nohbody |
I've never made a reach weapon character, and I'm thinking of giving it a shot. I'm kind of inspired by Nonnus the Pewleman from the David Drake Lord of the Isles series. But here's the thing. Many of the reach weapons seem the same to me, a la the Mortal Kombat palette swap ninjas.
So, sell me on your favorites. Be it damage die, special abilities, or even rule of cool, sell me on it.
I'm thinking of perhaps the simple Longspear.
nohbody |
I like the Boarding Pike as well, simple, understated, and Google images has some interesting depictions of the boarding pike.
I have to say that I do like the x4 of the Naginata.
Eh, for some reason, the bardiche & the fauchard, while having a great damage die and special abilities, they don't have that...certain panache. At least for me.
Any more? Or more fans of any of the aforementioned weapons?
StreamOfTheSky |
Now that you can trip with any weapon, the spiked chain was nerfed into the ground and 6 ft under, and reach lockdown as whole kind of sucks... it's hard to pick any standouts. I guess the Fauchard, but barely.
I always loved the Kusari-gama aesthetically. A practical yet awesome/cool chain weapon.
Playing tons of Samurai Warriors has led me to adoring the cross spear (last pic on the right side).
StreamOfTheSky |
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I don't believe so, no. So it's hard to say whether it's one of my favorites (mechanically) or not.
Cool video of the kusarigama from an awesome and (sadly) cancelled History Channel series, "Warriors." From the timestamp till about 5:20.
jabberwoky |
Dwarven Dorn-Dergar: Ball of chain of awesome with some cool feat support
Dwarven Longhammer: Can't argue with a 2d6 for damage...
Tri-point double edged sword: Martial, and with a bit of luck, your enemies will say "What the hell is th-" before you impale them
Flying blade: Perhaps not the best choice, but points for style
strayshift |
The lucerne hammer! Two damage types, and you finally get to roll a D12.
Also, if you are going to swing around something on the end of a long pole, surely you want it to be a massive hammer instead of some wimpy curved blade.
Echo this, but also add that you can safely sunder from reach with a bonus against the heavier armours. Blunt/Piercing is a good damage combo and you have brace if you need that also.
Martiln |
No one's mentioned Ranseur yet? the bonus to disarm has saved one of my characters quite a few times from charging barbarians/minotaurs who suddenly find themselves weaponless in the middle of a charge. The Bardiche can also be a lot of fun, especially if you like improved crit/lunge/whirlwind attack. Longspears are nice for people who are only proficient with simple weapons, but the glaive is a better choice for martial characters. I'm also a huge fan of the ripsaw glaive. if you're strong enough, the bonus damage will last you almost a whole combat.