DPS table and best unbuffed DPS


Advice

51 to 86 of 86 << first < prev | 1 | 2 | next > last >>

Sounds legit


Bigdaddyjug wrote:
Elosandi wrote:
(Assuming auto-hits)

There are two problems with this:

1) The highest hit chance you ever have is 95%, because a 1 on an attack roll is an automatic miss
2) The average AC for a CR20 monster is somewhere around 38. Are you absolutely certain you're going to have +28 to hit? If so, are you going to have +33? 30 Str will give you +10, the +5 weapon will give you another +5. But that's still 13/18 to hit bonuses you need to make up. When smiting, sure you might be hitting 95% of the time, but as I said earlier, you can't smite all the time.

I was assuming that every attack hits because it was in response to someone else claiming that every attack hits for the rogue.

I applied the 95% chance to hit on the critical confirmation roll because critical hits effect both characters differently, but since the same auto-miss on a 1 removes the same percentage of damage from either character, I used that for simplicity's sake.


Sorry for being a noob but why falcata over greatsword for paladin or any other class if it matters?


Lecky wrote:
Sorry for being a noob but why falcata over greatsword for paladin or any other class if it matters?

Because 1d8 is 4.5 averaged, 2d6 is 7 averaged. X3 crit is worth more than 1.5 average damage, also TWF pulls ahead when to hit is high and damage approaches +15.

Silver Crusade

Yes, Undone. The only problem is hit chance bonuses never get as high as you seem to think they do. You may have 1 buff, like Inspire Courage, but the odds of having all of the buffs you listed is relatively slim. Let's assume you have a 6 person party.

Healer (cleric, life oracle, healing patron witch)
Arcaner caster (almost certainly a wizard or sorcerer)
Rogue/Ninja
Meat Shield (either fighter or paladin)
Physical DPS (ranger, barbarian)
Support character (ideally this is a bard)

That's a fairly balanced 6 person party. I'm assuming the ranger is a ranged character, but you could swap it out for a barbarian if you wanted another melee character. Chances are you won't have more than 3 melee characters, though. The bard will be buffing, back up healing, and support. With that group, you only get a couple of buffs to your hit chance.


Bigdaddyjug wrote:

Yes, Undone. The only problem is hit chance bonuses never get as high as you seem to think they do. You may have 1 buff, like Inspire Courage, but the odds of having all of the buffs you listed is relatively slim. Let's assume you have a 6 person party.

Healer (cleric, life oracle, healing patron witch)
Arcaner caster (almost certainly a wizard or sorcerer)
Rogue/Ninja
Meat Shield (either fighter or paladin)
Physical DPS (ranger, barbarian)
Support character (ideally this is a bard)

That's a fairly balanced 6 person party. I'm assuming the ranger is a ranged character, but you could swap it out for a barbarian if you wanted another melee character. Chances are you won't have more than 3 melee characters, though. The bard will be buffing, back up healing, and support. With that group, you only get a couple of buffs to your hit chance.

First of all let me make something very clear. The buffed group is a scry and die group. The unbuffed group is EVERYONE ELSE (Ie 99% of groups). I wasn't trying to create a normal dpr measure there I was simply pointing out that the maximum potential of the rogue is the highest. On average the barb, fighter, paladin, or ranger (situation dependent and length of day dependent) will be #1 if we exclude summoner (even base class) druid and lance builds. If you want the unbridled #1 list it's probably level dependent but overall goes something like this.

1: Rage lance pounce barbarian X3 is simply too much damage
2: Summoner and his pet which probably uses pounce and a lance too but at later levels.
3: Druids because wild shape + Pet gives you 8+ attacks at level 4.
4: The best melee

1 and 2 might be switched because the summoner's evolutions are just that broken since they can get pounce at L1.


2 of those are measured in rounds/level. It'll be hard to get everyone buffed up with rounds/level durations and then jump the teleport. Also, don't some BBEG (at least, smart ones) have non-detection and/or scry the party? Not the other way around?

Also, you are still assuming flank and sneak attack. You still never addressed the likely situation that a monster is immune to precision damage or cannot be flanked. How does your rogue get to a flank position, and how much damage has a archer fighter laid downrange by the time you get there? That is what I mean that "in a perfect situation" sure, the rogue can win. Assuming we used a training dummy that everyone hits on a 2, and has infinite hitpoints, and is vulnerable to sneak attack/flanking. That is not how enemies work. You don't teleport in already flanking them. You have to move through threatened squares usually in order to flank. If you even can flank.

Silver Crusade

Well, in defense of the sneak attacker, the best sneak attacker is almost certainly a ninja. When you add greater invisibility into the mix at level 10, getting into flanking position is a lot easier. And that's even if you and I disagree on how invisibility works, Tarantula. I still don't think the ninja is anywhere near the top of the damage list. I think the 2h barbarian and the 2h fighter are at the top of that list for martial classes. Any type of ranger against his #1 favored enemy is also close. A well-built, str-based ninja using either a katana or an Elven curve blade will only be about 10% behind, but that 10% is a fairly decent amount, and the higher level you get, the more than 10% is.


Bigdaddyjug wrote:
Well, in defense of the sneak attacker, the best sneak attacker is almost certainly a ninja. When you add greater invisibility into the mix at level 10, getting into flanking position is a lot easier. And that's even if you and I disagree on how invisibility works, Tarantula. I still don't think the ninja is anywhere near the top of the damage list. I think the 2h barbarian and the 2h fighter are at the top of that list for martial classes. Any type of ranger against his #1 favored enemy is also close. A well-built, str-based ninja using either a katana or an Elven curve blade will only be about 10% behind, but that 10% is a fairly decent amount, and the higher level you get, the more than 10% is.

Isn't that the point of build threads? To prove instead of "I think"?

Scarab Sages

Undone wrote:
1 and 2 might be switched because the summoner's evolutions are just that broken since they can get pounce at L1.

You do realize that pounce is less effective at levels 1-5 than a 2-handed weapon user simply moving and attacking.

Silver Crusade

Tarantula wrote:
Bigdaddyjug wrote:
Well, in defense of the sneak attacker, the best sneak attacker is almost certainly a ninja. When you add greater invisibility into the mix at level 10, getting into flanking position is a lot easier. And that's even if you and I disagree on how invisibility works, Tarantula. I still don't think the ninja is anywhere near the top of the damage list. I think the 2h barbarian and the 2h fighter are at the top of that list for martial classes. Any type of ranger against his #1 favored enemy is also close. A well-built, str-based ninja using either a katana or an Elven curve blade will only be about 10% behind, but that 10% is a fairly decent amount, and the higher level you get, the more than 10% is.
Isn't that the point of build threads? To prove instead of "I think"?

The "olympics" threads already did the proving, although I'm pretty sure the most recent one was before Ultimate Combat came out, so no ninja build was presented in the thread. A few different rogue threads were, and none of them were as high in DPR as a full BAB melee. None of the melee builds were as high as a fighter archer. The "think" parts are mainly in regards to how much more damage a ninja would do compared to a rogue.


To be fair, the olympics thread had limits on the kinds of buffs received. I'd be curious on a "maximum possible" damage comparison as well. Take the best builds from the olympics thread, and let them all hit on a 2 (against a target dummy or something). See how that changes things. (All hitting on a 2 is to compensate for the capability of being supremely over-buffed such as in a scry'n'die party). This is essentially Undone's point. That rogues(sneak attack really) will win, if given enough buffs. And still excluding summons.

Scarab Sages

TWF and Flurry builds would jump considerably in DPR.


Artanthos wrote:
Undone wrote:
1 and 2 might be switched because the summoner's evolutions are just that broken since they can get pounce at L1.
You do realize that pounce is less effective at levels 1-5 than a 2-handed weapon user simply moving and attacking.

The pet gets 3 attacks and the summoner gets 1 lance attack if he chose to build that way. Last time I checked that's still pretty much the unparalleled top.

Summoner Gnome
STR: 14 DEX: 12 CON: 16 INT: 7 WIS: 12 CHA: 16

Feats
H: Prof Lance
1: Extra evolution

+4 to hit Lance charge 2d6 + 4
+6 to hit Bite 1d6 + 3
+6 to hit Claw 1d4 + 3
+6 to hit Claw 1d4 + 3

If you're instead allowed to take PA at 1 on the pet (I'm not sure what exactly in the rules prevents this but I've been told you can't) It's even bigger. Compared to the 2d6+10 barbarian this is much bigger. Pounce is still absurd at 1. It should also be noted that unlike the barbarian the above character can divide it's damage against multiple targets in the highly likely event the first 10 damage kills it's target.

If we want to use more realistic situations you should also limit single target damage to the life of the target.

This limits level 1 to either 10 or 15 hit points. At 10th more than 130 hp is excessive and pointless because it is wasted. 1,000 damage lance charge is just as good as a 130 damage THF crit.


Then again, all the talk of "buffed" dps in this thread is moot, as the title was UNBUFFED dps.


I hate Saying it but a Rogue has the Highest DPS with No Stat modifiers in the game...

At level 3 A Rogue Starts really Amping up

With 2 Feats and the one of the weakest weapons in the game and being of Small Size... A rogue will beat every single class in DPS as long as it is hitting its target

With Range within 30 Ft at Level 20
you can do 100D + 400 Damage with any ranged weapon

If you are dual wielding you are doing

140D6 + 280 Damage

And with a Single weapon

You are doing

60D6 + 120

Now this going to based on the Rogue hitting his mark with every hit.

Scarab Sages

Undone wrote:


+6 to hit Bite 1d6 + 3
+6 to hit Claw 1d4 + 3
+6 to hit Claw 1d4 + 3

Your build is not legal. Quads start with a 14 strength.

+STR = 2 evo
Mount = 1 evo
Pounce = 1 evo
Bite = 1 evo

No way you can get 5 evolution points at 1st level.

Not to mention you tanked will saves trying to get numbers that are still less impressive than what can be pulled with a barbarian at level 1.

That barbarian won't even need strait lines to hit an opponent.

Silver Crusade

Unfortunately, 140d6 + 280 isn't even close to maximum possible damage at level 20.

Scarab Sages

Reecy wrote:
Now this going to based on the Rogue hitting his mark with every hit.

Which is why DPR calculations include to-hit chance.

Bigdaddyjug wrote:
Unfortunately, 140d6 + 280 isn't even close to maximum possible damage at level 20.

At this level of play I would expect Barbarians and Fighters doing an average of 500+ DPR.

I would also expect wizards rocking DC30+ save and suck spells.


Hey big what gets higher that?


Artanthos wrote:
Undone wrote:


+6 to hit Bite 1d6 + 3
+6 to hit Claw 1d4 + 3
+6 to hit Claw 1d4 + 3

Your build is not legal. Quads start with a 14 strength.

+STR = 2 evo
Mount = 1 evo
Pounce = 1 evo
Bite = 1 evo

No way you can get 5 evolution points at 1st level.

Not to mention you tanked will saves trying to get numbers that are still less impressive than what can be pulled with a barbarian at level 1.

That barbarian won't even need strait lines to hit an opponent.

You actually have a point I'd have to drop lance for a small weapon but the mount alone does more average damage. (Don't know why I thought you started with 4 and extra gave you 5) You can in that case just be human and take a 16 str and simply not ride your pet. Actually now that I think about it a long spear would be fantastic 1d8+4 or 6 if you reconfigured your stats. Let's try this again with the summoner class in front of me.

1 Human summoner
Str 18 (16 +2 human)
Dex 12
Con 12
Int 7
Wis 10
Cha 16

Feats
H: WF Spear
1:Extra evolution

Me
To hit +7 (4 str 1 WF 2 charge) 1d8+6 (2 hands) damage

Pet Quadraped
Pounce, Str, claws

Quadruped
BAB: 1
Starting Statistics: Size Medium; Speed 40 ft.; AC +2 natural armor; Saves Fort (good), Ref (good), Will (bad); Attack bite (1d6); Ability Scores Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11; Free Evolutions bite, limbs (legs) (2).

2 Str higher
Pounce
2 claws from claw evolution (If I'm reading this wrong and they only get 1 claw drop WF spear for extra evolution)

To hit +6 (1 bab, 3 str, 2 charge) 1d6+3, 1d4+3, 1d4+3

Grand Lodge

By the way:

Why are you dividing the damage by 6, to find out the average of each second?

The average of each round, should be enough.


I feel like barbarians get not as high a damage from what people are posting. Maybe I don't realize how high the damage is.

Even at level 20:
2 handed
Power attack: +12 damage-> 2-handed +18
Str with rage: (base 16 + 6 enh. Item +4 rage + 5 inherent Book +5 levels +3 courageous bonus to rage) 39 (+14 modifier)...2-handed: +21
Optional: witch hunter damage vs. spellcasters: +5
Furious courageous +5 nodachi/ falchion: +7 enhancement

Total damage: 1d10+46 (1d10+51 vs. casters)

5 attacks w/ haste included: total round damage: 5d10+230 (5d10+255 vs. casters)

Not quite seeing where the 350+ damage people get for barbarians are coming from. Unless they count come and get me.

Now, if there is even 2 come and get me AoO attacks, that puts me at 7 attacks for the round, matching an archers full attack at peak performance. If I get 4 come and get me attacks, I then equal a full flurry, ki attack, hasted zen archer.

9x 1d10+46= 9d10+414 from 9 attacks in the round


Also forgot about raging brutality feat.

20th level con with rage is +8, +10 if you have raging vitality.
Base 14 con + 6 item + 4 inherent bonus= +24.
10+24=34 (+12 modifier)
2handed +12= +18 damage

Damage total, when using raging brutality= 1d10+64 per attack.
Full attack 5 attacks= 5d10+ 320..or 10d4+320 if using falchion, and not nodachi. Seems like a good amount of damage.

The Exchange

EDIT: I present Cannon Glass. The dumbest orc fighter you'll ever see.

Orc Fighter 12
The name's Cannon, Glass Cannon. The orc printer, any color as long as it's red.
20 points
STR 22 +2 levels +6 item
Dex 18 +1 level
Con 8
int 5
wis 5
cha 5

108k
36k +6 str belt
32k +1 speed falcata
32k +1 speed falcata

Feats

1: EWP Falcata
f1: WF Falcata
f2: Power attack
3: TWF
4f: weapon specialization falcata
5: Double slice
6f: ITWF
7: Furious focus
8f: Imp crit falcata
9:
10f:
11: GTWF
12f: greater weapon focus

Furious Focus requires you to wield the weapon two handed
Its pointless wielding two weapons.
It appears as if your calculations also assume that the critical threats always confirm, which they won't.

Personally, I prefer the double sword build because you can switch between TFW and 2HF if you need to, though the x3 crit is hard to beat in the falcata.


Why do you all post builds without DPR calcultion on here? Iisnt that kinda pointless?


carn wrote:

Has anyone compiled a dps table for various levels and builds, so one can with a quick glance realize how horrible the own creation sucks?

And is fighter and/or barb the best dps class, when it comes to unbuffed DPS, so enganging in a combat without any forewarning?
(fighter is naturally good, because his stuff always works and barb can activate with a swift action, many builds i see seem to assume 1-4 rounds preparation prior battle)

And is fighter the best dps class for long adventuring, so 10 combats or so?
(barb for example would run out of rage, figher only needs to be healed, restored or resurected in between and repair his weapon)

If you're looking to compare actual in-game combat effectiveness of damage focused builds I think you may be asking for the wrong info. What I'm saying is that achieving a "sufficiently high" average DPR with a full attack (IMO: enough to one-shot a CR = PC lvl) isn't very hard for melee builds like barbs, TW rangers or 2H fighters. But IME, the true optimization challenge for melee builds like these lies in achieving that DPR in a large majority of rounds in real game combat, not just under suitable conditions or during the highest levels.

For example, the most important round of combat tends to be the first, and IME your PC rarely starts her first turn rubbing noses with the BBEG. This means that a mobile melee build that does 100 DPR with a full attack and has, say, pounce and the ability to charge through allies and difficult terrain, will likely have a higher actual DPR than the standard less mobile melee build with twice the DPR on a full attack. Most melee builds have plenty of options for improving full attack DPR, making it relatively easy to achieve "enough", while the good mobility/action economy options (such as pounce) rarely comes with less than a ton of strings attached.

With as many as 10 combats/day, a 2h fighter will probably shine during early levels, a melee pally vs the highest CR opponents and i guess an archer build has the most consistent DPR and will end up having the highest actual DPR total if adding all levels together. Still, DPR or even "actual DPR" doesn't translate into striker effectiveness, it's just easier to estimate and quantify DPR than most other factors. For example, something like a highly mobile barb (/monk?) can have a higher damage potential than an archer and be the optimal build for many 10-fights-a-day campaigns, depending on the CR spread of the typical enemy group and adventuring day, typical enemy abilities, party composition, playstyle etc.

Of course, this doesn't account for the summoner, as that ridiculous action economy and summoning versatility takes it beyond any competition (as long as it's not played by someone with a complete lack of tactical sense).

If you're interested in theoretical optimization it's a different story though. In that case I guess you could gain a lot more from a DPR table.


I see people post dpr., but I don't actually know the equation, and I've seen a few different versions of it. If someone can post it on here, since that is the actual thing the OP was asking about, then i'llgladly give the dpr, in all-use/situational/optimal conditions.The barbarian build I posted, which is a pretty straightforward, gets all the damage 100% of the time when he hits, has a high dpr I can imagine.

The witch hunter and raging brutality are options for extra damage. Everything else for his damage is standard, use all the time, will work all the time damage.


1 person marked this as a favorite.
Grizzly the Archer wrote:

I see people post dpr., but I don't actually know the equation, and I've seen a few different versions of it. If someone can post it on here, since that is the actual thing the OP was asking about, then i'llgladly give the dpr, in all-use/situational/optimal conditions.The barbarian build I posted, which is a pretty straightforward, gets all the damage 100% of the time when he hits, has a high dpr I can imagine.

The witch hunter and raging brutality are options for extra damage. Everything else for his damage is standard, use all the time, will work all the time damage.

Typically, I use this:

(Average CR AC - Attack Bonus)x [(damage dice average + flat bonuses)+(Non-critical damage)] + [(critical multiplier - 1)x(Average CR AC - Attack Bonus)x(damage dice average + flat bonuses)x(critical chance)]

or

H = Chance to Hit
D = Average Damage per hit
N = Non-critical Damage
X = Critical Multiplier
C = Critical Chance

[H(D+N)]+([X-1]HDC)

In my experience, summoners win the DPR contest due to action economy and lots of arms wielding falcatas.


Technically, what I posted was a Damage per Hit calculator. You need to multiply it by attacks, or add the values of different attacks together to get DPR.


Awesome. Thanks for the formula, especially with it fully laid out.


Seriously>_>


All right, this is a disgusting glass cannon unbuffed summoner build:

Half-elf Wildcaller 20

Eidolon slam biped

Give it 28 arms and 4 dex buffs, small and improved AC. For feats: multiweapon fighting, improved two weapon fighting, greater two weapon fighting, point blank shot, deadly aim, improved initiative, improved critical and, of course, exotic weapon proficiencies:firearm

proceed to give it !28! revolvers and fire 3 shots per arm per round.

Two glorious rounds of around 1400 DPR, if you give it reliable weapons.

That's the only buff it needs though. Pricey though, for !28! of them.

But seriously, 1400 DPR. Even with DR 10, that's approximately 1120.

The summoner doesn't even need to do anything but laugh and laugh and laugh. +0 DPR +1000 shame for being shot to ultra-death.

If you bother with using the summoner's buffs, the thing can have 8 more arms with evolution surges for 20 mins/spell, or do other crazy crap, like fly or completely respec after or before battle.

1400 dpr!!!! Unbuffed!

Also, it's AC is like 41 as well, so it's pretty darn hard to hit too. And it's +14 initiative makes for quick kills if it gets in range.

I'd be happy to complete the build and post it if people want more detail.

Do I win the internet?

Silver Crusade

... yikes. Remind me to ban Summoners from my upcoming campaign ... :-P


Undone wrote:
Artanthos wrote:
Undone wrote:


+6 to hit Bite 1d6 + 3
+6 to hit Claw 1d4 + 3
+6 to hit Claw 1d4 + 3

Your build is not legal. Quads start with a 14 strength.

+STR = 2 evo
Mount = 1 evo
Pounce = 1 evo
Bite = 1 evo

No way you can get 5 evolution points at 1st level.

Not to mention you tanked will saves trying to get numbers that are still less impressive than what can be pulled with a barbarian at level 1.

That barbarian won't even need strait lines to hit an opponent.

You actually have a point I'd have to drop lance for a small weapon but the mount alone does more average damage. (Don't know why I thought you started with 4 and extra gave you 5) You can in that case just be human and take a 16 str and simply not ride your pet. Actually now that I think about it a long spear would be fantastic 1d8+4 or 6 if you reconfigured your stats. Let's try this again with the summoner class in front of me.

1 Human summoner
Str 18 (16 +2 human)
Dex 12
Con 12
Int 7
Wis 10
Cha 16

Feats
H: WF Spear
1:Extra evolution

Me
To hit +7 (4 str 1 WF 2 charge) 1d8+6 (2 hands) damage

Pet Quadraped
Pounce, Str, claws

Quadruped
BAB: 1
Starting Statistics: Size Medium; Speed 40 ft.; AC +2 natural armor; Saves Fort (good), Ref (good), Will (bad); Attack bite (1d6); Ability Scores Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11; Free Evolutions bite, limbs (legs) (2).

2 Str higher
Pounce
2 claws from claw evolution (If I'm reading this wrong and they only get 1 claw drop WF spear for extra evolution)

To hit +6 (1 bab, 3 str, 2 charge) 1d6+3, 1d4+3, 1d4+3

A summoner cannot take Weapon Focus at first level as it requires BAB+1.

The Eidolon does not get the bonus to hit from charging on all of its attacks, only the first.


@Dr. Calvin: Cheestastic! Considering the size and insane rate of fire, how about naming it "Mini Gundolon"?

IMO, the most disgusting things about your glass cannon are that a) it uses ranged weapons, b) it cannot die while the eternally laughing summoner still stands, c) it can share all that DPR love with up to 84(!) different targets, and - especially - d) the summoner can buy another 28 revolvers and double the fun (Twin Eidolon). The KPR (kills per round) potential is utterly sick. Probably needs a bunch of cohorts/followers to carry the ammo and do the reloading though...

So yes, you win the internet. *applauds*

Enjoy before we find or someone posts something even worse! ;-)

51 to 86 of 86 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Advice / DPS table and best unbuffed DPS All Messageboards

Want to post a reply? Sign in.