Lab_Rat |
4 people marked this as a favorite. |
99) Don't play a Bard, they suck.
I laugh every time I read an anti-bard post. I have a Bard who can create (through buffs) more DPR than the entire party, cast spells, and play the skill monkey. All while sitting in the back seat with a slight smirk, letting other players feel important and powerful.
Weirdo |
100) If you don't follow the fluff precisely as written in the books, you are removing all flavour from the game.
mcbobbo wrote:#93 and #94 are confusing as they seem to almost directly contradict eachother.93) Every feat/class option/etc serves some useful design purpose. None of them exist as flawed options that create a 'rules mastery' metagame, so just pick whatever sounds good.
94) You can't have fun if you make bad choices during character design.
Nah, it's a moderation thing. It's bad advice to just pick whatever abilities sound good without worrying about whether they'll actually be effective, but it's also bad advice to say that one non-optimal choice will ruin your fun. I have a friend who has played a few interesting, non-optimal, but effective builds.
Thomas Long 175 |
If it seems otherwise it is because I feel there is an imbalance between extreme number crunching optimizers with fewer concerned with only flavor. Were the climate opposite I would crusade against "fluffers", for lack of a better description.
Its funny because I tend to find the opposite. :P Hatred of power gamers and optimizers is perhaps the most common trait you'll find on the forums.
Daenar |
Not hatred. I don't honestly "hate". Despise excessive "crunching" when the climate"cruncher" is disdainful of anything game related not tied to numbers/equations/formulas. Dpr threads are great illustrations of potential damage output. But that is the sole topic of discussion. Educational but not what I want as the all consuming focus of the game, else I'd just go play world of warcraft.
Liz Courts Webstore Gninja Minion |
Pirate |
1 person marked this as a favorite. |
Yar.
The act is called "dotting" because when you post in a thread here, a little dot gets added to the thread title, giving you a clear visual for threads that you are involved in, thus making them easier to find at a later time when browsing the messageboards.
The more you know! :D
~P
Silent Saturn |
Yar.
** spoiler omitted **
~P
I actually already knew that. I was being facetious, hence the ";-)" at the end of my post.
110)Explaining something is a waste of everybody's time if the person to whom you were explaining it already knew it. The possibility of someone who didn't know it coming along later and learning from it is irrelevant and not likely enough to justify the effort.
Coarthios |
Coarthios wrote:85.) We should play Wraith: the Oblivion.I never played Wraith, but it seemed like it could be really interesting. What issues did you have with it?
I'm not going to hijack the thread. But you played a ghost that couldn't interact with the real world. So you were a ghost who was working towards being a real ghost.
So to try and make this story above work with the thread I'll add
112. You should stick with a bad game so you get your money's worth out of it.
Jenn Taylor |
122. Being confused about what the DM says is happening, not being psychic about what you'll encounter when you prepare spells, and hoping to roleplay instead of successive monster battles means you don't know how to play a character.
123. Why did you buy a bag of holding? Buy a Handy Haversack.
124. Why give your cleric charisma?
(These were all said by the same DM)
125. If you want to be good and have darkness, don't play a cleric.
126. A cohort is in no way an opportunity to roleplay
127. It's stupid to want leadership, but not followers
128. Always buy the heaviest armor you can
129. Don't choose a profession. It's a waste of skill points and time.
130. Never play a ranger
131. Druids must hate cities.
132. Fire is the only worthwhile elemental damage
133. The only motivation one should have is money.
134. Never play a good character
135. It's mean to ask a party member they're name.
136. Play a drow. The person already playing a half-elf will have no problems with it whatsoever.
137. NPC's don't matter. Neither does the plot. What matters is that your character found a boyfriend.
138. Any player who would rather adhere to the plot than watch you powergame, have sex, or throw a party is 'splitting the party' and is thus a bad player.
Weirdo |
137. NPC's don't matter. Neither does the plot. What matters is that your character found a boyfriend.
Suddenly realizes that two of my last three characters ended up married in the campaign epilogue, and the third ended up magically bound to his love interest across reincarnation cycles...
138. Never give your PCs any significant relationships. The GM will just use them against you.
MrSin |
Jenn Taylor wrote:137. NPC's don't matter. Neither does the plot. What matters is that your character found a boyfriend.Suddenly realizes that two of my last three characters ended up married in the campaign epilogue, and the third ended up magically bound to his love interest across reincarnation cycles...
138. Never give your PCs any significant relationships. The GM will just use them against you.
140. Just play an orphan! If you don't have friends or family he'll have nothing to use against you ever! Don't even have a backstory. Just be a mysterious stranger.
Jenn Taylor |
Jenn Taylor wrote:137. NPC's don't matter. Neither does the plot. What matters is that your character found a boyfriend.Suddenly realizes that two of my last three characters ended up married in the campaign epilogue, and the third ended up magically bound to his love interest across reincarnation cycles...
138. Never give your PCs any significant relationships. The GM will just use them against you.
140. Never care if your rpg relationship is making other players or characters uncomfortable.
141. Let your real-life fetishes determine how your character acts in a game. You can't go wrong.
142. The DM should not care if a person is being mistreated by other players. It's their fault and the DM should tell them so. Games are about making everyone happy, so if they're picking on you, they have a good reason.
(132-142 all happened in the same game)
143. Clerics shouldn't be in melee.
144. Never put points in heal. Healing is for magic.
Deadmanwalking |
84.) Totally try LARP out. It's like role playing games except better!
While the above is untrue (LARP is very different from tabletop)...LARPs can totally be lots of fun. Assuming they universally aren't is foolish.
85.) We should play Wraith: the Oblivion.
I'm not going to hijack the thread. But you played a ghost that couldn't interact with the real world. So you were a ghost who was working towards being a real ghost.
So to try and make this story above work
Uh...a starting PC can easily effect the real world in WtO...they have to buy powers for it, but there's hardly a shortage of those. And even if they can't there's plenty of inter-ghost stuff going on to keep you entertained if you so desire. As a matter of fact, I've played a fun game of Wraith that barely mentioned the real world. As a LARP, actually...
Speaking of which:
146. Your tastes are the same as everyone else's and they will automatically like and dislike the same things you do.
147. If you have a bad game experience, it is clearly completely the system's fault and you should never play it again.
ericthetolle |
151: Always specialize. Even if you're playing in a pickup PFS game where none of the other players have ever met before, someone will always play a character with the traits the group needs.
152. In-combat healing is a mug's game. If your character is in combat and needing healing, you obviously did something wrong.