Bad Advice Thread


Pathfinder First Edition General Discussion

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Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

96) People will actually discuss things with you on the internet.


1 person marked this as a favorite.

97) Don't worry. Those bad rolls will even out with high rolls. Trust me the dice will be with you.


98. Don't optimize for combat. Other people can cover for you.


4 people marked this as a favorite.

99) Don't play a Bard, they suck.

I laugh every time I read an anti-bard post. I have a Bard who can create (through buffs) more DPR than the entire party, cast spells, and play the skill monkey. All while sitting in the back seat with a slight smirk, letting other players feel important and powerful.

Shadow Lodge

100) If you don't follow the fluff precisely as written in the books, you are removing all flavour from the game.

Daenar wrote:
mcbobbo wrote:

93) Every feat/class option/etc serves some useful design purpose. None of them exist as flawed options that create a 'rules mastery' metagame, so just pick whatever sounds good.

94) You can't have fun if you make bad choices during character design.

#93 and #94 are confusing as they seem to almost directly contradict eachother.

Nah, it's a moderation thing. It's bad advice to just pick whatever abilities sound good without worrying about whether they'll actually be effective, but it's also bad advice to say that one non-optimal choice will ruin your fun. I have a friend who has played a few interesting, non-optimal, but effective builds.


Should have caught that as I am a primary advocate for the "comfortable middle" or as you would have it a balance between fluff and crunch.


If it seems otherwise it is because I feel there is an imbalance between extreme number crunching optimizers with fewer concerned with only flavor. Were the climate opposite I would crusade against "fluffers", for lack of a better description.


Daenar wrote:
If it seems otherwise it is because I feel there is an imbalance between extreme number crunching optimizers with fewer concerned with only flavor. Were the climate opposite I would crusade against "fluffers", for lack of a better description.

Its funny because I tend to find the opposite. :P Hatred of power gamers and optimizers is perhaps the most common trait you'll find on the forums.


Not hatred. I don't honestly "hate". Despise excessive "crunching" when the climate"cruncher" is disdainful of anything game related not tied to numbers/equations/formulas. Dpr threads are great illustrations of potential damage output. But that is the sole topic of discussion. Educational but not what I want as the all consuming focus of the game, else I'd just go play world of warcraft.


101) Ignore TOZ......at all costs

Shadow Lodge

What? I'm harmless!


TOZ wrote:
What? I'm harmless!

That's why you should be ignored.

Webstore Gninja Minion

Removed some posts. Keep it civil in this thread, or it will be locked.


102) there is no such thing as bad advice
103) there is no such thing as good advice


KenderKin wrote:

102) there is no such thing as bad advice

103) there is no such thing as good advice

104)ADVICE IS A MYTH! mwahahahaa

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

105) I give advice.


Drejk wrote:
TOZ wrote:
What? I'm harmless!
That's why you should be ignored.

There's so much opposite day going on in this thread I don't know who or what to believe in...


106) Asking for advice from idiots is a bad idea.

Spoiler:
It has been my experience that if you ask about a class, feat, trait, race, skill, fighting style, equipment.......that people will begin advice with why would you play that?.....this is the right way.


Wha?

The Exchange

107) Asking for advice from expert idiots is a worse idea.

Sczarni

108) Dot.

(I don't know if "dot" counts as advice, but it's certainly one of the least helpful things I've ever seen on a thread asking for advice, and I keep seeing it.) ;-)


1 person marked this as a favorite.

Yar.

mysteries of the dot:
To dot a thread is to post in it with the expressed purpose of marking it so that you can come back to it at a later time in order to see how the discussion develops, showing that while you may not have anything useful to add at the moment, the topic presented is of interest to you.

The act is called "dotting" because when you post in a thread here, a little dot gets added to the thread title, giving you a clear visual for threads that you are involved in, thus making them easier to find at a later time when browsing the messageboards.

The more you know! :D

~P


109) Apparently dotting a thread destroys a threads momentum momentarily

Sczarni

Pirate wrote:

Yar.

** spoiler omitted **

~P

I actually already knew that. I was being facetious, hence the ";-)" at the end of my post.

110)Explaining something is a waste of everybody's time if the person to whom you were explaining it already knew it. The possibility of someone who didn't know it coming along later and learning from it is irrelevant and not likely enough to justify the effort.


111. Most people are born with an instinctual knowledge of RPG rules, so it is reasonable to shun new players for not knowing what they are doing.


I spranged from my mothers' wound fully knowable in all things arpeegee.


I rest my case.


chaoseffect wrote:
Coarthios wrote:
85.) We should play Wraith: the Oblivion.
I never played Wraith, but it seemed like it could be really interesting. What issues did you have with it?

I'm not going to hijack the thread. But you played a ghost that couldn't interact with the real world. So you were a ghost who was working towards being a real ghost.

So to try and make this story above work with the thread I'll add

112. You should stick with a bad game so you get your money's worth out of it.


113. If you get bored with your character, just find a way to suicide and make a new one. Nobody minds stuff like that.


114. Play a halfling barbarian. Nothing beats a halfling barbarian.


115. It is important that every role is presented in the party. If the first three players have a fighter, a cleric and a wizard, force the fourth player to be a rogue.


116. Make a numbered list of advices about how to play RPGs, and forget n° 43 !!


Halfling Barbarian wrote:
114. Play a halfling barbarian. Nothing beats a halfling barbarian.

Kobold Barbarian


117. Don't play [insert class here], because they suck!

Dark Archive

118. Bards are the best 5th character for a party... because, you know, they're bards!

119. Don't optimize. You can't roleplay if you optimize.


120. You can't have fun with an RPG system that most people don't like or is poorly designed (ie. 4e or something more esoteric like Fuzzy Heroes' 2nd edition).


Daenar wrote:
#93 and #94 are confusing as they seem to almost directly contradict eachother.

121. When you ask for advice on the internet, you will never get contradictory advice. If the advice you get appears contradictory, you just aren't smart enough to work it out.


122. Being confused about what the DM says is happening, not being psychic about what you'll encounter when you prepare spells, and hoping to roleplay instead of successive monster battles means you don't know how to play a character.

123. Why did you buy a bag of holding? Buy a Handy Haversack.

124. Why give your cleric charisma?

(These were all said by the same DM)

125. If you want to be good and have darkness, don't play a cleric.

126. A cohort is in no way an opportunity to roleplay

127. It's stupid to want leadership, but not followers

128. Always buy the heaviest armor you can

129. Don't choose a profession. It's a waste of skill points and time.

130. Never play a ranger

131. Druids must hate cities.

132. Fire is the only worthwhile elemental damage

133. The only motivation one should have is money.

134. Never play a good character

135. It's mean to ask a party member they're name.

136. Play a drow. The person already playing a half-elf will have no problems with it whatsoever.

137. NPC's don't matter. Neither does the plot. What matters is that your character found a boyfriend.

138. Any player who would rather adhere to the plot than watch you powergame, have sex, or throw a party is 'splitting the party' and is thus a bad player.

Shadow Lodge

Jenn Taylor wrote:
137. NPC's don't matter. Neither does the plot. What matters is that your character found a boyfriend.

Suddenly realizes that two of my last three characters ended up married in the campaign epilogue, and the third ended up magically bound to his love interest across reincarnation cycles...

138. Never give your PCs any significant relationships. The GM will just use them against you.


35a) Never take Vital strike. It is the worst feat EVAR!


139.) Never play anything other than human. You are just being a snowflake if you do.

139.A) You are not optimized if you aren't playing human

139.B) You are a powergaming munchkin if you play anything other than human.


Weirdo wrote:
Jenn Taylor wrote:
137. NPC's don't matter. Neither does the plot. What matters is that your character found a boyfriend.

Suddenly realizes that two of my last three characters ended up married in the campaign epilogue, and the third ended up magically bound to his love interest across reincarnation cycles...

138. Never give your PCs any significant relationships. The GM will just use them against you.

140. Just play an orphan! If you don't have friends or family he'll have nothing to use against you ever! Don't even have a backstory. Just be a mysterious stranger.


Weirdo wrote:
Jenn Taylor wrote:
137. NPC's don't matter. Neither does the plot. What matters is that your character found a boyfriend.

Suddenly realizes that two of my last three characters ended up married in the campaign epilogue, and the third ended up magically bound to his love interest across reincarnation cycles...

138. Never give your PCs any significant relationships. The GM will just use them against you.

140. Never care if your rpg relationship is making other players or characters uncomfortable.

141. Let your real-life fetishes determine how your character acts in a game. You can't go wrong.

142. The DM should not care if a person is being mistreated by other players. It's their fault and the DM should tell them so. Games are about making everyone happy, so if they're picking on you, they have a good reason.

(132-142 all happened in the same game)

143. Clerics shouldn't be in melee.

144. Never put points in heal. Healing is for magic.

Liberty's Edge

Coarthios wrote:
84.) Totally try LARP out. It's like role playing games except better!

While the above is untrue (LARP is very different from tabletop)...LARPs can totally be lots of fun. Assuming they universally aren't is foolish.

Coarthios wrote:
85.) We should play Wraith: the Oblivion.
Coarthios wrote:

I'm not going to hijack the thread. But you played a ghost that couldn't interact with the real world. So you were a ghost who was working towards being a real ghost.

So to try and make this story above work

Uh...a starting PC can easily effect the real world in WtO...they have to buy powers for it, but there's hardly a shortage of those. And even if they can't there's plenty of inter-ghost stuff going on to keep you entertained if you so desire. As a matter of fact, I've played a fun game of Wraith that barely mentioned the real world. As a LARP, actually...

Speaking of which:

146. Your tastes are the same as everyone else's and they will automatically like and dislike the same things you do.

147. If you have a bad game experience, it is clearly completely the system's fault and you should never play it again.

Shadow Lodge

146. Rolling dice for stats or hitpoints is a terrible thing to do to players as GM. Give them a point buy and let them take average hitpoints.


149. A player wanting to play a pack lord druid with leadership and a pack lord druid cohort is absolutely nothing to be concerned about.

Project Manager

Removed inappropriate post. Please revisit the messageboard rules.


150. Save all perverse and innovative innuendo as well as violations of the boards rules for your fellow players....during the game, ie be nice to the paizoboards!


151: Always specialize. Even if you're playing in a pickup PFS game where none of the other players have ever met before, someone will always play a character with the traits the group needs.

152. In-combat healing is a mug's game. If your character is in combat and needing healing, you obviously did something wrong.

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