs) or DC 24 Occultism (to approach the topic from a scholastic standpoint)
Secret Study, B21 (1/2): DC22 Library Lore, DC 24 Religion (2 hours).
Books in C10 (0/2): DC22 Library Lore, DC 24 Religion (2 hours).

Psychopomps (7/8):
Journals, B8 (2/2): DC22 Library Lore, DC 24 Religion (2 hours).
Library, B10 (2/2): DC22 Library Lore, DC 24 Religion (2 hours).
Ezramalkun (3/3): DC 20 Diplomacy (10 minutes)

Tchekuth, the Malevolence (5/10):
Ezramalkun (3/3): DC 24 Diplomacy (10 minutes)
Secret Study, B21 (2/2): DC24 Library Lore, DC26 Occultism/Religion. (2 hours)
Dreams (0/5): DC25 Occultism/Religion to observe the Malevolence's nature.
Books in C8 (0/2): DC 24 Library Lore or DC 26 Occultism or
Religion (2 hours)

The Ashen Man (3/10):
Secret Study, B21 (2/3): DC26 Library Lore, DC28 Occultism. (2 hours)
Dreams (1/4): DC26 Will save to look at the ruins of worlds that the Ashen Man has visited.

Starless Scopes (1/8):
PC's own knowledge (1/2): DC23 Library Lore, DC25 Occultism/Religion. (1 action)
Secret Study, B21 (0/2): DC23 Library Lore, DC25 Occultism/Religion. (2 hours)
Dreams (0/5): DC23 Occultism/Religion, DC25 Perception.
Books in C10 (0/2): DC23 Library Lore, DC25 Occultism/Religion. (2 hours)

The Void Mirror (2/12):
PC's own knowledge (2/2): DC23 Library Lore, DC25 Occultism/Religion. (1 action)
Secret Study, B21 (0/3): DC23 Library Lore, DC25 Occultism. (2 hours)
Dreams (0/5): DC23 Occultism, DC25 Perception.
Books in C10 (0/2): DC23 Library Lore, DC25 Occultism. (2 hours)

Fulvia Nostrema (0/6):
Books in C8 (0/2): DC 20 Library Lore or DC 22 Occultism or Society (2 hours)
Books in C10 (0/2): DC 20 Library Lore or DC 22 Occultism or Society (2 hours)
Dreams (0/5): DC 18 Occultism (to understand Fulvia’s theories and motives), DC 20 Diplomacy (to empathize with Fulvia’s situation), or DC 22 Deception (to identify with Fulvia’s methods and her eccentricities)

[b]Asethanna Xarwin (0/8)
Books in C5 (0/3): DC 22 Library Lore or DC 24 Religion or Society (2 hours)
Dreams (0/5): DC 18 Craft or Art Lore (to admire Asethanna’s artistic skills), DC 20 Diplomacy (to empathize with Asethanna’s situation), or DC 22 Society (to understand how aristocratic traditions worked during the early years of House Thrune’s rule)

[dice=Alexi]d20+9[/dice]
[dice=Eliza]d20+10[/dice]
[dice=Miya]d20+10+2[/dice]
[dice=Tadia]d20+9[/dice]
[dice=Enemies]d20+15[/dice]