Bad Advice Thread


Pathfinder First Edition General Discussion

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46) Hammer home that the opinions presented in optimization guides are not just helpful tips but infact commandments of " The One True Way" syn. for Power Gaming.


Daenar wrote:
" The One True Way" syn. for Power Gaming.

see rules 26 and 42.


47) When playing a RPG, remember, skill focus is terribly overpowered.

Grand Lodge

Master of the Dark Triad wrote:
47) When playing a RPG, remember, skill focus is terribly overpowered.

When it's skill focus UMD...umm kinda is...

Liberty's Edge

48. CR is just a NUMBER! You shouldn't be worried about the balor facing off against your level 1 fighter!


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49. Never agree with your DM, ever!
Argue about everything
Argue with everyone


KenderKin wrote:
21) never play sober, indoors, or clothed...

This is supposed to be bad advice, not truisms!


50. If you want to focus on beating people up with your fists, go Monk.


#51. Sunder is silly, why would you want to destroy your "phat loots"?


Um I believe that's actually good advice...er Idk depends who you ask I guess.


52. If you make any modifications to any rule or class printed in a Paizo book, you are a horrible GM/player who hates RAW and pathfinder.


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53. Dump stats not vital for the mechanics of your character to 7, then complain if the GM targets your low Will save, checks encumbrance, or in any way tries to use your gaping weaknesses against you.

The Exchange

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54. Actual experience in the game means nothing. Follow my completely sterile mathematical formula for DPS über badassery because in game events and play style can't affect statistics.

Liberty's Edge

55. ALL the things are legal in PFS!!!


56. When planning your character, come up with a build that is a cool 20th level character.


57) 56 is correct, theorycrafters always know best.


Careful about sniping. This is about bad advice and traps, not about your own agendas and the kind of people you don't like.

58. Anything can be broken.

Someone told me that a few nights ago. Viable maybe, but he meant gamebreaking with a monk or rogue...


59. All the Classes are Balanced in terms of Utility and Power

60. Being true to your character is more important than the rest of the groups fun.

61. Flavour and Optimising are mutually exclusive

62. GM's should rule with an Iron Fist/ Lay down the Law

63. DPS is the most important thing in the game.

64. It is not possible to make a nearly useless character.

65. 7's are an insult to any gm and should be punished as severely as possible.

Liberty's Edge

66. Vital Strike is useless.


67. Vital Strike is worth a feat.

Sovereign Court

68. Vital Strike works the way you think it does (does/doesn't work with the feats currently under consideration).

Liberty's Edge

70. (Because 69 was already reserved...) Vital Strike is bad/wrong.


HangarFlying wrote:
70. (Because 69 was already reserved...) Vital Strike is bad/wrong.

Erm... Why is this in the bad advice thread? Are we saying its good? Its only good if you have a really high damage dice(like a hippo's bite). Its otherwise too feat heavy, and can't be used with many other actions(such as charge).

Not that I mean to argue, just saying we have contradicting rules atm. MPL already posted about this one.


Yeah, I think you have that mixed up--since this is a bad advice thread, the bad advice is that Vital Strike is ever worth taking for anyone that isn't able to take the form of creature with a huge natural attack, like a T-Rex or that weird megafauna rhino thing whose damage is probably a typo.


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71. Your mom can Flurry of Blows all corporeal humanoids within her reach as a full-night action.

The Exchange

72. People who say Vital strike and its subsequent feats are worth taking have it wrong. Their actual experience with the feats and the improved damage output from their combatants doesn't count, because my theoretical statistics say otherwise.

This is fun, we could make a hundred or so posts just back and forwards about Vital strike. I think we should chuck in a few monk builds and a Paladin alignment advice point and we could get this baby into the thousands. :)

Grand Lodge

Vital strike with size dickery and furious finish is quite good for damage I found.


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73) When discussing build choices, actual experience is more valuable than statistical analysis because cognitive bias does not exist and it is very easy for a person's experience to reach the required numbers of trials to find average expected results.

74) You should only judge a feat by comparing it to not having that feat, not against the opportunity cost of that feat.


75. Take everything out in game. Don't talk things out. Its always okay to pvp, its cool, they totally had it coming and needed to be taught a lesson. If your the GM, especially target peoples weak attributes. Dirty minmaxers have it coming.

Sczarni

76. Any character build that involves any levels of Rogue, regardless of why those levels were included in the first place, should replace all the Rogue levels with Vivisectionist Alchemist levels. Even if the character in question dumped Int.


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Silent Saturn wrote:
76. Any character build that involves any levels of Rogue, regardless of why those levels were included in the first place, should replace all the Rogue levels with Vivisectionist Alchemist levels. Even if the character in question dumped Int.

You're right, that is bad advice. There are several Bard and Ranger archetypes you could replace those Rogue levels with as well ;)

The Exchange

77. When discussing build options, ignore actual experimental evidence from experience (ie real data). The Statistics on these threads are completely accurate despite ignoring the fact that statistical analysis only works in sterile environments with no variance between trials.

(Mpl, I like the way neither of us has said the same thing twice, yet we have too.)


78) Never concede in an argument no matter how pointless as you can always make the opposing side see it your way in the end. Have a nice day, to whom it may apply.


Daenar, isn't that half the purpose of the Internet?


79) Make sure you never listen to your players for feedback. You can't make mistakes. Everything you do is flawless. After all, you're the GM!


80) Real world historical accuracy, as you imagine it, is an important part of building a magical world of dragons and magic.


81) always assume that your view of how a magical world should be is the only one valid.

82) if you are building a ranger never ever buy gear for your pet companion. Dm that target pet companion are despicable beings.


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This thread is bad role-playing advice in general? Ok, here's a few

83.) Agree to play a stupid campaign in a stupid, unimaginative world with a stupid GM who believes he's competing against the other players because he's our friend in real life.

84.) Totally try LARP out. It's like role playing games except better!

85.) We should play Wraith: the Oblivion.

86.) If you play Dungeon's & Dragons, you will become a devil worshiper and kill yourself and probably someone else.

87.) If you play RPG's you will never get laid.

88.) You're too old to play RPG's.

89.) Let's try fourth edition. How different could it really be?


Come on people. Most of these are not things anyone would ever say, and some of them are not even advice.

The Exchange

Yora wrote:
Come on people. Most of these are not things anyone would ever say, and some of them are not even advice.

Actually, nearly everything in this thread has come up as an argument in multiple threads multiple times. It's why folks are putting them in here.

Although, Corthios seems to have dipped into a number of memes I haven't seen bandied about on these threads for years.

Cheers

Sovereign Court

mplindustries wrote:
Yeah, I think you have that mixed up--since this is a bad advice thread, the bad advice is that Vital Strike is ever worth taking for anyone that isn't able to take the form of creature with a huge natural attack, like a T-Rex or that weird megafauna rhino thing whose damage is probably a typo.

It's not a typo, it's the normal damage but doubled, because it's got two horns.

Sovereign Court

90. Wizards are OP. A party of only wizards is certainly the best party ever.


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mplindustries wrote:

73) When discussing build choices, actual experience is more valuable than statistical analysis because cognitive bias does not exist and it is very easy for a person's experience to reach the required numbers of trials to find average expected results.

Uh, not to be That Guy, but isn't the environment you're playing in just as important to consider and weigh against the statistics?


91. Feats are optional and over-rated, who needs them.

Liberty's Edge

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92. It's the numbers that count, your experience means nothing, no matter how much you enjoy it.

Shadow Lodge

93) Every feat/class option/etc serves some useful design purpose. None of them exist as flawed options that create a 'rules mastery' metagame, so just pick whatever sounds good.

94) You can't have fun if you make bad choices during character design.


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95) For the best, most level-headed, accurate and usable advice, go to the messageboards.


#93 and #94 are confusing as they seem to almost directly contradict eachother.


Coarthios wrote:
85.) We should play Wraith: the Oblivion.

I never played Wraith, but it seemed like it could be really interesting. What issues did you have with it?

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