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Organized Play Member. 66 posts (262 including aliases). No reviews. No lists. No wishlists. 4 aliases.


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I'm still around too! Glad this ball is still rolling.

In other online games typically it's mic yes, cam no. Some sort of external voice chat is used (Skype, mumble, google hangouts) along with roll20. These details are ultimately up to GM tho.

Also, I am fairly open to what class I end up playing. I was thinking a paladin, but since a couple of others have interest in that, I may go for the "seeking redemption" angle.

Butler: if you want to chat sometime, send me a pm and we can trade contact info.


I was considering a human archer paladin for this, but also have some other ideas. Hope GM visits back and still wants to proceed.


I think we do, haven't heard from butler in a couple days though.


killjaiden: definitely still looking!

Butler: When I get a chance later on, I'll post your link around a couple of LFG forums.


I wasn't sure if you meant average wealth by class at 1st, or max wealth.

Need any help recruiting?


Oh yeah, starting wealth?


Cool, gonna work on a paladin this weekend. Thanks for taking the reigns on this butler!


I'm definitely open to either, but I'd go for WotR.

And given what you say, I would likely go paladin, but either an archery build or maybe a reach/control build. May end up being multiclassed.


not sure what you mean by classes of focus... If I played a paladin, I'd probably do a ranged build but honestly I find them a bit boring, if powerful. I might be interested in a Warpriest though.

And yeah.. does good mean only good, or does it mean non-evil? I'm fine either way. Typically I don't mind neutral characters as long as no one is making a character to purposely disrupt the party..i.e. I'm technically CN but I'll play like I'm CE.

I think the point buy at 15 for WoR is probably just because it's what is recommended by the AP. I usually do 20... really 15 just limits MAD classes in my experience.

We definitely need at least a couple more. Maybe even up to 5 or 6 total players because of the almost inevitable quits in an online game.

It's kind of odd for me.. I'm used to filling gaps in a party... in the absence of other players, I'm not really sure what kind of character I want to play.


Yup, both would be good. From what I've read, Emerald Spire is supposed to be more difficult, and WoR is apparently fairly easy once you go mythic. Of course, GM can always adjust that sort of thing.


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Both sound great. I only just got a taste of WoR, and Emerald Spire sounds really cool.

What sort of house rules do you play under Butler? I'm open to whatever, though I've mostly done fairly RAW games with point buy creation.


Sure! I like the mythic rules. My last online game was actually just starting Wrath of the Righteous when the GM had to can the game. So, I've played maybe three sessions of it.

Sounds like we have 1 maybe here as well... should be easy enough to fill out the group if we make a proper recruitment post.


Space Butler wrote:


My wife games on Tuesday leaving me home alone bored for about 5 hours. I've been looking into starting something on roll20 anyway, and I'm in the same time zone. Maybe we can work something out.

edit: 8pm is perfect for me too! That's when the kids got to bed.

Awesome! You looking to GM or play? I am pretty firmly looking to play, as I'm currently running 2 games and I think that's my max.


Man, I totally saw your post and was considering responding.

Problem is, I DM a game on Mondays :/ Otherwise I would definitely be up for it. Thanks a lot for the offer. I'll get in touch if anything changes with my schedule, and please feel free to do the same. I'm just itching to play!


I am looking for a regular pathfinder game to play, ideally on a Tuesday or Thursday evening. I am in the Central time zone, so a start time around 7 or 8 pm central is perfect.

I am an experienced player, and I don't mind helping out new players or otherwise assisting the GM if needed.

I enjoy making characters to fit a group so while I have a few ideas floating around, I'd love to hear what you think your party is missing.

I'm open to playing just about anything but fair warning, I've played the first three books of Kingmaker and am currently DM'ing RotRL.


BigNorseWolf wrote:
utsutsu wrote:
stuff

From the combat chapter

You can take a 5-foot step as part of your readied action, but only if you don't otherwise move any distance during the round.

Awesome, thanks! I had missed that detail entirely, very good to know.


Gauss, in your example that you've stated a few times... How can the wizard ready an action to both 5-foot step AND cast a spell? Doesn't the readied action have to be for only one action? If he's readied an action to cast a spell at anyone that attacks him, then once the fighter declares his attack, the wizards readied action triggers, he starts casting and triggers the AOO. How can he 5-foot step in there as well as cast?


My wizard is still using an old masterwork ring that he's had since pre level 1. However, he has enhanced it along the way... it is now a:

- ring of protection +1
- ring of sustenance
- ring of arcane signets

all at the same time :)


Alchemical allocation extract plus Acccelerated drinker plus a prehensile tail (tiefling) = pull a potion, drink it, then spit it out to use it again later all in a single round. Only resource expended is the level 2 extract.

Buy or craft some high level potions... cure serious wounds, greater magic fang (if vivisectionist with feral mutagen), invisibility, etc. Make a single one and be able to use it over and over and over. :)


You need to distiguish between "spells per day" and "spells known"

For the bard, His spells known are fixed and are listed in the table "Table: Bard Spells Known". While his spells per day are laid out in "Table: Bard" and he can get bonus spells per day based on Charisma score as laid out in "Table: Ability Modifiers and Bonus Spells".


Take Fiend Totem instead of Beast Totem, take Feral Mutagen as your first discovery. To do this, by level 4 you have two levels of each barbarian (vanilla or drunken brawler for quicker potion quaffing) and alchemist (vivisectionist and beastmorph).

Now, when you use your mutagen and rage, you have 4 natural primary attacks, all getting your full attack bonus with the total of +4 STR mod on top of your normal bonus. Forget bleeding attack, but get them sneak attack bonuses when you can.

At this point you are a monster.


Lincoln Hills wrote:

One of silver's main virtues (the flexibility that allows it to be easily worked into ornate shapes such as forks and ornate cutlery) makes it unfit for most weapons* (because it doesn't spring back into its original shape after a shock, as steel does). I suspect 'alchemical' silver doesn't refer to a kind of silver uniquely known to alchemists, but to normal silver applied to a weapon by an alchemical process (probably one similar in effect, if not in method, to electroplating.)

*The exceptions I'm thinking of, once again, are bludgeoning weapons - although even there, plating would require a lot less weapon repair than solid silver would.

I think the idea behind the bludgeoning exception is that you can wack someone with a lump of silver just as well as a lump of steel... but it's quite difficult to maintain a sharp edge on a silvered blade.


P33J wrote:
Do you get to count double for your char to reflex then? because that makes a Ring of Evasion the number one ring you should buy.

Not necessarily... as a paladin with swift action healing, you don't mind taking half damage after making a reflex save. A nice item, to be sure, but I'd rather have Bracers of the Merciful Knight for ~9k less gold.


Soul wrote:
honestly with a dex like that his init shouldn't be aweful, but if you find you're not going before monsters in every combat you could take Improved Init to help with that. i personally would take Magical Knack as a trait hands down, there are plenty of nice feats you can take that would give you a pretty stellar bonus to casting defensively, if it comes up enough. on a side note unless im doing it wrong when you're hit while casting the dc is 10+spell level+damage recieved=dc, which at higher levels can = as much as 40-70 dc to hold the spell if you are hit.

I believe Magical Knack doesn't do anything for a single classed character. It can't boost your caster level higher than your character level.


I prefer the Bec de Corbin to the Lucerne Hammer. Same qualities, but you drop down to a d10 but pick up a x3 crit multiplier.


chaotic neutral gunslinger? :)


My submission,Lipp Vishki.

He is a Dawnflower Dervish / Sound Striker Bard, and a Halfling. I am still making small tweaks to his crunch but the bulk is there. He will be waiting at the Rusty Dragon watching his hero serve her guests and entertaining folks when he finds a few who will pay him some attention, until such time that he might be lucky enough to be chosen for this adventure.

edit: I can definitely check in multiple times per day on weekdays, and at least once a day on weekends most of the time.


Very interested, I believe I'll get back later with a character submission.


If he didn't have proficiency with all martial weapons, and just took the exotic prof, I would say that no, he couldn't use it for the overhand chop ability (pretending that those fighter levels didn't give him the martial prof).

But he does have the martial proficiency as well. If he never took the exotic prof feat, he'd be wielding it as a two handed martial weapon and I would definitely allow the Overhand Chop ability to function. I see no reason to not allow it. So, does taking the exotic prof feat change that? I don't think it does. He could be using a different two handed weapon and it would function fine, but he wants the versatility and he spent a feat to get it. I see no issue, personally.


You can always take the Extra LoH feat as many times as needed, but you may be tight on feats as it is.


it might be because I just finished statting one up, but..

17, 17, 16, 15, 11, 8

this screams paladin to me. 17+1 str, 17 cha, dump int or wis.


If he's so tough for monsters to hit, then why would they keep trying? Have them give up and focus on the squishier targets...


How about an alternate bard?

Halfling dawnflower dervish bard, he's basically just a b-boy and can constantly be challenging others to break dance fight, threatening to "throw down" and such.

It actually can end up being a fairly effective build, despite the silliness.


I am definitely interested as well.


Healing can bring some snickers at our table... whenever the Paladin takes time to lay hands on himself, or someone asks for some of the wand...


+1 to fast study. As Ansel says, use it immediately after a battle to replace spells spent, or use it to take a minute to prep that key utility spell to get passed the obstacle.

My diviner makes great use of it... I don't even prep my divination school slots anymore since they are basically entirely out of combat spells and rarely need to be cast on the spot.


Don't know if it's RAW, but in my group we say yes, as long as you've had it on for 24 hours and if you take it off or lose the bonus somehow, you lose access to the feat until your stat is pumped back up.


I'm open to integrating the backstories like that. I believe I'll actually be going with trapper and guide archetypes now. I'm working on creating an alias with what I have so far... will post from it later today I think.


If it works then, I've decided on a half-orc ranger, with trapper and infiltrator archetypes. He'll be a hunter and dungeoneer (for profit).

He could be in these catacombs now, perhaps hunting goblins or other nasties, or maybe looking for other spoils. I figure he could fill the "treasure hunter" role in the original recruitment thread if you still wanted to go with that. Would definitely be interested on input as to my favored enemy, but I have a few options in mind. If this is all sounding good I can work up the rest of the fluff but I figured you might want some input in how exactly to introduce and integrate. He would be very comfortable and adept in their current environment so maybe the party recognizes his skill set would be valuable? Just an initial thought, I'm open to whatever. I have a good handle on the crunchy bits, just finishing that up now.


Any idea what sort of level this might run to?

The trapper ranger is a possiblity, though I don't much care for their trap making abilities. I do really like ranger archetypes that ditch spell casting though.


I've read that linked thread and some of the helpful intro to PbP posts. I do play PF with a group so I'm familiar in that way.

So far I am thinking of an urban ranger, to provide trapfinding, though I'm not sure about melee vs ranged, also not sure about race and who this guy might actually be.

Any limitation on races?

edit: could consider an actual rogue if you think trapfinding is necessary from level 1 instead of waiting until 3.


I am interested, though I've never done a PbP before. I'd be willing to fill in whatever role is needed really. What to do next? come up with a character concept and post it?


There are a couple of apps out there but honestly I don't like using them at the table very much.

I bought a spreadsheet app for android and just made my own character sheet. That way you can create the sheet on your pc and then send it down to the tablet for game time. Things like dropbox or google drive are great for this.


Just introduced my fifth level PC, Mobile fighter 4 / freebooter ranger 1. He basically just said...

"Hi, I'm [name]. I'm pretty handy with these. "*gestures to weapons strapped to him*


You could make him swap favored enemy for one of the variants from an archetype? Specifically check out Freebooter's Bane from the Freebooter archetype, I like that one a lot.


Tendriculos


You have to be eligible for the feat though as well, No adding nice effects to your bonded ring until level 7.


The reason for their change seems to be that Gabe's party is level 21+ and he can't challenge them at all. Their game has been put on hiatus, and it looks like discovering pathfinder will end that.

Tycho seems to have been encouraging him to find ways to get more lethal...


Glitterdust was basically a "win" button for some encounters for my wizard.

Web is far more situational... it depends on what you are playing. In Kingmaker, it doesnt help much when yer out on the open plains... but in a forest, or some kind of interior it can be very useful.

Scorching Ray is a good blast, to be sure, but are you blasty? My wizard really isn't so I only just picked this up 3 levels later.


It's definitely way more fun when things are challenging.

Who wants to play a cake walk? Some folks maybe, but not me.

That said, I don't think that *every* encounter needs to be really difficult. It is fun to blow through an encounter once in a while, while having other encounters be down to the wire.

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