Worshiping Gods


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Feats and Class Abilities depend on a player being devoted and/or worshipping a God. Clerics have to select a God, for example, as the source of their cleric powers. Spiked Destroyer requires you to worship Gorum.

So, if you are a fighter who selects Spiked Destroyer and then you multi-class to cleric, do you have to select Gorum as your Cleric God or can you select another God as the source of your cleric powers while still worshiping Gorum to keep your Spiked Destroyer Feat?

The Exchange RPG Superstar 2010 Top 16

You have a choice: select Gorum as your deity for cleric purposes, or change gods and lose the ability to use Spiked Destroyer. (If I were the table GM handling this, I would require an atonement as well.) Of course, fighters get to retrain and swap out feats, so it would be smart to swap out the useless Spiked Destroyer when you get a chance.)

Your character doesn't get to worship Gorum "as a fighter" and then, say, Hanspur "as a cleric".


Is this a PFS rule? Where is it?

The Exchange RPG Superstar 2010 Top 16

PFS is set in Golarion, the home campaign of the Adventure paths. It's a campaign rule. A cleric worships "a god". Is your character a cleric? Then he worships "a god". Singular.

There were a couple of hints here and there of edge cases: for example, the Order of the God-claw is a Hellknight order that was originally stated to worship a group of five gods. That got ret-conned, though. Every cleric in the Order of the God-claw worships one of those five deities: Asmodeus, Torag, Iomedae, Irori, and Abadar.

The concept of a character starting off as a fighter worshipping Gorum and then having an eye-opening experience and converting to another faith is a great one, though. I encourage you to play that storyline out.


By the way, this is a conversation that James Jacobs was having with another person about alignment and dieties. The subject came up about a fighter that worship many Gods. The conversation seems to suggests that you can worship many Gods.

James Jacobs wrote:
Stubs McKenzie wrote:
So under your interpretation, if I created a .. lets say CG fighter to take magical gifts out of the equation .. who worshiped all of the gods (they are all real gods, with real effects on the world), you would suggest that all of the gods he worshiped more than 1 alignment away from him would see him as insane, or want him dead? That just doesn't make sense to me. There were many cultures in history that worshiped both gods of life, and gods of death... gods of beauty and gods of destruction. Evil gods, and good gods can and do co-exist in cultures that are polytheistic, and just because 1 person is good, or evil, lawful, or chaotic, doesn't mean that they can't worship whom they choose without being branded insane.

Nope; a CG pantheistic fighter who worshiped all the gods would remain chaotic good. He worships all the gods, after all, so that's a net "wash" when it comes to any one specific devotion to any one deity. His acts would obviously most please chaotic good deities, but as long as he played his character as a chaotic good character, no problems. In this case, the character's religion TRULY has no impact on his alignment.

It's only if he chooses to worship a specific single deity (or a specific class of deity, such as "demon lord," that is strongly tied to and exemplifies an alignment) that the character's alignment might end up switching. When you choose to focus on ANY one thing, be it a deity or a type of spell or a weapon fighting style or whatever, you end up getting "better" at that focus. In the case of spells and weapons, that manifests as bonuses to attacks or whatever. In the case of intangibles like worship and faith, that manifests as alignment shifts.

If you worship a pantheon, you are not focusing worship on a single faith or philosophy, and therefore your alignment is unaffected. Unless, of course, your method of worship hinges on specific acts that you've decided to take, but even then it's your own choice and not your faith that might...

The Exchange RPG Superstar 2010 Top 16

Not by reading of the Guide to Organized Play, version 4.2, page 10.

Quote:

Religion: Characters can elect to worship any deity listed in a table of gods in the Core Rulebook, The Inner

Sea World Guide, Pathfinder Campaign Setting: Gods and Magic, or any other source listed as an official Additional Resource. Characters may elect to worship an evil god, but must always be within one alignment step of their chosen deity. For clerics, this is an especially important choice, since the deity’s alignment determines whether the cleric channels positive or negative energy, a decision with significant tactical implications for the cleric and her allies. Characters who do not receive powers from a divine source may choose to be atheists or to have no deity at all.

(Italics mine.)


Chris Mortika wrote:

PFS is set in Golarion, the home campaign of the Adventure paths. It's a campaign rule. A cleric worships "a god". Is your character a cleric? Then he worships "a god". Singular.

There were a couple of hints here and there of edge cases: for example, the Order of the God-claw is a Hellknight order that was originally stated to worship a group of five gods. That got ret-conned, though. Every cleric in the Order of the God-claw worships one deity.

The concept of a character starting off as a fighter worshipping Gorum and then having an eye-opening experience and converting to another faith is a great one, though. I encourage you to play that storyline out.

It says that a cleric has to choose "a deity" as the source for their cleric powers. It does not say that after that cleric chooses a deity as a source of their Cleric powers that they can not then choose to worship another deity.

I think the langauge that you are pointing to restricts a Cleric from deciding to be a cleric that derives his power from a religious concept, as is allowed in the standard Pathfinder rules with GM permission.


BUT YOU ONLY GET THE BENEFIT FROM ONE.

The Exchange RPG Superstar 2010 Top 16

Actually, all characters worship a deity, singular, in Pathfinder Society.

But, you know what, I don't think you're amenable to reason on this. So I'm going to excuse myself from the conversation.


Chris Mortika wrote:

Actually, all characters worship a deity, singular, in Pathfinder Society.

But, you know what, I don't think you're amenable to reason on this. So I'm going to excuse myself from the conversation.

I am open. I was just hoping for a rule citation.


Funky Badger wrote:
BUT YOU ONLY GET THE BENEFIT FROM ONE.

Do you have a rule citation?


Is there a place where you can submit a build and have it reviewed by the PFS personnel


Driver 325 yards wrote:


It says that a cleric has to choose "a deity" as the source for their cleric powers. It does not say that after that cleric chooses a deity as a source of their Cleric powers that they can not then choose to worship another deity.

First, this is the third thread on the same topic you've started today. As a friendly FYI, they really do frown on multiple postings on the same subject cross forums.

You've received the same answer in each thread, but don't want to believe it. I don't know why, but that's not really my concern.

In regards to this bit quoted above though, let me point you to the cleric class itself.

Ex-Clerics wrote:
A cleric who grossly violates the code of conduct required by her god loses all spells and class features, except for armor and shield proficiencies and proficiency with simple weapons. She cannot thereafter gain levels as a cleric of that god until she atones for her deeds (see the atonement spell description).

One blatant way to grossly violate the code of conduct of a religion is to throw it away and choose another religion to follow. Once that happens, you would lose all of you clerical powers and abilities.

Good luck with your concept.


Actually, the answer I received in the normal rules section is that it is up to the GM. I don't agree that having two God is a gross violation of following either God if the God are closely aligned. People in the normal rules section agreed with me. So you incorrectly state their positions.

Second, I placed this question in this forum to find out if there was a difference in rulings between PFS and standard rules. I see that there is no such ruling in PFS either. There are only opinions on what ambiguous language means.

Hey, not every question has an answer. I can live with that. It is a shame that those who you ask for an answer can't admit that sometimes there is no answer and instead want to shove their opinion down the persons throat who is asking the question.

I understand that you hate the ideal of a cleric following two Gods, but the fact that you hate the idea does not mean that your opinion is RAW, just hated

Shadow Lodge

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As Chris posted above, the Guide to Organized Play clearly states that a character who receives power from a deity may only "worship" one. Characters who don't receive mechanical benefits can "worship" as many as they like.

I have a Tengu who carries a holy symbol for about 8 different gods, and pulls them out in situations when they'd be the most appropriate ones to pray to.

I also have a Paladin of Ragathiel whose parents were priests of Aroden - she worships Ragathiel, but "honors" Iomedae and Milani as Aroden's legacy, and the memory of Aroden himself.

For mechanics purposes, you can only "worship" one deity, as the Guide clearly states. For role-play purposes? Create a story you want to play, just so long as you don't "cross the streams."


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Mike Bramnik wrote:
I have a Tengu who carries a holy symbol for about 8 different gods, and pulls them out in situations when they'd be the most appropriate ones to pray to.

:)


Okay, I still don't know where this clear language is and it would have been great if someone would have simply quoted the clear language.

With that said, I see the symbols next to your names so I will accept your answer as gospel even without a citation.

Shadow Lodge

The faction symbols don't matter, the stars do. A little.

But anyway, yeah. If you are deriving a benefit from a god, you have to worship them. The exceptions to this are Paladins, Druids, and Oracles, whose divine powers come from other sources. They would still have to worship a god they are deriving a trait or feat from, however.

Lantern Lodge

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Driver 325 yards wrote:

Okay, I still don't know where this clear language is and it would have been great if someone would have simply quoted the clear language.

With that said, I see the symbols next to your names so I will accept your answer as gospel even without a citation.

Religion: Characters can elect to worship any deity

listed in a table of gods in the Core Rulebook, The Inner Sea
World Guide, Pathfinder Campaign Setting: Gods and Magic, or
any other source listed as an official Additional Resource.
Characters may elect to worship an evil god, but must
always be within one alignment step of their chosen deity.
For clerics, this is an especially important choice, since the
deity’s alignment determines whether the cleric channels positive or negative energy, a decision with significant
tactical implications for the cleric and her allies. Clerics,
inquisitors, paladins, cavaliers of the order of the star,
and samurai of the order of the star must choose a deity
as all classes in Golarion that receive spells and abilities
from a specific divine source receive their powers from a
deity.
Druids, oracles, and rangers are the exception to this
rule. The list is not exhaustive, and divine spellcasters of
any future classes whose sources are added as additional
resources to the Pathfinder Society Organized Play
campaign will be required to choose a deity unless
otherwise specified. Otherwise, characters who do not
receive powers from a divine source may choose to be
atheists or to have no deity at all.


Amanda Holdridge wrote:
Otherwise, characters who do not receive powers from a divine source may choose to be atheists or to have no deity at all.

You know, I never noticed this before, but isn't that redundant?

The Exchange RPG Superstar 2010 Top 16

Kind of, sort of. Athests believe that the gods are not worthy of worship. Cayden Cailean is powerful, with epic levels and maybe divine levels or something. But big and powerful doesn't make him a god. Nobody worshipped him before he took his drunken tour of the Starstone Cathedral, and nobody ought to be worshipping him now.

Desna is a very very old, very very powerful alien who is masquerading as a pretty butterfly lady. That's not something a free-willed man ought to worship, either.

Athieists have no relationship with any of the gods themselves, but don't believe that it's wrong to worship them.

Liberty's Edge

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It would be quite funny to role play a character who simply didn't believe gods existed in any fashion....

"Your god didn't heal me, I just recover very quickly from such minor flesh wounds as partial decapitations!"


Driver 325 yards wrote:
Okay, I still don't know where this clear language is and it would have been great if someone would have simply quoted the clear language.

It's in the Guide to Pathfinder Society Organized Play. In the current version of the Guide (v4.3), it's on page 10, under "Step 11: Finishing Touches". Amanda Holdridge provided the quote itself.


Ninjaxenomorph wrote:
The exceptions to this are Paladins, Druids, and Oracles

Just for clarity: it's rangers, druids, and oracles who don't need to select a deity, despite being "divine" spellcasters.

Liberty's Edge

Atheism is, in a broad sense, the rejection of belief in the existence of deities.

Keep in mind that as Pathfinders the interaction with Clerics who can manifest powers from a Deity (or even servants of that deity) would preclude that form of Atheism generally.

Even Rahadoum recognised the existence of Deities. It tolerated the religions before that start of some nasty religious wars until certain people decided enough was enough and created the Laws of Man. Whilst we do not know exactly what the laws say, you cannot discount the existence of Gods. Their laws simply opposed the idea of anyone worshiping the Gods in general in the country. So not really Atheism there, just a state pogrom against Religion.

If a Character chooses not to worship a God or be religous, this does not neccesarily mean that he rejects the belief of existence of deities. It is simply that he/she chooses to live without the need to have faith in a higher power.


pathar wrote:
Amanda Holdridge wrote:
Otherwise, characters who do not receive powers from a divine source may choose to be atheists or to have no deity at all.
You know, I never noticed this before, but isn't that redundant?

No. One sleeps in on Sunday, one gets up early to rail against the unfairness of the capricious gods.

Grand Lodge

Also remember that there is an actual feat, called something like Godless Healing, that lets one give themself what amounts to a CLW without being a member of a divine class, nor having to use UMD to do it.

Although an atheist Bard, who does arcane healing, would be somewhat amusing....


dragonkitten wrote:
Driver 325 yards wrote:

Okay, I still don't know where this clear language is and it would have been great if someone would have simply quoted the clear language.

With that said, I see the symbols next to your names so I will accept your answer as gospel even without a citation.

Religion: Characters can elect to worship any deity

listed in a table of gods in the Core Rulebook, The Inner Sea
World Guide, Pathfinder Campaign Setting: Gods and Magic, or
any other source listed as an official Additional Resource.
Characters may elect to worship an evil god, but must
always be within one alignment step of their chosen deity.
For clerics, this is an especially important choice, since the
deity’s alignment determines whether the cleric channels positive or negative energy, a decision with significant
tactical implications for the cleric and her allies. Clerics,
inquisitors, paladins, cavaliers of the order of the star,
and samurai of the order of the star must choose a deity
as all classes in Golarion that receive spells and abilities
from a specific divine source receive their powers from a
deity.
Druids, oracles, and rangers are the exception to this
rule. The list is not exhaustive, and divine spellcasters of
any future classes whose sources are added as additional
resources to the Pathfinder Society Organized Play
campaign will be required to choose a deity unless
otherwise specified. Otherwise, characters who do not
receive powers from a divine source may choose to be
atheists or to have no deity at all.

Now if I were asking whether the following language in the normal rules for Pathfinder applies in PFS, namely,

Quote:
If a cleric is not devoted to a particular deity, she still selects two domains to represent her spiritual inclinations and abilities (subject to GM approval)

then I would expect for you guys to point me to the language above and you would be correct to do so. After all, the language that you point to was specifically written to take the option of being a cleric without a deity away.

However, I am not asking that question. I am asking whether a cleric who selects a deity from which he derives his cleric powers from can also have another deity that he worship to gain a feat like Spiked Destroyer (assuming the alignment of the two deity match or are close and that worshiping one deity does not violate the tenants of the other).

Now the best answer that some have given me is that in PFS you can have many Gods, but only one God has a mechanical effect.

Now that answer would be incredibly clear if there were a rule, errata, FAQ or PFS ruling that stated the above. That is the citation that would be helpful to me. Can anyone provide me with such a citation.

Grand Lodge

Does your character have a non-mechanical reason for worshiping two gods?


Is this another thread about the same thing because the answer in the first thread didn't produce the desired result?


It appears so.


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Yes. There was another thread because the answer in the first thread didn't produce the desired result. I maintain that the OP is trying to skirt around the rules simply to get what he wants. He's even been presented with viable options to get it legally. But it appears he doesn't (or refuses to) understand.

No matter how many times you slice it, here is the RAW from PRD. The rule is listed in the Cleric section, under the flavor text, and in the mechanical game rules under ROLE:

PRD wrote:
As their powers are influenced by their faith, all clerics must focus their worship upon a divine source. While the vast majority of clerics revere a specific deity, a small number dedicate themselves to a divine concept worthy of devotion—such as battle, death, justice, or knowledge—free of a deific abstraction. (Work with your GM if you prefer this path to selecting a specific deity.)

The simple answer to the OP's thread (both threads) is still NO. Even if you try arguing that the text doesn't specifically say you cannot worship two gods, it does say that a cleric MUST worship a deity or a concept. Singular grammar is used, therefore it the deity or concept is singular in nature. There is no question, no leeway for interpretation a different way, etc..., there is only the RAW (which my personal opinion says that RAI also supports, considering the above posted paragraph on Ex-Clerics).

This has all been pointed out to him, he's been shown several direct RAW references for normal play AND PFS play that restrict him from worshiping multiple Gods, but he won't leave it alone.


Claxon wrote:
Is this another thread about the same thing because the answer in the first thread didn't produce the desired result?

The other thread did not yield the same result. The other thread yield the result that in a standard game it would be up to the GM. The question here was with PFS. It seems that the only answer that can be obtained is that you guys extrapolates

Quote:

Clerics,

inquisitors, paladins, cavaliers of the order of the star,
and samurai of the order of the star must choose a deity
as all classes in Golarion that receive spells and abilities
from a specific divine source receive their powers from a
deity

to mean that everyone can only have one diety.

I take the language on its face and think it means exactly what it says, which is that "Clerics... of the order of the star... must choose a deity as all classes in Golarion that receive spells and abilities
from a specific divine source receive their powers from a
deity.

So I interpret this language to mean that the clerics in Golarion get their spells and abilities from a deity.

I am sorry that I do not read any deeper into the text and somehow divine that this language not only requires Clerics to get their powers and spells from and deity, but that the language also somehow stop everyone in Golarion from having two dieties or more

Even more, I apologize for not further reading that this text also somehow means that you can have many Gods but only one can have a mechanical effect

I guess I am just not as smart as you guys. I just honestly do not see the jump in logic.


You can argue this from any angle you wish. PFS uses standard Pathfinder rules plus some extra ones. Every single one of those rules indicates via RAW that Clerics are limited to the worship of one deity or concept.

Singular grammar means singular worship. This is supported in every single rulebook you attempt to research.

You are trying to do something outside the bounds of the rules. As stated in the other thread, you have two viable, legal options to get what you want.

1. Worship Gorum and plead to the DM to approve your chosen domains.

2. Become a Separatist Cleric of Gorum and take one of his domains and one other of your choosing.

Either way, you would be a Cleric who worships Gorum. There's no getting around that to qualify for the feat you wish to take.

You can't see or fathom the "jump in logic" because it doesn't need to be jumped. I've provided the proof right out of the Core Rulebook. As we told you clearly in the other thread, you are making things more complicated because you disagree with the response.

I recommend taking one of the two legal paths to get what you want, or dropping the issue. At this point it's a very dead horse. Just because you disagree with the rules doesn't mean you can argue them or twist their meaning to your stance. Especially not in PFS play. Those rulesets are even more strict, and for good reason.


Look, yes I disagree with you as to the standard pathfinder rules.

As to PFS and what GMs allow, I will have to plead ignorant because I am just starting to look into PFS and don't know what they allow.

I beleive that you are twisting the language and trying to get more out of it than is supported by RAW or RAI. This is not becuase I want a different result. I am more than happy to accept a result that is clearly supported by the rules. I have done so in the past.

With that said, hey I started this question. I was interested in your opinions. I thank you for responding. I don't need any more responses.

Well I guess I would take a response from Paizo or from Mike Brock from the PFS angle. But other than that, thank you very much. I will just agree to disagree that there is any RAW or RAI on the subject.


Chris Mortika wrote:

Kind of, sort of. Athests believe that the gods are not worthy of worship. Cayden Cailean is powerful, with epic levels and maybe divine levels or something. But big and powerful doesn't make him a god. Nobody worshipped him before he took his drunken tour of the Starstone Cathedral, and nobody ought to be worshipping him now.

Desna is a very very old, very very powerful alien who is masquerading as a pretty butterfly lady. That's not something a free-willed man ought to worship, either.

Athieists have no relationship with any of the gods themselves, but don't believe that it's wrong to worship them.

I'd add to this that an Atheist in the setting might believe that the term "god" was nonsensical. No such being could exist. Just because they have some big interests doesn't make the anthropomorphic representations of "truth" or "mercy" or anything else -- whatever they might claim. Just because they give out power doesn't make that power significantly different from any other magic -- bards can heal, after all. Just because a being claims these things and have this power, does not mean it is worth of worship.

What you do have are a bunch of powerful beings insisting that people worship them and sending out their minions to get even more worship. Some might find it a bit disgusting.

Just another perspective on it.

Lantern Lodge

I'm sorry for posting here, but for the sake of a humorous ending...

"No man can serve two masters, for either he will hate the one and love the other; or else he will hold to the one and despise the other..."

Oops, sorry wrong manual... :)


There probably is no RAW on the subject. Not everything needs to be written out, nor should it.


Driver 325 yards wrote:
Look, yes I disagree with you as to the standard pathfinder rules.

PFS uses what you quoted as "Standard Pathfinder Rules" and adds in some of their own. I don't expect that you will get any different answer than anyone is trying to tell you.

What I really don't understand is how you cannot believe that the RAW supports my statement when I directly quoted it to you, and it's researchable for your own eyes. Others have done the same, provided direct RAW quotes for your appraisal.

The issue here is that you don't wish to believe what we've put forth for you because you disagree with what's written on paper in the rulebooks, both Core Rulebook and the PFS Guide.

That's something I can't change. I've provided my opinion, I've provided proof. That's all I can do to help you. I'm done arguing it.


Ciaran Barnes wrote:
There probably is no RAW on the subject. Not everything needs to be written out, nor should it.

There is RAW on the subject. Look up my responses for the Core Rulebook direct quote. Others have provided the direct quote from PFS.

This all stems from the OP, on his third attempt at arguing a thread, and he maintains that he doesn't agree with the RAW or RAI that we've provided him. That's all well and good, but it's still RAW.


RAW have been wrong before, they are wrong here, and no doubt they will be found wrong at some point in the future on some other topic. However, for the purpose of game mechanics and simplisity of play, a cleric should hae one Deity that they focus on as the Divine source for their powers. A cleric of Thor would use his hammer on anyone who claimed that he would not also worship Odin or Heimdal when appropriate.

Of course, a cleric would not actively worship two Gods that were in opposition to each other, Ahriman and Ahora Mazda, for example.

The only time that a cleric would be restricted to worshiping one and only one God would be in a monotheistic or henotheistic religion.


Unless you're doing some organized play thing in stores or conventions or something, then such things work however you and your GM and the rest of your table decide it does, no matter what the campaign setting or adventure path says.

The Exchange RPG Superstar 2010 Top 16

Zhayne wrote:
Unless you're doing some organized play thing in stores or conventions or something,

Absolutely. However, he wants to play a character with one god "when he's being a cleric" and another god "when he's being a fighter", in Pathfinder Society.

We have cited the PFS Guide saying "no". All characters in PFS, not just clerics, get to worship either 1 god of 0 gods. (Page 10, as referenced above) Golarion's world rules let non-clerics worship more than 1 god, PFS does not.

Driver 325 yards wrote:
In fact, I have generally found that the people who answer on these threads are conservative GMs who seek to say no to anything they can possibly say no to.

Baloney. What you've found is that people don't read the text the same way you want it to read.

There are a lot of gray areas in PFS rules. (Take a look at the stealth / perception debates, or the darkness, continual light debates, or the how tightly we track encumbrance, or audit Chronicles, or a host of other issues. The GMs for the campaign -- Mike Brock, Mark Moreland, and Jon Compton -- are silent on many of those issues, letting us run our tables as we see fit. Number of gods worshipped is not one of those open areas.

Grand Lodge

Really, what is wrong with going Separatist?

You get what you want, without dancing around rules, and using "well, it doesn't say..." to justify.

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